Yeah, like I said in my first post, there's no spawns in any of the new biomes. I had already checked that Boreal Forest & Forested Archipelago was in the new .cfg. But god they're beautiful, the volcano is just genius.
I'm sure that everything is in the right place, and zombiepig's config is certainly correct, so I have to assume it's an issue with the dev version of CustomSpawner. Not much I can really do.
Hopefully as CustomSpawner reaches a more stable version it will all work.
I'm sure that everything is in the right place, and zombiepig's config is certainly correct, so I have to assume it's an issue with the dev version of CustomSpawner. Not much I can really do.
Hopefully as CustomSpawner reaches a more stable version it will all work.
Huh... it was working for me when I tested them. Maybe I have to update the files to CMS rc2; I think I was using rc1.
Well this is interesting. This is a game map using only Enhanced Biomes with new ore generation on. The top image is from y=255, everything normal. The middle image is just the y=51 layer. We see dirt and gravel concentrations at regular 16 block intervals. The magenta color is any of Enhanced Biomes new ores. The bottom image is down at Y=6. Still perfectly repeating patterns of dirt and gravel generation. The dark gray is stone, which is there because the biomes 'beach' and 'stone beach' make classic stone all the way to the bottom. You can see lava and other ores are fine, it's just dirt and gravel that are messed up.
Note that dirt and gravel are fine if you turn off new ore generation. And yes, I've dug down there and looked. It's just like the mapping program says.
----------------------------------------------------------
Mod Compatibility with Enhanced Biomes
These mods work correctly if "Use new stone"=false:
UndergroundBiomesConstructs 1.7.2 0.5i
M-Ore 3.1 1.7.2
Dungeon Pack 1.7.2 2.0 <--(also works with new stone ON)
And this one doesn't work with new stone on or off:
Minecraft Forum is the sewer of the Minecraft community.
----------------------------------------------------------------------------------------------------------
People who intentionally desecrate a language are no different than griefers who tear things down because they are too immature and undisciplined to create, so instead they destroy out of jealousy.
Well this is interesting. This is a game map using only Enhanced Biomes with new ore generation on. The top image is from y=255, everything normal. The middle image is just the y=51 layer. We see dirt and gravel concentrations at regular 16 block intervals. The magenta color is any of Enhanced Biomes new ores. The bottom image is down at Y=6. Still perfectly repeating patterns of dirt and gravel generation. The dark gray is stone, which is there because the biomes 'beach' and 'stone beach' make classic stone all the way to the bottom. You can see lava and other ores are fine, it's just dirt and gravel that are messed up.
Note that dirt and gravel are fine if you turn off new ore generation. And yes, I've dug down there and looked. It's just like the mapping program says.
----------------------------------------------------------
Mod Compatibility with Enhanced Biomes
These mods work correctly if "Use new stone"=false:
UndergroundBiomesConstructs 1.7.2 0.5i
M-Ore 3.1 1.7.2
Dungeon Pack 1.7.2 2.0 <--(also works with new stone ON)
And this one doesn't work with new stone on or off:
Glenn's Gases 1.4.4.1
Weird, I must have forgotten a random in there somewhere... (facepalm)
Thanks for pointing it out.
The issue with releasing quick bug-fixing versions at the moment is that I'm halfway through both tides and seasons, and I don't want to put more bugs in the game. I'll make sure I release an update with it fixed next time the mod is at a stable point.
EDIT: Looked at my code, and I don't see why it would be working any differently to normal ores. Digging time...
Weird, I must have forgotten a random in there somewhere... (facepalm)
Thanks for pointing it out.
The issue with releasing quick bug-fixing versions at the moment is that I'm halfway through both tides and seasons, and I don't want to put more bugs in the game. I'll make sure I release an update with it fixed next time the mod is at a stable point.
EDIT: Looked at my code, and I don't see why it would be working any differently to normal ores. Digging time...
So I've had a look at the world and found that my ores generate in the same manner (i.e. repeated every 16 blocks).
But that means that all of my randoms are returning the same number... I don't quite get it.
I'll keep looking at it though.
Minecraft Forum is the sewer of the Minecraft community.
----------------------------------------------------------------------------------------------------------
People who intentionally desecrate a language are no different than griefers who tear things down because they are too immature and undisciplined to create, so instead they destroy out of jealousy.
I have problem, even after disabling changes to the villages in your update by setting the option to false in the config file i got this error...
