Minimap that also has a scrollable, zoomable world map (access with hotkey 'm'). Click and drag with the mouse, mousewheel to zoom. Right click to manage waypoints and stuff. View the entire single player world, or anywhere you have already visited in a multiplayer world (might be a bit funky with multiverse servers).
put the voxelmap jar file in your minecraft /mods folder
launch minecraft with the Fabric profile
To install on 1.13
install Rift.
put the voxelmap riftmod .jar file in your minecraft /mods folder
launch Minecraft with the Rift profile
To install on 1.12.2 and below:
install Liteloader. Follow the instructions in its thread.
put the voxelmap .litemod file in your minecraft /mods folder
launch Minecraft with the liteloader profile
Supported languages shown in green on the map image (or red, if that language is a bit out of date). Feel free to submit new (or updated) .lang files here
Video review:
update log:
1.10.6 (and 1.9.26 for MC 1.12 - 1.15)
config file moved to /config folder. Cache and waypoint data moved out of /mods to /voxelmap folder
fix for world map data not saving on exit
support for 512x resource packs (assuming Minecraft itself can handle them)
fix for entities in minecarts/boats or on non living entities being rendered too high
world map cache memory usage reduced ~25%
VoxelMap can now handle more than 65536 unique blockstates (basically unlimited)
1.10.5 (and 1.9.25 for MC 1.12 - 1.15)
fix bug causing duplicates of waypoints
1.10.4 (and 1.19.24 for MC 1.15)
fix for donkey, mule, and zombie/skeleton horse icons
Forge release for 1.16.1
1.10.3 (and 1.19.23 for MC 1.12-1.15)
Can use non-roman characters in waypoint names. (fix to ensure waypoints file is stored with unicode encoding)
1.10.2 (and 1.19.22 for MC 1.15)
fix for icons for unknown mobs with non standard models (seems to also fix some icons showing as black squares)
1.10.1 (and 1.19.21 for MC 1.15)
fix player names on the minimap with high definition resource packs
1.10.0
initial release for 1.16
Redone much of the icon system to better reflect the shape of mobs. Mobs that use a second layer aren't necessarily all simple rectangles now
various things to get ready for 1.16, like being able to have multiple dimensions with the same dimension type
big UI refactor
1.9.20
radar icons no longer occasionally flash when new ones are loaded
fixed possible miscoloration of some radar icons
blocks with custom models worn on heads are more accurate
1.9.19
on the map, sky color shows now (instead of being black all the time)
upper slabs and staircases etc correctly show up as non transparent blocks on minimap
1.9.18
Sheep colors (all of them *cough jeb_*)
Smoother minimap motion when player is moving at high speed (lerping all the things)
fix for squaremap transparency stencil not working correctly with minimap rotation on (primarily of use to resource pack authors)
fix for radar being unable to be turned back on after turning it off (1.12)
updated packed mixin library (1.12)
1.9.17
minimize lighting glitches on the world map when teleporting etc.
villager icons show different villagers again
horse icons show patterns again (and armor) (1.16)
radar icons crisper (1.16)
1.9.16
made compatible with MCPatcher style colormaps in grid layout (fixes yet another some-blocks-turn-grey bug)
initial upload for 1.16 snapshot (fabric version)
initial upload for 1.15.2 (forge version)
1.9.15
fix for grass turning grey on the map when user encounters snow
fix for mob heads as helmets not showing on the radar
1.9.14
fix NESW directions text being partially occluded by the minimap
fix biome names not showing on the fullscreen map
1.9.13 apparently was just getting this working on Minecraft 1.15 final dunno
1.9.12
Fix for rare issue where a block (most commonly grass, sand, snow) would show as the wrong color until restarting Minecraft
Much more efficient and safe loading of areas that had been previously explored, but not recorded by VoxelMap (Singleplayer only - loading the info from Minecraft's save format)
(Forge) Fix for movement keys on the world map being unresponsive
1.9.11
fix for crash when around PigZombies in 1.14.3
worldmap loads uncached (by VoxelMap) areas from local storage again (SP only)
can now edit world names in the multiworld screen again
fixed option sliders not letting go of mouse if it is released when not above the slider
fix possible crash when looking directly at a waypoint immediately on spawning
brought back filtering (blur) option (off by default)
1.9.10
fix bug that prevented connecting to Forge servers (Forge versions 1.13.2+)
minimap size settings greater than 'Large' now restored on restart
updated Japanese translation (1.13.2+)
1.9.9
fixed the unicode language files
Worldmap less likely to store data for incompletely loaded chunks
Worldmap more responsive to settings changes
Fix for redstone losing color in non-live sections of the worldmap
