Hmm, I now have to fix the Lang files for this one to be compatible with the EoD one,
Also, you need to remove that null item "Smashing rock"
Oh, and Ill mention this to you as I did EoD.
"tile.stonebrick.name" is Cobblestone in the VANILLA lang file, so I suggest you find another way of naming those stone bricks.
However, it seems to be working fine here, with my edited lang file.
Every time I use the auto chisel I get a free extra block, is this happening to anyone else?
I'm still on 2.0.0.1, but I don't see the issue in the issue tracker or changelog. I want to confirm it's not just my mod setup before I make a big deal out of it ^_^.
Edit: It seems to happen everytime the output slot is empty, The autochisel makes a block without taking one.
what about the person who is doing it now?
seeing that a person has already picked the mod back up EoD? He isnt doing it anymore. Its just me.
[quote=Pixelated;/members/Pixelated;/forums/mapping-and-modding/minecraft-mods/2254671-chisel-2-2-0-0-2?comment=68]Hmm, I now have to fix the Lang files for this one to be compatible with the EoD one,
Also, you need to remove that null item "Smashing rock"
Oh, and Ill mention this to you as I did EoD.
"tile.stonebrick.name" is Cobblestone in the VANILLA lang file, so I suggest you find another way of naming those stone bricks.
However, it seems to be working fine here, with my edited lang file
rooftop tiles from stained clay? if you think about the number of builds that have stained clay or wool as rooftops for the color you would maybe get it better I think but also the conquest texture pack. here are a few http://dl.dropbox.com/u/14812134/Forum/screen90.jpg
i'll help make the textures, but you should make a 'Hardened Clay Rooftop Tile" for that.
Rollback Post to RevisionRollBack
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Mooncraftia Blocks: These are styled off the Moonside graphics in Earthbound. They flash with different colours, and their chisel styles are grass blocks, wood planks, iron/gold/dimaond blocks, etc. They are crafted with stone and an Eye of Ender.
Pipe Blocks: These are only for looks. They connect with other Pipe Blocks that are the same colour. Style doesn't matter.
Laboratory Glass: Just a Chisel idea for Stained Glass Panes.
Also, the Laboratory blocks are awesome! They remind me of the "Research and Destroy" level in Pac-Man: Adventures in Time. Also, the desc.'s for them are unfinished, displaying stuff like "chisel.tile.*theme*.*number*.desc". I have some ideas for them:
laboratory.11&12.desc = "Super Mario Bros. 3 Castleish Block"
laboratory.13&14.desc = "Left/Right Direction Arrow Block"
laboratory.4.desc = "Vent Block"
laboratory.4.desc = "Data Screen Block"
Oh, and another idea of mine is to make an 'OreDictionary Chisel', which allows you to convert blocks/items of certain ores into different versions of the same ore (E.G. Use it to make IndustrialCraft2 Tin/Lead into Railcraft Tin/Lead). I came up with it since this mod would have to add its own version of Bronze, Lead, Tin, and other modded in ores in order for them to be chiselable and remember what block it was originally. So in this mod, we'll call the modded ores 'Chiselable *ore name*', like 'Chiselable Tin'.
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sorry if this is a repeat post, dont have time ATM to read all the comments/suggestions but can we perhaps get FMP support out of the box? being able to multi part these would be the best. also, with the wire factory blocks, any chance of having them see through?
I really like the Chisel mod, but one thing kind of bugs me about it. It's been a design choice all along, but the Painterly textures REALLY clash with the default ones. It'd be a tall order, but I think it'd be cool and aesthetically consistent if the textures could be made to look more like Vanilla's.
sorry if this is a repeat post, dont have time ATM to read all the comments/suggestions but can we perhaps get FMP support out of the box? being able to multi part these would be the best. also, with the wire factory blocks, any chance of having them see through?
Thank you for rescuing the mod
Maybe you could optimize the autochisel by letting it work with redstone, for example if it was given a redstone signal, it would stop chiseling, or letting it accept items from a hopper
Oh, and a thing that I really think could help making this mod even MOAR awesome would be a way to add your custom textures to the blocks, without overwriting other. It would be brilliant if you could find a way to add this!
You can accept items from it, but the whole auto chisel is getting redone.
Teddwa (The Fakemon in my avatar) belongs to ReallyDarkAndWindie and that is used with permission from him.
Click on this spoiler to see mods and ideas that I support!
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Mooncraftia Blocks: These are styled off the Moonside graphics in Earthbound. They flash with different colours, and their chisel styles are grass blocks, wood planks, iron/gold/dimaond blocks, etc. They are crafted with stone and an Eye of Ender.
Pipe Blocks: These are only for looks. They connect with other Pipe Blocks that are the same colour. Style doesn't matter.
Laboratory Glass: Just a Chisel idea for Stained Glass Panes.
Also, the Laboratory blocks are awesome! They remind me of the "Research and Destroy" level in Pac-Man: Adventures in Time. Also, the desc.'s for them are unfinished, displaying stuff like "chisel.tile.*theme*.*number*.desc". I have some ideas for them:
laboratory.11&12.desc = "Super Mario Bros. 3 Castleish Block"
laboratory.13&14.desc = "Left/Right Direction Arrow Block"
laboratory.4.desc = "Vent Block"
laboratory.4.desc = "Data Screen Block"
Oh, and another idea of mine is to make an 'OreDictionary Chisel', which allows you to convert blocks/items of certain ores into different versions of the same ore (E.G. Use it to make IndustrialCraft2 Tin/Lead into Railcraft Tin/Lead). I came up with it since this mod would have to add its own version of Bronze, Lead, Tin, and other modded in ores in order for them to be chiselable and remember what block it was originally. So in this mod, we'll call the modded ores 'Chiselable *ore name*', like 'Chiselable Tin'.
Yeah definitely when I have time I will fix the errors and get started, these will be at the end of the list but these are great ideas. The auto chisel needs a redo though. It will be better than ever.
Also, you need to remove that null item "Smashing rock"
Oh, and Ill mention this to you as I did EoD.
"tile.stonebrick.name" is Cobblestone in the VANILLA lang file, so I suggest you find another way of naming those stone bricks.
However, it seems to be working fine here, with my edited lang file.
Fixed in 2.0.0.3
Got that bug on the tracker fixed in 2.0.0.3
can you further explain your ideology?
that's cobblestone monester egg right ? in survival mode it's pretty much impossible to obtain
i'll help make the textures, but you should make a 'Hardened Clay Rooftop Tile" for that.
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Might want to read the changelogs
You can accept items from it, but the whole auto chisel is getting redone.
-Titan
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I mean it's a little soon, we just met. I don't know if I am ready for such a commitment right now.
Yeah definitely when I have time I will fix the errors and get started, these will be at the end of the list but these are great ideas. The auto chisel needs a redo though. It will be better than ever.