If you would look at the recent pages, and see one of my previous posts, you would know those are available for public consumption. Yes, you have to want it enough to get it, but it's there for those who know how.
EDIT: I've been asked for a direct download form other people, but (a) I doubt the Great and Magnificent §boni would like that and (b) I encourage learning to do things yourself instead of waiting for a hand-out.
I listed a page or two backwards, before posting this question, and didn't hit the theme. So, that's why i am asking. Repeatable questions - usual thing at forums, isn't it? ) And no, i don't want alpha, cause have seen how Boni crashed forge server). I am askin' for betha release date: hoping that Novamanga deals with textures for it as soon.
Minecraft without BDtextures a little bit derpy, you know? )
P.S. i've heard the Boni's voice, when the dude speaks to the Direwolf20. You know, he does not sounds as "Great" and "Magnificent". Just a simple guy, without any disproportions in Ego. Is it neccesary to spoil it?)
We're not quite there yet, but you can create Smelteries with an internal size ranging from 1x1 to 7x7. While it has to be a rectangular shape, non-squares (7x1 or 4x5 or something) are fine.
Rollback Post to RevisionRollBack
If I'm rude to you, just tell me. Don't take it too personally. Well, unless you were being stupid. If you were, DO take it personally.
I've been asked for a direct download form other people, but (a) I doubt the Great and Magnificent §boni would like that and (b) I encourage learning to do things yourself instead of waiting for a hand-out.
c) there's a reason it's source only, so if you're not interested in the source you probably shouldn't be using it.
P.S. i've heard the Boni's voice, when the dude speaks to the Direwolf20. You know, he does not sounds as "Great" and "Magnificent". Just a simple guy, without any disproportions in Ego. Is it neccesary to spoil it?)
I have the ego the size of a deathstar. I'm just aware of it.
I have a little trouble with TC - stencil table gives me only Tool Rod pattern, no matter which icon I click at left side of GUI. Ive read that there should be button NEXT and PREVIOUS instead - its a incompatibility with something Ive installed or just my noobness?
I suppose you're using a texture pack that hasn't updated yet. The buttons are there, you just can't see them because of missing textures.
I have the ego the size of a deathstar. I'm just aware of it.
What 'bout crossbows, Mr. Deathstar? ))) How is it coming?) And is there a chance, that you implement a flintlock, black-gunpowdered firearms, like flintlock muskets and blunderbusses? You know, Dire really needs something to pierce Soaryn through at range... )
BTW, a always thought, that bronze is hard and fragile, not much use for a crossbow arm. Usially it is steel, alumite can be.
If you really want to buff the bronze usage for TiC, why not to add a way to cast a bronze 3D decoration stuff, like lanterns, statues and so on...
Bronze barrels for firearms and cannons could go nicely...
Mmmmm... Baynetted flintlock muscet.....
Indeed, more ranged weapons, such as crossbows (Which seem to be confirmed already) and firearms would give more variation, specially due to customizable ammo.
Crossbows and longbows allready in alpha, as surikens and dummies. Flintlocks could hit the spot.
boni if isnt too much trouble you could add chains cast for the for the chain mail armor and/or add metalic armor like a steel chest plate cobalt boots?
boni if isnt too much trouble you could add chains cast for the for the chain mail armor and/or add metalic armor like a steel chest plate cobalt boots?
The Meaning of Life, the Universe, and Everything.
Join Date:
5/19/2013
Posts:
287
Minecraft:
Nintendude1236
Member Details
Crash report! Occurs when I try to launch game.