---- Minecraft Crash Report ----
// Sorry
Time: 5/3/14 7:26 PM
Description: Exception in server tick loop
java.lang.ClassCastException: com.piggywiggy3.movillages.handlers.MapGenVillageEventHandler cannot be cast to enhancedbiomes.world.gen.MapGenVillageEB
at enhancedbiomes.world.ChunkProviderEnhancedBiomes.<init>(ChunkProviderEnhancedBiomes.java:101)
at enhancedbiomes.world.WorldTypeEnhancedBiomes.getChunkGenerator(WorldTypeEnhancedBiomes.java:25)
at net.minecraft.world.WorldProvider.func_76555_c(WorldProvider.java:66)
at net.minecraft.world.WorldServer.func_72970_h(WorldServer.java:665)
at net.minecraft.world.World.<init>(World.java:243)
at net.minecraft.world.WorldServer.<init>(WorldServer.java:96)
at WorldServerOF.<init>(WorldServerOF.java:69)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:65)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:153)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:669)
A detailed walkthrough of the error, its code path and all known details is as follows:
-------------------
I don't know if i did something wrong, By the way I love your villages to death but they dont spawn often enough if you can tell me how to make them spawn more, I would appreciate it, thank you.
I have problem, even after disabling changes to the villages in your update by setting the option to false in the config file i got this error...
em spawn more, I would appreciate it, thank you.
You're clearly having a conflict between the Enhanced Biomes and Mo' Villages mods.
I installed Mo' Villages just to look at this problem, I haven't been able to get them to work together either.
As for your village spacing question, if you look in the text file:
...config/Enhanced Biomes/General.cfg
you'll find clearly labeled settings for village spacing.
Minecraft Forum is the sewer of the Minecraft community.
----------------------------------------------------------------------------------------------------------
People who intentionally desecrate a language are no different than griefers who tear things down because they are too immature and undisciplined to create, so instead they destroy out of jealousy.
I have problem, even after disabling changes to the villages in your update by setting the option to false in the config file i got this error...
---- Minecraft Crash Report ----
// Sorry
Time: 5/3/14 7:26 PM
Description: Exception in server tick loop
java.lang.ClassCastException: com.piggywiggy3.movillages.handlers.MapGenVillageEventHandler cannot be cast to enhancedbiomes.world.gen.MapGenVillageEB
at enhancedbiomes.world.ChunkProviderEnhancedBiomes.<init>(ChunkProviderEnhancedBiomes.java:101)
at enhancedbiomes.world.WorldTypeEnhancedBiomes.getChunkGenerator(WorldTypeEnhancedBiomes.java:25)
at net.minecraft.world.WorldProvider.func_76555_c(WorldProvider.java:66)
at net.minecraft.world.WorldServer.func_72970_h(WorldServer.java:665)
at net.minecraft.world.World.<init>(World.java:243)
at net.minecraft.world.WorldServer.<init>(WorldServer.java:96)
at WorldServerOF.<init>(WorldServerOF.java:69)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:65)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:153)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:669)
A detailed walkthrough of the error, its code path and all known details is as follows:
-------------------
I don't know if i did something wrong, By the way I love your villages to death but they dont spawn often enough if you can tell me how to make them spawn more, I would appreciate it, thank you.
You're clearly having a conflict between the Enhanced Biomes and Mo' Villages mods.
I installed Mo' Villages just to look at this problem, I haven't been able to get them to work together either.
As for your village spacing question, if you look in the text file:
...config/Enhanced Biomes/General.cfg
you'll find clearly labeled settings for village spacing.
I recommend removing Mo' Villages because my mod does most of what it does anyway.
Otherwise, there's an option in the General.cfg file to turn off changes to villages which will make them compatible but will also unfortunately disable my changes to the blocks that make up the village and the configurable size and rarity.
Otherwise, there's an option in the General.cfg file to turn off changes to villages which will make them compatible ...
ingotblood and I both tried setting "Enable the modifications to villages" to false, but in this instance it doesn't rectify the problem with Mo' Villages.
Minecraft Forum is the sewer of the Minecraft community.
----------------------------------------------------------------------------------------------------------
People who intentionally desecrate a language are no different than griefers who tear things down because they are too immature and undisciplined to create, so instead they destroy out of jealousy.
ingotblood and I both tried setting "Enable the modifications to villages" to false, but in this instance it doesn't rectify the problem with Mo' Villages.
Oops noticed that in your comments now.
I think I overlooked because it doesn't make sense...
