Would it be possible to add support for Minecraft Flight Simulator? Currently, the planes entity shows up as its non localized form (entity.mfs.ftflightsimulator....)
This is an issue with the flight simulator mod. The developer for that mod has not properly given them a name. Report the issue to them and they will be able to fix it.
After 1.7.10 I switched to a 4 number system. This system is similar to the old 3 number system however there was a 0 or additional number added after the first. So 1.3.3 is more like 1.0.3.3
After 1.7.10 I switched to a 4 number system. This system is similar to the old 3 number system however there was a 0 or additional number added after the first. So 1.3.3 is more like 1.0.3.3
Yeah, and for some reason an update checker I installed thinks 1.7.10 is a newer version of the mod. Not sure if it's this mod or the update checker, but it is annoying.
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I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
Yeah, and for some reason an update checker I installed thinks 1.7.10 is a newer version of the mod. Not sure if it's this mod or the update checker, but it is annoying.
Update checker has a lot of weird quarks to it. I don't believe I am even supporting it in the mod anymore.
I see that this mod is available for 1.10.2, and I also just found NEI for 1.10.2 but Waila is still on 1.9.4. How can wawla be available when its dependecy is not? Is it now just straight for NEI instead of NEI + Waila?
I see that this mod is available for 1.10.2, and I also just found NEI for 1.10.2 but Waila is still on 1.9.4. How can wawla be available when its dependecy is not? Is it now just straight for NEI instead of NEI + Waila?
Waila dropped NEI as a dependency in 1.7.10. It is no longer requires. As for Waila on 1.10.2, the majority of 1.9.4 mods will run on 1.10.2 with no changes. A few people have said that the latest versions of forge have broken this, however they are unconfirmed. There have also been quite a few changes to Wawla and how it interacts with Waila. While Waila is recommended, you can run Wawla by itself. This is due to the info engine system I implemented.
As for what the info engine system is, that's actually pretty simple. Mods like Waila all provide access to similar things, and Wawla only needs a specific sub set of those things to function. The info engine system is a layer between Wawla's internal system, and the API provided by mods like Waila. This means that I can easily add an engine for a mod like The One Probe which provides an alternative to Waila, and have all of my features run on the other mod with no changes. To complete this system, I wrote a small mod called ICSE (I can see everything) that comes packaged with Wawla. ICSE is only turned on if a supported mod can not be found.
ICSE is more or less the same as Waila, but it doesn't have an open API for other mods to use yet. Compared to Waila, it is actually extremely lightweight, and faster than Waila. It doesn't look as nice however. I have had a few people say that they prefer ICSE over Waila, and that is fine. However Wawla is always going to be recommended.
So if I understand it correctly, Wawla is a standalone right now? Could you tell me a bit about the difference between Waila and Wawla? Like, if I use only Wawla without Waila, what functionality would I be missing? Thanks a lot!
So if I understand it correctly, Wawla is a standalone right now? Could you tell me a bit about the difference between Waila and Wawla? Like, if I use only Wawla without Waila, what functionality would I be missing? Thanks a lot!
Waila has a bunch of superficial stuff like changing transparency of the tooltip, and the position of it. The version provided directly by ICSE/Wawla is a simple, straight forward text being rendered on the screen. It doesn't look at nice, but it is a functional alternative.
Would it be possible to hide entities (in the same way water is hidden)? I ask because Real First-Person Render adds in a dummy entity that gets in the way of WAWLA viewing things lower down.
I ran into a rather sad glitch. I'm playing on a 1.7.10 modpack. My research on this mod says that I need Waila to run Wawla in this version. I also have NEI installed so that I have that cool inventory-list-and-recipe thing.
(This is me on the NEI page discussing the problem.)
I'm playing on 1.7.10 with various different mods, and NEI won't show
that list of blocks on the right, in any game mode, even though the
buttons are still there. Typing stuff in the search bar doesn't bring up
anything either. Is there a way to fix this?
I de-selected (darker gray) everything in item subsets as a test,
changed to recipe mode, and made sure the search bar was clear (which it
was). I then double clicked the bar (as a test) and my game crashed.
Now when I go back and try to open my inventory, it automatically
crashes.
The stupid new launcher gives me this (see below), but won't let me see the crash report.
Seems to be that Waila is not handling an item subset well. So I
remove Waila and Wawla, set all the subsets back to active (turns out
NEI works just fine, btw.), and I still crash when I re-add them and
open my inventory. Every. Single. Time.
Create new world, same glitch that I originally had, other world still crashes.
This seems to be that Waila doesn't like NEI, which sucks, because
they're nice mods to have in a large modpack.
Is there anything I can do to fix this, or am I doomed to not use all three of these together?
*EDIT*
Aha! After more hours of crawling the deep. dark forums on Google, I
have found the answer. Apparently, there's a glitch where the newer
versions of Waila don't work with NEI. Downloaded version 1.5.3, works
great.
