I absolutely love this mod! It's a ton of fun! Two things.
Teleporting using the flawless calculator doesn't seem to work? Right clicking stable stone does not work.
Putting a nutritional device (or whatever it is called, the one that manages both health and hunger) in the health station produces world-corrupting crash.
I have a suggestion, well actually two. Well one request and one suggestion. Would you add End forged Shears? made from end diamond they have no durability and work as fast rate
The other is a suggestion to allow the end forged tools to be enchantable.
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When an Amethyst sapling is being ticked by Uberious soil (Twilight Forest), it crashes the game: http://pastebin.com/37f9pWKt
I have dug into the source code, and I think I know what is happening: in your code you try to get the player bonemealing the sapling and the item he is using (but you don't use that information). But TF doesn't set the player for bonemeal event (sets it to NULL, to be exact), and your code crashes.
I see exactly where you mean, I should have read over my code, it's cause some of my other methods use that and I must of forgotten what I was doing. Thanks for telling me the update is coming Today or tomorrow.
Quick question, I am trying to craft an amethyst sapling, but the recipe requires either amethyst wood and leaves or just leaves and the large crystal. How do I get the leaves/wood if I can't craft the sapling to begin with? Nothing shows up in NEI besides those two recipes. Thanks, and love your mod!!
Also, the recipe for the Pear sapling is broken, I have the Amethyst and Tanzanite saplings, and the end stone in the atomic calc, and nothing pops up
Thanks! I love the secret stuff you're adding to the mod but you should make a Wiki for more detailed documentation, might help too when the mod gets updated, it would be easier to update how to do things than on a forum thread OR better yet, make a book for the mod! Those are really nifty.
There is a lot to the mod but sadly I haven't got much time to make a Wiki at the moment but I will update the Curse Page with all the info on soon, however if you have NEI installed and press "U" over a Calculator Mod item it will give you a brief description of what it does. There is also a Info Calculator which organises all the items/blocks into different category's, this only works with NEI though.
Thank you for reporting this. This is why it was a beta. In the new update Calculator will be a completely independent mod!
For now use the stable earlier versions.
Thanks for this great mod, I like its unique tier upgrades and crafting system, also a blend of magic into tech mod.
Documentation still have room to improve, but I guess might be because there are more stuff to come or some of them still not finalised, so that's understandable.
Oh dear, this update is proving annoying. What is your exact configuration of your mods. I can't seem to make it crash at all.
EDIT: If you get the chance try the new update which i'm uploading now.
So far already in.
-Two RF Generators
-Calculators all run on RF
-All Machine run on RF
To be Added
-Lots of machines for those machine lovers
-200 more hidden recipes.
-8 More generators (This is called the generator update after all)
-Research system(Maybe)
-And maybe some more special items....
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
Teleporting using the flawless calculator doesn't seem to work? Right clicking stable stone does not work.
Putting a nutritional device (or whatever it is called, the one that manages both health and hunger) in the health station produces world-corrupting crash.
http://pastebin.com/yWbwP5H2
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
I have a suggestion, well actually two. Well one request and one suggestion. Would you add End forged Shears? made from end diamond they have no durability and work as fast rate
The other is a suggestion to allow the end forged tools to be enchantable.
I have dug into the source code, and I think I know what is happening: in your code you try to get the player bonemealing the sapling and the item he is using (but you don't use that information). But TF doesn't set the player for bonemeal event (sets it to NULL, to be exact), and your code crashes.
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
Take a look at my video:
Cheers,
Cel
http://puu.sh/eau8p/5c9a75c616.txt
That happened when I tried to open the machine
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
Also, the recipe for the Pear sapling is broken, I have the Amethyst and Tanzanite saplings, and the end stone in the atomic calc, and nothing pops up
Ah I see the problem with the Pear Tree, NEI isn't reading that recipe correctly try "Endstone + Amethyst+ Tanzanite" instead
Thank you for letting me know
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
Maybe because I don't have IC2 installed
For now use the stable earlier versions.
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
Thanks for this great mod, I like its unique tier upgrades and crafting system, also a blend of magic into tech mod.
Documentation still have room to improve, but I guess might be because there are more stuff to come or some of them still not finalised, so that's understandable.
Thanks and keep up the good work.
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
EDIT: If you get the chance try the new update which i'm uploading now.
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
Also, I don't get this mod much.