######## 1.0.2b ########
-fixed not being able to close the flow gate gui's by pressing the inventory key.
-fixed inability to pick up arrows fired by the bows.
-fixed conflict with the travellers gloves from Tinkers Construct (And other mods that do something similar)
-fixed broken shield texture (That did not show in the dev environment so i kinda missed it until now)
-hopefully fixed particles in chaos chamber not despawning on Cauldron servers...
-fixed Item Dislocator range issues.
The issue with the gravel was on my end and will be fixed in the next version. Normally any block that can be broken with a shovel can also be broken by hand but the gravel block cant and my AOE handler was not taking blocks like that into consideration when determining if it should break a block.
There probably wont be a Chaotic tier for the tools. Instead you will infuse the draconic tools with chaotic energy to make them more powerful and allow them to be upgraded with chaotic cores. But that wont happen till 1.9 And in case you are not aware you can upgrade the capacitors. The draconic version can hold 1.4 billion when fully upgraded.
Can you make it so that every armor and weapon are as OP as possible like i find some sword from some other that are way more OP or they just have custom effect that i would wish to have on the sword .Example shooting lightning,fireball and wither skull
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Sorry to pester you about this, but do you have any plans for a 1.9 version? I personally think the combat system in here would be perfect for 1.9 combat
If you want that, why don't you just install a mod that allows you to put lvl 100 of enchants on your sword? ...
Yeah I kinda can do that already with AUW mod so I have lvl 37262 enchants but the idea of mine is like all the armor and weapons/tools have more features and abilities to them to make it so that the Draconic armor is the most op armor in minecraft history /ending the discussion of which armor is better than Draconic. It would be rlly helpful if he can make the bow compatible with BG2 mod
I kinda have an idea for the sword can make it so sword be able to create shockwave just to push enemy off the cliff
Sorry to pester you about this, but do you have any plans for a 1.9 version? I personally think the combat system in here would be perfect for 1.9 combat
Yes! Yes! 1.9 is coming!! Its a fair way from completion but i will be releasing alpha builds as soon as it has enough content to be worth it.
Hello! i hope this isn't a weird question but would it be possible to make The draconic reactor core Bigger ? just visually with a slider or a config setting ?
I just updated my server from "Draconic-Evolution-1.7.10-1.0.2-Snapshot_3" to the lastest files and Core files and noticed the Vanilla Enchantment Flame I not working on the Bow of Wyvern anymore. Were enchantments removed since? I noticed on Github that you reworked the bows. Or am I missing something?
I can also confirm that it is "possible" to kill the Chaos dragon with the new shield system. But, it's not as easy as Brandon makes it look in his video.
I just updated my server from "Draconic-Evolution-1.7.10-1.0.2-Snapshot_3" to the lastest files and Core files and noticed the Vanilla Enchantment Flame I not working on the Bow of Wyvern anymore. Were enchantments removed since? I noticed on Github that you reworked the bows. Or am I missing something?
That was a change made some time ago and was replaced with the upgrade system.
I can also confirm that it is "possible" to kill the Chaos dragon with the new shield system. But, it's not as easy as Brandon makes it look in his video.
Yea i was a little disappointed that he didnt die even once... Oh and about the flam enchant. I actually kinda completely forgot about that but considering the kind of damage you can get with the bows flame would be kinda pointless.
New DE release
http://minecraft.curseforge.com/projects/draconic-evolution/files/2294644
######## 1.0.2b ########
-fixed not being able to close the flow gate gui's by pressing the inventory key.
-fixed inability to pick up arrows fired by the bows.
-fixed conflict with the travellers gloves from Tinkers Construct (And other mods that do something similar)
-fixed broken shield texture (That did not show in the dev environment so i kinda missed it until now)
-hopefully fixed particles in chaos chamber not despawning on Cauldron servers...
-fixed Item Dislocator range issues.
I am the author of Draconic Evolution
My Twitter
IRC channels:
#DraconicEvolution For anything regarding Draconic Evolution.
#TolkienCraftII The official channel for the tolkiencraft mod pack.
DE 1.0.2a Apparently the Draconic Shovel doesn't work on Tinker's Construct Gravel Ores (hits 100% but nothing happens and the digging starts over).