1.9.8
updated Chinese translation
fix bug where farmland and paths weren't registering for the opacity based heightmap. This allows wheat, carrots, etc. to show on the map again. Huge thanks to Barteks2x
1.9.7
fixed being unable to save waypoints in the end
fix for importing old waypoints from the nether and the end
1.9.6
Much better at picking up surrounding chunks for the world map (on par with pre-1.14 releases)
More robust world matcher for multiverse servers
1.9.5
Ensure world map data saves successfully when the client is closed without first leaving a world/server
fix bug loading some optifine color properties
1.9.4
fix opengl error spam when minecraft window is minimized
fix minimap being black on some hardware (eg macbooks)
fix crash on rapidly disconnecting from a server after connecting
1.9.3
allow mobs with spaces in the name to be disabled in the radar's mob list screen
move map down farther to make room for second line status icons. Also don't move map for status effects that don't show an icon
partial fix for mapping in The End
1.9.2
extra size options for the minimap
Fix for nether in the world map showing junk and not correctly showing solid areas
1.9.1
Let player specify the name of a realms server for waypoint and map storage
much better handling of LAN servers
fixed welcome message being unreadable
made possible to enter world seed again
fixed player icons in the player select screen
don't draw empty chunks onto the world map
fixed tab ordering of all UI elements
added color for bamboo biome on biome overlay
1.9.0
initial release for 1.14, 1.14.1 and 1.14.2
removed blurriness from minimap and world map (will backport this to 1.13 and 1.12 probably)
1.8.2 (again, lazy. Changes will be backported to 1.13. and 1.12.2, version bump will happen then)
initial release for 1.13.2
fix for not being able to enter new world names in multiworld selections creen
1.8.2
new rotating square map option (like xaero's)
new optional simpler radar mode (like journey map's)
fix for grass appearing grey on the map with optifine installed
1.8.1
fix regression with world map using too much memory (compression had been off)
fix bug preventing icons from refreshing with new resourcepacks (or when toggling outlines)
more accurate stray and drowned icons in the event of hat layers
fix for movement keys being set back to default when opening the world map
1.8.0
ready for update aquatic!
all new mobs added. Tropical fish icons reflect their full diversity
now shows underwater plants and transparent blocks
some biome colors tweaked so you can see the border between them when the biome overlay is enabled
added optional keybind for toggling in-game waypoints
turning off coordinate display on the minimap also turns it off on the worldmap
red lines when grid view is on now reflect Minecraft regions (instead of quarter regions)
1.7.1 (for MC 1.12.2)
fixed voxelmap menus to work with touchscreen (and touchpad)
fixed CTM overlay methods sometimes making blocks appear black on the map
redid CTM support to handle new numberless specifications using block and tile names, and descriptive metadata
fix for randomobs with newer versions of optifine
fixed up icons for aether legacy and aether 2
sky color (on the map) fix when betweenlands is running
new generic hostile/neutral/tamed icons for when a custom icon can't be built (replaces the colored squares with ? marks)
1.7.0 (for MC 1.12.2)
released for 1.12.2
fix so mob icons rotate smoothly when player is in a turning boat
updated Chinese translations (traditional and simplified) by oldmiow
1.7.0
initial release for 1.12.1
new Minecraft themed waypoint icons (temple, pickaxe, wheat, etc)
/ztp waypointName command works in multiplayer too now (requires /tp or /tppos permission)
block key stored with persistent world map data, preparation for Minecraft 1.13 (1.8 and up)
1.6.23
1.9 and up fix for optifine CTM method overlay, could cause blocks to appear black on map (Sphax BDCraft for example)
1.10 and up fixed polar bear icon
1.11.2 and up re-added some Twilight Forest icons now that mod is resurrected
1.12 fixed parrot icon
1.12 added Illusioner icon
Fix for possible periodic flash with the radar turned on (when failing to create mob icon). Prevented flash; also won't continue to try to make that mob's icon
Map can use custom icons (in resource pack etc) for built-in mobs too now
1.6.22
initial release for 1.12
fixed nether waypoint icons on the worldmap
trimmed llama icon (1.11+)
fixed possible crash with Minecraft-Flux (1.11.2)
1.6.21
fix for guardian elders (1.11+)
fix for players or mobs wearing plain Steve skull (crash fix for 1.8.9 and below, just visual otherwise)
screens with filters (waypoints, mob select and player select) start with those filters focused. IE you can open the waypoint list and start typing
support for a lower res background map that shows the whole server (not just areas players have explored) if it is included in a server resource pack (or elsewhere)
