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awesome work!! pretty cool for a first dimension. question will buildcraft oil spawn naturally or is there a dimlet for it? i'm talking about single oil wells not the biiomes.
awesome work!! pretty cool for a first dimension. question will buildcraft oil spawn naturally or is there a dimlet for it? i'm talking about single oil wells not the biiomes.
RFTools automatically scans all liquids and biomes and adds dimlets for them. So if a mod adds oil there will be a dimlet for it.
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
I'm finding quite a few Unknown Dimlet items in dungeon chests (yay Roguelike Dungeons!) - to the point where I'm beginning to worry they might be a bit heavy on the dungeon loot list. Their frequency will eventually be configurable right? Also, will there be a mechanic to convert those Unknown Dimlets into useable templates for dimension-building, like a machine that autoconverts them into a random dimlet, or a villager or worldgen NPC that trades for them in exchange for.. other things (mad hermits only found in the Nether or End sound neat, haha)? Or a recycling mechanic to convert duplicate dimlets into something useful (my main peeve with Mystcraft - dupes of useless pages cluttering a chest in a corner somewhere)?
Though I wasn't initially sold on the idea of a dimension generator - as much as I love the lore and effort behind it I find Mystcraft to be too cheaty and finicky to include in a pack - if there is maintenance required to access the dimensions and an interesting mechanic surrounding acquiring the pieces to build them, this would be an awesome addition to any modpack. I really like the updates you've been putting out on your progress. Looking forward to it!
Perhaps the frequency of the dimlets may be too much. I can easily make that configurable. However you have to keep in mind that you will need a lot of them for some interesting worlds as there are many types of dimlets (or going to be at least).
There is a Dimlet Researcher machine (already implemented but not active in current version) that will research the unknown dimlets and return a specific random dimlet (based on rarity). So typically when you're ready you would process these unknown dimlets to hope for the ones you're looking for.
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Cool - I figured you'd have a mechanic in place to resolve the Unknown Dimlets (I honestly thought they were errored items, as I'd seen a similar issue happen in MystCraft), and I feel it's a better one than Mystcraft giving you 8 of the same page in a dungeon chest. I agree with you on needing a steady supply of Unknown Dimlets in order to build an interesting world. I suppose if the frequency/density of the dimlets bother me that much I can always use MineTweaker to adjust them, of if they are uncraftable I could *add* a recipe (and therefore a means to break them down into useful materials if I have a surplus).
Here's a suggestion then: TE4-like upgrades to the machine to increase the chances of getting a rarer dimlet. Maybe an upgrade that trims the top, say, three (five?) heavily-weighed entries in the RNG list? Perhaps applying a redstone signal could turn the upgrade on or off, in case you *want* a more common dimlet that for some reason you just haven't attained yet.
Will you have some sort of drawback (instability) system to account for people building what amount to "perfect" worlds ideal for mining, building, farming etc.?
Here's a suggestion then: TE4-like upgrades to the machine to increase the chances of getting a rarer dimlet. Maybe an upgrade that trims the top, say, three (five?) heavily-weighed entries in the RNG list? Perhaps applying a redstone signal could turn the upgrade on or off, in case you *want* a more common dimlet that for some reason you just haven't attained yet.
Will you have some sort of drawback (instability) system to account for people building what amount to "perfect" worlds ideal for mining, building, farming etc.?
One of the ideas that I have is to spawn a certain type of ore/crystal in RFTools dimensions which you will be able to enhance all RFTools machines (including the ones not having to do with dimensions) to a better version that is more efficient/faster/whatever. That could perhaps also help for the rarity improvement although I would have to think about it.
More powerful worlds (imagine a world made out of diamond blocks for example) will need a LOT more power to keep running and also to create. With every dimlet there will be an associated cost. More powerful dimlets (diamond block, village, strongholds, ...) will require more power.
Balancing this will be a challenge though
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
One of the ideas that I have is to spawn a certain type of ore/crystal in RFTools dimensions which you will be able to enhance all RFTools machines (including the ones not having to do with dimensions) to a better version that is more efficient/faster/whatever. That could perhaps also help for the rarity improvement although I would have to think about it.