Coding Issue or Player Intelligence (honestly hoping its a config issue)?
(Mechanised Thunder for reference, might be some conflict)
have you tried v1.0.2b by any chance ?
No I haven't as I already crafted a 'Tinker Gravel Eater' so its not a pressing issue.
And looking at the core progression and the flux cap tiers.......Is there a reason there isn't a Chaotic Flux Capacitor?
The issue with the gravel was on my end and will be fixed in the next version. Normally any block that can be broken with a shovel can also be broken by hand but the gravel block cant and my AOE handler was not taking blocks like that into consideration when determining if it should break a block.
There probably wont be a Chaotic tier for the tools. Instead you will infuse the draconic tools with chaotic energy to make them more powerful and allow them to be upgraded with chaotic cores. But that wont happen till 1.9 And in case you are not aware you can upgrade the capacitors. The draconic version can hold 1.4 billion when fully upgraded.
I am the author of Draconic Evolution
My Twitter
IRC channels:
#DraconicEvolution For anything regarding Draconic Evolution.
#TolkienCraftII The official channel for the tolkiencraft mod pack.
I noticed, I keep draining my Vibrant Caps cause I'm too lazy to turn off my Wireless Charger
Need to get around to making some BR Turbines to tide me over till I find a Chaos Island.
Can you make it so that every armor and weapon are as OP as possible like i find some sword from some other that are way more OP or they just have custom effect that i would wish to have on the sword .Example shooting lightning,fireball and wither skull
Sorry to pester you about this, but do you have any plans for a 1.9 version? I personally think the combat system in here would be perfect for 1.9 combat
Yeah I kinda can do that already with AUW mod so I have lvl 37262 enchants but the idea of mine is like all the armor and weapons/tools have more features and abilities to them to make it so that the Draconic armor is the most op armor in minecraft history /ending the discussion of which armor is better than Draconic. It would be rlly helpful if he can make the bow compatible with BG2 mod
I kinda have an idea for the sword can make it so sword be able to create shockwave just to push enemy off the cliff
Hi
I'm including your modpack in my modpack.
Great work!!!
Yes! Yes! 1.9 is coming!! Its a fair way from completion but i will be releasing alpha builds as soon as it has enough content to be worth it.
I am the author of Draconic Evolution
My Twitter
IRC channels:
#DraconicEvolution For anything regarding Draconic Evolution.
#TolkienCraftII The official channel for the tolkiencraft mod pack.
Hello! i hope this isn't a weird question but would it be possible to make The draconic reactor core Bigger ? just visually with a slider or a config setting ?
Well it gets bigger when the temperature passes 10000c
Chances are it wont happen in 1.7.10 but anything is possible in 1.9.x
I am the author of Draconic Evolution
My Twitter
IRC channels:
#DraconicEvolution For anything regarding Draconic Evolution.
#TolkienCraftII The official channel for the tolkiencraft mod pack.
Can you add more things to the sword cause the AOE attack thing is kinda common for melee I recommend life steal
there is plethora of mods that adds that as an enchantment + it doesn't fit the mod theme
hmmmmmm now i wonder if it would even be possible to run it at such a temp without a boom
I just updated my server from "Draconic-Evolution-1.7.10-1.0.2-Snapshot_3" to the lastest files and Core files and noticed the Vanilla Enchantment Flame I not working on the Bow of Wyvern anymore. Were enchantments removed since? I noticed on Github that you reworked the bows. Or am I missing something?
It's not what you said, it's how you said it.
I can also confirm that it is "possible" to kill the Chaos dragon with the new shield system. But, it's not as easy as Brandon makes it look in his video.
That was a change made some time ago and was replaced with the upgrade system.
You should see how easy direwolf makes it appear
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Yea i was a little disappointed that he didnt die even once... Oh and about the flam enchant. I actually kinda completely forgot about that but considering the kind of damage you can get with the bows flame would be kinda pointless.
I am the author of Draconic Evolution
My Twitter
IRC channels:
#DraconicEvolution For anything regarding Draconic Evolution.
#TolkienCraftII The official channel for the tolkiencraft mod pack.