I didn't try it out with Extra Trees, there may still be problems lurking around.
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BetterFoliage (1.7.10, 1.8, 1.8.8, 1.8.9, 1.9, 1.9.4, 1.10) - Leafier leaves and grassier grass CartLivery (1.6.4, 1.7.x) - Pimp your minecarts
For modders: simpledeobf - get OptiFine in your dev environment
I just checked in creative mode with a banana sapling (since I didn't think I had the right saplings in my survival world to quickly breed a non-deciduous variety from Extra Trees - checking afterward, I realize I could have bred some Common Yew; oh well), and it looks like it works fine. Probably because Extra Trees uses Forestry leaves instead of its own separate leaf blocks.
I would be delighted if you could explain what you just said I don't understand what you mean by "Fast Render" or "Fast Math" . If you know a way to fix my problem, please share it!
Howdy. Long-time fan of the Mod. Recently getting a bit back into Minecraft, and noticed that a problem I had seen in 2015 persists to this day.
I have Minecraft 1.12.2 installed. Latest forge. Latest Optifine. Latest version of the mod. I have custom leaf textures in my pack. The problem is that Spruce and Acacia tree leaf blocks and foliage projections are always opaque, never transparent - as attached image shows.
Again, I've had this problem for years. Wondering if anything is known about it or whether there's a fix. Thanks so much for keeping this mod going, this is by far the best one out there.
EDIT: I'll also mention, the problem disappears if I take off Optifine. But no setting I can find in Optifine should have any bearing on the textures. Hmph.
Just noticed that your mod causes a crash with SecretRooms, mainly regarding block renders. If this is possible to fix, that would be a boon for me, because I just love your work, and having it compatible with secret rooms mod would make it look even better while keeping the extra secrecy.
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Didn't this mod in the past put roots on the underside of dirt blocks (like it does for netherrack)? What happened to that?
Though I haven't played since 1.7.10, so maybe I'm remembering wrong. Was this ever a feature? If it was removed, why? If it wasn't a feature, could it be made?
Is there a way to lookup what the logs from other mods might be? I know they require a special syntax, but how can I find the correct name on my own? Is there typically a way to examine the code or something incase I want to add my own items to the logs whitelist? Specifically I would like to add the logs from the Plants mod, but a general case would be sufficient so I could look them up myself. Any suggestions?
I assume you are trying to obtain these logs' class paths? In general these can be found in the mod's source code if the code is visible source and if it is not, you can still findfind it in the mod's jar file using 7zip.
Typically, a Block class can be found in a package/directory with a path that looks something like this:
com/nameOfTheAuthor/nameOfTheMod/common/blocks/BlockLogType.java or .class
In the config, the slashes would be substituted by periods and the extension would be omitted.
If I were you, I'd try to find the .class and .java files corresponding to the BiomesOPlenty Logs that the BF default config points at in the BoP jar file and respectively, on the BoP Github repo.
thanks for the quick reply. I am not using BoP, so would it still help to look at there? I am checking the Plants jar file, but I am not sure what I am looking for. I find a Plants2.class, but opening that with a java decompiler does not show anything useful.
thanks, I had misunderstood. I was expecting to find a list or array or something inside the class file, not the file itself. I was expecting to find all the types of logs, but perhaps they all use the same file with a different texture or something. I will try it out, thank you. My programming skills are more in the database realm, this is my first dive into java.
thanks, I had misunderstood. I was expecting to find a list or array or something inside the class file, not the file itself. I was expecting to find all the types of logs, but perhaps they all use the same file with a different texture or something. I will try it out, thank you. My programming skills are more in the database realm, this is my first dive into java.
Trees may grow in different shapes, but once grown, the logs behave pretty much the same, so there is little reason to make separate classes for each log type. That's probably also why BF uses the class names instead of the registry names, so it has a shorter list to check against.
P.S. the default whitelist entry for Forestry is out of date - the class is now forestry.arboriculture.blocks.BlockForestryLog instead of forestry.arboriculture.gadgets.BlockLog. I'm not sure whether adding forestry.arboriculture.blocks.BlockFireproofVanillaLog would work, since that seems to be an abstract class with a factory method for generating a list of the log blocks using anonymous inner classes.
Nothings changed. Sure the grass and tree leaves look different but the water and everything else looks the same. How come it doesnt look fancy like everyone else?
I have this exact same problem. The leaves and effects, when slightly distant, become these ugly square flat sprites. Turning off mipmap/antialiasing/anisotropic filtering did not solve it. Is there a solution?
Please help, I downloaded a better foliage and stumbled upon such a problem that with the Pixel perfection resource pack the leaves with the mod become not under the gamma leaf, just such foliage as birch and dark oak, help me please, the example below will be very grateful[/pre]
Version 2.0.17 (MC 1.7.10) released:
I didn't try it out with Extra Trees, there may still be problems lurking around.
