Thanks for pointing that out! It will be fixed in the next release. In the mean time if you need instructions for building the energy core just go to www.tolkiencraft.com/draconic-evolution
I am currently in development of a modpack. I noticed your mod and thought is was a quite interesting concept. I was wondering, could I include it in my modpack?
The Meaning of Life, the Universe, and Everything.
Location:
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Posts:
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GreatOrator
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I spoke with brandon and he decided to update his policy:
License and Mod Packs
This mod is released under the MIT license. You are essentially unrestricted in what you can do with it, and you may include it any mod packs without getting explicit permission. It's fine if you distribute your packs containing this mod, but as a personal courtesy to me, please do not distribute this mod directly through pay links. I would appreciate if you tell me you're using this mod in your packs.
Edit: I didnt realize just how recently i fixed that bug the only fixed builds i have available are my latest which i am not ready to release yet. For now i recommend you use NEI to swap draconium for charged draconium and i should have my next release ready within a week or two (Its going to be a big update with a lot of changes and new features)
If you really want the latest version you can get the latest snapshot build by downloading the tolkiencraft mod pack which always has my latest stable build. http://tolkiencraft.com/
I can't seem to find draconium ore are all. Is it rare? Is there a certain biome for it? Also between what levels does it show up?
Thanks
Draconium is indeed very rare, in every dimension but the end. It typically spawns in other dimensions below y level 10. It was intended to encourage travel to the end if you really want to find a good supply.
Hi, First time i tried tolkiencraft 2 and saw this modpack i fell in love with it , so i decided to add it to my DW20 server.
Since my server was already up and running before i added this modpack i figured if i wanted to see those comet and chaos island i had to travel to the x:10000 z0 coords etc , which i did i found a few comets on my way with the beloved draconium ore there.
Upon arriving at the chaos island , client crash , relog in and behold the chaos island! but ... wheres the OP ender dragon ? he's missing and there's not a single trace of draconium ore on the island either. using the most recent version on this board 0.9.5
The Meaning of Life, the Universe, and Everything.
Location:
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Join Date:
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Posts:
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There will be a new version available for download soon...plan is for by the end of the coming week. Not only has there been a ton of new content, this will also be the 1.0 release of the mod.
This is the fist non-beta build of Draconic Evolution! And the biggest update yet with a ton of new content!
It may be some time before the information on this tolkiencraft site is updated but everything is documented in the in game manual.
Im not going to go over every new new feature/change but here are a few of the most important ones.
-Re wrote the advanced charm of dislocation.
Made a some changes and additions to the gui, Increased the number of destinations to 100, Can now teleport other players and mobs even to other dimensions, Can now teleport player
-Added Draconic Chest.
Probably the biggest chest you will ever see in minecraft! Has a built in crafting table and RF furnace that can smelt 5 items at a time!
-Added Awakened Draconium.
The next tier crafting ingredient used in recipes for draconic items.
-Added Wyvern & Draconic Cores.
These replace the infused and draconic compounds and are used in the recipes for wyvern and draconic tools.
-Added Wyvern and Draconic Flux Capacitors.
Better version of the flux capacitors from thermal expansion that can hold 80m & 250m RF, Can work from your inventory and Can charge all items in your hotbar and armor.
-Added Achievements.
-Changed a ton of crafting recipes.
Thats just a few of the additions in this update for all changes see the changelog below.
Change log:
-Added Dislocator Stand.
-Re wrote the advanced charm of dislocation.
>Re designed gui.
>Can now teleport other players if they give consent (by sneaking)
>Can now scroll through the destinations by holding shift and scrolling.
>Now stores 100 destinations.
-Switched to the new IMessage network system (Fixes minor memory leak)
-Hid items that should not be shown in nei.
-Added Draconic Chest.
-Draconium ore now drops 4 - 12 dust when harvested with fortune 3 as opposed to 2 - 8.
-Re wrote a lot of the damage and effect code for armor.
-Armor now uses RF.
-Re wrote most item information code.
-Added lore to language localization.
-Added config option to disable item lore.
-Tools are now enchantable.
-Fixed knockback not working.
-Fixed staff not mining some blocks at correct speed.
-Fixed some rendering bugginess with the particle gen.
-Removed 0.9.3-beta update fix.
-Grinder now kills in a 9x9x9 area 4 blocks bellow and 4 blocks above the grinder.
-You can now shift right click the grinder to display the kill area.
-Reduced energy usage of the tools from 450RF to 80RF per block.
-Reduced energy usage of the swords from 1000RF per hit to 250RF.
-Increased charge rates 5x.
-Added Awakened Draconium.
-Added Awakened Draconium Block.
-Added Wyvern Core (Crafting component)
-Added Awakened Core (Crafting component)
-Removed Draconic Compound.
-Removed Infused Compound.
-Added Wyvern Energy Core (Crafting component)
-Added Draconic Energy Core (Crafting component)
-Added Wyvern Flux Capacitor.