More powerful worlds (imagine a world made out of diamond blocks for example) will need a LOT more power to keep running and also to create. With every dimlet there will be an associated cost. More powerful dimlets (diamond block, village, strongholds, ...) will require more power.
Balancing this will be a challenge though
Definitely a challenge, considering how easy RF production is with Big Reactors (or a field of solars). Hmm.. I'll stick my rambling in a spoiler:
So, say the Diamond Block dimlet has a 64x RF multiplier - meaning any dimension made with this dimlet requires 64x more power to sustain (arbitrary number). Could you take the inverse of that multiplier - 1/64 - and use that toward a sort of budget cap system where your dimlets have to add up to a certain number on creation (1, with some degree of variance in case you don't meet it precisely)? It could determine rarity/density of spawns, likelihood of use in any worldgen structures you may be planning in the new dimensions, or whatever. Different worldtypes like Flat, Amplified, Caveworld etc could have an effect on that budget cap separate from the rest. Going too far over or under that magic number could introduce a sort of instability mechanic or some sort of consequence. Using multiples of the same dimlet could do something similar. It could keep people from going nuts adding in a hundred different dimlets right off the bat (or a gob of Diamond Block dimlets). Oh and if you're adding worldgen structures or options, I'd like to formally request Biospheres as a worldtype.
To append to your idea of collecting special resources in these new dimensions to upgrade existing machines, perhaps one of them could be to the dimension creating machine itself to 'lower' that budget cap, thereby making Diamond Blocks less rare. It would in some ways stimulate exploration and experimentation, and avoid people building just one or two 'perfect' worlds and going back to revisit your dimlet mechanic after a series of upgrades. One thing I hated about Mystcraft was hunting very specific pages that met all of our needs with NO intention of revisiting age-writing unless someone joins the server and wants one of their own. That's also why I wondered about a recycling mechanic for unneeded dupes of dimlets - I ended up with chests full of pages I nor anyone else would ever use.
Interesting ideas. I will certainly keep those in mind. At this moment I'm still mostly concerned with the actual technicalities of my system and creation of the dimensions. But the recycling idea and limitations per dimensions are certainly options to consider. Thanks
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Ryan Clayton just made a new spotlight for RFTools. This one is up-to-date upto version 1.33 and even explains the power generation in full detail. So I certainly recommend you check it out if you were uncertain about certain parts of the mod. One small mistake is that he mentions the damage in the shield system isn't working but that's not true. It does work:
Enjoy!
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Another maintenance release with a small new feature in the shield system.
1.34:
A crash bug in the shield gui was fixed in case 'del' was pressed with an empty list of filters.
Fixed an important bug in the shield that could cause crashes when RFTools was used on a server.
New feature in the shield: you can now set the type of damage to 'Player' allowing XP and special loot. Uses more memory though.
Increased the damage radius of the shield (+1 block in the height and +.4 blocks in all other directions).
Fixed a few notes in the manual related to the shield system.
Reduced the default maximum teleportation speed to half the current value (remove the rftools config files to benefit from this or set the value manually).
Added 'rfttp' console command to allow checking all teleporter receivers and cleaning up dangling receivers (something that you should normally not have but which you can have if you are debugging a lot of teleportation related things).
Many (still hidden changes) to the dimension builder system. Not yet operational.
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Be prepared for the most spectacular Minecraft screenshot ever! My first void age created with RFTools:
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Just found this Mod; and what I see, I really like! Especially since for such a complex and useful mod, it currently has very little if any unique WorldGen. The power generation looks amazing! Paired with a couple of other mods, there's not much you couldn't accomplish.
Waiting for that new dimensions feature, since while I love Mystcraft, I find it lacks this mod's technical flavor which I love. I will be adding this Mod to my personal single-player mod-selections; and I'll let you know if I find its not playing nicely with others...
Does this mod have OpenComputers/ComputerCraft support? I would be great to be able to read the monitors from a computer and maybe control the power relay.
