---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 11/28/15 11:18 PM
Description: There was a severe problem during mod loading that has caused the game to fail
net.minecraftforge.fml.common.LoaderException: java.lang.NoSuchMethodError: net.minecraftforge.common.util.EnumHelper.addArmorMaterial(Ljava/lang/String;Ljava/lang/String;I[II)Lnet/minecraft/item/ItemArmor$ArmorMaterial;
at net.minecraftforge.fml.common.LoadController.transition(LoadController.java:162)
at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:692)
at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:283)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:485)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:325)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoSuchMethodError: net.minecraftforge.common.util.EnumHelper.addArmorMaterial(Ljava/lang/String;Ljava/lang/String;I[II)Lnet/minecraft/item/ItemArmor$ArmorMaterial;
at blfngl.fallout.init.Armor.init(Armor.java:12)
at blfngl.fallout.Fallout.init(Fallout.java:469)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:515)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:691)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
Suggestion: After completing and debugging all the Fallout: New Vegas, you should add weapons from the other games, like Fallout 2, 3, 4 or the first one. That would make it awesomer. "ER"
Rollback Post to RevisionRollBack
"I feel human! I'm gonna code something and glitch the world!"
REMEMBER KIDS, ALWAYS BE RUN TO YOUR NEAREST VAULT IN CASE OF NUCLEAR DETONATION!
Suggestion: After completing and debugging all the Fallout: New Vegas, you should add weapons from the other games, like Fallout 2, 3, 4 or the first one. That would make it awesomer. "ER"
I have a suggestion! How about making 3D techne models!
As much as I want to, I am totally inept with techne. I'm primarily focusing on functionality over quality of images/renderings right now, but feel free to submit any models you make yourself! (credit will be given obviously) I'll begin making my own once I'm comfortable with the state of the mod.
I have a problem with the guns, I can't seem to reload them when I have the bullets in my backpack, even if I press R. Is there a way to fix this? I wanna shoot stuff.
EDIT: I seem to be able to reload laser weapons, but not guns that use bullets.
where exactly do i find these items?are you planning on adding structures in witch to find these items in? or are you going to make crafting recipes for them?
I have a problem with the guns, I can't seem to reload them when I have the bullets in my backpack, even if I press R. Is there a way to fix this? I wanna shoot stuff.
EDIT: I seem to be able to reload laser weapons, but not guns that use bullets.
Weird, I'll look in to that. Reloading is normally done by right click with an empty weapon while you have ammo in your inventory, so make sure you're doing that.
where exactly do i find these items?are you planning on adding structures in witch to find these items in? or are you going to make crafting recipes for them?
Some of them have crafting recipes, others can be found in dungeons and such. Custom structures will be added in the future as well as more and more crafting recipes.
Is there any way to turn off thirst? I noticed there's a config option for radiation, but not for thirst. People on my server kept dying and it took me a while to figure out that it's thirst, and without a thirst bar it seems unfair to keep ripping their experience away without warning.
Is there any way to turn off thirst? I noticed there's a config option for radiation, but not for thirst. People on my server kept dying and it took me a while to figure out that it's thirst, and without a thirst bar it seems unfair to keep ripping their experience away without warning.
Thanks!
There is a thirst bar that you can view that's in the pip boy, but yes, an option for turning off thirst will be in the next patch. Thanks for letting me know about that, it is pretty unfair.
Hello! I really really really like this mod, mainly because of the mobs and the weapons. I don't really like the radiation poisoning, so I've tried to turn it off both from the in-game configuration and the .cfg file. None have worked. Is there a way to turn off radiation poisoning completely? Thanks!
Tiny glitch. The Auto Inject Super Stimpak's sprite is flashing and changing to the Auto Inject Stimpak and Normal Stimpak in split seconds. It just stopped, so I can't take a picture. Just to remind you.
Rollback Post to RevisionRollBack
"I feel human! I'm gonna code something and glitch the world!"
REMEMBER KIDS, ALWAYS BE RUN TO YOUR NEAREST VAULT IN CASE OF NUCLEAR DETONATION!
Hello! I really really really like this mod, mainly because of the mobs and the weapons. I don't really like the radiation poisoning, so I've tried to turn it off both from the in-game configuration and the .cfg file. None have worked. Is there a way to turn off radiation poisoning completely? Thanks!
Can you please make thirst turn off in the config its so annoying!
I'm going to have to agree with both of them, also can you make it so you can use uranium (and Big Reactor's yellorium) from other mods? This way I won't have to try and retro gen the ore in on my Fallout themed world.
No one asked who what?
http://m.youtube.com/watch?v=fKJDAVvs_JA
This mod is amazing! Can I use it for a map I am making? Sounds lame, but better safe than sorry! I'm putting credit, by the way.
By the way again, Fat Man brings my memory up to 100% and it freezes every twenty seconds before coming back and lagging. It crashes later.
But otherwise, best mod I've seen. ★★★★★×200
"I feel human! I'm gonna code something and glitch the world!"