new keybind: toggle in-game waypoints on/off (unbound by default)
1.6.20
slime chunks (and option to enter server's seed, if you know it. Otherwise SP only)
click coordinates in worldmap to enter your own, the worldmap will jump to them
waypoint view distance affects minimap as well as in game
spectators can see other spectators on the minimap
minimap hides with f3
when in the top right corner the minimap moves out of the way of potion effect icons (doesn't apply to 1.8.9 and below)
fixed world map zoom not centering on cursor on really HD displays
1.6.19
initial release for 1.11.2
1.11 and up get new old north functionality: toggling Old North on ( for those old alpha/beta maps) actually moves the sun/moon to their original location as well as rotating the map 90 degrees
1.6.18
fix for hand rendering transparent if in-game waypoints are set to beacon only (fix needed for 1.9.0 and up only)
1.6.17
fix for freeze in the world map with biome overlay and old north on
fix unreadable coordinate text for users with unicode font on smaller window sizes
fix for multiworld automatic world matcher breaking if too many areas went from water to dry
radar correctly shows blocks on head that have a different model as an item than as a block (1.8 and up)
pre 1.11 versions also get these fixes backported (introduced in VoxelMap 1.6.16 for Minecraft 1.11)
artifacts around radar icons after changing resource packs
tooltip showing when it shouldn't on the player selection screen (for sending waypoints)
wearing player heads shows correctly on radar
1.6.16
fix shulker icon
fix vex icon
fix for possible corruption around the edges of icons when switching texture packs
players wearing other players skulls now show the other player's face on the minimap (instead of steve)
slightly better handling of multiworld recognition for skyworlds
fix for tooltips displaying when they shouldn't on the player selection (for waypoint sharing) screen
1.6.15
this version released for Minecraft 1.11 too
1.6.15
initial release for 1.10.0
can toggle map off with map menu key (like the inventory screen). Also fixes bug where pressing map menu key while map was open would cause it to open again immediately when it closed
zooming map with mousewheel doesn't scroll through inventory slots (1.7 and 1.8)
1.6.14
fix broken waypoint loading (losing capitalization from names, custom icons reverting to default)
fix broken automatic multiworld detection
1.6.13
1.9+ only hotfix: fix to allow world map panning with movement keys when Forge is installed
1.6.12
fix waypoint share to allow names with unicode and punctuation
fix crash in worldmap when movement/sprint keys were bound to unicode chars
fix for possible crash with resourcepacks with enormous font images
show in world icon for disabled waypoint if it is highlighted
shared waypoint tooltip translated
1.6.11
greatly reduce chance of a rare ConcurrentModificationException crash (and eliminated entirely in 1.9+)
fixed display of helmets added by Forge mods (1.8+)
1.6.10
fix color reading with optifine shaders enabled
fix for showing flowing water from Streams mod
better handling of liquid in general - fix possible purple water bug - (1.9+)
LMM Mod support, possibly
mipmapped 0.25 zoom level on minimap, much better looking (1.8+)
better CTM parsing (1.8+)
CTM fix for some blocks not loading (1.9+)
fix for resource packs with really HD fonts not showing player names on minimap (now in versions below 1.9.4 as well)
filter added to mob show/hide selection screen (now in versions below 1.9.4 as well)
better occlusion of distant in-game waypoints by far away terrain (now in versions below 1.9.4 as well)
1.6.9
initial release for Minecraft 1.9.4. Some changes that will also make their way into VoxelMap for older versions of Minecraft eventually
fix for resource packs with really HD fonts not showing player names on minimap
filter added to mob show/hide selection screen
better occlusion of distant in-game waypoints by far away terrain
1.6.8 (1.9 only hotfix)
fix zombie villager icon
fix optifine randomobs support
1.6.7
bugfix: couldn't mouseover waypoints in the nether
added hotkey to go straight to the waypoint menu
1.6.6
in-game waypoint signs changed from name+distance to icon (name+distance shown on mouseover)
highlighted waypoint/coordinate shows up in-game
fix crash when right clicking on unloaded region in the world map
better handling for barrier blocks (1.8 and 1.9)
better handling of waypoint transparency, especially with water (1.9)
1.6.5
added ability to share waypoints and coordinates with other users of VoxelMap and JourneyMap. Right click on world map, or from the waypoints list
Polished the highlight waypoint interface (more obvious how to remove highlights)
bugfix: prevent crash when a player wears an enderdragon head (1.9)
1.6.4
