At the moment, I am playing a modpack that includes Draconic Evolution, However, And as I previously mentioned, The staff isn't that good looking, So if I attempt to exchange the models and textures between the sword and the staff, Will anything be ruined? Or will it go smoothly?
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thadman95
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Okay I need help, anyone know what the max distance is that i can place the energy injector from the core, and what the different modes on the reactor stabilizers do?
Okay I need help, anyone know what the max distance is that i can place the energy injector from the core, and what the different modes on the reactor stabilizers do?
At the moment, I am playing a modpack that includes Draconic Evolution, However, And as I previously mentioned, The staff isn't that good looking, So if I attempt to exchange the models and textures between the sword and the staff, Will anything be ruined? Or will it go smoothly?
There is a config option to use the original 2d textures if you like from the pack
There is a config option to use the original 2d textures if you like from the pack
I hope you don't take this the wrong way, but why do you one up developers of other mods that create weapons meant to counter draconic armor. there is barely any alternatives to go head to head with you in terms of late game armors. pvp is hell in certain servers. im not salty. i would just like to understand your design philosophy.
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Honestly, the entire intent with DE was to be OP but also very much end-game and to take a lot of work to get to it. Granted with other mods it is easier than intended, but you can never really account for all mods. Why the recipes are so expensive to make the items in the mod.
The Meaning of Life, the Universe, and Everything.
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Great mod, the reactor seems to be working just fine in 1.10, I'm using FTB Beyond pack. the only issue I have is that the GUI for the reactor is all green unless I mouse over in JEI. Also, is one of the beams on the storage multiblock supposed to be red?
Please don't bite. I haven't played this for about 6 months because I've been on 1.11.2. I've read back a couple of pages and haven't seen any info. Plans on updating?
/give player DraconicEvolution:creativeStructureSpawner 1 2
That command will give you a creative item that will replace whatever block you right click with a chaos crystal. It can also be used to destroy a crystal without detonating it.
/give player DraconicEvolution:creativeStructureSpawner 1 0
Using damage value 0 instead of 2 will give you a different version of the item that spawns a random comet at your coordinates. Damage value 1 used to spawn a chaos island but since the redesign that one no longer works.
This item was only added for testing purposes but it is there if you want to use it.
These commands no longer seem to work in the 1.10.2 of Draconic Evolution, says the item 'StructerSpawner' does not exist. Any chance of an updated command?
Would it be possible to add a block that only emits those power sparks when the fusion crafter is charging or even adding the effect as an option for the Energy Core Stabilizer? I'm looking into making the T8 Energy Core the 'glowing orb' in my 'Advanced Tesla Reactor' (C&C reference so you should know what I'm on about) and it would be a GREAT addition to it. Also would love being able to change the sphere's color, regardless of teir (Orange and purple doesn't work well on whats suppose to be a Quicksilver-like exterior, for the Tesla Reactor anyway.)
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Except with flight, especially the draconic set being able to fly very fast, this also becomes a mute point, and on a server, the server admin can always provide a means to find more or even reset the end since that is extremely easy.
@edensteiner
I think you shift right click it on the infuser or possibly an energy block
For Some Reason Im Getting the Mod It Works But there are none of the items for the draconic reactor
They haven't added it back in yet. We keep checking every day
Soon™
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At the moment, I am playing a modpack that includes Draconic Evolution, However, And as I previously mentioned, The staff isn't that good looking, So if I attempt to exchange the models and textures between the sword and the staff, Will anything be ruined? Or will it go smoothly?
There is cake absolutely everywhere! -Imagination
Okay I need help, anyone know what the max distance is that i can place the energy injector from the core, and what the different modes on the reactor stabilizers do?
There is a config option to use the original 2d textures if you like from the pack
Facebook Page - http://www.facebook..../Landofdraconis
IRC - http://webchat.esper.net/?channels=TolkienCraftII
I hope you don't take this the wrong way, but why do you one up developers of other mods that create weapons meant to counter draconic armor. there is barely any alternatives to go head to head with you in terms of late game armors. pvp is hell in certain servers. im not salty. i would just like to understand your design philosophy.
Honestly, the entire intent with DE was to be OP but also very much end-game and to take a lot of work to get to it. Granted with other mods it is easier than intended, but you can never really account for all mods. Why the recipes are so expensive to make the items in the mod.
Facebook Page - http://www.facebook..../Landofdraconis
IRC - http://webchat.esper.net/?channels=TolkienCraftII
Great mod, the reactor seems to be working just fine in 1.10, I'm using FTB Beyond pack. the only issue I have is that the GUI for the reactor is all green unless I mouse over in JEI. Also, is one of the beams on the storage multiblock supposed to be red?
Please don't bite. I haven't played this for about 6 months because I've been on 1.11.2. I've read back a couple of pages and haven't seen any info. Plans on updating?
These commands no longer seem to work in the 1.10.2 of Draconic Evolution, says the item 'StructerSpawner' does not exist. Any chance of an updated command?
Would it be possible to add a block that only emits those power sparks when the fusion crafter is charging or even adding the effect as an option for the Energy Core Stabilizer? I'm looking into making the T8 Energy Core the 'glowing orb' in my 'Advanced Tesla Reactor' (C&C reference so you should know what I'm on about) and it would be a GREAT addition to it. Also would love being able to change the sphere's color, regardless of teir (Orange and purple doesn't work well on whats suppose to be a Quicksilver-like exterior, for the Tesla Reactor anyway.)
At this time no, and since it is intended to be a difficult boss, the travel to find one is part of that difficulty.
Facebook Page - http://www.facebook..../Landofdraconis
IRC - http://webchat.esper.net/?channels=TolkienCraftII
Except with flight, especially the draconic set being able to fly very fast, this also becomes a mute point, and on a server, the server admin can always provide a means to find more or even reset the end since that is extremely easy.
Facebook Page - http://www.facebook..../Landofdraconis
IRC - http://webchat.esper.net/?channels=TolkienCraftII
So, wiil be there portal with more powerfull dragon than Chaos?
In fusion crafting core no many recepies with chaotic tier so it's logical than more powerfull weapon more powerfull dragon.
https://www.youtube.com/user/mgssi
Hi, i have a problem, when upgrading the wyvern pickaxe with the aoe upgrade, charging gets stuck on 99%
I´m using galacticraft wires to charge it, worked fine for other upgrades.
Been a long time since my favorite mod was updated, I just hope it's not DOA. Sad to see it go.
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Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.