Ok finally got them to dial out but my receivers still dont light up for some reason, They work they just dont light up yellow.
Light up? Why should they light up? That's not something that happens
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Hmm from every video i watched the reciever has yellow ring on top of block.
Well yes, that's part of the texture. Can you show a screenshot?
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
It looks like this with all my recievers and transmitters.
Oh that's strange. I have never seen that effect. Do you have any special client side mods? Any texture packs?
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Oh that's strange. I have never seen that effect. Do you have any special client side mods? Any texture packs?
I am using Modern HD texture pack. Ill disable it see if thats what it is. But other then that pretty much like any other modpack. Ok just checked was not the texture pack its still doing it. My modpack pretty close to direwolf 20 1.10.2 mod pack except have mekanism added in. Other then that no other real differences
How do you completely delete a dimension. Putting TNT and the tab in the dimension editor constantly gives me the message that players cannot delete dimensions. I'm in a SP Skyfactory 3 world. What gives?
This is something that has to be enabled in the config to be able to do
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Thanks but changing that option to true still results in the same error. "players cannot delete dimensions"
Did you set both options to true? One to enable the TNT manner and the other to actually allow players to delete their own dimensions
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Yes both options enabled and no it didn't work with the TNT in the editor but I was able to delete them with the /rftdim safedel command.
Thx
I have to check to see if that got broken perhaps
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What is the range on the screen controllers? I want to make an elevator going from Y66 to Y1. Would i need 2 controllers? Also if so what would be the best Y points to put them at?
What is the range on the screen controllers? I want to make an elevator going from Y66 to Y1. Would i need 2 controllers? Also if so what would be the best Y points to put them at?
128 horizontal and 64 vertical (32 up/32 down)
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
On the subject of RFTools I am finding that for whatever reason the shield sometimes goes down even though it has plenty of power supplied (thru draconic connections).
I have a wither spawner setup (basic mechanical user setup) and using the RFTools shields seems to be a no go because whenever I am not near the Wither spawner (say in another dimension or away from the main chunks), I come back and find 20 withers floating outside my base. I have visually seen the outher shield being down when I transport back.
I already found that the draconic evolution mob grinders do not seem to work whenever you are not actually near the spawner (or the loaded chunks).
So I will test if this is a Draconic evolution problem or an RFTools.
Edit:/// not sure wether it is RFTools or Draconic Evolution but something funny is going on with both.
Can it be that the thing that is supplying the power to the shield is not chunkloaded and/or not functioning while you are far away but the spawners are?
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Looks like you have the wrong version of compatlayer
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So this is maybe a bit of a big ask, but...how hard would it be to have a map/pack-maker's mode/version of RFTools Dimensions? (Or does such exist now that I'm not aware of?) To my knowledge, no mod has had this sort of user-accessable dimention creation other than Mystcraft.
As I see things now you can set up a dimension in Creative with a creative power cell, use the default world mod to spawn the player there and if needed, use CraftTweaker to disable all the RFTools stuff in survival if you don't want players using them (i.e. in a magic-themed pack).. But the machine and the power have to exist somewhere. If that somewhere is a world where the player has access, you pretty much have to spawn and load it inside a bedrock box which is doable but inelegant. With Mystcraft, as much as a problem as lingering dimensions were for servers, you could copy the dimension folder (with or without pregenerated terrain) and throw away the book.
Ideal would be a standalone mod with config files/interface taking the place of the machines. Next best would be map-makers mode config settings - what exactly is up for debate as I'm having trouble articulating what they should be.
...I might be having trouble getting the idea of a sky island world modpack out of my head
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
I've been seeing pics like these on your Twitter but these look like the biome decoration has been added and polished :):):) Can't wait!
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Ok finally got them to dial out but my receivers still dont light up for some reason, They work they just dont light up yellow.
Light up? Why should they light up? That's not something that happens
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
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Hmm from every video i watched the reciever has yellow ring on top of block.
Well yes, that's part of the texture. Can you show a screenshot?
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
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It looks like this with all my recievers and transmitters.
Oh that's strange. I have never seen that effect. Do you have any special client side mods? Any texture packs?
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
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I am using Modern HD texture pack. Ill disable it see if thats what it is. But other then that pretty much like any other modpack. Ok just checked was not the texture pack its still doing it. My modpack pretty close to direwolf 20 1.10.2 mod pack except have mekanism added in. Other then that no other real differences
This is something that has to be enabled in the config to be able to do
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
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Did you set both options to true? One to enable the TNT manner and the other to actually allow players to delete their own dimensions
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
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I have to check to see if that got broken perhaps
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
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What is the range on the screen controllers? I want to make an elevator going from Y66 to Y1. Would i need 2 controllers? Also if so what would be the best Y points to put them at?
128 horizontal and 64 vertical (32 up/32 down)
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
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Can it be that the thing that is supplying the power to the shield is not chunkloaded and/or not functioning while you are far away but the spawners are?
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
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Quick question does the compatlayer work for all 1.11.2 mods or just yours? Also would that mean i can upgrade to 1.11.2 .
Looks like you have the wrong version of compatlayer
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
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So this is maybe a bit of a big ask, but...how hard would it be to have a map/pack-maker's mode/version of RFTools Dimensions? (Or does such exist now that I'm not aware of?) To my knowledge, no mod has had this sort of user-accessable dimention creation other than Mystcraft.
As I see things now you can set up a dimension in Creative with a creative power cell, use the default world mod to spawn the player there and if needed, use CraftTweaker to disable all the RFTools stuff in survival if you don't want players using them (i.e. in a magic-themed pack).. But the machine and the power have to exist somewhere. If that somewhere is a world where the player has access, you pretty much have to spawn and load it inside a bedrock box which is doable but inelegant. With Mystcraft, as much as a problem as lingering dimensions were for servers, you could copy the dimension folder (with or without pregenerated terrain) and throw away the book.
Ideal would be a standalone mod with config files/interface taking the place of the machines. Next best would be map-makers mode config settings - what exactly is up for debate as I'm having trouble articulating what they should be.
...I might be having trouble getting the idea of a sky island world modpack out of my head
Can you Let me send your mod to BBS in China,http://www.mcbbs.net/, which will help you to add more people to the mod
A preview of what will come in the next version of RFTools Dimensions. This is a generated dimension, nothing hand-build:
http://imgur.com/a/RmHiM
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
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Awesome, saw the previews on Reddit, and this is looking so cool. I'd love a city to explore.
And is that a meteor crater I see?
D_B
To tell them how to live is to prevent them living.
I've been seeing pics like these on your Twitter but these look like the biome decoration has been added and polished :):):) Can't wait!