Time: 30/11/14 1:36 PM
Description: Initializing game
java.lang.RuntimeException: java.lang.ClassNotFoundException: tconstruct.plugins.te4.TinkerTE4
at com.google.common.base.Throwables.propagate(Throwables.java:160)
at cpw.mods.fml.common.registry.ObjectHolderRegistry.scanTarget(ObjectHolderRegistry.java:76)
at cpw.mods.fml.common.registry.ObjectHolderRegistry.findObjectHolders(ObjectHolderRegistry.java:39)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:507)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: tconstruct.plugins.te4.TinkerTE4
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.registry.ObjectHolderRegistry.scanTarget(ObjectHolderRegistry.java:70)
... 12 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:180)
... 17 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at com.google.common.base.Throwables.propagate(Throwables.java:160)
at cpw.mods.fml.common.registry.ObjectHolderRegistry.scanTarget(ObjectHolderRegistry.java:76)
at cpw.mods.fml.common.registry.ObjectHolderRegistry.findObjectHolders(ObjectHolderRegistry.java:39)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:507)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_60, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 101922680 bytes (97 MB) / 251187200 bytes (239 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.18.1180 Minecraft Forge 10.13.0.1180 14 mods loaded, 14 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded
FML{7.10.18.1180} [Forge Mod Loader] (forge-1.7.10-10.13.0.1180.jar) Unloaded
Forge{10.13.0.1180} [Minecraft Forge] (forge-1.7.10-10.13.0.1180.jar) Unloaded
battlegear2{1.0.6.1} [Mine & Blade Battlegear 2 - Bullseye] (1.7.10-MB_Battlegear2-Bullseye-1.0.6.1.jar) Unloaded
DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar) Unloaded
ArchimedesShips{1.7.10 v1.7.1} [Archimedes' Ships] (ArchimedesShips-1.7.1.jar) Unloaded
BiblioCraft{1.7.4} [BiblioCraft] (BiblioCraft[v1.7.4][MC1.7.10].jar) Unloaded
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded
TConstruct{1.7.10-1.7.1.build771} [Tinkers' Construct] (TConstruct-1.7.10-1.7.1c.jar) Unloaded
mdc{1.1} [mdc] (the_dalek_mod_1.7.10.zip) Unloaded
thedalekmod{14.55} [DalekMod] (the_dalek_mod_1.7.10.zip) Unloaded
TwilightForest{2.3.2} [The Twilight Forest] (twilightforest-1.7.10-2.3.2.jar) Unloaded
zeldaswordskills{1.7.10-beta-0.1.7.1} [Zelda Sword Skills] (zeldaswordskills-1.7.10-beta-0.1.7.1.jar) Unloaded
zssaddon{1.7.10-alpha-0.0.1} [Zelda Sword Skills Addon] (zeldaswordskillsaddon-v0.0.2a.jar) Unloaded
Launched Version: 1.7.10-Forge10.13.0.1180
LWJGL: 2.9.1
OpenGL: AMD M860G with ATI Mobility Radeon 4100 GL version 2.1.8794, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
It's been a while since I've updated... think the last time was still with mDiyo! Can't wait to see the work you've done, Boni
Hey, Boni, could you add a flux upgrade that uses Ender IO capacitors? I don't normally play with thermal expansion or IC2. And while I don't normally like to speak for others, I know who don't really care for supertechy mods that like to play with ender IO. Just a thought...
I noticed that there is a second set of Seared blocks and bricks which is made by smelting a block named `Slime Soil´, even through it isn´t related to slimes, and is crafted using gravel, Soul Sand and Nether Wart. I guess that it could be used to make a second structure which would allow the player to make certain alloys, which would use new materials, such as Molten Blaze, which would be obtained by getting blazes damaged by smelteries or by melting Blaze Rods/Powder, with a few of the alloys which would require it being, for example, Steel (8/10 Iron, 1/10 Coal, 1/10 Molten Blaze), or a new greenish alloy (6/10 Iron, 2/10 Copper, 2/10 Molten Blaze) which would be better than Steel, but would be more expensive, as copper is expensiver than the ubiquitious coal.
Actually, that's just the Nether smeltery. It works like a smeltery, but made from Nether materials. I think the recipe for smelting slime soil is a bug.
does anyone know whats happening to daggers with the new throwing knives in the prerelease version? there almost the same so I dont know why they would have both.
Rollback Post to RevisionRollBack
I plan to make mods in the future, once I am familiar with java.
I like astronomy, and one of my ideas is a mod based around astronomy.
boni if isnt too much trouble you could add chains cast for the for the chain mail armor and/or add metalic armor like a steel chest plate cobalt boots?
Is it okay to you, that chain mail never was casted? ))) chain mesh was created from wire, wire was made by drawing metal rods through special plank wih holes, so on. Long, difficult process... very far from casting and smelting)
but it's minecraft and you can make paper swords with this mod, so i don't think they are going for realism
Just saying they're not going for realism doesn't open up the absurd. Chainmail casts would not make sense, and would be historically innacurate, and in the case of this mod, that's enough for the idea to flop.