search for waypoints on the waypoints screen (like creative inventory search)
highlight specific waypoint or spot on the world map (can make a waypoint easier to find if there are hundreds)
1.6.3
1.9 only hotfix: fix for liquids showing as purple with Forge running
1.9 only hotfix: fix for junk characters in chat wherever a color code was used
1.6.2
initial release for 1.9
switch from using transformers to mixins (safer)
1.6.1
Fix being unable to hide/show waypoints or mob types by clicking on the eyeball icon in the list view
re-add a bunch of icons and icon hints for mobs from various mods
for 1.7.10: don't allow unicode characters on the controls configuration screen (like Minecraft itself), preventing a crash when attempting to save invalid (for 1.7.10) characters
for 1.8: fix so unicode characters chosen as inputs in the controls screen are successfully saved and restored
1.5.19
fix for mooshroom and spider jockey icons
less likely to hit out of memory errors
1.5.18a
1.8 only hotfix: fix for mods' mob icons and icons for blocks worn on player/mob heads being broken with shaders mod installed
1.5.18
allow voxelmap keys to be bound to mouse buttons (and have them remembered on next load)
1.5.17
fix for crash when cached data has a no longer valid biomeID
1.5.16
biome labels on the world map (calculated, and displayed, only after visible regions finish loading)
the end dimension persistent map can now show structures above y level 90
regions created with invalid metadata (from before 1.8) will now load in the persistent map in 1.8
setting worldmap max zoom to 32x remembered for next session (previously reset to 16x)
uses less direct buffer memory, fix for an occasional crash on initialization (for users whose direct buffer memory was all used)
fix for rare crash on initialization in the font renderer (NPE)
slight reduction in memory and storage space for underground dimensions (10 percent-ish)
1.5.15
fix for invalid coordinate values causing a crash in the new/edit waypoint screen ("done" button greys out as intended with invalid values)
fix so the map doesn't stop updating when the player is above the build limit (1.8)
1.5.14
can edit and delete world names for multiworld servers (instead of just choosing one or adding a new one)
world map: right click works with touchscreens
world map: underground transparent blocks and liquids don't become invisible if unlit - affected nether-like dimensions
world map: remove spurious biome tinting for spruce and birch leaves (1.8)
world map: fix for possible null pointer exception in world selection screen
world map: mipmapping so zooming extra far out looks better
radar: helmets with custom models not drawn too large
radar: more than one icon for mobs from mods and more than one block-as-helmet icon can be created per tick (AMD/Intel), or can be made at all (nVidia) (1.8)
1.5.13
fix for crash when clicking very right or very bottom of color selector
fix for crash when running in 1.7.10 after running in 1.8 and having a zoom level unsupported by 1.7.10 (1.7)
automatically detect multiworld server (without the user manually specifying that it is one, though that's still possible) when switching between two worlds with the same dimension
multiworld button will flash when attention is needed (multiworld server with the current world as yet unrecognized)
best effort fix for player icon on worldmap not reflecting player's skin occasionally on first open, or showing as a white square for some players
more consistent at showing newly explored areas on next opening of the worldmap
don't save bad data (fix possible corruption of saved map region data)
possible fix for padding error on in game waypoint text display (1.7)
1.5.12
show server name instead of address on world map screen (fix for streamers)
don't freak out when player presses map key while holding a movement key (that would formerly attempt to display an area very far away that was most likely blank, and possibly crash)
1.5.11
old north setting now applies to world map as well
old north setting remembered per world, defaults to off (for all those old pre-beta worlds before notch changed the direction of the sun. Set it once for them and it will be remembered)
partial fix for switching into cavemode when riding a minecart on a slope (1.8). You can sometimes see the sky dim near the horizon when you are riding a cart. This is because Minecraft thinks you are underground; it's a Minecraft bug
greatly reduce the chance of a ConcurrentModificationError when encountering a resource pack that has a badly formed .mcmeta file for a texture, ie successfully fail and don't keep trying (1.8)
fix so worldmap is able to determine correct multiworld when first re-joining a server (1.7)
1.5.9
