You can now get a dimension with regen, resistance, fire resistance, water breathing, jump booste, haste, speed, ... Be prepared to pay a lot of this however :-)
Just regen basically destroys Blood Magic's balance, though. But meh.
Just regen basically destroys Blood Magic's balance, though. But meh.
Well those effects are really expensive and you can actually get regen using vanilla beacons too. It is hard to balance a mod against all possible other mods. For example, I play with Hunger Overhaul and Spice of Life in my world and there saturation really destroys the experience because it defeats the reason for making all those different kinds of food.
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
With the help from Golrith I made some cosmetic blocks made out of dimensional shards:
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
One should not forget that RFTools is more then a dimension builder. It is also a tech mod which is about to get a new item filter:
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Can you please change the order to down, up, north, EAST, SOUTH, west?
Any particular reason for that? The order which is chosen now is actually the order that Minecraft itself has internally. i.e. all directions have an index which is exactly ordered like DUNSWE so that makes it a bit easier for me.
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Work in progress of course. In the future I plan to use many more RFTools things once I get sufficient power. I want to do the teleportation system, dimension builder, ...
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
I just uploaded version 2.10 of RFTools with the following changes:
2.10:
New Dimension Editor machine. This machine allows you to insert some type of dimlets into an existing dimension. Note that the dimlet is lost during this process (you will not get it back even if you deconstruct the dimension tab) and you pay the full power cost for it. There is no way to undo this so be careful. This can only be done with dimlets of type 'special', 'mob', 'effect', 'sky', and 'time'.
New decorative blocks made out of dimensional shards. The textures were contributed by Golrith. The dimlet dungeons you can find in RFTools dimensions occasionally use these new blocks.
Big change on configuration files. All configuration options have moved into 'main.cfg' except for the actual mapping of dimlets to id's. That means that 'dimlets.cfg' should (from now on) only contain mappings. When upgrading RFTools it is always safe and recommended to delete 'main.cfg' so that you get new/updated defaults but you should not delete 'dimlets.cfg' on an existing world as doing that may change the dimlets you already researched into other dimlets.
Fixed a bug where the cost of random mobs was not considered when creating a dimension.
Simplified and optimized the code of the flat terrain generator a bit.
Added a new 'maze' feature dimlet. This dimlet only works in combination with flat, normal, or amplified terrain generation and it will carve the landscape into a maze.
Feature selection is now also based on rarity so features (like maze) that are rare are selected less often.
Added a lot of new 'effect' dimlets. Ranging from very mundane effects to rather bad effects. Bad effects have the advantage that they lower power usage so they work a bit like (less effective) efficiency dimlets. Effects can also be randomly generated with a relatively low chance so if you want to be sure to have no effects make sure to add the craftable 'Effects None' dimlet.
Because the 'instant health' effect dimlet is so powerful, I added a new rarity level. So rarity goes from 0 (very common) to 6 (extremely rare) now. Made very powerful effect dimlets (like instant health, regeneration III and so on) rarity 6 which makes them even more rare then diamond blocks.
The 'harm' dimlet is very bad so it can not be generated randomly.
Tweaked the default values for the dimension low-power debuffs and make sure they actually work better. The debuffs are now all non-lethal so that you only die as soon as the power actually runs out completely (this allows people to better 'enjoy' the bad effects while power goes down).
Made several console commands protected so that you need to be admin/op to be able to use them.
Added '/rftdim setpower' command so that you can set the current power level of the dimension you are in.
Added several commands to add/remove and list the effects in the current RFTools dimension.
Dump more information when you shift-right click on a dimension tab.
Fixed a weird bug (how did that ever get there?) where the dimension builder would only do something every 5 ticks. That would make it take 5 times longer to generate worlds as well as make it harder to power worlds that require a lot of power.
Changed the GUI of the relay block so that you can now configure RF for any value and not only a fixed amount of values.
Added new itemfilter block. With this block you can control item input and output from any side. It has six inventory slots that are each connected to a side. Each of these six inventory slots can be configured to accept only a certain type of item and you can set every side to five modes: disabled, input, input exact, output, and output exact.
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Changed the first image on this page. The one that was there before was a bit outdated :-)
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
I just saw your base, pretty impressive! EXtradimensional Co. is literally still on the ground in a hovel. Though, I've made that concession to play with Rotarycraft stuff, I'm actually really close to being able to power up a dimension fully without any maintenance due to Electricraft, Rotarycraft Steam Engines, and lots of ingenuity.
The order which is chosen now is actually the order that Minecraft itself has internally. i.e. all directions have an index which is exactly ordered like DUNSWE so that makes it a bit easier for me.
