The Meaning of Life, the Universe, and Everything.
Join Date:
4/9/2014
Posts:
44
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I see that a 1.11.2 jar just went up a couple days ago... does that mean it will be a while for 1.12 or might that be soon too? A man can hope...
(Trying to build a 1.12 modpack for my first modpack and need all the world gen mods involved to get started... and the longer I wait the more mods I find that I want to put into it. In a couple weeks time I may have to start expressing the number of mods I want in terms of powers of 10 to save time...)
I keep having an issue with sakura trees and veinminer. I'm playing FTB Infinity Evolved, and for some reason, if the logs are facing any direction other than up and down, they become "hopseed wood" and can't be veinmined. These glitched blocks don't show up in any search, in the config files, or even when trying to google a solution to this issue. It's like I'm the only one who's having this issue, and I have it EVERY SINGLE TIME I play infinity evolved, on any computer, in every save.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/9/2014
Posts:
44
Member Details
I know this is a month old, but I just saw it. We were having the same issue. We added No More Recipe Conflict to our pack. It gives you a little button to click for alternate things to make with the same recipe. It's not as pretty as going in and reassigning ID numbers but it works well.
Edit- this second part was supposed to be its own post. Don't know why it got added to the same one... probably some combination of tabbed browsing and user error, but if anyone has an answer...
I hadn't played Natura in quite a while. We added it to a modpack for our 3 person server. After using No More Recipe Conflict we were able to use the sticks and colored crafting tables and such... one weird thing though, and I'm not sure if it's a new behavior in Natura or if it's a conflict with our pack that we need to sort out. Thornvines don't seem to cause damage anymore. Is that an intended behavior or do we need to do some digging? (I was hoping to use them to keep the drop walls in my spawner spider free. There are other ways to make it work, but if the vines did damage it would be so much simpler!)
The Meaning of Life, the Universe, and Everything.
Join Date:
4/9/2014
Posts:
44
Member Details
I've got a green glowshroom that I bonemealed successfully on netherrack. Also, just yesterday I put a mix of mushrooms down on mycelium to see what would spread. The purple and blue ones have spread. The green has not yet, but it could be because there are already too many mushrooms in the area. I just removed the others and will see if it spreads.
ToxicCosmos, they may be similar to the vanilla mushrooms in that they can only be placed in a certain light level. Try having a totally dark/light room and planting the green ones on different blocks.
Rollback Post to RevisionRollBack
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here: http://www.minecraft...hovel-textures/
Is this mod still "alive"? does anyone know if there are plans to update it to 1.14? Would like to use it in my 1.12 world, but want to update that at some point, without losing the mods once they're all updated, so I thought, I'd ask.
I have a question, why does the player randomly lose health as if attacked when mining a redwood tree using a silk touch stone hatchet? I was playing 1.7,10 with natura installed and noticed this happening for seemingly no reason at all. is this a genuine feature or did I somehow find a bug?
Rollback Post to RevisionRollBack
until all are one, as well as i will never stop thinking of ideas because i am not normal and i just think in ways no one else does
I see that a 1.11.2 jar just went up a couple days ago... does that mean it will be a while for 1.12 or might that be soon too? A man can hope...
(Trying to build a 1.12 modpack for my first modpack and need all the world gen mods involved to get started... and the longer I wait the more mods I find that I want to put into it. In a couple weeks time I may have to start expressing the number of mods I want in terms of powers of 10 to save time...)
I am only able to make standard sticks, I can't get Maple Sticks or any other kind of Natura sticks. Is there something I need to change somewhere?
I keep having an issue with sakura trees and veinminer. I'm playing FTB Infinity Evolved, and for some reason, if the logs are facing any direction other than up and down, they become "hopseed wood" and can't be veinmined. These glitched blocks don't show up in any search, in the config files, or even when trying to google a solution to this issue. It's like I'm the only one who's having this issue, and I have it EVERY SINGLE TIME I play infinity evolved, on any computer, in every save.
It's driving me insane.
I know this is a month old, but I just saw it. We were having the same issue. We added No More Recipe Conflict to our pack. It gives you a little button to click for alternate things to make with the same recipe. It's not as pretty as going in and reassigning ID numbers but it works well.
https://minecraft.curseforge.com/projects/stimmedcow-nomorerecipeconflict
Edit- this second part was supposed to be its own post. Don't know why it got added to the same one... probably some combination of tabbed browsing and user error, but if anyone has an answer...
I hadn't played Natura in quite a while. We added it to a modpack for our 3 person server. After using No More Recipe Conflict we were able to use the sticks and colored crafting tables and such... one weird thing though, and I'm not sure if it's a new behavior in Natura or if it's a conflict with our pack that we need to sort out. Thornvines don't seem to cause damage anymore. Is that an intended behavior or do we need to do some digging? (I was hoping to use them to keep the drop walls in my spawner spider free. There are other ways to make it work, but if the vines did damage it would be so much simpler!)
I've got a green glowshroom that I bonemealed successfully on netherrack. Also, just yesterday I put a mix of mushrooms down on mycelium to see what would spread. The purple and blue ones have spread. The green has not yet, but it could be because there are already too many mushrooms in the area. I just removed the others and will see if it spreads.
ToxicCosmos, they may be similar to the vanilla mushrooms in that they can only be placed in a certain light level. Try having a totally dark/light room and planting the green ones on different blocks.
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here:
http://www.minecraft...hovel-textures/
The mycelium does work too. It took a while but eventually they spread.
Can anyone tell me the way I need to set a config to turn off the different stick variants?
I don't know if have in the mod but you can use CraftTweaker (For 1.12.2) or MineTweaker (For before 1.12.2) to remove them.
Is this mod still "alive"? does anyone know if there are plans to update it to 1.14? Would like to use it in my 1.12 world, but want to update that at some point, without losing the mods once they're all updated, so I thought, I'd ask.
Best mod ever. I know this is old but is there any chance this will be converted to use on bedrock edition? I'm on version 1.14
I have a question, why does the player randomly lose health as if attacked when mining a redwood tree using a silk touch stone hatchet? I was playing 1.7,10 with natura installed and noticed this happening for seemingly no reason at all. is this a genuine feature or did I somehow find a bug?
until all are one, as well as i will never stop thinking of ideas because i am not normal and i just think in ways no one else does
Chop.. Chop.. seems like these redwood saplings is about to grow again. 🌲