Well I am fully out of luck then. I have tried every means, read tutorials and watched videos, even tried the 'one click bukkit server' tools floating around. None of them work. My system will not run a local bukkit server in any stable means. It's frustrating and one would have thought after minecraft joined sp and mp into one system that they would have made a means to tie it together. It's also infuriating that the voxel team have such a powerful tool, and it has been requested more times then can be counted to have a SP version of it, that they would out right refuse to do it. The downloads they would get, donations... but they flat out said they have no plans on making anything for sp, it's all server only and that has limited so many people whom either like me cant get it to run, or those whom don't have a good enough system to run a server and the game at the same time.
Well I am fully out of luck then. I have tried every means, read tutorials and watched videos, even tried the 'one click bukkit server' tools floating around. None of them work. My system will not run a local bukkit server in any stable means.
This doesn't really make a lot of sense, unless there's an issue with Java you really shouldn't have any issue running bukkit locally. What sort of problems do you observe? Does it start but not run correctly, or do you find that it won't start at all? Care to post your system specs maybe we can help you?
It's frustrating and one would have thought after minecraft joined sp and mp into one system that they would have made a means to tie it together.
This is not really the problem, the issue is that Vanilla minecraft doesn't really have the mechanisms available for world manipulation that Bukkit has, so really the joining of SP and MP (or rather making all SP sessions into MP sessions under the bonnet) had no bearing on this, the issue is that the Bukkit system provides a lot of things that make VoxelSniper work. WorldEdit abstracts these mechanisms up to a point, which is why it's portable, but VoxelSniper doesn't have any of that framework and depends heavily on things only provided by Bukkit.
It's also infuriating that the voxel team have such a powerful tool, and it has been requested more times then can be counted to have a SP version of it, that they would out right refuse to do it. The downloads they would get, donations... but they flat out said they have no plans on making anything for sp,
This is twisting the words a little, the actual issue is not supporting single player, the issue is supporting platforms other than bukkit, and the fact that it would (currently) be impossible. You know what? Not everyone wants donations or other remuneration, some of us are full time coders (myself, and MikeMatrix who is the lead on VoxelSniper) and want to work on mods for enjoyment - this means we actively discourage donations because they make it feel just like more work, and that takes the fun out of it and also makes you not want to work on something, because after all this is our spare time and we want things to be enjoyable.
VoxelSniper wasn't originally written by the current team, it was written by a whole bunch of people who weren't experienced software developers and didn't even really build things with common design patterns in mind, this means that the current codebase is an absolute nightmare and since Mike has taken over he has - necessarily - focused solely on refactoring the entire codebase so that it can move forward without collapsing in a heap, that is why they refuse stuff like "OMGZ MAKE IT FOR SINGLE PLAYER" because at the moment it is just not feasible, and even if it was it would take away time from actually making the thing better and more stable so that it can be more portable in the future.
I know for a fact - because we're part of the same development team in case you hadn't noticed - that Mike and others work every spare second they have on this ongoing redevelopment of VS, because writing it from scratch (which is really what's kind of needed) would be even more work and nobody could realistically take that on, and nobody could wait that long. They're doing their best with the time and resources available, and crying at them because they can't do what entitled users like yourself unreasonably seem to think is being withheld out of churlishness rather than for actual sensible reasons of "it's not actually even remotely possible right now" is not only pointless but also actively discourages them, because nobody wants to serve a community of entitled, whining kids.
Until VS itself is cleaned up, removing the (very significant) dependency on Bukkit is not going to happen.
it's all server only and that has limited so many people whom either like me cant get it to run, or those whom don't have a good enough system to run a server and the game at the same time.
I hope it's clear why it's Bukkit only, but to be honest with you, if you can run Minecraft now then your system is running a server when you run single player, and the argument doesn't even stand up because I know that running the server and client separately usually gives better performance than using the integrated one, not just because the system can optimise the two processes more effectively but also because CraftBukkit has performance improvements over vanilla as well. I'd be stunned if it's not possible to get you set up with a CB server working and stable, but you need to supply more information on your system specs and what you've tried so far.
Also, this isn't really the thread for bitching about VS not working in single player in the first place, but since you weren't content with the original answer I linked you to (which honestly, should have been sufficient) I felt this explanation was relevant.
