That's on his side. It's not liking how I make the GUI as soon as the title screen appears, it seems.
Ok, thanks for the prompt reply. I will submit it to him. I would sell anyone of my children on the cheap, cheap to see these work together.
Keep up the great work!
***EDIT - Here is a link to the VoxelMenu version 4.1.4 that works with LaunchGUI for those that may stumble across this post.
I'll do that once the holidays are over. Wouldn't be too hard. Not sure how it would handle if both GUI's tried to start at the same time... I'll do some testing.
Edit: I got bored...
It'll get built when I'm home tomorrow. Still need to do the 1.8 version.
I'd imagine I would have to turn it back to 1.7.10 for my server. . Apologies for the butchered English, I just got home from a 14 hour night shift and Im a little foggy.
As I saw in the example picture, the mod is using the default texture of Minecraft (the background and the buttons style).
The VoxelMenu changes both, and I'm not sure how it will react with this mod. I guess I can try myself and see, but still I wanted to ask here to see what you think.
Well, Mumfrey promised me he's going to add a fix to the problem with new screens, but the download link was broken.
Now I can use it. Thank you! this new version of the VoxelMenu will help me more than you think.
Does this have the ability to have multiple buttons with a link ? I want to use this to make users download a couple mods with a link that I am not allowed to include in my modpack, and I want the GUI of your mod to keep nagging them until they download the mods , and not let them continue to the game without the mods .
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GreatOrator
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So, we have been doing some testing in my modpack and it turns out LaunchGUI has been causing inventory lag. Anytime players access any kind of inventory the FPS drops significantly.
We have enabled/disabled a large combination of mods to narrow it down and this mod is the one that once disabled the FPS drop disappears in-game. No crash logs since it isn't doing that, just a huge down-spike in FPS. Any chance you can take a look and see what may be the cause?
Ok, thanks for the prompt reply. I will submit it to him. I would sell anyone of my children on the cheap, cheap to see these work together.
Keep up the great work!
***EDIT - Here is a link to the VoxelMenu version 4.1.4 that works with LaunchGUI for those that may stumble across this post.
http://repo.voxelmodpack.com/voxelmodpack/12.1/voxelmodpack/mod_voxelmenu_4.1.4_mc1.7.10.litemod
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Edit: I got bored...
It'll get built when I'm home tomorrow. Still need to do the 1.8 version.
Minecraft mods are AWESOME!!!!!!!!!!!!!!
Hope you had a great New Years!
-Sullivan
I'd imagine I would have to turn it back to 1.7.10 for my server. . Apologies for the butchered English, I just got home from a 14 hour night shift and Im a little foggy.
Thanks.
As I saw in the example picture, the mod is using the default texture of Minecraft (the background and the buttons style).
The VoxelMenu changes both, and I'm not sure how it will react with this mod. I guess I can try myself and see, but still I wanted to ask here to see what you think.
Well, Mumfrey promised me he's going to add a fix to the problem with new screens, but the download link was broken.
Now I can use it. Thank you! this new version of the VoxelMenu will help me more than you think.
Does this have the ability to have multiple buttons with a link ? I want to use this to make users download a couple mods with a link that I am not allowed to include in my modpack, and I want the GUI of your mod to keep nagging them until they download the mods , and not let them continue to the game without the mods .
Thanx -Crunk
Actually I already knew about that mod , and am using it , but thought yours looked better.
We have enabled/disabled a large combination of mods to narrow it down and this mod is the one that once disabled the FPS drop disappears in-game. No crash logs since it isn't doing that, just a huge down-spike in FPS. Any chance you can take a look and see what may be the cause?
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