Another Flaxbeard's Steam Power update - 0.26.4 with some more bugfixes. This'll probably be the final 0.26 version, as I'm going to start working on 0.27.0.
TWEAK: Added "SatanicSanta" to author list in mcmod.info
FIX: Item Mortar cannon faces the correct way in most cases.
FIX: Power Fist no longer causes crash. Not sure when this was actually fixed, so I'm putting it in this changelog.
FIX: Exosuit no longer causes a memory leak. Memory usage will go up when it is worn, still. It just won't continuously go up until your computer dies; it's stable now.
I updated the mod in my SSP world, but now I can't see the visuals on my exo suit! All I see is a black dyed empty exosuit, but it still functions with all of the upgrades.
I updated the mod in my SSP world, but now I can't see the visuals on my exo suit! All I see is a black dyed empty exosuit, but it still functions with all of the upgrades.
I think you'll just have to remake the exosuit. I know, it's a lot of work, but it'll be worth it.
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
I updated the mod in my SSP world, but now I can't see the visuals on my exo suit! All I see is a black dyed empty exosuit, but it still functions with all of the upgrades.
I'm aware of this bug. It's a problem with how I fixed the memory leak from it.
*begins singing* 99 little bugs in the code, 99 little bugs, take one down, patch it around, 117 little bugs in the code
Rollback Post to RevisionRollBack
Feed The Beast Team Member - Wiki Staff - Editor, Admin, Bureaucrat
java.lang.NullPointerException: Initializing game
at net.minecraft.item.ItemStack.toString(ItemStack.java:371)
at java.lang.String.valueOf(Unknown Source)
at java.lang.StringBuilder.append(Unknown Source)
at net.minecraftforge.oredict.ShapedOreRecipe.<init>(ShapedOreRecipe.java:115)
at flaxbeard.steamcraft.SteamcraftRecipes.registerExoUpgrades(SteamcraftRecipes.java:425)
at flaxbeard.steamcraft.SteamcraftRecipes.registerCraftingRecipes(SteamcraftRecipes.java:122)
at flaxbeard.steamcraft.SteamcraftRecipes.registerRecipes(SteamcraftRecipes.java:28)
at flaxbeard.steamcraft.Steamcraft.load(Steamcraft.java:171)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:288)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:541)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Rollback Post to RevisionRollBack
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
Just got an out of memory for no reason o.o I exited to the menu, and left it for 5 minutes then i ran out of memory, i wasn't even doing anything :I
Rollback Post to RevisionRollBack
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
When running this mod on a lan game, anytime I have the journal in my hand, nobody else is able to interact with any object until a have another item selected.
I'm having the same problem. If my husband has the book open (he's hosting) i cant open chests or go into crafting tables, etc. When i tried to re-log it sent me back to original spawn and wiped my inventory. Took us a while to figure out what was going on. I can be in the book and he can access inventories just fine. Hoping to find an answer/fix.
loving this mod though, lots of fun!
Do you think it would be possible to add in a steam condenser? Reason being so you wouldn't need another mod to move water around, it would also seem practical.
I'm having the same problem. If my husband has the book open (he's hosting) i cant open chests or go into crafting tables, etc. When i tried to re-log it sent me back to original spawn and wiped my inventory. Took us a while to figure out what was going on. I can be in the book and he can access inventories just fine. Hoping to find an answer/fix.
loving this mod though, lots of fun!
I'm not sure what the difference between servers and LAN is code-wise, but I'll look into it. Best bet would be to report this on the Github Issue Tracker so I can easily find it.
Quote from Eivvan»Do you think it would be possible to add in a steam condenser? Reason being so you wouldn't need another mod to move water around, it would also seem practical.
I plan on adding some sort of liquid transport.
Rollback Post to RevisionRollBack
Feed The Beast Team Member - Wiki Staff - Editor, Admin, Bureaucrat
Sorry about how long this is taking me to fix rendering/memory leak with the exo. Dealing with this **** has got me to the point where I don't want to look at /any/ Java code for more than an hour, otherwise I just get frustrated and work with Rust and Python instead.
I understand, we all do, but you could fix the crash when trying to disable the exo suit first :I
Rollback Post to RevisionRollBack
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
I understand, we all do, but you could fix the crash when trying to disable the exo suit first :I
Oh, didn't even see that post
I'll do that in the same update with the mem leak/rendering fix, to reduce the amount of files and changes linked to on various places. In the meantime just use MineTweaker or something.
Rollback Post to RevisionRollBack
Feed The Beast Team Member - Wiki Staff - Editor, Admin, Bureaucrat
The Meaning of Life, the Universe, and Everything.
