Is there a difference in performance between a emerald or diamond enchanter? You can do higher level enchants with a Diamond one
Can Lapis Lazul be used for anything? Dying sheep or right-click on them to destroy them and get 25 XP. Make them into blocks and build a huge building with them.
What's the best use of redstone other than compass/map/watch? Not much unless you are into redstone circuitry.
Is the otherworld just a luck portal like the underworld? Like hope for a cave spawn? I spawned in a large clear area and automatically died. Should i just go 1000 blocks away, dig down and try again? Not sure what you mean by Otherworld? Where are you placing the portal?
Sorry I can't remember what it's called, the one before the netherworld with the ancient metal? I build the portal on bedrock like I'm supposed to, if i want a better spawn will i just have to build another portal 1000 blocks away on bedrocl again?
If anyone still plays and posts here, does anyone know what the enchantment “vampiric” does, or how many levels it goes up to.
From what I can tell, it seems to be one of the rarest enchantments in the game (I’m in version r104). I managed to get sharpness 2, looting 3, and vampiric 2.
From the description of it, and the name, I’m guessing it involves regenerating your health slightly when you kill a mob. However, I can’t seem to figure out the mechanic. I spent a whole night out fighting mobs, keeping my health around 5 hearts the whole time. When I killed mobs, my health didn’t go up. However, sporadically (maybe twice throughout a whole night) my health bar would fill all the way to 10.
Does the enchantment “save up” 10 hearts of damage at a time from killed mobs, then restore you to full health when this is reached? If so, it seems one could simply kill a certain amount of mobs, then go somewhere dangerous (ie mining) and use a different sword, and if your health gets low, simply switch to the vampiric sword, kill one mob, and be restored to full health instantly.
Tomorrow (Wednesday) at ~4pm or so... ...god and chronic disease willing -- we shall claim the first ore in this seed.
Follow the twitch channel and (since Twitch is notoriously bad at ACTUALLY sending notifications to followers who've bell'd it) might want to sub the Youtube channel where the VODs land as well. (http://pawnlive.roninpawn.com) I broadcast to both simultaneously and if Twitch doesn't say boo when the stream starts, maybe YouTube will.
I AM THE RONINPAWN!
...this message will now self-destruct. .
.
. ...Uh, could you please print this message out, tear it up on your end, and maybe burn it or something? Thanks.
Requirement for villages to spawn is that the world is at least 65 days old (not going to be an issue) and you have made an iron pickaxe or iron war hammer. Therefore, you don't want to explore a desert or plains biome until you have met those criteria. Desert and Jungle temples won't spawn near to your spawn point but other than that you should be able to find them.
Remember villages will spawn with no villagers and with dried up fields with dead vegetables. Don't knock up the dead vegetables until you have restored the water source or the ploughed soil will revert to regular soil.
Unless you have silk touch on a pickaxe and can retrieve an ice block the only other way to restore each water hole is to get a bucket and hold ctrl when right clicking on the hole. You will place the water but it will cost you 100 xp.
Horse taming is the same but slower as you can only feed them (say sugar) and ride them about every minecraft 8 hours or so, so I think you could feed and attempt to ride them twice in one day if you try it first thing in the morning and then late in the afternoon.
You can always find the change log by searching this forum for a post by Avernite. At the bottom of the post there is link for the latest version which will take you here and you can also find the change log. Does not appear that much has changed between 191 and 195.
You should try the Experimental version. Much harder and draws your progress out much more, especially when trying to find ancient metal in the Underworld for an Ancient Metal Toolbench.
By the way here is a recipe list based on R196, the experimental branch.
Yeah Phase Spiders are a real pain. almost made me quit that mod, too, until I managed to kill a few.
Nowadays they are still a major enemy, but I can manage to win most of the time. Only sucks that after each Phase spider battle i must go back to base for repairs, they really end up costing you tons of metal.
I found out that these tricks help:
- Play R196 or another very "late" release: it feels that they are a bit less "godly" in the later releases than when they were first introduced.
- Unless really high level and well armored, don't take any chance, the INSTANT you hear the their teleportation sound, don't look around and immediately turn back and run far away ASAP. Come back much later wen they have despawned. Heck, even when the sound is an Enderman that is teleporting, don't waste any time "waiting" to check if you really hear the sound a 2nd time: RUN!
