Okay, a little bit of a glitch that needs to be resolved. When I have this mod installed and I want to make an observer react to a door opening, it simply does not react. Apparently this has to do with the door animation. I'd have to turn off the door animation, which kinda ruins the experience for me. Is it possible to fix this, or am I stuck with no animated doors? I can deal with it for now, but a fix would be appreciated. Thanks for your time.
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For some reason, the texture for the door factory block doesn’t isn’t there. Also, the drop down selectors allow the stack sizes and durability to show through, causing them to overlap the ui. I’m using version 7.3.0 with forge 126.96.36.19968 and Liteloader 188.8.131.52
I am making a medieval castle of sorts and wanted a working drawbridge. I searched for anything but the only thing I found were sliding drawbridges and they were very clunky. I then had an idea, why not use your garage door. I worked out how to get it to do what I wanted and was really happy....until I went to walk on it - and fell right through. I hadn't even considered that when you have the garage door up (or as the walkway in my case) it isn't solid. Is there anyway to make it solid then as well as when it is down as a normal garage door? And if you can do that, could it be made to look like other materials too?
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Right then, two problems came up here with this mod that never happened before: One, the double doors have trouble closing after you open them. And two, you can see through the doors almost as if they're transparent. I'm using the 1.12.2 version.
Issue. So, I have been slowly adding textures to Soartex to have all the mods compatible with my favorite resource pack. However, this mod has broken my door textures. The basic changes from the resource pack are not showing up. So, I went through and adjusted all the basic door textures in Soartex to add the basic textures back in through this mod. So, it goes Soartex/assets/malisisdoors.
However, odd as it seems, that didn't fix it and I did a really good job on the double doors imho. And those are working. Same folder and everything.
I have found a new incomaptibility with Flan's Mod. Previously MD and FM worked together perfectly, now with Malisi's doors, all explosive munitions, rockets, missiles, etc. explode when fired, directly at the weapon, not where they would hit. It also prevents stationary machine guns from firing in all directions. I have the latest version of MD installed. Please tell me if you need any more information.
When I first used it, everything worked fine. I could make and delete fields, turn them on and off.
But, on occasion the generator would duplicate itself (showing an increasing stack size, and allowing me to pick up the stack and place new generators out of it).
This latest time I launched the game, I found that I am no longer able to delete any force fields. Attempting to do so has resulted in creating quite a few new single tile fields instead, which I can ALSO not delete... fortunately I can still turn them off.
Not sure if intended... but placing and deleting a field blocks water/lava flow. The flow remains stopped like a brick is in place even after the field is removed.