I'll fix that in the next update, could you world edit it out for now?
Also, I don't know if this is a modpack(resonant-rise) issue or what, but the recipe for Purified coal in NEI says to use Enriched coal instead of regular coal. Also, not really sure but I think the gui for the locator plugs don't update properly if you shift-click the circuits in. So if a circuit makes the plug stable, you won't know if you shift-clicked it in. Another bug would be the RF displays showing negative numbers when near full in the different blocks.
This is with Calculator 1.5 yes? I'm having trouble recreating this bug. It seems not to happen on an servers I have tried. What exactly did you do when this happened and what happened afterwards?
Yep, Calculator 1.5. Each time it happened right after placing it, then right clicking to open the GUI. I was providing power to them with EnderIO capacitor banks and conduits - some configurations crash and others did not. I think it had to do with the sidedness, whether it was set to output or input, maybe.
Also, extraction seems to have "broken" circuits a little bit, some symptoms of a broken circuit that I have noticed:
Can't be shift clicked into or out of machines or into chests
They delete themselves when attempting to shift click into chests
Can't be automatically extracted or inserted into other machines
This seems to happen to about 50%ish of circuits, but not all.
Also, right clicking a circuit on any machine will delete the circuit.
Other than the few bugs I've mentioned, love the mod
I'm not getting this crash in any way when I set up. But if it's just that same crash report everytime, I think what I've changed will fix it anyway. But I can't be sure cause I couldn't crash it myself
Right those are some strange bugs with the circuits i'll check that out.
Yep, definitely using Calculator 1.5 (CALCULATOR-1.7.10-1.5.jar)
This is on a Cauldron server running ResonantRise 3 - it might be something with cauldron. I have not tested on singleplayer, but I can if you want. I originally encountered it while producing circuits for the atomic multiplier.
we are currently running a server with 10 to 15 continuous players, its Resonant Rise 3, Minecraft v1.7.10. Me personally I've invested a lot of time and resources in developing the calculator mod. However when building the last item the Locater Module, and right clicking it to activate it, it crashes my game.
It it kicks me off the server and luckily no one else is affected.
What I'm I doing wrong? What should I do, I don't want to waste all my time and resources and most of all I want to keep playing the calculators mod.
Thank you for addressing all these issues, we really enjoy your mod. I was wonder if we could showcase or maybe even add information about your mod with a link to download it on our website cupchix.com. Please let me know what you think I would love to work with you I also have other ideas that might interest you.
Feel free red to contact me on the cupchix.com forums or on Twitter @cupchix
Thanks to the RR community for pointing them all out.
-Locator Module crashes game when right clicked.
-Flawless Calculator crashes server when used with Stable Stone.
-Some machines crashing when opened (I need to be told if this is still happening as I can't make it crash at all myself. However I have changed what I believed to be the problem.)
-Calculator Plug not updating with Circuits.
-Purified Coal - incorrect recipe.
-Phantom Circuits ("Broken Circuits") from Extraction Chamber.
-Atomic Multiplier saying "Idle" whilst being "Active".
-Atomic Multiplier glitchy Energy Bar.
-Atomic Multiplier progess bar in the wrong place.
-Health Module incompatibility with Tinkers Construct.
-Redstone flux coming up as negative in some machines.
I'll fix that in the next update, could you world edit it out for now?
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
Also, I don't know if this is a modpack(resonant-rise) issue or what, but the recipe for Purified coal in NEI says to use Enriched coal instead of regular coal. Also, not really sure but I think the gui for the locator plugs don't update properly if you shift-click the circuits in. So if a circuit makes the plug stable, you won't know if you shift-clicked it in. Another bug would be the RF displays showing negative numbers when near full in the different blocks.
Thanks for telling me
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
-Added Info Calculator
-Added Conductor Mast
-Added Atomic Multiplier
-Added Redstone, Glowstone Extractors
-Significantly Reduced Lag
-Lots and Lots of Bug Fixes
New Update is Out!! All bugs posted fixed. Although some I couldn't recreate so get back to me if there are still issues.