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Does this mod have OpenComputers/ComputerCraft support? I would be great to be able to read the monitors from a computer and maybe control the power relay.
Not yet but that is a great idea. Will certainly consider doing that after I finish with the current dimension builder system.
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Some progress report. This time without screenshot (I know all of you are still speechless from my last void screenshot). Today I implemented energy support for dimensions created by RFTools. Dimensions now have an internal RF buffer (currently set to 10000000 RF) which can only be inserted from the dimension builder side. The dimension builder is the device that will input all energy in the dimension. As long as that is chunkloaded (and has power itself) the dimension will keep receiving power. Power transfer from the dimension builder to the dimension is immediate.
If the dimension builder is no longer chunkloaded then the dimension runs completely on the internal buffer. A cheap dimension will be able to last pretty long but an expensive dimension might only run for a minute or so.
If the internal buffer goes below 10% all players present in that dimension will get confusion. If the buffer goes below 5% then they will get confusion as well as harm. If the buffer goes below 3% then they will also get wither effect. And finally if the power is completely empty then the player receives 1000 hearts damage which will probably kill most players :-)
I also implemented various dimlets. You can now change a few terrain types. Void, normal, and flat are implemented. I implemented limited biome support and you can also add structures like villages, strongholds, mineshafts and even nether fortress to your worlds. The other dimlets are not functional yet.
I need to do a few more things but I expect that tomorrow I can release a very first test version for the more adventurous among you to try out :-)
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Some progress report. This time without screenshot (I know all of you are still speechless from my last void screenshot). Today I implemented energy support for dimensions created by RFTools. Dimensions now have an internal RF buffer (currently set to 10000000 RF) which can only be inserted from the dimension builder side. The dimension builder is the device that will input all energy in the dimension. As long as that is chunkloaded (and has power itself) the dimension will keep receiving power. Power transfer from the dimension builder to the dimension is immediate.
If the dimension builder is no longer chunkloaded then the dimension runs completely on the internal buffer. A cheap dimension will be able to last pretty long but an expensive dimension might only run for a minute or so.
If the internal buffer goes below 10% all players present in that dimension will get confusion. If the buffer goes below 5% then they will get confusion as well as harm. If the buffer goes below 3% then they will also get wither effect. And finally if the power is completely empty then the player receives 1000 hearts damage which will probably kill most players :-)
I also implemented various dimlets. You can now change a few terrain types. Void, normal, and flat are implemented. I implemented limited biome support and you can also add structures like villages, strongholds, mineshafts and even nether fortress to your worlds. The other dimlets are not functional yet.
I need to do a few more things but I expect that tomorrow I can release a very first test version for the more adventurous among you to try out :-)
WARNING! Do not use this version on an established world unless you make a backup first. Also don't expect this version to be compatible with future releases. It is very possible that anything you do in this version will not work anymore in subsequent versions. Consider this release as a TEST release only. You have been warned!
Note that I didn't add any crafting recipes yet. So you have to spawn in everything in creative mode. I don't have clear documentation yet but I did make a simple wiki page explaining a few basic things:
WARNING! I did change a few default settings in various of my machines. So if you start from an existing RFTools world then it is recommended you delete the rftools configuration file/directory first.
The dimension builder is not finished yet. Here is a short summary of what is there and what is not there:
Not all dimlet types are implemented:
For terrain: flat, void and normal are implemented. None of the others are.
Only one biome type is supported. Any more and the biome is ignored (I have a feeling there is also a bug here but no more time to test right now)
Villages, strongholds, fortresses, ... should work but keep in mind that for example villages can only spawn in certain biomes
The dimension monitor item works and shows you the amount of energy left in your current dimension.
The other blocks should also work more or less.
Use the teleporter probe creative item to help get around in case of trouble. There are also a number of console commands (see the wiki above).
You will need to use the teleportation system from RFTools to use this effectively. That's why there is also a matter receiver automatically put on the spawn platform in the created dimensions.