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Is it possible to see for example entity reproduction cooldowns without having the mod on the server side? The owner of the server is trying to keep the modpack as light as possible, because some of the players have old machines.
This is an issue with the flight simulator mod. The developer for that mod has not properly given them a name. Report the issue to them and they will be able to fix it.
Farewell everyone o/
I'm confused about the 1.7.10 versions on Curse:
Wawla 1.7.10-1.0.5.120 dated May 7, 2016 looks like the newest release, but
Wawla 1.3.3-1.7.10 dated seems to have a higher version number
Is this a typo?
After 1.7.10 I switched to a 4 number system. This system is similar to the old 3 number system however there was a 0 or additional number added after the first. So 1.3.3 is more like 1.0.3.3
Farewell everyone o/
Yeah, and for some reason an update checker I installed thinks 1.7.10 is a newer version of the mod. Not sure if it's this mod or the update checker, but it is annoying.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Update checker has a lot of weird quarks to it. I don't believe I am even supporting it in the mod anymore.
Farewell everyone o/
Is there an update checker that actually works with this mod anymore?
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
I see that this mod is available for 1.10.2, and I also just found NEI for 1.10.2 but Waila is still on 1.9.4. How can wawla be available when its dependecy is not? Is it now just straight for NEI instead of NEI + Waila?
Waila dropped NEI as a dependency in 1.7.10. It is no longer requires. As for Waila on 1.10.2, the majority of 1.9.4 mods will run on 1.10.2 with no changes. A few people have said that the latest versions of forge have broken this, however they are unconfirmed. There have also been quite a few changes to Wawla and how it interacts with Waila. While Waila is recommended, you can run Wawla by itself. This is due to the info engine system I implemented.
As for what the info engine system is, that's actually pretty simple. Mods like Waila all provide access to similar things, and Wawla only needs a specific sub set of those things to function. The info engine system is a layer between Wawla's internal system, and the API provided by mods like Waila. This means that I can easily add an engine for a mod like The One Probe which provides an alternative to Waila, and have all of my features run on the other mod with no changes. To complete this system, I wrote a small mod called ICSE (I can see everything) that comes packaged with Wawla. ICSE is only turned on if a supported mod can not be found.
ICSE is more or less the same as Waila, but it doesn't have an open API for other mods to use yet. Compared to Waila, it is actually extremely lightweight, and faster than Waila. It doesn't look as nice however. I have had a few people say that they prefer ICSE over Waila, and that is fine. However Wawla is always going to be recommended.
Farewell everyone o/
So if I understand it correctly, Wawla is a standalone right now? Could you tell me a bit about the difference between Waila and Wawla? Like, if I use only Wawla without Waila, what functionality would I be missing? Thanks a lot!
Waila has a bunch of superficial stuff like changing transparency of the tooltip, and the position of it. The version provided directly by ICSE/Wawla is a simple, straight forward text being rendered on the screen. It doesn't look at nice, but it is a functional alternative.
Farewell everyone o/
Would it be possible to hide entities (in the same way water is hidden)? I ask because Real First-Person Render adds in a dummy entity that gets in the way of WAWLA viewing things lower down.
Noice mod but it would be good if it displayed the % IVs of the Pixelmon and the name of the Pixelmon
I ran into a rather sad glitch. I'm playing on a 1.7.10 modpack. My research on this mod says that I need Waila to run Wawla in this version. I also have NEI installed so that I have that cool inventory-list-and-recipe thing.
(This is me on the NEI page discussing the problem.)
I'm playing on 1.7.10 with various different mods, and NEI won't show
that list of blocks on the right, in any game mode, even though the
buttons are still there. Typing stuff in the search bar doesn't bring up
anything either. Is there a way to fix this?
I de-selected (darker gray) everything in item subsets as a test,
changed to recipe mode, and made sure the search bar was clear (which it
was). I then double clicked the bar (as a test) and my game crashed.
Now when I go back and try to open my inventory, it automatically
crashes.
The stupid new launcher gives me this (see below), but won't let me see the crash report.
Seems to be that Waila is not handling an item subset well. So I
remove Waila and Wawla, set all the subsets back to active (turns out
NEI works just fine, btw.), and I still crash when I re-add them and
open my inventory. Every. Single. Time.
Create new world, same glitch that I originally had, other world still crashes.
This seems to be that Waila doesn't like NEI, which sucks, because
they're nice mods to have in a large modpack.
Is there anything I can do to fix this, or am I doomed to not use all three of these together?
*EDIT*
Aha! After more hours of crawling the deep. dark forums on Google, I
have found the answer. Apparently, there's a glitch where the newer
versions of Waila don't work with NEI. Downloaded version 1.5.3, works
great.
Greetings, Earthling!
No.
Is it possible to see for example entity reproduction cooldowns without having the mod on the server side? The owner of the server is trying to keep the modpack as light as possible, because some of the players have old machines.