Mast Work now works after updating as I now getting energy out but now your machines won't allow me use your wrench to changed the output from green to red(via right click with calculator wrench).
not 100% sure how everything works, just installed ATLauncher a few days ago and just started playing Resonant Rise Modpack. Ill have to figure that info out and ill get back to you.
Okay, I found a crash report for this, but there doesn't seem to be any problem with it at the moment, so when resonant rise updates to the latest version of the mod it should all be fixed... fingers crossed
I like Ask if it is possible make so conduct Mast if insert items since only via bottom if make psssoble make not be able insert items in finish product slot but still extract the finish product?
Seem Fawless diamond can't be made accoding NEI but game crash for recipe for atom crafting too(
Here log(don't remember site suppose put log into and use link show log)
---- Minecraft Crash Report ----
// I let you down. Sorry
java.lang.ClassCastException: [Ljava.lang.Object; cannot be cast to [Lnet.minecraft.item.ItemStack;
at sonar.calculator.mod.crafting.nei.handlers.AtomicRecipeHandler.loadCraftingRecipes(AtomicRecipeHandler.java:112)
at codechicken.nei.recipe.TemplateRecipeHandler.getRecipeHandler(TemplateRecipeHandler.java:465)
at codechicken.nei.recipe.GuiCraftingRecipe.openRecipeGui(GuiCraftingRecipe.java:20)
at codechicken.nei.recipe.TemplateRecipeHandler.transferRect(TemplateRecipeHandler.java:573)
at codechicken.nei.recipe.TemplateRecipeHandler.access$000(TemplateRecipeHandler.java:33)
at codechicken.nei.recipe.TemplateRecipeHandler$RecipeTransferRectHandler.transferRect(TemplateRecipeHandler.java:230)
at codechicken.nei.recipe.TemplateRecipeHandler$RecipeTransferRectHandler.mouseClicked(TemplateRecipeHandler.java:221)
at codechicken.nei.guihook.GuiContainerManager.mouseClicked(GuiContainerManager.java:329)
at net.minecraft.client.gui.inventory.GuiContainer.func_73864_a(GuiContainer.java)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:296)
at net.minecraft.client.gui.inventory.GuiContainer.func_146274_d(GuiContainer.java)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1640)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
If you Insert 2 calculator via the ender IO conduct into the Conduct mast it will fill both the input GUI slot and the Result GUI slot that will prevent the recipe from working. So I want you to make sure that you can't insert any items into the Result GUI slot.
If you auto inserting calculator into conductor mast it will cause the calculators to fill in all of GUI SLOT prevent from convert into the scientific Calculator.
List of bugs I have encountered playing on RR version 3.2.6.4 using the Project Flux subpack:
1. Using the Flawless Calculator's Dynamic Crafting does not work. No recipes so far have worked in any of the three types.
2. Crafting Diamond Sapling does not work (you already confirmed this is fixed).
3. Research does not work at all. Nothing is ever unlocked or revealed in NEI.
-
This makes it impossible to know the crafting recipe for the Conductor
Mast as it is no where online as far as I have seen. Looking through the
code I have found the recipe:
Weather Station is: (Reinforced Iron Ingot) + (Fire Diamond) + (Reinforced Iron Ingot)
Transmitter is: (Reinforced Iron Ingot) + (Electric Diamond) + (Reinforced Iron Ingot)
4. End Diamonds do not stack (Most likely not a bug).
5. Shift clicking a stack of any amount into the Research Chamber eats the entire stack and returns only one item.
6.
Often, very often, when putting circuits into the Analyzing Chamber,
upon getting an item, it will be glitched. It cannot be shift clicked
ever and if thrown, it will be returned to your inventory. If dropped on
the ground it will disappear instantly. If placed on another of it's
own type (Soil on a stack of X Soil) it will disappear as it doesn't
really exist. This has created several instances of infinite Grenades,
infinite Small Stone, infinite Soil to chuck as I please. The issue
seems to be that if you have already gotten the item once (While server loaded up? Rejoining server does not help) it will be glitched.
7.