Download Here!
http://www.curse.com/mc-mods/minecraft/225104-the-calculator-mod
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
http://pastebin.com/53BkqP0d
Pack: ResonantRise 3 - Mainline
Edit: Same thing with Extraction Chamber.
http://pastebin.com/2Q8J5SAP
Thanks for letting me know
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
Also, extraction seems to have "broken" circuits a little bit, some symptoms of a broken circuit that I have noticed:
Can't be shift clicked into or out of machines or into chests
They delete themselves when attempting to shift click into chests
Can't be automatically extracted or inserted into other machines
This seems to happen to about 50%ish of circuits, but not all.
Also, right clicking a circuit on any machine will delete the circuit.
Other than the few bugs I've mentioned, love the mod
I'm not getting this crash in any way when I set up. But if it's just that same crash report everytime, I think what I've changed will fix it anyway. But I can't be sure cause I couldn't crash it myself
Right those are some strange bugs with the circuits i'll check that out.
Really glad you like the mod!
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
This is on a Cauldron server running ResonantRise 3 - it might be something with cauldron. I have not tested on singleplayer, but I can if you want. I originally encountered it while producing circuits for the atomic multiplier.
Seemed fine when I tried it on a server. But i'll try again, i'll have a look into the phantom circuit business again too.
Should be fixed for when Resonant Rise is out of beta
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
I have two bugs to report (both have no crash report because they didn't crash my client):
Really glad you like the mod, hopefully should get through the annoying bugs soon!
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
we are currently running a server with 10 to 15 continuous players, its Resonant Rise 3, Minecraft v1.7.10. Me personally I've invested a lot of time and resources in developing the calculator mod. However when building the last item the Locater Module, and right clicking it to activate it, it crashes my game.
It it kicks me off the server and luckily no one else is affected.
What I'm I doing wrong? What should I do, I don't want to waste all my time and resources and most of all I want to keep playing the calculators mod.
thanks.
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
I'm working on fixing this crash. It should be fixed in the next update :/
Only finding out about these glitches because of Resonant Rise
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
I'm working on fixing this crash. It should be fixed in the next update :/
Only finding out about these glitches because of Resonant Rise
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
Feel free red to contact me on the cupchix.com forums or on Twitter @cupchix
thanks and good luck.
And I'd also loved to hear you ideas for the mod, as It would be awesome to expand it with the recommendations of the community!
PS Update is out with your bug solved
Version 1.5.1 is out!
I owe this update to you guys, sorry for all the annoying bugs but hopefully I haven't missed any off.
The bug with the Algorithm Seperator and Extraction Chamber, I could not recreate, although I had a good idea what the problem was.
If this is still happening please tell me!
Latest Version is available here. http://minecraft.curseforge.com/mc-mods/225104-the-calculator-mod
Change Log
LOADS OF BUGS FIXES - Mostly only on servers.
Thanks to the RR community for pointing them all out.
-Locator Module crashes game when right clicked.
-Flawless Calculator crashes server when used with Stable Stone.
-Some machines crashing when opened (I need to be told if this is still happening as I can't make it crash at all myself. However I have changed what I believed to be the problem.)
-Calculator Plug not updating with Circuits.
-Purified Coal - incorrect recipe.
-Phantom Circuits ("Broken Circuits") from Extraction Chamber.
-Atomic Multiplier saying "Idle" whilst being "Active".
-Atomic Multiplier glitchy Energy Bar.
-Atomic Multiplier progess bar in the wrong place.
-Health Module incompatibility with Tinkers Construct.
-Redstone flux coming up as negative in some machines.
-Atomic Multiplier being SUPER OVER-POWERED
-Configuration of Extractors
-Recipes in Info Calculator glitch
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code