the update is a bit buggy. the 2x3 solar panels crash your game when they get a block update after reloading the world. and when breaking the 2x3 panels they can clone small solar panels.
Trying to power my powerplant's lights with its own power but plugging 3.24 kV into 3 transformers with a 4:1 thing that outputs 50 volts at the end doesn't work. I turn on the power and then the tranformers makes a very load huming and then the cables explodes because of heat. plz elp
It's been a while since I've played and I wanted to check the progress so far. If it's possible, would there be some sort of 3 phase simulation possible? It doesn't need to be accurate, but 3 phase panels, power, and utility lines would be fun to work with in industrial and commercial sized buildings.
It's been a while since I've played and I wanted to check the progress so far. If it's possible, would there be some sort of 3 phase simulation possible? It doesn't need to be accurate, but 3 phase panels, power, and utility lines would be fun to work with in industrial and commercial sized buildings.
The simulation model is DC or very slow AC, so a 3 phase system is not possible and probably will not happen. But we are working on higher powered systems and distribution.
Fuses are basically a cheaper alternative to breakers, that are based on the amperage passing through them. If you go over the max amperage of the fuse, it'll blow out cutting off power to stop any bad side effects.
Hi! I'm going to use that mod with Immersive Engineering:
•IE to create long wires(between homes, from 20 to 200 blocks)
•EA to use all electics, lamps, machines.. and, of course, medium wires(electric in homes).
How I can revert EA electic to IE? Is there any options in configs? If no, is in API any way to add block-converter and why there isn't that classi option?
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iceman11a
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I read that power poles and wires were added to the mod. I haven't figured out how they work. Does any one have a video on this or simple instruction on how to set them up. Thanks
Is it possible to add arcs? Downed lines? Transformer explosions? Anything? It would make it realistic
the update is a bit buggy. the 2x3 solar panels crash your game when they get a block update after reloading the world. and when breaking the 2x3 panels they can clone small solar panels.
Could you file an issue here with an exact description and the crashlog? That would help us to hunt down the bug and fix it.
You can respond here too if you do not have a github account or do not want to create one.
Website | Github | IRC
Why not make it like real life?
like the shape or it, fuel , slower and control rod can effect it power and more?
Trying to power my powerplant's lights with its own power but plugging 3.24 kV into 3 transformers with a 4:1 thing that outputs 50 volts at the end doesn't work. I turn on the power and then the tranformers makes a very load huming and then the cables explodes because of heat. plz elp
Do you have all the lights running off one 50v line or several?
It's been a while since I've played and I wanted to check the progress so far. If it's possible, would there be some sort of 3 phase simulation possible? It doesn't need to be accurate, but 3 phase panels, power, and utility lines would be fun to work with in industrial and commercial sized buildings.
It's great to see this mod back in action, good work guys
Just wish to know, is there any method to add custom machine recipes now?
Hi there! I'm interested in developing an addon that throws some light this mod's way, do you guys by chance have an API?
They're porting to 1.10/1.11 but it hasn't released yet and won't for some time. Be patient.
An API is worked on: https://github.com/Electrical-Age/ElectricalAge/pull/652
A port has been started, but it is quite hard and will take time: https://github.com/Electrical-Age/ElectricalAge/tree/ports/1.10
Website | Github | IRC
We have PLC's on our radar quite for a moment, but there were always more important things to do. So it is at least not gonna happen soon.
Did you know that you can use the Modbus RTU in order to control EA wireless signals from a real-world PLC?
https://wiki.electrical-age.net/index.php?title=Modbus_RTU
Website | Github | IRC
The simulation model is DC or very slow AC, so a 3 phase system is not possible and probably will not happen. But we are working on higher powered systems and distribution.
Website | Github | IRC
Fuses are basically a cheaper alternative to breakers, that are based on the amperage passing through them. If you go over the max amperage of the fuse, it'll blow out cutting off power to stop any bad side effects.
Hi! I'm going to use that mod with Immersive Engineering:
•IE to create long wires(between homes, from 20 to 200 blocks)
•EA to use all electics, lamps, machines.. and, of course, medium wires(electric in homes).
How I can revert EA electic to IE? Is there any options in configs? If no, is in API any way to add block-converter and why there isn't that classi option?
Hello comrades !!! I had such a problem. How to get the wire through the block in minicraft 1.7.10 electrical age ?
Здравствуйте товарищи !!! У меня возникла такая проблема. Как проложить провод сквозь блок в minicraft 1.7.10 electrical age ?
Всё равно не понял как провести сквозь стену. Объясните поэтапно.
I still do not understand how to conduct through the wall. Explain step by step.
Здравствуйте как ты провел провод сквозь блок ?
Hello how did you pass the wire through the block ?
Hold down the wrench key and place a block.
C is the default wrench key.
I read that power poles and wires were added to the mod. I haven't figured out how they work. Does any one have a video on this or simple instruction on how to set them up. Thanks
Joe
RE:Iceman11a