Sometimes, when placing a circuit into the Analyzing Chamber, the item
will skip the first slot and be put in the second. There is nothing in
the first slot.
8. Information on the wiki says that it can hold any number of items 1-6, however you will never get more than one item.
9.
Information in Info Calculator and on NEI says that Small Stone when
thrown will blind. Soil says it will do damage. This is the reverse in
actuality.
10. Circuits will say Stable before they are analyzed.
11.
When you get a Stable circuit analyzed, the machine places "Stable" at
the top of the GUI, this will never go away until the chunk is unloaded.
12. Is the Diamond Tree supposed to regrow its leaves? It doesn't seem to. There also doesn't seem to be a cheaper solution to making the sapling again.
Suggestions for additions to mod:
1. Please add armor of the corresponding tiers!
2. Possibly make it so that Conductor Mast can turn off and on the rain? That would be amazing.
3.
If the previous is NOT possible, then make it so that when it is
thunderstorming/raining, Conductor Mast gets time cut by some amount?
EDIT: Remembered another bug
13. Every time you get a Calculator (normal) from a circuit in Analyzing Chamber, if you shift click it you will be able to pick it up again and get two. If you don't shift click it, you get one.
EDIT: Found another bug
14. If you click on Recipes (The equals sign) on the Atomic Calculator you will crash to desktop. Crash report:
Oh and one more thing pertaining to number 3 (Research not actually researching), a normal calculator cannot preform most of it's functions until you place it in the research chamber, this is tied to the specific calculator, as I ended up accidentally losing my original one and had to research a second to reclaim the functionality.
Example of functionality not present until Calculator is placed in Research Chamber:
(Iron) + (Redstone) = (Calculator)
Another thing I just remembered: So for #6 (The issue with half-real items from Analyzing Chamber) Only when the server restarts does this issue reset. So upon a server reset you can get real items again. But after getting them once, if you get them again, it will once again be an issue.
Also another thing that I believe is a bug, as it was working fine in the previous version:
15. Right clicking the side of a machine with a wrench (Such as an Extraction Chamber) does not affect the graphic of the machine at all, however it is still required in order to designate which sides are being pumped in or pumped out of.
16. This may not be a bug, although the End Stone Sword is enchantable, you cannot put it in the enchanting table to enchant it. Nothing shows up on the right when placed in the enchanting table.
EDIT:
Found out some new information. First off research actually does seem to work? But it seems a bit erratic. I still need to place the calculator in the research chamber to unlock the recipes I already know, and it seems that for some reason I have also mysteriously logged on to find all of my research gone. However, yes I just confirmed going from 9 pages of recipes to 11 after placing an iron ingot in the Research Chamber.
EDIT:
Found more bugs:
17. If you press R to autosort your inventory with the (I believe) Inventory Tweaks mod, the Nutrition Module is placed in your hand, same as some other items in other mods. This can cause problems as it may cause you to drop it. Same behavior happens with a regular Calculator.
18. When first opening the crafting of Dynamic or Flawless using a Flawless calculator, your inventory gets reset in the sense that if I picked up lets say a piece of glass or any other item, it would pop right back into my inventory where it was as if I just opened my inventory, this happens once, and is only a minor inconvenience.
EDIT:
Flawless Greenhouse baffles me. First off the Wiki says to put the chests at the other end, but that's not true, you have to put the chests in front of the two machines. The Input Chest in front of the Greenhouse block and the output chest in front of the CO2 block.
Then I come across the odd issue of why it never actually fills up the CO2, despite putting in Controlled Fuel and having maximum energy on both machines, all it ever does is occasionally flash 0% at the bottom and 100% at the bottom of the Oxygen bar. Other than that very quick flash, there is never anything in either bars.
I had the greenhouse working for a while, it was making wheat, when suddenly it just stopped. Perhaps because I put seeds, carrots, and potatoes in the input chest, but also because now I can't get anything to grow.
Scratch that, the issue is that the Input chest doesn't input anything into the green house. The only things that will grow is the items placed in the slot of the greenhouse. I'll try to pump things into the greenhouse using some sort of item pipe.
