can u add option for block damage values as well. cuz i wanna make a world with abyssal blocks.
allBiomes = forAllBiomes()
desert = forBiomes(2)
frozenRiver = forBiomes(11)
desert.addSpawn("net.minecraft.entity.monster.EntityBlaze", "MONSTER", 100, 4, 8)
desert.addSpawn("net.minecraft.entity.monster.EntityMagmaCube", "MONSTER", 50, 4, 12)
frozenriver.addSpawn("net.minecraft.entity.monster.EntityGhasts", "MONSTER", 100, 4, 8)
What's wrong with my code, guys?
Deletebiomes = forBiomes(170,173,174,175,177,178,181,182,189,192,191,193,194,195,197,198,200,201,203,204,205,206,210,212,214,215,216,217,219,220,222,224,226,227,228,229,230,231,234,232,235,183,236,238,239,240,241,242,246,247,42,43,40,50,46,39,41,48,45,44,30,158,3,5,133,32,160,34,128,129,1,4,132,6,134,21,149,23,151,27,155,156,29,157,13,17,19,22,28,31,33)
I have the same question. What is wrong? Should I just put the ids of biomes in the second road in brackets near remove?
can i install a lot of biome mods and have them all generate biomes in one single world?