improved multiworld support. VoxelMap now automatically recognizes previously visited (and labeled) worlds, as long as they haven't changed too much. If the user has stated that a server is multiworld, and a world is not recognized (either the first visit, or it has changed a lot) a message in chat will state that it is an unknown world, and remind the player to manually select the world in the multiworld screen
1.5.8
manually select which world you are in on multiworld servers that don't communicate with the client via world_info/journeymapServer/voxelPlayer plugins. Credit to cubic72 for the selection screen
configurable zoom levels. zoom out 4 times as far as before, if your memory can handle it
configurable in memory region cache size. again, if memory can handle it, increasing the size of the cache makes regions less likely to unload (to reload later) as you pan around
now cache map data on disk for singleplayer worlds too instead of creating from scratch every time from the anvil files (mostly because loading from the voxelmap disk cache is twice as fast)
fix for crash when opening the worldmap with coloredLights mod installed
1.5.7
performance improvement: empty regions do not count towards the region pool size. Loading an empty region will never cause a non-empty region to unload (saving having to possibly re-load it later). Empty regions also use no memory now
teleport in Nether works much better. Tp will go to the surface the world map knows about. If no surface at that X/Z, will check above and below to find one (everywhere for SP, loaded chunks for MP). If none found, TP not allowed so you don't end up inside a wall
player icons reflect whether the player has his hat layer turned off
waypoint icons in icon selector sorted alphabetically
1.5.6
loaded regions use much less memory, which means, for the same usage, you can now
zoom out twice as far on the world map
world map loads much faster. If you scroll faster than it can load, it skips to your current location instead of making you wait for everything to catch up. Regions that have gone off the screen before they could render because you scrolled so fast are now removed from the queue
keyboard controls for the world map. up/right/left/down to pan, crouch/jump to zoom in/out. hold sprint key to pan faster
bugfix for zombie villager and spider jockey helmets rendering too large
1.5.5
add support for CustomNPCs mod
player icon on worldmap now works when radar is turned off
small scale skull icon fixed
keep openGL stack consistent when attempt to automatically create an icon for an unknown mob type fails
1.5.4
add support for Colored Lights mod
custom mob icons can be created with a text .properties file, allowing them to use the current resource pack (and saving space over .png custom icons)
fix for teleport to waypoint sometimes trying to teleport to the coordinates of a waypoint in a different dimension
1.5.3
fixes for compatibility with shaders mod (roundmap stenciling, blurred text on worldmap UI)
more consistent getting the name from multiverse servers with the requisite plugins
1.5.2
zooming in world map much more consistent with low framerates
handle resource packs included with saves
handle launchers that connect the client directly to a server
handle resource pack waypoint icons with different sizes
waypoints created with a now missing image will show as the default instead of not at all
1.5.1
lot of CTM and custom color map fixes, which improve support for some complex resource packs that rely on MCPatcher or Optifine
1.5.0:
configurable waypoint icons. Add your own! Either put in the .litemod file with the rest, or create a resource pack with new icons like /assets/voxelmap/images/waypoints/waypointNAME.png
Internally, using sprite sheets now instead of individual small images. The speed boost is actually rather minimal but it is there, particularly on busy servers with a ton of players and their names being rendered.
thats wonderful, but will 1.7.10 lite loader (which according to their website is the only version currently out) be able to load this 1.8 rendition of Voxel?
thats wonderful, but will 1.7.10 lite loader (which according to their website is the only version currently out) be able to load this 1.8 rendition of Voxel?
from the first post in the liteloader thread: "Development builds are available from the Jenkins build server:" There's a beta version of Liteloader for 1.8 there
from the first post in the liteloader thread: "Development builds are available from the Jenkins build server:" There's a beta version of Liteloader for 1.8 there
thank you. I can confirm working with 1.8TMI (non-forge version), and 1.8 Optifine.
I've updated the liteloader mods list entry for VoxelMap to point to this thread, at the moment I've left the direct link to the 1.7.10 litemod on the page because the 1.7.10 version isn't on curseforge, although I've noticed that this has confused some people so it might be a good plan to stick the 1.7.10 download on curseforge as well, then I can remove the download link from the mod list entry. What do you think?