EnderIO item pipe works fine to directly pump things into the greenhouse, although it also fills the power slot with seeds, which is kind of a problem in a way. So the wiki is wrong in saying that it needs two chests, as it will function perfectly without chests at all.
EDIT:
Just another suggestion, make some sort of method of turning off the Flawless Greenhouse. Preferably just something in the GUI.
Another edit another suggestion: With the Flawless Calculator, allow for Shift-Left Clicking to go upwards in the list. Shift-Right click goes from Flawless to Dynamic, allow Shift-Left Click to go from Dynamic to Flawless etc. Minor suggestion really, so not very important.
---
Love your mod, can't wait to see more from you!
I'm saddened by the lack of detail on the wiki however. I'd be willing to contribute to articles and add pictures and examples if needed, but I would really love it to have more instruction as a lot of this information I had to figure out on my own or through a lot of work like reading through the code to find the recipes for Conductor Mast. (I realize now that only NEI is broken for research, however the Atomic Calculator crashes you if you read the recipe list, so I still wouldn't have been able to figure it out no matter what).
Yeah, I'm really sorry about this Should be releasing the fix in about 30 mins
EDIT: FIX IS OUT
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
Mast Work now works after updating as I now getting energy out but now your machines won't allow me use your wrench to changed the output from green to red(via right click with calculator wrench).
Yes in the update I changed to a system which reduces lag and make client and server sync a bit better :/
But It looks like I made a mistake. this is why I shouldn't release versions at 1:40 am
EDIT: The blocks will still work, but they won't display the correct side
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
I'll make a config file for you in next update.
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
every time i try to remove a hand cranked generator it crashes
What version is this? Can you provide a crash report and some more details? thanks
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
not 100% sure how everything works, just installed ATLauncher a few days ago and just started playing Resonant Rise Modpack. Ill have to figure that info out and ill get back to you.
I believe it's version 1.7.10 and i dont know how to get a crash report
Okay, I found a crash report for this, but there doesn't seem to be any problem with it at the moment, so when resonant rise updates to the latest version of the mod it should all be fixed... fingers crossed
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
I like Ask if it is possible make so conduct Mast if insert items since only via bottom if make psssoble make not be able insert items in finish product slot but still extract the finish product?
Seem Fawless diamond can't be made accoding NEI but game crash for recipe for atom crafting too(
Here log(don't remember site suppose put log into and use link show log)
---- Minecraft Crash Report ----
// I let you down. Sorry
Time: 6/1/15 3:46 PM
Description: Updating screen events
java.lang.ClassCastException: [Ljava.lang.Object; cannot be cast to [Lnet.minecraft.item.ItemStack;
at sonar.calculator.mod.crafting.nei.handlers.AtomicRecipeHandler.loadCraftingRecipes(AtomicRecipeHandler.java:112)
at codechicken.nei.recipe.TemplateRecipeHandler.getRecipeHandler(TemplateRecipeHandler.java:465)
at codechicken.nei.recipe.GuiCraftingRecipe.openRecipeGui(GuiCraftingRecipe.java:20)
at codechicken.nei.recipe.TemplateRecipeHandler.transferRect(TemplateRecipeHandler.java:573)
at codechicken.nei.recipe.TemplateRecipeHandler.access$000(TemplateRecipeHandler.java:33)
at codechicken.nei.recipe.TemplateRecipeHandler$RecipeTransferRectHandler.transferRect(TemplateRecipeHandler.java:230)
at codechicken.nei.recipe.TemplateRecipeHandler$RecipeTransferRectHandler.mouseClicked(TemplateRecipeHandler.java:221)
at codechicken.nei.guihook.GuiContainerManager.mouseClicked(GuiContainerManager.java:329)
at net.minecraft.client.gui.inventory.GuiContainer.func_73864_a(GuiContainer.java)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:296)
at net.minecraft.client.gui.inventory.GuiContainer.func_146274_d(GuiContainer.java)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1640)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
I don't quite understand the request.
and I will look into the crash
EDIT: Flawless Diamond now has a recipe. And I've fixed the crash.