Whenever I open a world my player resets and loses it's inventory and shows up at the spawn point. I may have bound some brushes to some random items but I don't think that's the reason. I'm using optifine hd ultra D1 and forge 1047, WorldEditCUI and of course liteloader. I ran minecraft multiple times slowly testing it with less and less mods and this was the last one I would've thought of. Does it normally reset my player location to the original spawn and deletes the current inventory?
How would I go about editing the default settings (Ex: max brush size)? I have already tried editing the config.yml in WE.jar>defaults, but that was reverted back to the default settings. WE also hasn't created any config files in the mods folder or config folder in .minecraft. Thanks in advance -vipc1
First, I want to say thank you. This is the first time I've been able to get world edit working. Spc just doesn't agree with me
My question is, where do I put my schematics so that world edit will recognize them? I tried what was on the wiki, but its for spc and bukkit, not the wrapper. Thanks for any help
Nevermind. Rummaging through the configs and I found it
Selecting a block from Custom npc mod makes the block face another direction (a chair first faced north, and suddenly after selecting it with world edit it faces another side.).
Could you fix something like this ?
Unfortunately this mod just makes it so you can use WE in SSP, it doesn't actually change any code from world edit, so that's not the fault of this mod, the blame is not in the right place my frined.
Secondly, There is no point in going to the author of the worldedit bukkit plugin (SK) your not likely to get a response, and even if you did it wouldn't be good news.
Block oreintation in vanilla is stored with very simple NBT tags on the block, for example a stair facing in a direciton might be taged with the direction tag "1" meaning east. Mods on the other hand go far far far beyond this simple tagging system when it comes to block rotation. The author of WE can't make custom exceptions for every single mod out there.
Although I do find it unfortunate there isn't a API, or a system in WE itself to allow mod authors themselves to make the exceptions, If mumfrey code add some sort of API, I would 100% support it.
I mean to say I am fully unable to connect. I I get the server going, MC see's it, but it refuses to connect. On top of bogging everything down trying to both run a server and conning to MC on the same system. The only thing I have in this pc is 8 gigs of ram, the rest is stock out of the box cheep bought in walmart pc.
Even trying to run the server on my laptop and connecting over the local network yealds nothing, it ties, then just hangs, then mc stops responding. That's as far as I can get. I can -see- the server, but I can't connect it it.
I have ran out of tutorials to follow. Youtube videos, forum posts, and 'one click server' programs floating around in the tools section. The server goes, it gens the world, but I have no means to connect to it, rather MC is just dieing from not enough memory (2048 MB should be more then enough) or something just isn't right.
Paper is there for words to be written on it. Rules are there to be broken. Laws are there to be followed....to the letter of course! Please help my dragons!
I mean to say I am fully unable to connect. I I get the server going, MC see's it, but it refuses to connect. On top of bogging everything down trying to both run a server and conning to MC on the same system. The only thing I have in this pc is 8 gigs of ram, the rest is stock out of the box cheep bought in walmart pc.
Even trying to run the server on my laptop and connecting over the local network yealds nothing, it ties, then just hangs, then mc stops responding. That's as far as I can get. I can -see- the server, but I can't connect it it.
I have ran out of tutorials to follow. Youtube videos, forum posts, and 'one click server' programs floating around in the tools section. The server goes, it gens the world, but I have no means to connect to it, rather MC is just dieing from not enough memory (2048 MB should be more then enough) or something just isn't right.
That sounds like a it could be a firewall issue. Honestly for a single user you can happily get away with allocating around 512MB to the server so 2048MB should be plenty. If you're running on Windows try doing "run as administrator" on the server, non-admin accounts are prohibited from binding listen ports, although tbh if you can SEE the server this means that it probably isn't this, since binding ports is required for the query to work.
First check if you have any 3rd-party firewall software installed and check if you can make a rule to allow the server to accept inbound connections. Try (temporarily) disabling the firewall to see if it's that, because if disabling it fixes the issue then you know you need to add a rule, if disabling it doesn't fix it then you know to look elsewhere. If you don't have any third-party software then try the same process with Windows Firewall.
You can also try connecting to the "loopback" interface (which often bypasses any firewall settings), in your client add the server address as 127.1 and see if it will connect that way.