On another note, if someone could check out my crash log I posted?
It is that the Nether Smeltery is made from a block named as Slime Soil aven through it isn´t intended to be related to Slimes.
I´m suggesting to give an use to the Nether Smeltery because it is currently easier to make the standard one instead, so that gathering the Nether Wart and the Soul Sand is actually wothwhile and so it does something other than being a retexture.
iirc the nether smeltery is in there for those players that want a bit of a harder challange and start themselves in the nether which is also why in natura there is also the obelisk block that lets you set your spawn point in the nether.
Just saying they're not going for realism doesn't open up the absurd. Chainmail casts would not make sense, and would be historically innacurate, and in the case of this mod, that's enough for the idea to flop.
On another note, if someone could check out my crash log I posted?
Forge 1180? Pal, you must be joking, right? )
Update forge.
?
Profit!)
but it's minecraft and you can make paper swords with this mod, so i don't think they are going for realism
In fact. casting and smelting is not all, that you could call a "tinkering around". Mod could get lot more fun, if to add hammering objects on anwil, wire drawin at special device, and so on. The only question is - how to make the process looks as fun, as smelting looks for now.
I think that this mod doesn't need more items/blocks to create the current items.
In my opinion the armor it is too much easy to craft and a very good armor specially in single player worlds, and as it happens with tools, it woul be great the same to all the equipment pieces
Good armor not casted, it is smithed. Cause hammering gives enhances phisycal qualities of metal, like hardiness and resilience. In fact, most of tools and melee weapons usially smithed and hammered, not casted. Only weapon i know to be smelted - is a reneissance age firearms barrels.
So I'm having trouble compiling the source for tinkers and I can't find much on google to help so if someone could walk me through it that would be great
System specs: linux 14.10 64bit with an Intel® Pentium(R) CPU G2020T @ 2.50GHz × 2 processor and 8 gigs of ram
P.S: dose Anyone know when the update to tinker with all the new weapons is coming out?
I listed a page or two backwards, before posting this question, and didn't hit the theme. So, that's why i am asking. Repeatable questions - usual thing at forums, isn't it? ) And no, i don't want alpha, cause have seen how Boni crashed forge server). I am askin' for betha release date: hoping that Novamanga deals with textures for it as soon.
Minecraft without BDtextures a little bit derpy, you know? )
P.S. i've heard the Boni's voice, when the dude speaks to the Direwolf20. You know, he does not sounds as "Great" and "Magnificent". Just a simple guy, without any disproportions in Ego. Is it neccesary to spoil it?)
If I'm rude to you, just tell me. Don't take it too personally. Well, unless you were being stupid. If you were, DO take it personally.
c) there's a reason it's source only, so if you're not interested in the source you probably shouldn't be using it.
Because time is limited.
No, that was the adaptable smeltery. It's dead.
I have the ego the size of a deathstar. I'm just aware of it.
I suppose you're using a texture pack that hasn't updated yet. The buttons are there, you just can't see them because of missing textures.
What 'bout crossbows, Mr. Deathstar? ))) How is it coming?) And is there a chance, that you implement a flintlock, black-gunpowdered firearms, like flintlock muskets and blunderbusses? You know, Dire really needs something to pierce Soaryn through at range... )
BTW, a always thought, that bronze is hard and fragile, not much use for a crossbow arm. Usially it is steel, alumite can be.
If you really want to buff the bronze usage for TiC, why not to add a way to cast a bronze 3D decoration stuff, like lanterns, statues and so on...
Bronze barrels for firearms and cannons could go nicely...
Mmmmm... Baynetted flintlock muscet.....
Crossbows and longbows allready in alpha, as surikens and dummies. Flintlocks could hit the spot.
Yes, this, PLEASE, OH GOD PLEASE!