Note! You will notice that for dimensions that are quick to create it will show a very high RF/tick at creation time. The reason for that is that in the limited time (i.e. 100 ticks for example) that it has to create the dimension it also has to give power to the matter receiver in that dimension. So if the dimension is created faster it will need more RF/tick because otherwise it cannot fill that receiver at the same time.
The dialing device from the teleportation system recognizes rftools dimensions. An important thing to realize is that after the dimension is created but before you go there the matter receiver doesn't exist yet as world gen hasn't been done yet. So the dialing device has a special case for that. You can dial into a dimension and as soon as you enter it and get to the dimension for real then the matter receiver will be created and the dial stays there.
Note! To get back out of the dimension if you were to do it the legit way you need to take a dialed matter transmitter with you! i.e. you place down a matter transmitter in the overworld. Give it full power. Dial it to a receiver in the overworld (where you want to get back) and then pick it up by shift-clicking a wrench. The matter transmitter will keep the energy and destination and you can take it with you to the other dimension where you can place it down to go back. After placing this transmitter down it will still be dialed but due to a bug you will not see the green dial beam. It still works however. Warning! This transmitter has only enough energy in it for *one* trip back to the overworld! If you plan to go back to the dimension and return again you should bring some energy with you.
There is much more to say (this is a complex system) but I ran out of time. Let me know if you have any questions.
And remember! This is beta! Use at your own risk!
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Ok, I have a bit more time now and want to explain a few other things and also a few questions:
How are the features of a world chosen based on the dimlets you put in? It works as follows:
If you put in nothing for a certain feature then RFTools will pick a random feature (i.e. random set of biomes, random terrain type and so on.
As soon as you put in a dimlet for a certain feature it becomes 100% deterministic. RFTools will not pick random other features. For example, if you select 'village' then you will not get fortresses. However, if you didn't put in any structure dimlet then you might get village and fortress. Both or one.
For many types of dimlets there will be a 'None' type feature. For example, if you don't want any kind of structure (no village, fortress or anything) then you can specify the None structure. Remember that specifying no structure will cause a random one so the None dimlets serve as a way to disable something.
Most of the None dimlets will be craftable. That way it will be possible to deterministically make a world.
If you put in multiple conflicting dimlets (for example, flat and void at the same time) then RFTools will pick a random one (but only out of the selection that you specified). This is mostly not a good idea (see below why).
Currently the cost (creation RF, maintain RF and tick cost) is based on the dimlets you put in the dimension tab at the time you enscribe it. That has some important consequences. If you have a dimension where you specified villages and fortresses with the two dimlets for those structures then it will be rather expensive. However, if you get the same dimension through the randomizer (i.e. you didn't specify any structure) then exactly the same dimension will be very cheap as the cost calculation did not include the two features you got randomly. I'm not sure yet if this is good or not. I could also do it differently and base the cost on the actual features that you get at the time the world starts building. However, that would allow the player to put the dimension tab in the builder, check the cost at that time and pull it out quickly if it is not what he/she wants. But maybe that's not a bad thing? Opinions welcome.
Another question. There is currently no way to manually 'shut down' a dimension. What this means that, even if you pull out the realized dimension tab from the dimension builder, you cannot prevent the dimension from keeping on running and consuming power from its internal buffer until it runs out. Even if there are no players there. Is that good or not? I could stop power consumption if noone is in the dimension. On the other hand there could be other stuff running on that dimension (chunk loaders and such) so maybe it does make sense to keep it running.
About the ore gen. I plan specific ore gen in RFTools dimensions. I'm thinking about a kind of 'star dust' or similar. Something that acts like redstone or lapis lazuli (and is thus affected by fortune). Then I will make a 'Machine Infuser' with which you will be able to improve all/most RFTools machines. Basically you will be able to improve RFTools machines in steps. The more 'star dust' you infuse in it, the better the machine becomes. Improvements include: faster operations (i.e. faster dimension building, faster teleportation, ...) and more efficient energy usage.
That's it for now. I'm pretty sure I forgot to tell some things but it will come to me later
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
RFTools automatically scans all liquids and biomes and adds dimlets for them. So if a mod adds oil there will be a dimlet for it.