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
Request is fix problem
If you Insert 2 calculator via the ender IO conduct into the Conduct mast it will fill both the input GUI slot and the Result GUI slot that will prevent the recipe from working. So I want you to make sure that you can't insert any items into the Result GUI slot.
Fixed. You can not input items on the sides and output at the bottom
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
If you auto inserting calculator into conductor mast it will cause the calculators to fill in all of GUI SLOT prevent from convert into the scientific Calculator.
Yeah I've fixed this.
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
Curse page for your mod has no "Download now" button on did you take down the current file?
ps yes I know about others download tab
Yes revert to 1.7.0 it's much more stable
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
List of bugs I have encountered playing on RR version 3.2.6.4 using the Project Flux subpack:
1. Using the Flawless Calculator's Dynamic Crafting does not work. No recipes so far have worked in any of the three types.
2. Crafting Diamond Sapling does not work (you already confirmed this is fixed).
3. Research does not work at all. Nothing is ever unlocked or revealed in NEI.
-
This makes it impossible to know the crafting recipe for the Conductor
Mast as it is no where online as far as I have seen. Looking through the
code I have found the recipe:
Atomic Calculator:
Conductor Mast is: (Energy Module) + (Fire Diamond) + (Energy Module)
Weather Station is: (Reinforced Iron Ingot) + (Fire Diamond) + (Reinforced Iron Ingot)
Transmitter is: (Reinforced Iron Ingot) + (Electric Diamond) + (Reinforced Iron Ingot)
4. End Diamonds do not stack (Most likely not a bug).
5. Shift clicking a stack of any amount into the Research Chamber eats the entire stack and returns only one item.
6.
Often, very often, when putting circuits into the Analyzing Chamber,
upon getting an item, it will be glitched. It cannot be shift clicked
ever and if thrown, it will be returned to your inventory. If dropped on
the ground it will disappear instantly. If placed on another of it's
own type (Soil on a stack of X Soil) it will disappear as it doesn't
really exist. This has created several instances of infinite Grenades,
infinite Small Stone, infinite Soil to chuck as I please. The issue
seems to be that if you have already gotten the item once (While server loaded up? Rejoining server does not help) it will be glitched.
7.
Sometimes, when placing a circuit into the Analyzing Chamber, the item
will skip the first slot and be put in the second. There is nothing in
the first slot.
8. Information on the wiki says that it can hold any number of items 1-6, however you will never get more than one item.
9.
Information in Info Calculator and on NEI says that Small Stone when
thrown will blind. Soil says it will do damage. This is the reverse in
actuality.
10. Circuits will say Stable before they are analyzed.
11.
When you get a Stable circuit analyzed, the machine places "Stable" at
the top of the GUI, this will never go away until the chunk is unloaded.
12. Is the Diamond Tree supposed to regrow its leaves? It doesn't seem to. There also doesn't seem to be a cheaper solution to making the sapling again.
Suggestions for additions to mod:
1. Please add armor of the corresponding tiers!
2. Possibly make it so that Conductor Mast can turn off and on the rain? That would be amazing.
3.
If the previous is NOT possible, then make it so that when it is
thunderstorming/raining, Conductor Mast gets time cut by some amount?
EDIT: Remembered another bug
13. Every time you get a Calculator (normal) from a circuit in Analyzing Chamber, if you shift click it you will be able to pick it up again and get two. If you don't shift click it, you get one.
EDIT: Found another bug
14. If you click on Recipes (The equals sign) on the Atomic Calculator you will crash to desktop. Crash report:
http://pastebin.com/f8twMHTG
Wow, thank you!!!!!!! This is a very comprehensive list of bugs. This is what happens when I don't have a server to test on.
1)Noted, will fix.
2)Yeah, fixed;
3)Will look into
4)Not meant to.
5)Will fix
6)I've had this one for a while, can't seem to fix it
7)Not a glitch. Each slot has a different chance output.
8)They can store up to 6 but you have to be very lucky.
9)Fixed
10)Not a glitch.
11)Should be fixed in next update.
12)It's not meant to regrow its leaves as that would be over powered.