- Stand in a corner, place blocks if needed. If you strike the front of the spider, it nearly always teleport away. If you can strike if from the side enough or from behind, you can kill it much more easily.
- Stand in a spot where you can jump up (i.e. not in a spot where you hit the ceiling when you jump). You need to jump up to strike them btter, simply because it helps you strike them from the sides/back much more than striking without jumping.
- Stand in a spot 1 high above the ground. Again, elevation provides some "angle" which makes striking them from sides/back easier.
- Jump a LOT while striking like mad.
- If already died once, then being very low level (1 or less) and wearing cheap armor so that you can survive more than 2 bites can allow you to EVENTUALLY get rid of them, after tons of deaths. If intending to strike back, be at least level 0 and with a sword or whatever can kill them in a single shot.
- Standing in 2+ deep still water always work: When a spider is swimming in sufficiently deep water, it cannot teleport at all! This makes killing them trivial. Good luck finding 2 deep water, though. You can create your own "Phase Spider water trap", but it's going to end up costing you a lot of XP + digging. Ideal trap is a 1 wide tunnel, with a 1x1 "dry" (or 1 deep) spot at the end where you stand, and a 3 long tunnel for the watery area. Thus, 2 water sources with a space in between. Since to have 2-deep water you need water that "regenerates", this means also having a 3rd water source that is placed between the first two, but 1 block to the side (diagonally). bigger water areas work better.
- Wear THORNS enchanted armor. Every phase spider attack, it will take 1 damage back, and phase spiders have very few hit points. Thus, they will quickly kill themselves trying to bite you! You can thus easily survive (albeit being damaged). Thorns is an overall very crappy enchantment (I think it "wears out" armor much faster, and metal is so so rare in MITE!), but against vs Phase Spiders, it's wonderful.
- Run away naked at level or 1 or less while jumping as much as you can, to lead it far enough away from where it first killed you, say in a side dark corridor or even all the way to the surface and far away from the tunnels entrance. If is stops running after you, but was not pulled far enough, you again try to pull it to you even further away until it is far enough. Then you just let it kill you: even if you could escape, you're probably already half-dead and starving anyway, easier and faster to just die and respawn and that will cost you only 20 XPs. Then you go grab your stuff (might have to do it again if there were several of these damned critters there). And then go mine well away from there! But not too much: You want the chunks with the spiders to remain loaded, so that they will eventually despawn (it can take a long time). if you hear then teleporting gain, that "resets" their despawn time, which means you got too close.
- Play with a friend! While one of you guys closes himself up in a 1x1 area where the spider can still see him but not attack him and "aggro" close to the wall (use fences, cobble walls, whatever to block their pathing but not their sight, so ... don't use slabs!), the other player remains further away to the spider than his friend is, and that means he can "semi-safely" strike from behind the spider, but from as far as possible, ideally with a scythe, because of the extra reach. Not guaranteed to work but that can helps, especially if you can move in VERY quickly, before it jumps away again (probably to attack him!).
Completely useless tactics:
- Trying to shoot it.
- Trying to make it hurt itself on lava, to suffocate it with falling block, or blow it up with TNT.
What I did not try:
- Try to put it in fire with Flint n Steel.
- Attack with a Scythe: having more reach than a sword might help striking it before it bites you!
- Trying different kinds of weapons. Maybe Warhammers work better than swords? Dunno.
- Throwing a Blindness potion at them. Since they need to "see" you to be able to teleport away, maybe this works. Only problem, is that these super-wasting-your-inventory-space-single-use potions are even further late game than permanent magical items (weird, I know).
My own conclusion:
Like several stuff in MITE, Phase Spiders are a very unbalanced feature.
Some MITE features should definitely be "harder and/or costlier". For example, how sticks end up costing 10 times less wood per damage dealt than the "more advanced" Clubs, or how even chickens are the easiest to build an protect, and feed, and breed, and yet they make the most food because they lay eggs like madmen (even after the nerf).
Phase Spiders is one just of those features that should be made easier.
There is just no known way to "deal" with them in even a semi-reliable fashion that doesn't involve extremely hard to get prerequisites:
- 2 deep water: Huuuuuge setup time to make a trap that will, 9 times out of 10, be too far away for you to reach before being killed anyway.