Description: Initializing game
java.lang.RuntimeException: java.lang.ClassNotFoundException: tconstruct.plugins.te4.TinkerTE4
at com.google.common.base.Throwables.propagate(Throwables.java:160)
at cpw.mods.fml.common.registry.ObjectHolderRegistry.scanTarget(ObjectHolderRegistry.java:76)
at cpw.mods.fml.common.registry.ObjectHolderRegistry.findObjectHolders(ObjectHolderRegistry.java:39)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:507)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: tconstruct.plugins.te4.TinkerTE4
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.registry.ObjectHolderRegistry.scanTarget(ObjectHolderRegistry.java:70)
... 12 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:180)
... 17 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at com.google.common.base.Throwables.propagate(Throwables.java:160)
at cpw.mods.fml.common.registry.ObjectHolderRegistry.scanTarget(ObjectHolderRegistry.java:76)
at cpw.mods.fml.common.registry.ObjectHolderRegistry.findObjectHolders(ObjectHolderRegistry.java:39)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:507)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_60, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 101922680 bytes (97 MB) / 251187200 bytes (239 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.18.1180 Minecraft Forge 10.13.0.1180 14 mods loaded, 14 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded
FML{7.10.18.1180} [Forge Mod Loader] (forge-1.7.10-10.13.0.1180.jar) Unloaded
Forge{10.13.0.1180} [Minecraft Forge] (forge-1.7.10-10.13.0.1180.jar) Unloaded
battlegear2{1.0.6.1} [Mine & Blade Battlegear 2 - Bullseye] (1.7.10-MB_Battlegear2-Bullseye-1.0.6.1.jar) Unloaded
DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar) Unloaded
ArchimedesShips{1.7.10 v1.7.1} [Archimedes' Ships] (ArchimedesShips-1.7.1.jar) Unloaded
BiblioCraft{1.7.4} [BiblioCraft] (BiblioCraft[v1.7.4][MC1.7.10].jar) Unloaded
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded
TConstruct{1.7.10-1.7.1.build771} [Tinkers' Construct] (TConstruct-1.7.10-1.7.1c.jar) Unloaded
mdc{1.1} [mdc] (the_dalek_mod_1.7.10.zip) Unloaded
thedalekmod{14.55} [DalekMod] (the_dalek_mod_1.7.10.zip) Unloaded
TwilightForest{2.3.2} [The Twilight Forest] (twilightforest-1.7.10-2.3.2.jar) Unloaded
zeldaswordskills{1.7.10-beta-0.1.7.1} [Zelda Sword Skills] (zeldaswordskills-1.7.10-beta-0.1.7.1.jar) Unloaded
zssaddon{1.7.10-alpha-0.0.1} [Zelda Sword Skills Addon] (zeldaswordskillsaddon-v0.0.2a.jar) Unloaded
Launched Version: 1.7.10-Forge10.13.0.1180
LWJGL: 2.9.1
OpenGL: AMD M860G with ATI Mobility Radeon 4100 GL version 2.1.8794, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
It's been a while since I've updated... think the last time was still with mDiyo! Can't wait to see the work you've done, Boni
Actually, that's just the Nether smeltery. It works like a smeltery, but made from Nether materials. I think the recipe for smelting slime soil is a bug.
I like astronomy, and one of my ideas is a mod based around astronomy.
Is it okay to you, that chain mail never was casted? ))) chain mesh was created from wire, wire was made by drawing metal rods through special plank wih holes, so on. Long, difficult process... very far from casting and smelting)
Just saying they're not going for realism doesn't open up the absurd. Chainmail casts would not make sense, and would be historically innacurate, and in the case of this mod, that's enough for the idea to flop.
On another note, if someone could check out my crash log I posted?
iirc the nether smeltery is in there for those players that want a bit of a harder challange and start themselves in the nether which is also why in natura there is also the obelisk block that lets you set your spawn point in the nether.
Forge 1180? Pal, you must be joking, right? )
Update forge.
?
Profit!)
In fact. casting and smelting is not all, that you could call a "tinkering around". Mod could get lot more fun, if to add hammering objects on anwil, wire drawin at special device, and so on. The only question is - how to make the process looks as fun, as smelting looks for now.
Good armor not casted, it is smithed. Cause hammering gives enhances phisycal qualities of metal, like hardiness and resilience. In fact, most of tools and melee weapons usially smithed and hammered, not casted. Only weapon i know to be smelted - is a reneissance age firearms barrels.
System specs: linux 14.10 64bit with an Intel® Pentium(R) CPU G2020T @ 2.50GHz × 2 processor and 8 gigs of ram
P.S: dose Anyone know when the update to tinker with all the new weapons is coming out?