If that's disabled then I do absolutely nothing to villages except register biomes they can spawn in...
EDIT: Wait, I see, that only fixes it for the default world type. It's also in one of the world type specific files.
As I said though, the best way is just to remove Mo' Villages.
thanks. i would like to use the 1.7.2 but there are barely any mods for it. but ill definitely try the newest version too.
This is a matter of opinion and perspective, but I would disagree, 1.6.4 is ancient history.
Saying "there are barely any mods for it" just isn't a fair statement. There are heaps of great mods for 1.7.2 Many mods that haven't bothered to update from 1.6.4 are probably dead.
Minecraft Forum is the sewer of the Minecraft community.
----------------------------------------------------------------------------------------------------------
People who intentionally desecrate a language are no different than griefers who tear things down because they are too immature and undisciplined to create, so instead they destroy out of jealousy.
OK thank you, I see what you mean with villager spacing , and i figured it out, I have one thing to say, your mod is amazing, I am having fun with, but I found a bug. In creative everything runs smoothly, but in survival particle effects freeze the game and close it.
Again, your mod is amazing and I love it, but playing survival is kind of hard, thank you.
OK thank you, I see what you mean with villager spacing , and i figured it out, I have one thing to say, your mod is amazing, I am having fun with, but I found a bug. In creative everything runs smoothly, but in survival particle effects freeze the game and close it.
Again, your mod is amazing and I love it, but playing survival is kind of hard, thank you.
Particle effects crashing the game...
I seem to be saying this a lot lately, but I have no idea how that would happen. I don't do anything with particles.
If you post your mod list I can try to find the issue.
Fixed the issue with ores generating in a pattern, but imgur doesn't like my image, so you'll have to just trust me that it's fixed.
That was fast, nice job!
I don't see a new version number available so I assume we have to wait until the tides/seasons update comes out?
Rollback Post to RevisionRollBack
.
Minecraft Forum is the sewer of the Minecraft community.
----------------------------------------------------------------------------------------------------------
People who intentionally desecrate a language are no different than griefers who tear things down because they are too immature and undisciplined to create, so instead they destroy out of jealousy.
I'm sure that everything is in the right place, and zombiepig's config is certainly correct, so I have to assume it's an issue with the dev version of CustomSpawner. Not much I can really do.
Hopefully as CustomSpawner reaches a more stable version it will all work.
Huh... it was working for me when I tested them. Maybe I have to update the files to CMS rc2; I think I was using rc1.
Website: http://lightningpig333.com
Well this is interesting. This is a game map using only Enhanced Biomes with new ore generation on. The top image is from y=255, everything normal. The middle image is just the y=51 layer. We see dirt and gravel concentrations at regular 16 block intervals. The magenta color is any of Enhanced Biomes new ores. The bottom image is down at Y=6. Still perfectly repeating patterns of dirt and gravel generation. The dark gray is stone, which is there because the biomes 'beach' and 'stone beach' make classic stone all the way to the bottom. You can see lava and other ores are fine, it's just dirt and gravel that are messed up.
Note that dirt and gravel are fine if you turn off new ore generation. And yes, I've dug down there and looked. It's just like the mapping program says.
----------------------------------------------------------
Mod Compatibility with Enhanced Biomes
These mods work correctly if "Use new stone"=false:
UndergroundBiomesConstructs 1.7.2 0.5i
M-Ore 3.1 1.7.2
Dungeon Pack 1.7.2 2.0 <--(also works with new stone ON)
And this one doesn't work with new stone on or off:
Glenn's Gases 1.4.4.1
.
Minecraft Forum is the sewer of the Minecraft community.
----------------------------------------------------------------------------------------------------------
People who intentionally desecrate a language are no different than griefers who tear things down because they are too immature and undisciplined to create, so instead they destroy out of jealousy.
Weird, I must have forgotten a random in there somewhere... (facepalm)
Thanks for pointing it out.
The issue with releasing quick bug-fixing versions at the moment is that I'm halfway through both tides and seasons, and I don't want to put more bugs in the game. I'll make sure I release an update with it fixed next time the mod is at a stable point.
EDIT: Looked at my code, and I don't see why it would be working any differently to normal ores. Digging time...
So I've had a look at the world and found that my ores generate in the same manner (i.e. repeated every 16 blocks).
But that means that all of my randoms are returning the same number... I don't quite get it.
