The Meaning of Life, the Universe, and Everything.
Join Date:
10/13/2014
Posts:
61
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This seems awesome! Firstly, do you mind a video review on this? Secondly, I have seen a lot of mods require Curse, I have no freaking clue whatsoever on what that is haha! Does this absolutely require it, or could I get away with doing it!
This seems awesome! Firstly, do you mind a video review on this? Secondly, I have seen a lot of mods require Curse, I have no freaking clue whatsoever on what that is haha! Does this absolutely require it, or could I get away with doing it!
Sure. Videos are cool. CurseForge is basically an alternate (and IMO highly overrated) download site.
Xbony2 was talking about how EU/RF/AE/UE could be made from steam... I just quoted him saying that.
yeah, the discussion started a page ago, you hadn't noticed that, it's okay, it happens.
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24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
yeah, the discussion started a page ago, you hadn't noticed that, it's okay, it happens.
I did notice that, but I was responding directly to what Xbony2 said and not to the other thing.
Again, Xbony2 said EU/RF/AE/UE could be made from steam, that was what I was talking about, what are you possibly confused about here?
Hey there, love the mod. I've been playing with it a lot recently, and I've always been a huge fan of TerraFirmaCraft, and I want to run a server with both of them together. So I decided to use Minetweaker3 to create a whole new set of recipes of almost everything in the mod in order to play them together fluidly, but I am left with one last hurdle that I'm not sure how to fix. TerraFirmaCraft uses much higher values for health, damage, and defense, so even though everything is available to be crafted, the Flaxbeard items are simply too weak to be effective, becoming toys in comparison to the items in TerraFirmaCraft. So long story short, I'm looking for a way to edit these values, either through some sort of config option or another mod, any help would be much appreciated!
The Meaning of Life, the Universe, and Everything.
Join Date:
4/9/2012
Posts:
2,498
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Erm, I'm getting This crash whenever I open my world. I was near some Thaumcraft obsidian altars, nowhere near anything FSP related. Full log: http://paste.ubuntu.com/9201601/
Erm, I'm getting This crash whenever I open my world. I was near some Thaumcraft obsidian altars, nowhere near anything FSP related. Full log: http://paste.ubuntu.com/9201601/
Not my issue. It's an issue with that Screwdriver mod. I'm putting an issue on their issue tracker, as this has been reported to me a couple times.
EDIT:
Quote from Peedgett»This seems awesome! Firstly, do you mind a video review on this? Secondly, I have seen a lot of mods require Curse, I have no freaking clue whatsoever on what that is haha! Does this absolutely require it, or could I get away with doing it!
1. Go ahead!
2. Curse is a website and company, not software or a mod.
div>Quote from Foulhenchman»Hey there, love the mod. I've been playing with it a lot recently, and I've always been a huge fan of TerraFirmaCraft, and I want to run a server with both of them together. So I decided to use Minetweaker3 to create a whole new set of recipes of almost everything in the mod in order to play them together fluidly, but I am left with one last hurdle that I'm not sure how to fix. TerraFirmaCraft uses much higher values for health, damage, and defense, so even though everything is available to be crafted, the Flaxbeard items are simply too weak to be effective, becoming toys in comparison to the items in TerraFirmaCraft. So long story short, I'm looking for a way to edit these values, either through some sort of config option or another mod, any help would be much appreciated!
Before I start building large-scale installations...
Is there any form of steam power balancing? That is to say, do machines work faster as the pressure increases (and thereby use more steam)? The furnace heaters don't seem to do that... I think it would be helpful if they did, as opposed to the current behaviour of stalling entirely once they run out.
I do not believe so. Furnaces will work faster with more Heaters though.
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Feed The Beast Team Member - Wiki Staff - Editor, Admin, Bureaucrat
So can I use your alloys in Tinkers construct? Can I use Tinkers construct with your caster? Can I setup your casters to a Tinkers Construct Smeltery?
Thanks!
There is no explicit integration with TiC. Our metal ingots should work though.
Xbony2 was talking about how EU/RF/AE/UE could be made from steam... I just quoted him saying that.
player.me/felinoel
So what you're telling me is this, I can make a converter for this mod, as long as it converts to RF?
Challenge accepted (if I can ever get my engine code working XD ).
Sure. Videos are cool. CurseForge is basically an alternate (and IMO highly overrated) download site.
You can make a converter from steam to energy, tis cool. Other way around, plz no thx
Mod author. Too lazy to list mods, go here instead.
Help out the Official FTB Wiki reach a billion pages! (I keep having to update this, so let's just make it a billion)
Awesome!
yeah, the discussion started a page ago, you hadn't noticed that, it's okay, it happens.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
Mod author. Too lazy to list mods, go here instead.
Help out the Official FTB Wiki reach a billion pages! (I keep having to update this, so let's just make it a billion)
I did notice that, but I was responding directly to what Xbony2 said and not to the other thing.
Again, Xbony2 said EU/RF/AE/UE could be made from steam, that was what I was talking about, what are you possibly confused about here?
player.me/felinoel
Aye. That converts other mod's steam to our steam. Other energy forms not so much.
Mod author. Too lazy to list mods, go here instead.
Help out the Official FTB Wiki reach a billion pages! (I keep having to update this, so let's just make it a billion)
Wow, more ideas for my mod.
XD
I dibs on implementing these ideas into my mod!
Don't add other mod power -> FSP steam. The only thing that should be able to be made into FSP steam is other mods' steam, which can be done already.
I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
Sure, that seems reasonable. How about a steam generator for different power systems? You know, steam --> whatever.
Does that sound fine?
Mod author. Too lazy to list mods, go here instead.
Help out the Official FTB Wiki reach a billion pages! (I keep having to update this, so let's just make it a billion)
Profile pic by Cheshirette c:
Not my issue. It's an issue with that Screwdriver mod. I'm putting an issue on their issue tracker, as this has been reported to me a couple times.
EDIT:
1. Go ahead!
2. Curse is a website and company, not software or a mod.
What values exactly?
I do not believe so. Furnaces will work faster with more Heaters though.