And good luck finding a subterranean water pond that is close enough to you while you are randomly mining!
Sure you can make a Phase Spider trap every 100 block...In that case I suggest you say goodbye to your repair-metal because digging all that will waste your warhammers fast. and your Xps, too, because at 300 XP a pop this is definitely not a cheap trap to make.
- Thorn armor: Suuure, because magic is not very far into the game, right?
My "balance fix" would involve some kind of non-negligible-cost "consumable" that allows striking the Phase Spiders.
Say, you eat a semi-rare (non farmable) surface item or rare mob drop and you become "phased" for a few seconds, able to kill the spiders easily.
And you can go explore to try to "load-up" on those consumables before going mining.
If Avernite programmed-in a better way to defeat them, well, nobody found it yet.
As they are though, it's a "damn flee and pray!" completely unbalanced mob.
Having trouble finding Onion/onion seed to get villages to spawn.. any pointers? Can't seem to find desert or jungle temples either..
- Temples generate at least 10000 blocks from spawn (or world center, dunno which).
- Vegetables can be found:
a) As a very rare zombie villager drop, which are themselves quite rare mobs. You might get luck or not, but eventually you will have killed so many mobs that you will gain a veggie sooner or later.
Suggested to greatly increase your odds: Build a "mob killer trap" in wide & flat & as feature terrain as possible (not even your own farms), with 360 degrees sight around. Bigger bonus if you do this with several underground tunnels entrances right around your "panoramic mob killer" (tunnels that you will leave dark), for maximum mob generation. You "pop" your head or throw worthless stuff (like Snowballs) to attract mobs to your mob trap. Zero lighting outside. Very long and lengthy simple 1 wide x 2 high tunnels right underground in the dirt can also be used to "run in a huge square" to run all around you base to "attract" even more mobs to your mob trap. Basically, you can probably kill at least 5 to 10 times more nightly mobs that way, thus more odds of getting rare drops like veggies.
In Dungeons. Dungeons, which are Rare, and having a veggie in a Dungeon Loot chest is also Uncommon. Again, you need luck.
c) In Abandoned Mineshafts. Rare subterranean features under XHills biomes only. But they are so huge, it is hard to miss them. Odds of finding a veggie are even more uncommon than in Dungeons Loot Chest, but at least in an Abandoned Mineshaft you usually find not 1 or 2 but several Loot chests. Also, XHills biome is the only one with Emerald gems, allowing to have *some* magic early on. If you see an XHills biome, it is definitely worth your while to mine preferentially only in that biome.
d) Witches often drop veggies, and with hut loot chests also often have veggies. Just explore swamps! This is the most reliable way IMHO.
To kill a witch: pillar up 20 to 24 blocks quick to get out of her throwing potions attack range, then just shoot arrows. Easy as pie.
How does one go about restoring the water source for a village? Their well is full of water..
Also- horses? I have had zero luck taming them.
- Restoring village water: Don't even bother!
Step 1: Craft or find any Bucket.
Step 2: Dig a 1x1x1 hole (any bigger won't work!) in a wide flat area and Ctrl + Water bucket in the hole to "drop" a Water Source in there.
Step 3: Dig channels going 7 blocks away in 2, 3 or all 4 directions. I prefer using only 2 directions and then making another making another "9x19 rectangle" at the end to make one big simple to plant and harvest farm. Optional: cover channels with slabs or lillypads.
Step 4: Mattock + make farmland all around the water. This outputs a more than big enough farm to feed 1 player.
This villages "tiny farms" are more XP costly to rehydrate and are just more trouble in the long run.
- Temples generate at least 10000 blocks from spawn (or world center, dunno which).
Just a small correction on this.....I think. It is the End Fortress that is thrown 10,000 blocks from spawn. I do think he has made it so that if you spawn in, or beside, a desert or a jungle biome that there won't be a temple right beside your spawn point, but they will still exist in the biome that you spawned in/beside. They will just be out a view so that you have to explore a bit from your base before you find it.
Young horse grow naturally over a few days of "chunk is loaded" time.
They also grow very slightly on food bribes (early game it's just not worth it).
Young horses that you breed yourself are born untamed.
Preventing a wild horse from being eaten by a zombie at night:
If there are tunnels entrances nearby, push horse away from the entrances, or block entrances with blocks.
