Update again to V7 and see if that fixes these bugs lol
Wisdom I, II, III, IV don't crash the game anymore! In-fact they do what they're supposed to!
Funny thing is, if you have a sword of Wisdom IV in your hotbar and you kill an enemy with a sword with Wisdom II, you get all the extra XP of Wisdom IV. Then again it's hard to measure how much XP you gain, it might just be my imagination.
But if it isn't, I can enchant a "Lucky Talisman( )" that boosts my XP by 200%
You wrote something about backports in your original post...
How do I know which 1.5.2 version equals which one from 1.6?
for example v2.0... is it like v7?
Oh, and thanks for keeping this alive and adding smp compatibility. Just tried to use your 1.5 port from the old thread on server and it didn't work. Saw this by chance
- Shad0w
€dit: btw, horticulture doesn't work on vines for me, am I doing sth wrong or is ist a bug?
That's done I just haven't released yet. It's called photosynthesis. A helmet enchant that heals one food every 15 secs configurable while your in the sun lol
So increibly cool that my chaotic modpack (only private, nothing published) is running (at least more or less) on a server again.
That'll make everything easier next time at a lan party...
Just trying to find any remaining bugs.
BTW, will you re-add blast for bows? had some fun with that...
and how do you add banners into your signature, would like to use yours
- Shad0w
Um, yeah well sort of...
Is it possible to add a config option for some enchantment levels (eg. swiftness (if it's from this mod, not really sure there) or high jump),
so one can nerf or buff them.
and maybe add config options for being able to combine loot/wisdom and sharpshooter/quickdraw?
Sometimes, I just love being overpowered
Just wanted to do that myself, but i was unable to decompile it (sorry for that :D).
If you can't do so, that's fine too in the end. should at least slow me down a bit
- Shad0w
€dit: Just remembered: there is some sort of buggy fiery aura enchantment (goes to some buggy lvl 60)...
hope i didn't just mix up this version and the old unofficial one, had this problem there too.
It doesn't crash me or anything, it just looks weird.
Im not sure if id be able to do that. Im not using straight numbers for it. Im using equations to get the required height and speed lol. I'll have a think about it
Yup its alot harder than i thought. The only instance of it being done in Minecraft history that i can see is Tinkers construct and from what i understand its a hack that not many people are very happy with. But i am going to continue working on it and see what i can come up with. who knows i might think of some thing
You could create a transformer class to insert a call into this function, so instead of returning 5 or 4.5 you add a call to determine the reach enchantment level.
I coded a class transformation mod that ups the max-enchanting levels of some vanilla enchantments without modifying vanilla classes.
Wisdom I, II, III, IV don't crash the game anymore! In-fact they do what they're supposed to!
Funny thing is, if you have a sword of Wisdom IV in your hotbar and you kill an enemy with a sword with Wisdom II, you get all the extra XP of Wisdom IV. Then again it's hard to measure how much XP you gain, it might just be my imagination.
But if it isn't, I can enchant a "Lucky Talisman( )" that boosts my XP by 200%
How do I know which 1.5.2 version equals which one from 1.6?
for example v2.0... is it like v7?
Oh, and thanks for keeping this alive and adding smp compatibility. Just tried to use your 1.5 port from the old thread on server and it didn't work. Saw this by chance
- Shad0w
€dit: btw, horticulture doesn't work on vines for me, am I doing sth wrong or is ist a bug?
OMFG, that was a really fast reply
Love this mod... all these possibilities...
€dit (again lol): Just got an idea: how about a feeding enchantment for helmets? 0.5 hunger bars / (10 seconds / level)?
- Buggi -
My Humble YouTube Channel
https://www.youtube.com/c/FlexibleGames
Featuring in-depth and technical gameplay with games like Minecraft, Factorio, and others.
That'll make everything easier next time at a lan party...
Just trying to find any remaining bugs.
BTW, will you re-add blast for bows? had some fun with that...
and how do you add banners into your signature, would like to use yours
- Shad0w
And for the banner. The picture is linked in the OP. Use that link as the link to insert a pic in your sig lol. Im sure you can figure it out.
Any more suggestions people?
Is it possible to add a config option for some enchantment levels (eg. swiftness (if it's from this mod, not really sure there) or high jump),
so one can nerf or buff them.
and maybe add config options for being able to combine loot/wisdom and sharpshooter/quickdraw?
Sometimes, I just love being overpowered
Just wanted to do that myself, but i was unable to decompile it (sorry for that :D).
If you can't do so, that's fine too in the end. should at least slow me down a bit
- Shad0w
€dit: Just remembered: there is some sort of buggy fiery aura enchantment (goes to some buggy lvl 60)...
hope i didn't just mix up this version and the old unofficial one, had this problem there too.
It doesn't crash me or anything, it just looks weird.
Inside PlayerControllerMP there's this function:
You could create a transformer class to insert a call into this function, so instead of returning 5 or 4.5 you add a call to determine the reach enchantment level.
I coded a class transformation mod that ups the max-enchanting levels of some vanilla enchantments without modifying vanilla classes.
- Buggi -
My Humble YouTube Channel
https://www.youtube.com/c/FlexibleGames
Featuring in-depth and technical gameplay with games like Minecraft, Factorio, and others.
I've logged it as a bug with CB now we wait