I'll keep looking at it though.
lol. Yeah I knew you'd get a kick out of it. I used to mod for another game so I can at least appreciate how these things can happen.
.
Minecraft Forum is the sewer of the Minecraft community.
----------------------------------------------------------------------------------------------------------
People who intentionally desecrate a language are no different than griefers who tear things down because they are too immature and undisciplined to create, so instead they destroy out of jealousy.
---- Minecraft Crash Report ----
// Sorry
Time: 5/3/14 7:26 PM
Description: Exception in server tick loop
java.lang.ClassCastException: com.piggywiggy3.movillages.handlers.MapGenVillageEventHandler cannot be cast to enhancedbiomes.world.gen.MapGenVillageEB
at enhancedbiomes.world.ChunkProviderEnhancedBiomes.<init>(ChunkProviderEnhancedBiomes.java:101)
at enhancedbiomes.world.WorldTypeEnhancedBiomes.getChunkGenerator(WorldTypeEnhancedBiomes.java:25)
at net.minecraft.world.WorldProvider.func_76555_c(WorldProvider.java:66)
at net.minecraft.world.WorldServer.func_72970_h(WorldServer.java:665)
at net.minecraft.world.World.<init>(World.java:243)
at net.minecraft.world.WorldServer.<init>(WorldServer.java:96)
at WorldServerOF.<init>(WorldServerOF.java:69)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:65)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:153)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:669)
A detailed walkthrough of the error, its code path and all known details is as follows:
-------------------
I don't know if i did something wrong, By the way I love your villages to death but they dont spawn often enough if you can tell me how to make them spawn more, I would appreciate it, thank you.
No seriously get it right
You're clearly having a conflict between the Enhanced Biomes and Mo' Villages mods.
I installed Mo' Villages just to look at this problem, I haven't been able to get them to work together either.
As for your village spacing question, if you look in the text file:
...config/Enhanced Biomes/General.cfg
you'll find clearly labeled settings for village spacing.
.
Minecraft Forum is the sewer of the Minecraft community.
----------------------------------------------------------------------------------------------------------
People who intentionally desecrate a language are no different than griefers who tear things down because they are too immature and undisciplined to create, so instead they destroy out of jealousy.
I recommend removing Mo' Villages because my mod does most of what it does anyway.
Otherwise, there's an option in the General.cfg file to turn off changes to villages which will make them compatible but will also unfortunately disable my changes to the blocks that make up the village and the configurable size and rarity.
ingotblood and I both tried setting "Enable the modifications to villages" to false, but in this instance it doesn't rectify the problem with Mo' Villages.
.
Minecraft Forum is the sewer of the Minecraft community.
----------------------------------------------------------------------------------------------------------
People who intentionally desecrate a language are no different than griefers who tear things down because they are too immature and undisciplined to create, so instead they destroy out of jealousy.
Oops noticed that in your comments now.
I think I overlooked because it doesn't make sense...
If that's disabled then I do absolutely nothing to villages except register biomes they can spawn in...
EDIT: Wait, I see, that only fixes it for the default world type. It's also in one of the world type specific files.
As I said though, the best way is just to remove Mo' Villages.
There sort of are:
They aren't nearly as advanced as Enhanced Biomes though.
thanks. i would like to use the 1.7.2 but there are barely any mods for it. but ill definitely try the newest version too.
This is a matter of opinion and perspective, but I would disagree, 1.6.4 is ancient history.
Saying "there are barely any mods for it" just isn't a fair statement. There are heaps of great mods for 1.7.2 Many mods that haven't bothered to update from 1.6.4 are probably dead.
.
Minecraft Forum is the sewer of the Minecraft community.
----------------------------------------------------------------------------------------------------------
People who intentionally desecrate a language are no different than griefers who tear things down because they are too immature and undisciplined to create, so instead they destroy out of jealousy.
Again, your mod is amazing and I love it, but playing survival is kind of hard, thank you.
No seriously get it right
Particle effects crashing the game...
I seem to be saying this a lot lately, but I have no idea how that would happen. I don't do anything with particles.
If you post your mod list I can try to find the issue.
Thanks, I'll put it in the OP.
That was fast, nice job!
I don't see a new version number available so I assume we have to wait until the tides/seasons update comes out?
.
Minecraft Forum is the sewer of the Minecraft community.
----------------------------------------------------------------------------------------------------------
People who intentionally desecrate a language are no different than griefers who tear things down because they are too immature and undisciplined to create, so instead they destroy out of jealousy.