REMEMBER KIDS, ALWAYS BE RUN TO YOUR NEAREST VAULT IN CASE OF NUCLEAR DETONATION!
Official Vault-Tec Represenative
it dosent work the was my chrash report
---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 11/28/15 11:18 PM
Description: There was a severe problem during mod loading that has caused the game to fail
net.minecraftforge.fml.common.LoaderException: java.lang.NoSuchMethodError: net.minecraftforge.common.util.EnumHelper.addArmorMaterial(Ljava/lang/String;Ljava/lang/String;I[II)Lnet/minecraft/item/ItemArmor$ArmorMaterial;
at net.minecraftforge.fml.common.LoadController.transition(LoadController.java:162)
at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:692)
at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:283)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:485)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:325)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoSuchMethodError: net.minecraftforge.common.util.EnumHelper.addArmorMaterial(Ljava/lang/String;Ljava/lang/String;I[II)Lnet/minecraft/item/ItemArmor$ArmorMaterial;
at blfngl.fallout.init.Armor.init(Armor.java:12)
at blfngl.fallout.Fallout.init(Fallout.java:469)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:515)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:691)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_40, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 118072168 bytes (112 MB) / 297336832 bytes (283 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.10 FML v8.0.12.1260 Minecraft Forge 11.14.0.1260 4 mods loaded, 4 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{8.0.12.1260} [Forge Mod Loader] (forge-1.8-11.14.0.1260-1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized
Forge{11.14.0.1260} [Minecraft Forge] (forge-1.8-11.14.0.1260-1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized
fallout{[1.8] v0.2.2.1} [The Fallout Mod] ([1.8]Fallout v0.2.2.1 (1).jar) Unloaded->Constructed->Pre-initialized->Errored
PLZ I LOVE FALL OUT
Of course! And yes, the Fat Man doesn't work how I want it to. It will either be removed or fixed later.
Please put an error in spoilers next time :/
I don't know off the top of my head what's causing it, I'll look in to it.
Suggestion: After completing and debugging all the Fallout: New Vegas, you should add weapons from the other games, like Fallout 2, 3, 4 or the first one. That would make it awesomer. "ER"
"I feel human! I'm gonna code something and glitch the world!"
REMEMBER KIDS, ALWAYS BE RUN TO YOUR NEAREST VAULT IN CASE OF NUCLEAR DETONATION!
Official Vault-Tec Represenative
That's exactly my plan
I have a suggestion! How about making 3D techne models!
As much as I want to, I am totally inept with techne. I'm primarily focusing on functionality over quality of images/renderings right now, but feel free to submit any models you make yourself! (credit will be given obviously) I'll begin making my own once I'm comfortable with the state of the mod.
Thanks! I'd say Im good with techne modeling. Also, is the basic fist supposed to sound like a gun when it fires?
Thanks for this awesome mod btw!
Edit: OH! It says Ballistic Fist xD Sorry!
I have a problem with the guns, I can't seem to reload them when I have the bullets in my backpack, even if I press R. Is there a way to fix this? I wanna shoot stuff.
EDIT: I seem to be able to reload laser weapons, but not guns that use bullets.
where exactly do i find these items?are you planning on adding structures in witch to find these items in? or are you going to make crafting recipes for them?
Weird, I'll look in to that. Reloading is normally done by right click with an empty weapon while you have ammo in your inventory, so make sure you're doing that.
Some of them have crafting recipes, others can be found in dungeons and such. Custom structures will be added in the future as well as more and more crafting recipes.
Hey Blfngl,
Is there any way to turn off thirst? I noticed there's a config option for radiation, but not for thirst. People on my server kept dying and it took me a while to figure out that it's thirst, and without a thirst bar it seems unfair to keep ripping their experience away without warning.
Thanks!
There is a thirst bar that you can view that's in the pip boy, but yes, an option for turning off thirst will be in the next patch. Thanks for letting me know about that, it is pretty unfair.
Can I use this for a mod pack/adventure map/resource pack
It works with energy weapons, but not bullet-type guns.
Hello! I really really really like this mod, mainly because of the mobs and the weapons. I don't really like the radiation poisoning, so I've tried to turn it off both from the in-game configuration and the .cfg file. None have worked. Is there a way to turn off radiation poisoning completely? Thanks!
When will the next update mod?
Tiny glitch. The Auto Inject Super Stimpak's sprite is flashing and changing to the Auto Inject Stimpak and Normal Stimpak in split seconds. It just stopped, so I can't take a picture. Just to remind you.
"I feel human! I'm gonna code something and glitch the world!"
REMEMBER KIDS, ALWAYS BE RUN TO YOUR NEAREST VAULT IN CASE OF NUCLEAR DETONATION!
Official Vault-Tec Represenative
I'm going to have to agree with both of them, also can you make it so you can use uranium (and Big Reactor's yellorium) from other mods? This way I won't have to try and retro gen the ore in on my Fallout themed world.