I just saw your base, pretty impressive! EXtradimensional Co. is literally still on the ground in a hovel. Though, I've made that concession to play with Rotarycraft stuff, I'm actually really close to being able to power up a dimension fully without any maintenance due to Electricraft, Rotarycraft Steam Engines, and lots of ingenuity.
Hey, I'm also going to be using RoC to power dimlets ... what is the name of these dimensions, actually?
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
BTW, for people who don't yet know. You can follow RFTools development also on twitter (https://twitter.com/McJty) and Player.me (https://player.me/mcjty). I occasionally post some previews and side comments there.
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
So how does the "maze" work? How can you generate a maze piecemeal, or do you not have loop avoidance / it's more "a bunch of walls"?
It is actually a really simple and rather stupid algorithm. Don't expect perfect mazes from it :-)
Basically I start with making every odd X a low chunk and every even X a high chunk. That alone would cause the landscape to be 'striped'. i.e. alternating long stretches of high/low/high/low land along the X axis.
But then I toggle the 'elevated' switch randomly at every position to generate gaps and stops. It is far from perfect but it does generate relatively nice looking mazes and it is very efficient.
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Heh, I just noticed something a bit interesting and perhaps should be maybe balanced out. Creosote Oil can be a liquid dimlet for the Create Cost of 150 RF/t and maintain of 1 RF/t. This is particularly interesting cause Creosote (Railcraft) can be used to generate power quite easily, using only Thermal Expansion in an Reactant Dynamo.
Fixed a bug with handling of empty containers. This could cause crashes in some situations with the GUI's of the relay, monitor, endergenic, ...
After creating a dimension some info is dumped in the log to help with debugging potential issues.
Added Dimension Editor to the manual. It was missing.
Reduced default chance of dimlet dungeons slightly (from 160 to 200).
Improved the way random structures are selected in a dimension.
Fixed a bug where it was possible that a 'null' mob dimlet was randomly generated which would cause the game to crash. If you have such a situation then this update will fix it so you can load the world again.
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Heh, I just noticed something a bit interesting and perhaps should be maybe balanced out. Creosote Oil can be a liquid dimlet for the Create Cost of 150 RF/t and maintain of 1 RF/t. This is particularly interesting cause Creosote (Railcraft) can be used to generate power quite easily, using only Thermal Expansion in an Reactant Dynamo.
Yes, it is balancing things like this that I have to do. In my own game play I'm also noticing dimlets that may be a bit too powerful for their own good so at some point I'm trying to tweak them in RFTools. Be sure to keep spamming me with those :-)
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Just regen basically destroys Blood Magic's balance, though. But meh.
Profile pic by Cheshirette c:
Well those effects are really expensive and you can actually get regen using vanilla beacons too. It is hard to balance a mod against all possible other mods. For example, I play with Hunger Overhaul and Spice of Life in my world and there saturation really destroys the experience because it defeats the reason for making all those different kinds of food.
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Considering there are like 100 other mod combinations that destroy the balance of Blood Magic's whole hurting yourself for LP thing. . .
Also, the costs are already insane, so I'm pretty scared to see what it'd cost for Regen, etc. The balance here is you pay with power.
And on a flat world:
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Hey now.. I like those blocks! Also, storage blocks are pretty much always a good idea
Can you please change the order to down, up, north, EAST, SOUTH, west?
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Any particular reason for that? The order which is chosen now is actually the order that Minecraft itself has internally. i.e. all directions have an index which is exactly ordered like DUNSWE so that makes it a bit easier for me.
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
http://imgur.com/a/M1IbW
Work in progress of course. In the future I plan to use many more RFTools things once I get sufficient power. I want to do the teleportation system, dimension builder, ...
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
2.10:
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Just for the acronym.
That's actually a much better reason :-)
Hey, I'm also going to be using RoC to power dimlets ... what is the name of these dimensions, actually?
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
It is actually a really simple and rather stupid algorithm. Don't expect perfect mazes from it :-)
Basically I start with making every odd X a low chunk and every even X a high chunk. That alone would cause the landscape to be 'striped'. i.e. alternating long stretches of high/low/high/low land along the X axis.
But then I toggle the 'elevated' switch randomly at every position to generate gaps and stops. It is far from perfect but it does generate relatively nice looking mazes and it is very efficient.
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
2.11:
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Yes, it is balancing things like this that I have to do. In my own game play I'm also noticing dimlets that may be a bit too powerful for their own good so at some point I'm trying to tweak them in RFTools. Be sure to keep spamming me with those :-)
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks