When changing the mining level names is there a way to also change their color? For example, changing Level1=Stone to Level1=Emerald still leaves it grey. Is there a way I can make this green?
In all seriousness though, I do think Bronze should be a higher tier than Iron. There has to be a reason for Bronze to exist...
The problem is that when you are playing with few mods you don't have a use for a lot of the materials. When playing with mods like Metallurgy it just extends the progression - doesn't really add anything new as far as gameplay goes except for the elemental swords. I still love the mod though.
Bronze isn't stronger than Iron in real life though. You could argue that we are using game logic, but Gold also isn't stronger than Iron and it is harder to get as well. Anyways, one way to fix this is to use this mod to change progression, and then combine it with other mods to improve the experience further.
Bronze is a sidegrade, or if you configure things like I do - a progression metal. First you find flint, which has very low durability and serves well enough just to get coal for the night. It cannot mine up anything outside of coal and stone, and is designed to typically force you to be in the same situation that the very old versions of Minecraft had, which was get just what you need for the night or you would most likely die.
After mining up stone you can make a stone-headed tool, which will be able to slowly mine up copper, and at this point to progress you need a smeltery. You can mine tin with copper to make bronze, which can mine up Iron and some other things from Metallurgy. Anyways, this goes on and there are a few shortcuts that some more experienced players may know about with other alloys, like Hapatizon. The general idea though is to make the progression longer and with some other mods make the time between spent different like creating farms, building, and interacting with other players on the server. There's also some slight rpg-ish stuff like server-owned cities with NPC quests. Still working on a lot of this, but it should be done eventually.
I think the mining-level colouring itself is not an Iguana TT feature, actually. I think it's TiC Tooltips and Waila Harvestability that hook into an actual vanilla Forge hook there.
I have neither of those installed though and there are still mining level colors.
I have Tinkers' Construct and IguanaTinkerTweaks installed only for Tinkers' based mods. I see them in their tooltip. Here's a screenshot: http://imgur.com/XZxhLoV
i have been trying to modify the immersive engineering drill. it does not come up in the tool default list in the config and while it shows the mining tag obsidian it is actually one mining level below that. any ideas? i tried to enter the drill and the head manually but it didn't work. if i remove this mod it works normally.
So, has anyone figured out why the 1.7.10 version doesn't have working mob heads? I already went through the config, mob head mining level-ups are allowed, they do not require a modifier slot, and I'm holding a skeleton skull that says "applicable up to iron". My pickaxe is below iron, and full health. The head does nothing to it.
So, has anyone figured out why the 1.7.10 version doesn't have working mob heads? I already went through the config, mob head mining level-ups are allowed, they do not require a modifier slot, and I'm holding a skeleton skull that says "applicable up to iron". My pickaxe is below iron, and full health. The head does nothing to it.
Is it a brand new pickaxe? That's the real requirement.
Do you mind explaining that a bit more? I'm not seeing a "Tinkers Levels" mod anywhere. And what aspects of Tinkers Tweaks were added into the base Tinkers? Thanks for the help!
Do you mind explaining that a bit more? I'm not seeing a "Tinkers Levels" mod anywhere. And what aspects of Tinkers Tweaks were added into the base Tinkers? Thanks for the help!
There you go on the leveling mod. Couldn't remember the name offhand and had to work.
As for the aspects, it is mostly limited to being able to swap parts on your tools and a new way to upgrade the mining level of your tools. There are other mods these days that can change the hardness of ores and the like so you just need to find them and mix them all so you can have the feel of ITT.
TiC for MC 1.10.2 already implements quite a lot of this addon's features.
Once Boni is done stabilising TiC for MC 1.10.2 (including re-implementing the bows), I think he'll get around to porting the rest of this mod to that version of MC, but until them, please be patient.
We have two other mods (both by Boni) that implement the other parts of this mod. There is no need to port this mod anymore.
Bumping this since I see nobody had an answer to my question so far. Really hoping someone knows the answer to this.
