To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
the regis need to have a vaguely golem like structure build around them as well. celebi needs to be in the correct biome. Victini has exactly half the requirements of mew to catch.
As for mega pokemon, as soon as the models are in, mega pokemon should be fully functional.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
pavilion5097 have good news .The biome that you have to use the mysterious altar and the biome forest.voce need to press f3 and see the last line on the left side .so lack figure out how to win the trust of the legendary Pokemon ![/pre]
Pokecube is one of the few series on my channel that actually did well (800 views, not much to most people but to me it means alot.) It will be interesting restarting the series again, I do have to thank you for doing this, and of course give a shout out to you for reviving this mod.
Added in a "Splicing Device" which allows for the crafting of filled pokecubes with pokemob eggs to create a new egg, which will spawn a pokemon of the same species of the one in the pokecube, but with the traits of the egg.
IE pokemon genetic engineering can now be done.
made wild pokemon occasionally drop revive items, which can be crafted with dead pokemon to revive it.
edit: splicing device also acts like a vanilla crafting table
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
This may sound crooked but some of the poke moddlers from the pixelmon site may be interested in helping you. The pixelmon modders keep ignoring a lot of the player requests and I believe this mod could crush theirs if you accept requests. I have some people directly in mind who are amazing modelers and could breath new life into this mod for sure. Also many who are poke-nuts. Also I cannot find the latest resource pack anywhere am I missing something?
the file labled pokecube-1.5.1c.jar doesn't need the resource pack (which only included sounds), the dropbox link is kept continually updated, while the curse one is a bit behind (dropbox allows for differential uploading, so it only takes me 30s to upload if the file name is the same instead of 5-10minutes)
edit: as for the model point, pokecube is structured such that it is very easy to make an addon for adding models for mobs, contact me at #Pokecube on irc.esper.net to discuss this more, if you don't have a client for irc, you can use the web chat at http://esper.net/publicirc.php just put in #Pokecube for the channel.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
ok pavilion5097,
but you know how to capture the mew ?[/pre]
Mew has a requirment like all the others that we just have to figure out.
Possibly its something your gonna have to test out and try for yourself
Do the addons work with the 1.8 version, or are they for the earlier versions only?
the 1.8 version includes them, but it is buggy and many textures are missing
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
[/pre]
the regis need to have a vaguely golem like structure build around them as well. celebi needs to be in the correct biome. Victini has exactly half the requirements of mew to catch.
As for mega pokemon, as soon as the models are in, mega pokemon should be fully functional.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
its very cool the mod !
pavilion5097 have good news .The biome that you have to use the mysterious altar and the biome forest.voce need to press f3 and see the last line on the left side .so lack figure out how to win the trust of the legendary Pokemon ![/pre]can put a photo of bodies and block use the head to summon the regi trio
[/pre]
Pokecube is one of the few series on my channel that actually did well (800 views, not much to most people but to me it means alot.) It will be interesting restarting the series again, I do have to thank you for doing this, and of course give a shout out to you for reviving this mod.
Added in a "Splicing Device" which allows for the crafting of filled pokecubes with pokemob eggs to create a new egg, which will spawn a pokemon of the same species of the one in the pokecube, but with the traits of the egg.
IE pokemon genetic engineering can now be done.
made wild pokemon occasionally drop revive items, which can be crafted with dead pokemon to revive it.
edit: splicing device also acts like a vanilla crafting table
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
no, my internet is too slow to upload videos
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
This may sound crooked but some of the poke moddlers from the pixelmon site may be interested in helping you. The pixelmon modders keep ignoring a lot of the player requests and I believe this mod could crush theirs if you accept requests. I have some people directly in mind who are amazing modelers and could breath new life into this mod for sure. Also many who are poke-nuts. Also I cannot find the latest resource pack anywhere am I missing something?
.
Until someone ports this legendary mod I am leaving the minecraft scene. http://www.cosc.canterbury.ac.nz/greg.ewing/minecraft/mods/ArchitectureCraft/#mozTocId598776 I have watched too many legendary mods die and carpenters blocks sudden fallout out of mainstream made me cry. I realize the source is messy but some of the best mods from 1.6.4 and 1.7.10 were.
the file labled pokecube-1.5.1c.jar doesn't need the resource pack (which only included sounds), the dropbox link is kept continually updated, while the curse one is a bit behind (dropbox allows for differential uploading, so it only takes me 30s to upload if the file name is the same instead of 5-10minutes)
edit: as for the model point, pokecube is structured such that it is very easy to make an addon for adding models for mobs, contact me at #Pokecube on irc.esper.net to discuss this more, if you don't have a client for irc, you can use the web chat at http://esper.net/publicirc.php just put in #Pokecube for the channel.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
very nice job reviving the mod, been a while since i've played with pokecubes and cant wait to start again