BetterFoliage (1.7.10, 1.8, 1.8.8, 1.8.9, 1.9, 1.9.4, 1.10) - Leafier leaves and grassier grass
CartLivery (1.6.4, 1.7.x) - Pimp your minecarts
For modders: simpledeobf - get OptiFine in your dev environment
I just checked in creative mode with a banana sapling (since I didn't think I had the right saplings in my survival world to quickly breed a non-deciduous variety from Extra Trees - checking afterward, I realize I could have bred some Common Yew; oh well), and it looks like it works fine. Probably because Extra Trees uses Forestry leaves instead of its own separate leaf blocks.
So, I decided to check if the bug regarding “X-Ray” trees was fix…and it wasn’t [/p]
I tested the mod with the latest version of Optifine for 1.7.10[/p]
Pics of the bug:[/p]
>>> https://imgur.com/a/w8EIZ[/p]
Minecraft Fan! And modder wanna be!
I would be delighted if you could explain what you just said I don't understand what you mean by "Fast Render" or "Fast Math" . If you know a way to fix my problem, please share it!
Minecraft Fan! And modder wanna be!
I tried what you suggested...nothing
- https://imgur.com/a/OM3A8
Minecraft Fan! And modder wanna be!
Howdy. Long-time fan of the Mod. Recently getting a bit back into Minecraft, and noticed that a problem I had seen in 2015 persists to this day.
I have Minecraft 1.12.2 installed. Latest forge. Latest Optifine. Latest version of the mod. I have custom leaf textures in my pack. The problem is that Spruce and Acacia tree leaf blocks and foliage projections are always opaque, never transparent - as attached image shows.
Again, I've had this problem for years. Wondering if anything is known about it or whether there's a fix. Thanks so much for keeping this mod going, this is by far the best one out there.
EDIT: I'll also mention, the problem disappears if I take off Optifine. But no setting I can find in Optifine should have any bearing on the textures. Hmph.
Id like to use this mod in a private modpack but i wanted to make the logs NOT be round at all?
is there a way to do this? (1.12.2)
Just noticed that your mod causes a crash with SecretRooms, mainly regarding block renders. If this is possible to fix, that would be a boon for me, because I just love your work, and having it compatible with secret rooms mod would make it look even better while keeping the extra secrecy.
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Didn't this mod in the past put roots on the underside of dirt blocks (like it does for netherrack)? What happened to that?
Though I haven't played since 1.7.10, so maybe I'm remembering wrong. Was this ever a feature? If it was removed, why? If it wasn't a feature, could it be made?
Is there a way to lookup what the logs from other mods might be? I know they require a special syntax, but how can I find the correct name on my own? Is there typically a way to examine the code or something incase I want to add my own items to the logs whitelist? Specifically I would like to add the logs from the Plants mod, but a general case would be sufficient so I could look them up myself. Any suggestions?
thanks for the quick reply. I am not using BoP, so would it still help to look at there? I am checking the Plants jar file, but I am not sure what I am looking for. I find a Plants2.class, but opening that with a java decompiler does not show anything useful.
thanks, I had misunderstood. I was expecting to find a list or array or something inside the class file, not the file itself. I was expecting to find all the types of logs, but perhaps they all use the same file with a different texture or something. I will try it out, thank you. My programming skills are more in the database realm, this is my first dive into java.
Trees may grow in different shapes, but once grown, the logs behave pretty much the same, so there is little reason to make separate classes for each log type. That's probably also why BF uses the class names instead of the registry names, so it has a shorter list to check against.
P.S. the default whitelist entry for Forestry is out of date - the class is now forestry.arboriculture.blocks.BlockForestryLog instead of forestry.arboriculture.gadgets.BlockLog. I'm not sure whether adding forestry.arboriculture.blocks.BlockFireproofVanillaLog would work, since that seems to be an abstract class with a factory method for generating a list of the log blocks using anonymous inner classes.
I tried adding shadows.plants2.block.BlockEnumLog to the logs whitelist, and it did not work.
No, I got it to work. I had to close and reload Minecraft to do it though. Thanks for all the help.
Nothings changed. Sure the grass and tree leaves look different but the water and everything else looks the same. How come it doesnt look fancy like everyone else?
You're probably not running shaders.
I have this exact same problem. The leaves and effects, when slightly distant, become these ugly square flat sprites. Turning off mipmap/antialiasing/anisotropic filtering did not solve it. Is there a solution?
I love this mod. It's in my default list of mods that always go in my builds. I thought it was about time I make a mod showcase for it. Here it is!
Thank you for all your work on this mod!
-Xaxilis