You should also inspect the server log for errors, as this could give an indication of why the server cannot be connected to.
wondering if your testing in version 1.1.5 had a positive result? (biome names)
Cheers
DIN4022
Oh damn, sorry I got distracted by being dumped by my girlfriend and kind of forgot about a bunch of things. I'll do a build when I get home tonight. Sorry for the delay.
I'm searching a World Edit file that is compatible with Litemod 1.6.4, that can connect to my 1.6.4 mods. I really need the file, so if u can find the previous version of WE (1.6.4) it wud be Lovely!
Can you make a 1.6.4 version, since SPC & WorldEdit is 1.6.2?
LiteLoader for 1.6.4 does not have the necessary features to implement this mod sorry, and making it for Forge would basically involve rewriting it from scratch. I believe that there's a version of WE which works under forge 1.6.4 natively though.
For some reason the installation simply doesn't work. I've done all the steps (Installed LiteLoader, put the .litemod file into the mods folder etc.) but when I load a singleplayer world and try using a WorldEdit command it still comes up as unknown. Could I have some help please?
Map Making Tools Mod can't see that the selections of //pos1 and //pos2 that are made
I'm getting "you need make to selections before you can complete this command"
Before you say, that there is an overlap of features or you both install world edit etc .. see if you can write into your code that they work together. After all thats what forge is all about mods playing nice together.
His mod is open source his git is listed on his page. I just don't know who's code is overriding here, so i posted in his topic to make him aware of the conflict.
This doesn't really make a lot of sense, unless there's an issue with Java you really shouldn't have any issue running bukkit locally. What sort of problems do you observe? Does it start but not run correctly, or do you find that it won't start at all? Care to post your system specs maybe we can help you?
This is not really the problem, the issue is that Vanilla minecraft doesn't really have the mechanisms available for world manipulation that Bukkit has, so really the joining of SP and MP (or rather making all SP sessions into MP sessions under the bonnet) had no bearing on this, the issue is that the Bukkit system provides a lot of things that make VoxelSniper work. WorldEdit abstracts these mechanisms up to a point, which is why it's portable, but VoxelSniper doesn't have any of that framework and depends heavily on things only provided by Bukkit.
This is twisting the words a little, the actual issue is not supporting single player, the issue is supporting platforms other than bukkit, and the fact that it would (currently) be impossible. You know what? Not everyone wants donations or other remuneration, some of us are full time coders (myself, and MikeMatrix who is the lead on VoxelSniper) and want to work on mods for enjoyment - this means we actively discourage donations because they make it feel just like more work, and that takes the fun out of it and also makes you not want to work on something, because after all this is our spare time and we want things to be enjoyable.
VoxelSniper wasn't originally written by the current team, it was written by a whole bunch of people who weren't experienced software developers and didn't even really build things with common design patterns in mind, this means that the current codebase is an absolute nightmare and since Mike has taken over he has - necessarily - focused solely on refactoring the entire codebase so that it can move forward without collapsing in a heap, that is why they refuse stuff like "OMGZ MAKE IT FOR SINGLE PLAYER" because at the moment it is just not feasible, and even if it was it would take away time from actually making the thing better and more stable so that it can be more portable in the future.
I know for a fact - because we're part of the same development team in case you hadn't noticed - that Mike and others work every spare second they have on this ongoing redevelopment of VS, because writing it from scratch (which is really what's kind of needed) would be even more work and nobody could realistically take that on, and nobody could wait that long. They're doing their best with the time and resources available, and crying at them because they can't do what entitled users like yourself unreasonably seem to think is being withheld out of churlishness rather than for actual sensible reasons of "it's not actually even remotely possible right now" is not only pointless but also actively discourages them, because nobody wants to serve a community of entitled, whining kids.
Until VS itself is cleaned up, removing the (very significant) dependency on Bukkit is not going to happen.
I hope it's clear why it's Bukkit only, but to be honest with you, if you can run Minecraft now then your system is running a server when you run single player, and the argument doesn't even stand up because I know that running the server and client separately usually gives better performance than using the integrated one, not just because the system can optimise the two processes more effectively but also because CraftBukkit has performance improvements over vanilla as well. I'd be stunned if it's not possible to get you set up with a CB server working and stable, but you need to supply more information on your system specs and what you've tried so far.