Join Date:
4/9/2012
Posts:
2,498
Member Details
Although it's not a big deal, could you possibly distribute the mod as a jar as it was in the past? all of my mods are jar files so it's kinda distracting to see a zip in my mods folder
Santa, I am not sure whether this is a bug or not but I couldn't find something on the boards that seemed to match this. I am running 2 flash boilers through a tower of BC tanks to act as a buffer. I have been running straight from the boiler to other mods via the converter and that has been working perfectly. Now that I am trying to take it from the tank through the converter back to FSP pipes, the system suffers from several catastrophic explosions even when rupture discs are in place and rupture. I am running 6 steam heaters, 2 Mekanism machines, and a pulverizer (MFR) with the steam that is being converted back into FSP steam from the BC tanks. The explosions happen maybe 20-30 s apart after the disc ruptures and it also is occurring in sections that should be venting from the disc or the 1st explosion. I am running EnderIO fluid conduits on the converters and it explodes with them on insert only or the in/out setting. Any ideas? This is with v 0.26.4 for 1.7.10. Images from the roof of my house.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/31/2014
Posts:
241
Location:
Minecraft Lands
Member Details
So many things to add but I like it minimal. Minimal is the best.
One suggestion. In Balkon's weapons mod muskets can have a knife attached to it to turn it into a deadly melee weapon as well. Would it be possible to attach a sword perhaps to a flintlock musket? In effect making a bayonet . Which becomes even more more steam-world 1800s 1900s .
Also, another strange request. I made this same request on Balkon's weapons mod. Would it be possible to make flintlock pistol mounted on the left hand instead of right and if a sword is equipped right after then it stays on left hand and sword goes on right hand. Switching between swords is also ok. But once any other item is equipped it will be unequipped. So you could have pistol on 1 and sword on 2. And you mount hem 1 then 2 both are mounted . Going to 3 makes both unmount. Going 1 then 2 again both get mounted. Could be completely optional set from the config.
Another way to do this is if you equip pistol mounts of right then sword next pistol on left sword on right then any other item both unequip. In the config you simply say dual hand pistol true false. Etc . Just an idea. As pistols are usually in movies from the era held together with a sword.
I updated the mod in my SSP world, but now I can't see the visuals on my exo suit! All I see is a black dyed empty exosuit, but it still functions with all of the upgrades.
I think you'll just have to remake the exosuit. I know, it's a lot of work, but it'll be worth it.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
I'm aware of this bug. It's a problem with how I fixed the memory leak from it.
*begins singing* 99 little bugs in the code, 99 little bugs, take one down, patch it around, 117 little bugs in the code
java.lang.NullPointerException: Initializing game
at net.minecraft.item.ItemStack.toString(ItemStack.java:371)
at java.lang.String.valueOf(Unknown Source)
at java.lang.StringBuilder.append(Unknown Source)
at net.minecraftforge.oredict.ShapedOreRecipe.<init>(ShapedOreRecipe.java:115)
at flaxbeard.steamcraft.SteamcraftRecipes.registerExoUpgrades(SteamcraftRecipes.java:425)
at flaxbeard.steamcraft.SteamcraftRecipes.registerCraftingRecipes(SteamcraftRecipes.java:122)
at flaxbeard.steamcraft.SteamcraftRecipes.registerRecipes(SteamcraftRecipes.java:28)
at flaxbeard.steamcraft.Steamcraft.load(Steamcraft.java:171)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:288)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:541)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
I'm having the same problem. If my husband has the book open (he's hosting) i cant open chests or go into crafting tables, etc. When i tried to re-log it sent me back to original spawn and wiped my inventory. Took us a while to figure out what was going on. I can be in the book and he can access inventories just fine. Hoping to find an answer/fix.
loving this mod though, lots of fun!
I'm not sure what the difference between servers and LAN is code-wise, but I'll look into it. Best bet would be to report this on the Github Issue Tracker so I can easily find it.
I plan on adding some sort of liquid transport.
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
Oh, didn't even see that post
I'll do that in the same update with the mem leak/rendering fix, to reduce the amount of files and changes linked to on various places. In the meantime just use MineTweaker or something.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2246930-flaxbeards-steam-power-beta-0-26-4-updated-oct-13
And on FTB Forums:
http://forum.feed-the-beast.com/threads/1-7-10-flaxbeards-steam-power-latest-0-26-4.52961/
Profile pic by Cheshirette c:
I am aware. It's just jarring (heh) because they were previously in jar format when FB was in charge of the mod. :V
Profile pic by Cheshirette c:
One suggestion. In Balkon's weapons mod muskets can have a knife attached to it to turn it into a deadly melee weapon as well. Would it be possible to attach a sword perhaps to a flintlock musket? In effect making a bayonet . Which becomes even more more steam-world 1800s 1900s .
Also, another strange request. I made this same request on Balkon's weapons mod. Would it be possible to make flintlock pistol mounted on the left hand instead of right and if a sword is equipped right after then it stays on left hand and sword goes on right hand. Switching between swords is also ok. But once any other item is equipped it will be unequipped. So you could have pistol on 1 and sword on 2. And you mount hem 1 then 2 both are mounted . Going to 3 makes both unmount. Going 1 then 2 again both get mounted. Could be completely optional set from the config.
Another way to do this is if you equip pistol mounts of right then sword next pistol on left sword on right then any other item both unequip. In the config you simply say dual hand pistol true false. Etc . Just an idea. As pistols are usually in movies from the era held together with a sword.