-Added Draconic Flux Capacitor.
-Added Ritual of Draconic Awakening.
-Changed a lot of crafting recipes.
-Changed the energy core and energy pylon (block) texture.
-Improved bow VOF manipulation.
-Added Achievements.
-Changed stabilized spawner upgrade requirements.
-Dislocators can now also teleport player mounts.
-Increased Energy pylon max transfer to 2,147,483,647 RF/t
-Energy core now changes colour to red as it fills.
-Draconic Helm prevents mining slowdown under water.
-Draconic Chest stops mining slowdown when flying.
-If an Energy Pylon is within range of multiple cores the core it is connected to can be toggled.
-Tools and armor now retain their energy when upgraded to draconic
-Added a recipe to create dirt from sand rotten flesh and plant matter
[quote]
Quote from DtZNimpo»Hi, First time i tried tolkiencraft 2 and saw this modpack i fell in love with it , so i decided to add it to my DW20 server.
Since my server was already up and running before i added this modpack i figured if i wanted to see those comet and chaos island i had to travel to the x:10000 z0 coords etc , which i did i found a few comets on my way with the beloved draconium ore there.
Upon arriving at the chaos island , client crash , relog in and behold the chaos island! but ... wheres the OP ender dragon ? he's missing and there's not a single trace of draconium ore on the island either. using the most recent version on this board 0.9.5
The chaos islands are a work in progress. Currently when they generate they will freez your game for 10 - 15 seconds possibly more (depending on your pc) And the dragon is spawned once the generation is compleate. So i suspect when you restarted it hadent yet spawned the dragon but i recommend testing in a creative world.
The ore spawns in the large asteroid belt around the island.
Edit: Just did some testing and it looks like the problem is forge. update to recommended and you should be fine.
I am the author of Draconic Evolution
My Twitter
IRC channels:
#DraconicEvolution For anything regarding Draconic Evolution.
#TolkienCraftII The official channel for the tolkiencraft mod pack.
Thats understandable i will add a client side config option to disable the lore.
I am the author of Draconic Evolution
My Twitter
IRC channels:
#DraconicEvolution For anything regarding Draconic Evolution.
#TolkienCraftII The official channel for the tolkiencraft mod pack.
Though the WIP stuff needs serious editing, you have made quite a mod!
Facebook Page - http://www.facebook..../Landofdraconis
IRC - http://webchat.esper.net/?channels=TolkienCraftII
Actaully, It's mainly the info guide.
1. Misspelling errors (sorry)
2. Mainly the stuff that seems like this
I am the author of Draconic Evolution
My Twitter
IRC channels:
#DraconicEvolution For anything regarding Draconic Evolution.
#TolkienCraftII The official channel for the tolkiencraft mod pack.
License and Mod Packs
This mod is released under the MIT license. You are essentially unrestricted in what you can do with it, and you may include it any mod packs without getting explicit permission. It's fine if you distribute your packs containing this mod, but as a personal courtesy to me, please do not distribute this mod directly through pay links. I would appreciate if you tell me you're using this mod in your packs.I have also updated the OP
Facebook Page - http://www.facebook..../Landofdraconis
IRC - http://webchat.esper.net/?channels=TolkienCraftII
Facebook Page - http://www.facebook..../Landofdraconis
IRC - http://webchat.esper.net/?channels=TolkienCraftII
Anyway, I am unable to create Charged Draconium. Made that machine, gave it plenty of power, it did it's animation but no charged Draconium.
I hope I'm not missing some really simple detail.
I'm using the 0.9.5 version of the mod, on minecraft 1.7.10 running forge 1230.
Can you help me out?
Thanks
It is perfectly fine to post problems here but you can also post them on github https://github.com/brandon3055/Draconic-Evolution/issues
Edit: I didnt realize just how recently i fixed that bug the only fixed builds i have available are my latest which i am not ready to release yet. For now i recommend you use NEI to swap draconium for charged draconium and i should have my next release ready within a week or two (Its going to be a big update with a lot of changes and new features)
If you really want the latest version you can get the latest snapshot build by downloading the tolkiencraft mod pack which always has my latest stable build. http://tolkiencraft.com/
I am the author of Draconic Evolution
My Twitter
IRC channels:
#DraconicEvolution For anything regarding Draconic Evolution.
#TolkienCraftII The official channel for the tolkiencraft mod pack.
I was wondering if there was a github for this mod, but I couldn't find any link.
I've started the using the energy core and I am loving it. It looks really great too.
I await the new version.
...begin staring at download page...
Thanks
Draconium is indeed very rare, in every dimension but the end. It typically spawns in other dimensions below y level 10. It was intended to encourage travel to the end if you really want to find a good supply.
Facebook Page - http://www.facebook..../Landofdraconis
IRC - http://webchat.esper.net/?channels=TolkienCraftII
Since my server was already up and running before i added this modpack i figured if i wanted to see those comet and chaos island i had to travel to the x:10000 z0 coords etc , which i did i found a few comets on my way with the beloved draconium ore there.