Also, this isn't really the thread for bitching about VS not working in single player in the first place, but since you weren't content with the original answer I linked you to (which honestly, should have been sufficient) I felt this explanation was relevant.
WorldEdit is native for forge (1.6.4) now. It will also work with this if you so choose.
https://twitter.com/sk89q/status/452694517637214209
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My question is, where do I put my schematics so that world edit will recognize them? I tried what was on the wiki, but its for spc and bukkit, not the wrapper. Thanks for any help
Nevermind. Rummaging through the configs and I found it
Unfortunately this mod just makes it so you can use WE in SSP, it doesn't actually change any code from world edit, so that's not the fault of this mod, the blame is not in the right place my frined.
Secondly, There is no point in going to the author of the worldedit bukkit plugin (SK) your not likely to get a response, and even if you did it wouldn't be good news.
Block oreintation in vanilla is stored with very simple NBT tags on the block, for example a stair facing in a direciton might be taged with the direction tag "1" meaning east. Mods on the other hand go far far far beyond this simple tagging system when it comes to block rotation. The author of WE can't make custom exceptions for every single mod out there.
Although I do find it unfortunate there isn't a API, or a system in WE itself to allow mod authors themselves to make the exceptions, If mumfrey code add some sort of API, I would 100% support it.
Sorry to hear that. I do have another cat if you'd prefer a picture of that one instead?
Even trying to run the server on my laptop and connecting over the local network yealds nothing, it ties, then just hangs, then mc stops responding. That's as far as I can get. I can -see- the server, but I can't connect it it.
I have ran out of tutorials to follow. Youtube videos, forum posts, and 'one click server' programs floating around in the tools section. The server goes, it gens the world, but I have no means to connect to it, rather MC is just dieing from not enough memory (2048 MB should be more then enough) or something just isn't right.
WHERE DOES THE SCHEMATICS SAVE?
HOW CAN I ACCESS THE SCHEMATICS FILE?
PLEASE SOMEBODY ANSWER A.S.A.P. I NEED TO KNOW!
Please help my dragons!
That sounds like a it could be a firewall issue. Honestly for a single user you can happily get away with allocating around 512MB to the server so 2048MB should be plenty. If you're running on Windows try doing "run as administrator" on the server, non-admin accounts are prohibited from binding listen ports, although tbh if you can SEE the server this means that it probably isn't this, since binding ports is required for the query to work.
First check if you have any 3rd-party firewall software installed and check if you can make a rule to allow the server to accept inbound connections. Try (temporarily) disabling the firewall to see if it's that, because if disabling it fixes the issue then you know you need to add a rule, if disabling it doesn't fix it then you know to look elsewhere. If you don't have any third-party software then try the same process with Windows Firewall.
You can also try connecting to the "loopback" interface (which often bypasses any firewall settings), in your client add the server address as 127.1 and see if it will connect that way.
You should also inspect the server log for errors, as this could give an indication of why the server cannot be connected to.
Hint: writing in size 6 doesn't make your post more relevant or likely to be answered - in fact the opposite. Please avoid doing this.
Schematics can be found in .minecraft/liteconfig/common/WorldEdit/schematics
Oh damn, sorry I got distracted by being dumped by my girlfriend and kind of forgot about a bunch of things. I'll do a build when I get home tonight. Sorry for the delay.
LiteLoader for 1.6.4 does not have the necessary features to implement this mod sorry, and making it for Forge would basically involve rewriting it from scratch. I believe that there's a version of WE which works under forge 1.6.4 natively though.
Much obliged
no
And if this is relevant, I'm running on a Mac.
http://www.minecraftforum.net/topic/1606194-17x-map-making-tools-quick-build-system-autobuilding-player-statues-custom-villager-shops-potions-spawner-settings-more/page__hl__ 172 map making tools
Map Making Tools Mod can't see that the selections of //pos1 and //pos2 that are made
I'm getting "you need make to selections before you can complete this command"
Before you say, that there is an overlap of features or you both install world edit etc .. see if you can write into your code that they work together. After all thats what forge is all about mods playing nice together.
His mod is open source his git is listed on his page. I just don't know who's code is overriding here, so i posted in his topic to make him aware of the conflict.
Thanks