By the way, congrats on being the first 1.8-compatible litemod
hah that log! yeah I can add a 1.7.10 to it (edit: done, waiting for approval)
Got a few more litemods ready to roll
Nice! I'm working on a back-end for the mods list so that mod authors will be able to update their own entries by the way. But in the mean time if you have any new mods to add just let me know. In fact thinking about it do you still have the better clouds mod around anywhere?
no it's something different. I should have been more careful with the name. It's just a fix for clouds being non-see through from below. That is to say, in Minecraft when you are above clouds you can see through them and see the stuff below, but when you are below clouds you can't see through them and see stuff above. Mine's just a little mod that fixes that. I'm hoping it won't be needed in 1.8.1
Is there a way to add liteloader and voxelmap to my technic modpack? I have been looking all over the web for a way to install liteloader 1.7.10 in a modpack but there seems to be no way to automaticly include it.
It would be a shame to have to settle for an other map because litemod can't be included in a technic modpack without editing the mod installation files after the mod has been installed.
I did found this page (https://stickypiston.co/account/knowledgebase.php?action=displayarticle&id=68) but that only works AFTER the modpack is installed and it not very user friendly for my users. I need to inlude it in the .zip file of the modpack so users can launch technic, install the modpack and run the game.
You don't need to include anything in the modpack itself in order to install liteloader, just add the appropriate entries to the JSON. This guy seems to know how to do it so you can probably use his modpack as an exampl.e
Does it have to be used with the initial 1.8 release or can I load the liteloader 1.8 version + voxelmap with my snapshot world? I figured I'd ask before I corrupt my save or something along those lines
If you would like updates to continue, please offer me some support: https://www.patreon.com/MamiyaOtaru
Minimap that also has a scrollable, zoomable world map (access with hotkey 'm'). Click and drag with the mouse, mousewheel to zoom. Right click to manage waypoints and stuff. View the entire single player world, or anywhere you have already visited in a multiplayer world (might be a bit funky with multiverse servers).
download here: https://minecraft.curseforge.com/projects/voxelmap/files
1.14-1.16 requires Fabric. Get the launcher installer here: https://fabricmc.net/use/ and get the api here: https://minecraft.curseforge.com/projects/fabric/files
NEW: Forge version for 1.12.2, 1.13.2, 1.14.4, 1.15.2 and 1.16.1. Installs like any Forge mod. Somewhat experimental. Missing a tiny feature or two.
1.13 requires Rift. Get it here: https://minecraft.curseforge.com/projects/rift
1.13.2 requires Chocohead's Rift release for 1.13.2. Get it here: https://jitpack.io/com/github/Chocohead/Rift/jitpack-d6893ec777-1/Rift-jitpack-d6893ec777-1.jar
1.12.2 and below require Liteloader. Get it here: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1290155-liteloader-for-minecraft-1-7-10 Make sure you get a version that goes with your version of Minecraft.
To install on 1.14+
To install on 1.13
To install on 1.12.2 and below:
Supported languages shown in green on the map image (or red, if that language is a bit out of date). Feel free to submit new (or updated) .lang files here
Video review:
update log:
from the first post in the liteloader thread: "Development builds are available from the Jenkins build server:" There's a beta version of Liteloader for 1.8 there
I make YouTube Videos! https://www.youtube.com/channel/UC4Uhng7jLPmiiI4rnRT0FwA
I'm working on an open-source mod called Craft++. Check it out!
thank you. I can confirm working with 1.8TMI (non-forge version), and 1.8 Optifine.
I've updated the liteloader mods list entry for VoxelMap to point to this thread, at the moment I've left the direct link to the 1.7.10 litemod on the page because the 1.7.10 version isn't on curseforge, although I've noticed that this has confused some people so it might be a good plan to stick the 1.7.10 download on curseforge as well, then I can remove the download link from the mod list entry. What do you think?
By the way, congrats on being the first 1.8-compatible litemod
Got a few more litemods ready to roll
Nice! I'm working on a back-end for the mods list so that mod authors will be able to update their own entries by the way. But in the mean time if you have any new mods to add just let me know. In fact thinking about it do you still have the better clouds mod around anywhere?
Been hearing rumblings about some cloud changes for 1.8.1? maybe won't be needed
What's betterClouds? Are they just making them look nicer? Is it this mod but continued? http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272898-v1-5_01-better-clouds-mod
Btw, thanks for making this thread!
also, happy halloween everyone (everything wearing pumpkins)
You don't need to include anything in the modpack itself in order to install liteloader, just add the appropriate entries to the JSON. This guy seems to know how to do it so you can probably use his modpack as an exampl.e