Set v
# Stone Tools can only be used to create casts, but no tools [default: true]
to false
it says right there that, if true, stone can only be used for casts, not tools
Gold tools may not be stronger, but they are more magical. Meaning, they can get higher-level enchantments much more easily.
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
does fortune affect the custom skull/head drops percentage?
can u make 1.9.x version, sir?
When changing the mining level names is there a way to also change their color? For example, changing Level1=Stone to Level1=Emerald still leaves it grey. Is there a way I can make this green?
The problem is that when you are playing with few mods you don't have a use for a lot of the materials. When playing with mods like Metallurgy it just extends the progression - doesn't really add anything new as far as gameplay goes except for the elemental swords. I still love the mod though.
Bronze isn't stronger than Iron in real life though. You could argue that we are using game logic, but Gold also isn't stronger than Iron and it is harder to get as well. Anyways, one way to fix this is to use this mod to change progression, and then combine it with other mods to improve the experience further.
Bronze is a sidegrade, or if you configure things like I do - a progression metal. First you find flint, which has very low durability and serves well enough just to get coal for the night. It cannot mine up anything outside of coal and stone, and is designed to typically force you to be in the same situation that the very old versions of Minecraft had, which was get just what you need for the night or you would most likely die.
After mining up stone you can make a stone-headed tool, which will be able to slowly mine up copper, and at this point to progress you need a smeltery. You can mine tin with copper to make bronze, which can mine up Iron and some other things from Metallurgy. Anyways, this goes on and there are a few shortcuts that some more experienced players may know about with other alloys, like Hapatizon. The general idea though is to make the progression longer and with some other mods make the time between spent different like creating farms, building, and interacting with other players on the server. There's also some slight rpg-ish stuff like server-owned cities with NPC quests. Still working on a lot of this, but it should be done eventually.
I have neither of those installed though and there are still mining level colors.
I have Tinkers' Construct and IguanaTinkerTweaks installed only for Tinkers' based mods. I see them in their tooltip. Here's a screenshot:
http://imgur.com/XZxhLoV
i have been trying to modify the immersive engineering drill. it does not come up in the tool default list in the config and while it shows the mining tag obsidian it is actually one mining level below that. any ideas? i tried to enter the drill and the head manually but it didn't work. if i remove this mod it works normally.
So, has anyone figured out why the 1.7.10 version doesn't have working mob heads? I already went through the config, mob head mining level-ups are allowed, they do not require a modifier slot, and I'm holding a skeleton skull that says "applicable up to iron". My pickaxe is below iron, and full health. The head does nothing to it.
Is it a brand new pickaxe? That's the real requirement.
I never knew that. So you can't already have XP or modifiers on it for mob heads to work?
You cannot. I didn't know that either until I had asked some questions on the FTB forums about it.
When will it be updated to 1.10.2? I really like this mod and I want to play with it with the 1.10.2 tinkers' construct
1.10?
Covered by base Tinker's and a Tinker's Levels mod both created by Boni.
Do you mind explaining that a bit more? I'm not seeing a "Tinkers Levels" mod anywhere. And what aspects of Tinkers Tweaks were added into the base Tinkers? Thanks for the help!
https://minecraft.curseforge.com/projects/tinkers-tool-leveling
There you go on the leveling mod. Couldn't remember the name offhand and had to work.
As for the aspects, it is mostly limited to being able to swap parts on your tools and a new way to upgrade the mining level of your tools. There are other mods these days that can change the hardness of ores and the like so you just need to find them and mix them all so you can have the feel of ITT.
Hey there, Can you, or anyone really, please update this to 1.10.2 please, would we really awesome!
I love this mod XD
-Thanks
We have two other mods (both by Boni) that implement the other parts of this mod. There is no need to port this mod anymore.
Set v
# Stone Tools can only be used to create casts, but no tools [default: true]
to false
it says right there that, if true, stone can only be used for casts, not tools