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
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Though I wasn't initially sold on the idea of a dimension generator - as much as I love the lore and effort behind it I find Mystcraft to be too cheaty and finicky to include in a pack - if there is maintenance required to access the dimensions and an interesting mechanic surrounding acquiring the pieces to build them, this would be an awesome addition to any modpack. I really like the updates you've been putting out on your progress. Looking forward to it!
There is a Dimlet Researcher machine (already implemented but not active in current version) that will research the unknown dimlets and return a specific random dimlet (based on rarity). So typically when you're ready you would process these unknown dimlets to hope for the ones you're looking for.
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
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Here's a suggestion then: TE4-like upgrades to the machine to increase the chances of getting a rarer dimlet. Maybe an upgrade that trims the top, say, three (five?) heavily-weighed entries in the RNG list? Perhaps applying a redstone signal could turn the upgrade on or off, in case you *want* a more common dimlet that for some reason you just haven't attained yet.
Will you have some sort of drawback (instability) system to account for people building what amount to "perfect" worlds ideal for mining, building, farming etc.?
One of the ideas that I have is to spawn a certain type of ore/crystal in RFTools dimensions which you will be able to enhance all RFTools machines (including the ones not having to do with dimensions) to a better version that is more efficient/faster/whatever. That could perhaps also help for the rarity improvement although I would have to think about it.
More powerful worlds (imagine a world made out of diamond blocks for example) will need a LOT more power to keep running and also to create. With every dimlet there will be an associated cost. More powerful dimlets (diamond block, village, strongholds, ...) will require more power.
Balancing this will be a challenge though
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
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Definitely a challenge, considering how easy RF production is with Big Reactors (or a field of solars). Hmm.. I'll stick my rambling in a spoiler:
So, say the Diamond Block dimlet has a 64x RF multiplier - meaning any dimension made with this dimlet requires 64x more power to sustain (arbitrary number). Could you take the inverse of that multiplier - 1/64 - and use that toward a sort of budget cap system where your dimlets have to add up to a certain number on creation (1, with some degree of variance in case you don't meet it precisely)? It could determine rarity/density of spawns, likelihood of use in any worldgen structures you may be planning in the new dimensions, or whatever. Different worldtypes like Flat, Amplified, Caveworld etc could have an effect on that budget cap separate from the rest. Going too far over or under that magic number could introduce a sort of instability mechanic or some sort of consequence. Using multiples of the same dimlet could do something similar. It could keep people from going nuts adding in a hundred different dimlets right off the bat (or a gob of Diamond Block dimlets). Oh and if you're adding worldgen structures or options, I'd like to formally request Biospheres as a worldtype.
To append to your idea of collecting special resources in these new dimensions to upgrade existing machines, perhaps one of them could be to the dimension creating machine itself to 'lower' that budget cap, thereby making Diamond Blocks less rare. It would in some ways stimulate exploration and experimentation, and avoid people building just one or two 'perfect' worlds and going back to revisit your dimlet mechanic after a series of upgrades. One thing I hated about Mystcraft was hunting very specific pages that met all of our needs with NO intention of revisiting age-writing unless someone joins the server and wants one of their own. That's also why I wondered about a recycling mechanic for unneeded dupes of dimlets - I ended up with chests full of pages I nor anyone else would ever use.
Hope some of this stuff ends up being useful.
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
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Enjoy!
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
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1.34:
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
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Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Just found this Mod; and what I see, I really like! Especially since for such a complex and useful mod, it currently has very little if any unique WorldGen. The power generation looks amazing! Paired with a couple of other mods, there's not much you couldn't accomplish.
Waiting for that new dimensions feature, since while I love Mystcraft, I find it lacks this mod's technical flavor which I love. I will be adding this Mod to my personal single-player mod-selections; and I'll let you know if I find its not playing nicely with others...
Later .... Peace ....
Femtocraft! A new awesome tech mod with a focus on balanced exchange.
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Not yet but that is a great idea. Will certainly consider doing that after I finish with the current dimension builder system.
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
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I support OpenComputers support to.