13)Noted, I will look into this.
14) Fixed
Suggestions
1) I will put it on my TODO list.
2)Yeah, okay
3)Yeah I might do that.
List of the bugs will left to fix
1, 3, 5, 6, 13
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
Oh and one more thing pertaining to number 3 (Research not actually researching), a normal calculator cannot preform most of it's functions until you place it in the research chamber, this is tied to the specific calculator, as I ended up accidentally losing my original one and had to research a second to reclaim the functionality.
Example of functionality not present until Calculator is placed in Research Chamber:
(Iron) + (Redstone) = (Calculator)
Another thing I just remembered: So for #6 (The issue with half-real items from Analyzing Chamber) Only when the server restarts does this issue reset. So upon a server reset you can get real items again. But after getting them once, if you get them again, it will once again be an issue.
Also another thing that I believe is a bug, as it was working fine in the previous version:
15. Right clicking the side of a machine with a wrench (Such as an Extraction Chamber) does not affect the graphic of the machine at all, however it is still required in order to designate which sides are being pumped in or pumped out of.
16. This may not be a bug, although the End Stone Sword is enchantable, you cannot put it in the enchanting table to enchant it. Nothing shows up on the right when placed in the enchanting table.
EDIT:
Found out some new information. First off research actually does seem to work? But it seems a bit erratic. I still need to place the calculator in the research chamber to unlock the recipes I already know, and it seems that for some reason I have also mysteriously logged on to find all of my research gone. However, yes I just confirmed going from 9 pages of recipes to 11 after placing an iron ingot in the Research Chamber.
EDIT:
Found more bugs:
17. If you press R to autosort your inventory with the (I believe) Inventory Tweaks mod, the Nutrition Module is placed in your hand, same as some other items in other mods. This can cause problems as it may cause you to drop it. Same behavior happens with a regular Calculator.
18. When first opening the crafting of Dynamic or Flawless using a Flawless calculator, your inventory gets reset in the sense that if I picked up lets say a piece of glass or any other item, it would pop right back into my inventory where it was as if I just opened my inventory, this happens once, and is only a minor inconvenience.
EDIT:
Flawless Greenhouse baffles me. First off the Wiki says to put the chests at the other end, but that's not true, you have to put the chests in front of the two machines. The Input Chest in front of the Greenhouse block and the output chest in front of the CO2 block.
Then I come across the odd issue of why it never actually fills up the CO2, despite putting in Controlled Fuel and having maximum energy on both machines, all it ever does is occasionally flash 0% at the bottom and 100% at the bottom of the Oxygen bar. Other than that very quick flash, there is never anything in either bars.
I had the greenhouse working for a while, it was making wheat, when suddenly it just stopped. Perhaps because I put seeds, carrots, and potatoes in the input chest, but also because now I can't get anything to grow.
Scratch that, the issue is that the Input chest doesn't input anything into the green house. The only things that will grow is the items placed in the slot of the greenhouse. I'll try to pump things into the greenhouse using some sort of item pipe.
EnderIO item pipe works fine to directly pump things into the greenhouse, although it also fills the power slot with seeds, which is kind of a problem in a way. So the wiki is wrong in saying that it needs two chests, as it will function perfectly without chests at all.
EDIT:
Just another suggestion, make some sort of method of turning off the Flawless Greenhouse. Preferably just something in the GUI.
Another edit another suggestion: With the Flawless Calculator, allow for Shift-Left Clicking to go upwards in the list. Shift-Right click goes from Flawless to Dynamic, allow Shift-Left Click to go from Dynamic to Flawless etc. Minor suggestion really, so not very important.
---
Love your mod, can't wait to see more from you!
I'm saddened by the lack of detail on the wiki however. I'd be willing to contribute to articles and add pictures and examples if needed, but I would really love it to have more instruction as a lot of this information I had to figure out on my own or through a lot of work like reading through the code to find the recipes for Conductor Mast. (I realize now that only NEI is broken for research, however the Atomic Calculator crashes you if you read the recipe list, so I still wouldn't have been able to figure it out no matter what).