Can you update information on how to use your mod? I can't get the conductor mast to accept power from anything. In fact I have a hard time getting any of the blocks to interact with anything. I can't extract power from the power cube. only insert. the conductor mast says it can generate rf with a redstone signal, that isn't working either. I'm having a hard time trying to get to end forged tools because of this.
edit: So I figured out that it just takes forever for it to generate the slightest bit of rf. How can I make it go faster?
Thanks for letting me know, I've completely forgotten to update the mod info on curse.
The Conductor Mast is slow, although it should give you a countdown timer of the next expected strike, but I will up the RF output in the next update and turn it into more of a generator. Power Cubes are not designed to output power, they are only intended to charge Calculators and perform no other function.
Thanks for letting me know of about these necessary tweaks
Have you considered making this mod open source like on github so other people can make pull requests and help you with the mod? Honestly it will help me for figuring out gameplay mechanics because I can just look at the code.
Rollback Post to RevisionRollBack
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This crash is purely down to server lag that I didn't account for, if the server sends you the required info quick enough you will see it and it won't crash. As I didn't code for the eventuality when the information isn't received in time, it crashes.
I was going to add some new stuff in the next update, but I'll send out a new update now that fixes this.
I'm having trouble with the Conductor Mast using RR3.
Placed fire diamond inside, it started counting down from about 1400 seconds. When the countdown hit 0, lightning struck. Then it said I failed, it created some energy and did nothing with the fire diamond. The countdown reset to -1600.
The numbers are just a glitch and if you leave it long enough it will reach 0, to create an electric diamond you need 3 strikes (this may change in later versions).
The messages like "You've Failed" or "I <3 Math" mean that the mast cannot predict when the next strike will be, but don't worry as there will be another.
Sorry about these bugs they are going to be fixed with 1.5.3
So my calculator locator multiblock hummed along producing power for about a day and then it went inactive. I tried breaking/replacing the center block which made it active again, but it just smokes and doesn't produce power anymore. Is my world out of power O.oa
This is a strange glitch, any more details would be appreciated but i'll check out the code on this one.
It might be to do with the locator module. If the user isn't on the server it won't run.
EDIT: Okay this is all my fault, i'll post a hot fix soon.
The latest beta is out with that fix and also INDUSTRIAL CRAFT 2 COMPATIBILITY
Change log
INDUSTRIAL CRAFT COMPATIBILITY - DELETE CONFIGS
-Machines can run off EU
-Generators can run off EU
-Energy Items can store EU
-To change default energy type go into configuration files, default is RF
-Fixed Calculator Locator Glitch
-Fixed other glitches
1.5.9 still crashed while loading in my pack (still no IC2 but with latest release version of CoFH/TD/TE/TF/etc.)
[22:16:23] [Client thread/ERROR] [FML/]: Caught exception from Calculator
java.lang.NoClassDefFoundError: ic2/api/energy/tile/IEnergyTile
at net.calculator.mod.proxy.ClientProxy.registerRenderThings(ClientProxy.java:51) ~[ClientProxy.class:?]
at net.calculator.mod.Calculator.Init(Calculator.java:282) ~[Calculator.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_31]
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_31]
edit: So I figured out that it just takes forever for it to generate the slightest bit of rf. How can I make it go faster?
The Conductor Mast is slow, although it should give you a countdown timer of the next expected strike, but I will up the RF output in the next update and turn it into more of a generator. Power Cubes are not designed to output power, they are only intended to charge Calculators and perform no other function.
Thanks for letting me know of about these necessary tweaks
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
http://pastebin.com/2khUQpH4
I believe it may have something to do with the sidedeness? It happens in certain configuartions but not others, but its seemingly random.
I was going to add some new stuff in the next update, but I'll send out a new update now that fixes this.
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
http://www.curse.com/mc-mods/minecraft/225104-the-calculator-mod
Change Log
-Major crash with Extraction Chamber on right click (on servers only)
-Some other minor bug fixes
-Added Precision Chamber (for those wanting speed/energy circuits)
-Lag Reduction
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
Placed fire diamond inside, it started counting down from about 1400 seconds. When the countdown hit 0, lightning struck. Then it said I failed, it created some energy and did nothing with the fire diamond. The countdown reset to -1600.
??
The messages like "You've Failed" or "I <3 Math" mean that the mast cannot predict when the next strike will be, but don't worry as there will be another.
Sorry about these bugs they are going to be fixed with 1.5.3
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
So basically it's used for extracting circuits.
And circuits can be used for....
- multiplying items with the Atomic Multiplier.
- extracting energy, items and recipes from.
- Making Speed/Energy Upgrades for Machines.
- Stabilising the Calculator Locator
Hope that helps!
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
http://minecraft.curseforge.com/mc-mods/225104-the-calculator-mod/files
-Added WAILA Compatibility
-Added Basic/Advanced/Flawless Greenhouse
-Added Lantern/Gas Lantern
-Added Carbon Dioxide Generator
-Added Controlled Fuel, Coal Dust
-Added Fiddledew Fruit, Prunae Seeds
-Added Scarecrow
-Added Stairs for Woods
-Destroying machines with a wrench saves their stored RF
-Fixed Conductor Mast Wait Time Bugs
-Crafting Calculator NEI shift click.
-Shift clicks added for other Calculators
-Pear Sapling Recipe Fixed
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
Are you playing Sleepless Horrors? Let me know what you think!
http://forum.feed-the-beast.com/threads/1-6-4-sleepless-horrors.39181/
It might be to do with the locator module. If the user isn't on the server it won't run.
EDIT: Okay this is all my fault, i'll post a hot fix soon.
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
Change log
INDUSTRIAL CRAFT COMPATIBILITY - DELETE CONFIGS
-Machines can run off EU
-Generators can run off EU
-Energy Items can store EU
-To change default energy type go into configuration files, default is RF
-Fixed Calculator Locator Glitch
-Fixed other glitches
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
http://minecraft.curseforge.com/mc-mods/225104-calculator/files/2228638/download
Change Log
-Blocks not exporting
-Starch Extractor Crash
-Lag Reduction
-Added Tool Tips
-Fixed IC2 Related Crashes
-Fixed Hand Crank Crashes
-Updated upgrade mechanics
-Redone all Machine Operation (Smoother progress bars)
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
1.5.9 still crashed while loading in my pack (still no IC2 but with latest release version of CoFH/TD/TE/TF/etc.)
And here is full forge log in zip https://anonfiles.com/file/2829a5c3a2ca7617f1fb227a0b3fdbe0
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
Good news, 1.5.99 works fine without IC2, I've just created a basic calculator and crafted few items, it looks all good so far.
Thanks for fixing the bug!