Upon arriving at the chaos island , client crash , relog in and behold the chaos island! but ... wheres the OP ender dragon ? he's missing and there's not a single trace of draconium ore on the island either. using the most recent version on this board 0.9.5
P.S. Glad you like the modpack too...
Facebook Page - http://www.facebook..../Landofdraconis
IRC - http://webchat.esper.net/?channels=TolkienCraftII
This is the fist non-beta build of Draconic Evolution! And the biggest update yet with a ton of new content!
It may be some time before the information on this tolkiencraft site is updated but everything is documented in the in game manual.
Im not going to go over every new new feature/change but here are a few of the most important ones.
-Re wrote the advanced charm of dislocation.
Made a some changes and additions to the gui, Increased the number of destinations to 100, Can now teleport other players and mobs even to other dimensions, Can now teleport player
-Added Draconic Chest.
Probably the biggest chest you will ever see in minecraft! Has a built in crafting table and RF furnace that can smelt 5 items at a time!
-Added Awakened Draconium.
The next tier crafting ingredient used in recipes for draconic items.
-Added Wyvern & Draconic Cores.
These replace the infused and draconic compounds and are used in the recipes for wyvern and draconic tools.
-Added Wyvern and Draconic Flux Capacitors.
Better version of the flux capacitors from thermal expansion that can hold 80m & 250m RF, Can work from your inventory and Can charge all items in your hotbar and armor.
-Added Achievements.
-Changed a ton of crafting recipes.
Thats just a few of the additions in this update for all changes see the changelog below.
Change log:
-Added Dislocator Stand.
-Re wrote the advanced charm of dislocation.
>Re designed gui.
>Can now teleport other players if they give consent (by sneaking)
>Can now scroll through the destinations by holding shift and scrolling.
>Now stores 100 destinations.
-Switched to the new IMessage network system (Fixes minor memory leak)
-Hid items that should not be shown in nei.
-Added Draconic Chest.
-Draconium ore now drops 4 - 12 dust when harvested with fortune 3 as opposed to 2 - 8.
-Re wrote a lot of the damage and effect code for armor.
-Armor now uses RF.
-Re wrote most item information code.
-Added lore to language localization.
-Added config option to disable item lore.
-Tools are now enchantable.
-Fixed knockback not working.
-Fixed staff not mining some blocks at correct speed.
-Fixed some rendering bugginess with the particle gen.
-Removed 0.9.3-beta update fix.
-Grinder now kills in a 9x9x9 area 4 blocks bellow and 4 blocks above the grinder.
-You can now shift right click the grinder to display the kill area.
-Reduced energy usage of the tools from 450RF to 80RF per block.
-Reduced energy usage of the swords from 1000RF per hit to 250RF.
-Increased charge rates 5x.
-Added Awakened Draconium.
-Added Awakened Draconium Block.
-Added Wyvern Core (Crafting component)
-Added Awakened Core (Crafting component)
-Removed Draconic Compound.
-Removed Infused Compound.
-Added Wyvern Energy Core (Crafting component)
-Added Draconic Energy Core (Crafting component)
-Added Wyvern Flux Capacitor.
-Added Draconic Flux Capacitor.
-Added Ritual of Draconic Awakening.
-Changed a lot of crafting recipes.
-Changed the energy core and energy pylon (block) texture.
-Improved bow VOF manipulation.
-Added Achievements.
-Changed stabilized spawner upgrade requirements.
-Dislocators can now also teleport player mounts.
-Increased Energy pylon max transfer to 2,147,483,647 RF/t
-Energy core now changes colour to red as it fills.
-Draconic Helm prevents mining slowdown under water.
-Draconic Chest stops mining slowdown when flying.
-If an Energy Pylon is within range of multiple cores the core it is connected to can be toggled.
-Tools and armor now retain their energy when upgraded to draconic
-Added a recipe to create dirt from sand rotten flesh and plant matter
[quote]
Since my server was already up and running before i added this modpack i figured if i wanted to see those comet and chaos island i had to travel to the x:10000 z0 coords etc , which i did i found a few comets on my way with the beloved draconium ore there.
Upon arriving at the chaos island , client crash , relog in and behold the chaos island! but ... wheres the OP ender dragon ? he's missing and there's not a single trace of draconium ore on the island either. using the most recent version on this board 0.9.5
The chaos islands are a work in progress. Currently when they generate they will freez your game for 10 - 15 seconds possibly more (depending on your pc) And the dragon is spawned once the generation is compleate. So i suspect when you restarted it hadent yet spawned the dragon but i recommend testing in a creative world.
The ore spawns in the large asteroid belt around the island.
I am the author of Draconic Evolution
My Twitter
IRC channels:
#DraconicEvolution For anything regarding Draconic Evolution.
#TolkienCraftII The official channel for the tolkiencraft mod pack.
If Minecraft were real, you'd be a zombie right now.