I play skyfactotry on atlaucnher I'm on a mac os and i want to tweak the crouch so trees can grow even faster cause I'm having troubles making them grow how do i go to the config for this mod?
Sorry for posting twice thought it didn't load the first time.
I play skyfactotry on atlaucnher I'm on a mac os and i want to tweak the crouch so trees can grow even faster cause I'm having troubles making them grow how do i go to the config for this mod?
Sorry for posting twice thought it didn't load the first time.
On this screen:
Press the "Open Folder" button. Navigate inside the config directory and you will see a file called treeGrowingSimulator.cfg. Open that file with notepad or other equivalent program and edit away.
Place it down, do the same thing you would do to make saplings grow, and it makes power. Not much, but enough to get started. Amount it makes is configureable.
Doesn't seem to work with Pam's Harvestcraft Apple sapplings, while bone meal does. Am I missing something or is/will there (be) a way to add saplings to a config of sorts?
Doesn't seem to work with Pam's Harvestcraft Apple sapplings, while bone meal does. Am I missing something or is/will there (be) a way to add saplings to a config of sorts?
It only currently works with sapling blocks that extend the vanilla sapling. I might consider a whitelist at some point.
Is there an option in the config to increase the amount the clocktwerk engines output rf? Right now they output at 10rf/tick in SF2 but you generate 25rf per twerk. It would help if their buffers would drain into the conduits faster.
Sorry for posting twice thought it didn't load the first time.
On this screen:
Press the "Open Folder" button. Navigate inside the config directory and you will see a file called treeGrowingSimulator.cfg. Open that file with notepad or other equivalent program and edit away.
6, each time you press/let go of shift counts as 2. So if you want it to take 3, use 6.
It generates energy from movement nearby. Uses exactly the same detection as the tree growing.
Place it down, do the same thing you would do to make saplings grow, and it makes power. Not much, but enough to get started. Amount it makes is configureable.
It only currently works with sapling blocks that extend the vanilla sapling. I might consider a whitelist at some point.
mean?
When I tried clicking under the download section, both 1.6.4 and 1.7.10 offer me to save the .jar. Try rightclicking and "save as.."?
I have added a temp backup link to the post while I work out the issues with my site.Guh, I'm stupid, wrong thread. Sorry, I will have a replacement link soon(ish). I don't have any backup builds of this mod available.
Is there an option in the config to increase the amount the clocktwerk engines output rf? Right now they output at 10rf/tick in SF2 but you generate 25rf per twerk. It would help if their buffers would drain into the conduits faster.
thanks