If the dimension builder is no longer chunkloaded then the dimension runs completely on the internal buffer. A cheap dimension will be able to last pretty long but an expensive dimension might only run for a minute or so.
If the internal buffer goes below 10% all players present in that dimension will get confusion. If the buffer goes below 5% then they will get confusion as well as harm. If the buffer goes below 3% then they will also get wither effect. And finally if the power is completely empty then the player receives 1000 hearts damage which will probably kill most players :-)
I also implemented various dimlets. You can now change a few terrain types. Void, normal, and flat are implemented. I implemented limited biome support and you can also add structures like villages, strongholds, mineshafts and even nether fortress to your worlds. The other dimlets are not functional yet.
I need to do a few more things but I expect that tomorrow I can release a very first test version for the more adventurous among you to try out :-)
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Cool man!!! Damn that sounds awesome !!
http://www.mediafire.com/download/pujjlkv2rgcdgpb/rftools-2.00beta1.jar
WARNING! Do not use this version on an established world unless you make a backup first. Also don't expect this version to be compatible with future releases. It is very possible that anything you do in this version will not work anymore in subsequent versions. Consider this release as a TEST release only. You have been warned!
Note that I didn't add any crafting recipes yet. So you have to spawn in everything in creative mode. I don't have clear documentation yet but I did make a simple wiki page explaining a few basic things:
https://github.com/McJty/RFTools/wiki/RFTools-Dimension-Builder
WARNING! I did change a few default settings in various of my machines. So if you start from an existing RFTools world then it is recommended you delete the rftools configuration file/directory first.
The dimension builder is not finished yet. Here is a short summary of what is there and what is not there:
Use the teleporter probe creative item to help get around in case of trouble. There are also a number of console commands (see the wiki above).
You will need to use the teleportation system from RFTools to use this effectively. That's why there is also a matter receiver automatically put on the spawn platform in the created dimensions.
Note! You will notice that for dimensions that are quick to create it will show a very high RF/tick at creation time. The reason for that is that in the limited time (i.e. 100 ticks for example) that it has to create the dimension it also has to give power to the matter receiver in that dimension. So if the dimension is created faster it will need more RF/tick because otherwise it cannot fill that receiver at the same time.
The dialing device from the teleportation system recognizes rftools dimensions. An important thing to realize is that after the dimension is created but before you go there the matter receiver doesn't exist yet as world gen hasn't been done yet. So the dialing device has a special case for that. You can dial into a dimension and as soon as you enter it and get to the dimension for real then the matter receiver will be created and the dial stays there.
Note! To get back out of the dimension if you were to do it the legit way you need to take a dialed matter transmitter with you! i.e. you place down a matter transmitter in the overworld. Give it full power. Dial it to a receiver in the overworld (where you want to get back) and then pick it up by shift-clicking a wrench. The matter transmitter will keep the energy and destination and you can take it with you to the other dimension where you can place it down to go back. After placing this transmitter down it will still be dialed but due to a bug you will not see the green dial beam. It still works however. Warning! This transmitter has only enough energy in it for *one* trip back to the overworld! If you plan to go back to the dimension and return again you should bring some energy with you.
There is much more to say (this is a complex system) but I ran out of time. Let me know if you have any questions.
And remember! This is beta! Use at your own risk!
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
If you put in nothing for a certain feature then RFTools will pick a random feature (i.e. random set of biomes, random terrain type and so on.
- As soon as you put in a dimlet for a certain feature it becomes 100% deterministic. RFTools will not pick random other features. For example, if you select 'village' then you will not get fortresses. However, if you didn't put in any structure dimlet then you might get village and fortress. Both or one.
- For many types of dimlets there will be a 'None' type feature. For example, if you don't want any kind of structure (no village, fortress or anything) then you can specify the None structure. Remember that specifying no structure will cause a random one so the None dimlets serve as a way to disable something.
- Most of the None dimlets will be craftable. That way it will be possible to deterministically make a world.
- If you put in multiple conflicting dimlets (for example, flat and void at the same time) then RFTools will pick a random one (but only out of the selection that you specified). This is mostly not a good idea (see below why).
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks