Understood on 1.6.4 just wondering since my mods are for 1.6.4 but on the Greek mythology thing the griffin and the grin reaper are even more common then most Greek mythological creatures and they are the two i see the most suggested
1. Why does everyone want to add a reaper it seems kind of typical to me.
2. Your forum signature links to a realisim mod pack , so why would you want to use this mod if you're looking for realism?
Ah, but that modpack is finished, I'm working on a magic based one!
As for reapers/ghosts, they've been in urban myths and folklore for centuries, seemed to me that they would make a good addition to a mod called "Myths and monsters".
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Bored of vanilla? Sick of cluttered and complicated modpiles packs? Check out my modpacks!
Not saying that reappears would be a bad idea. It's just that the mod creator has already stated that he's trying to avoid overused and (for fiction)typical Creatures.
Which is why I mentioned the Hippalectryon and the Tarasque...
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Help save my poor eggs...you wouldn't just let them die would you?
Yea deccy, you should add in skvaders since we have jackalopes and wolpertingers.
Since we already have flying rabbit's and rabbits with antlers, and flying rabbits with horns, I don't see why we would need to make variations such as flying rabbits without horns
Not saying that reappears would be a bad idea. It's just that the mod creator has already stated that he's trying to avoid overused and (for fiction)typical Creatures.
Which is why I mentioned the Hippalectryon and the Tarasque...
I understand this point of view. I just had a really huge plan for a Reaper boss, and I couldn't go without posting it. That said, I also posted a lot of uncommon, yet really cool stuff.
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If you want the link to any of these mods, due to MCForum restrictions, you can't click to see the mod; instead, just search it. PM me for help.
Mod makers: Feel free to PM me if you want a signature, we can discuss it! They're normally free, though if you do special donator perks for your mod, I normally charge a small fee of gaining those donator perks. I find it to be a fair price. ^^
Ah, but that modpack is finished, I'm working on a magic based one!
As for reapers/ghosts, they've been in urban myths and folklore for centuries, seemed to me that they would make a good addition to a mod called "Myths and monsters".
The problem is too many people know what ghosts and reapers are. This mod aims to add mythical creatures that very few people know about.
Since we already have flying rabbit's and rabbits with antlers, and flying rabbits with horns, I don't see why we would need to make variations such as flying rabbits without horns
You can never have enough bunnies!!!
Yea bud!!! Glad you changed your decision :))))))))
Deccy, maybe add in a kirin. It'll be a dragon-horse hybrid with one horn on the top of his head. It'll spawn in the mountains and you'll be able to tame it with a holy item, because it was the pet of the Chinese gods. He'll fight for you and you can ride him. If you kill him he'll drop a kirin horn. It can be made into a kirin blade and this can summon lightning on your enemies.
ive got 50 mods that all work but when i added this one it crashed
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 12.08.14 15:05
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: net.minecraftforge.common.config.Configuration.getInt(Ljava/lang/String;Ljava/lang/String;IIILjava/lang/String;)I
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:514)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoSuchMethodError: net.minecraftforge.common.config.Configuration.getInt(Ljava/lang/String;Ljava/lang/String;IIILjava/lang/String;)I
at com.hoopawolf.mam.MythsAndMonstersMod.syncConfig(MythsAndMonstersMod.java:123)
at com.hoopawolf.mam.MythsAndMonstersMod.preInit(MythsAndMonstersMod.java:77)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:512)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
I love this mod!! I use it a lot, and the fairies are cool, but I lag out in my single player modded survival. Those fairies! It also provides a great selection of mobs for the morph mod! Can you perhaps add features to the mobs for a compatible with morph mod version? Thanks!
Just another spawner... Doesn't look like its from this mod.
Latest forge version!
It works for me. Maybe wait for the next update to see if that works for you.
HoopaWolf,
I checked with the other mod dev and it seems to be a particle being registered for this mod... Something about the particle not needing to be registered.
"particle calling does not need to occur server side" is what he said, which explains why it works with my mods on my client but not my server.
I checked with the other mod dev and it seems to be a particle being registered for this mod... Something about the particle not needing to be registered.
"particle calling does not need to occur server side" is what he said, which explains why it works with my mods on my client but not my server.
I have tested it on a server and everything works fine, the particles are only for donators/special people so you shouldn't even see it spawn. Not sure whether if it crashes in game or on logging in? I will try to fix it though.
Also, Ceti and Golden Rams are Greek monsters.
Someones been doing their homework
http://www.youtube.com/user/DiamondDashGaming?feature=mhee
If I'm correct, Perseus saved Andromeda from being killed by the Cetus
I just love mythical creatures with crazy appearances, that's why I go about suggesting them.
Ah, but that modpack is finished, I'm working on a magic based one!
As for reapers/ghosts, they've been in urban myths and folklore for centuries, seemed to me that they would make a good addition to a mod called "Myths and monsters".
Bored of vanilla? Sick of cluttered and complicated mod
pilespacks? Check out my modpacks!The Expedition (derelict)---------- Equinox (Fixed!)
Which is why I mentioned the Hippalectryon and the Tarasque...
Since we already have flying rabbit's and rabbits with antlers, and flying rabbits with horns, I don't see why we would need to make variations such as flying rabbits without hornsYou can never have enough bunnies!!!
I understand this point of view. I just had a really huge plan for a Reaper boss, and I couldn't go without posting it. That said, I also posted a lot of uncommon, yet really cool stuff.
If you want the link to any of these mods, due to MCForum restrictions, you can't click to see the mod; instead, just search it. PM me for help.
Mod makers: Feel free to PM me if you want a signature, we can discuss it! They're normally free, though if you do special donator perks for your mod, I normally charge a small fee of gaining those donator perks. I find it to be a fair price. ^^
The problem is too many people know what ghosts and reapers are. This mod aims to add mythical creatures that very few people know about.
Yea bud!!! Glad you changed your decision :))))))))
HOOPAWOLF I WILL HUNT YOU DOWN ! You're just like Raptorfarian, EVERYWHERE !
LATEST FORGE VERISON
Okay, good luck on that. P.S how'd you put a banner into your signature cause I want to put one in my signature :((((((
looks like morph mod api is no longer available
oh hey...you are also everywhere, lol
HoopaWolf,
I checked with the other mod dev and it seems to be a particle being registered for this mod... Something about the particle not needing to be registered.
"particle calling does not need to occur server side" is what he said, which explains why it works with my mods on my client but not my server.
I have tested it on a server and everything works fine, the particles are only for donators/special people so you shouldn't even see it spawn. Not sure whether if it crashes in game or on logging in? I will try to fix it though.
http://www.youtube.com/user/DiamondDashGaming?feature=mhee
Are there any new features?