Free-roaming horses can flee from zombies, semi-reliably surviving zombie chases. But not always, tough.
Making a nearby "tiny outpost" where you go to bed right at 9 o'clock, that can work, but it is a risk.
Best approach is to simply leave the horse well before sunset and move far away so that the horse is far enough into unloaded chunks territory that even if a helmet-wearing zombie survived the night from your loaded chunks territory, it would not roam about to "find" a too-close-nearby horse.
Preventing a horse that is in the wilderness from moving away between taming attempts:
- Attaching horse to a Lead to a Fence will not work:
MITE is buggy that way. Whenever chunk reloads, Leads just fall to the ground. Bummer.
- Four 2-high pillars, placed as below:
. = ground
S = 2-high soft blocks (dirt, sand, or gravel)
+ = "horse enclosure"
......
..S...
..++S.
.S++..
...S..
......
Not 100% perfect but very quick and cheap to do.
- Covered hole:
2x2 hole in ground, 3 deep. Push horse inside. Fully cover hole with inverted slabs.
Food bribe:
I think the various food give the horse the same "temper" (docility) bonus as in vanilla.
So, cheapest and easiest ones are Sugar or Wheat. Everything else is a waste.
Taming:
- Odds of taming depend on horse's "docility":
Food bribes and taming attempts both help.
Harming the horse has a negative effect.
- First bribing + taming attempt:
Never "bribed" horses will flee even sooner (and faster!) from you.
So, prepare bribing food in your active direct inventory slot in advance,
then use "Jumping while running" to help you catch up to the horse.
- To climb on horse, right-click from an empty Direct Inventory Slot.
Horse will move randomly, sometimes less than a second, sometimes more than 30 seconds.
Then one of two things happen:
- Horse kicks you. You might also take some damage, so... don't try to tame a horse while low on life!
- Horse stops, gives hearts animation (if particles aren't Off), and is tamed and ready to accept a Saddle.
- Delays:
Delay before being able to bribe again: 4000 ticks = 3 minutes 20 seconds.
Delay before being able to ride again: 4000 ticks = 3 minutes 20 seconds.
Best taming approach:
When exploring, bring Saddle + food bribe, just in case you find a horse.
Bribe with food before each taming attempt.
Try taming 3/day: early morning, noon, late afternoon.
In between taming attempts, leave well before sunset.
Build horse enclosure at your main base before bringing it back home.
Just a small correction on this.....I think. It is the End Fortress that is thrown 10,000 blocks from spawn. I do think he has made it so that if you spawn in, or beside, a desert or a jungle biome that there won't be a temple right beside your spawn point, but they will still exist in the biome that you spawned in/beside. They will just be out a view so that you have to explore a bit from your base before you find it.
This is true, Temples generate I believe 2000 blocks or more away from world spawn.
Yeah Phase Spiders are a real pain. almost made me quit that mod, too, until I managed to kill a few.
Nowadays they are still a major enemy, but I can manage to win most of the time. Only sucks that after each Phase spider battle i must go back to base for repairs, they really end up costing you tons of metal.
I found out that these tricks help:
- Play R196 or another very "late" release: it feels that they are a bit less "godly" in the later releases than when they were first introduced.
- Unless really high level and well armored, don't take any chance, the INSTANT you hear the their teleportation sound, don't look around and immediately turn back and run far away ASAP. Come back much later wen they have despawned. Heck, even when the sound is an Enderman that is teleporting, don't waste any time "waiting" to check if you really hear the sound a 2nd time: RUN!
- Stand in a corner, place blocks if needed. If you strike the front of the spider, it nearly always teleport away. If you can strike if from the side enough or from behind, you can kill it much more easily.
- Stand in a spot where you can jump up (i.e. not in a spot where you hit the ceiling when you jump). You need to jump up to strike them btter, simply because it helps you strike them from the sides/back much more than striking without jumping.
- Stand in a spot 1 high above the ground. Again, elevation provides some "angle" which makes striking them from sides/back easier.
- Jump a LOT while striking like mad.
- If already died once, then being very low level (1 or less) and wearing cheap armor so that you can survive more than 2 bites can allow you to EVENTUALLY get rid of them, after tons of deaths. If intending to strike back, be at least level 0 and with a sword or whatever can kill them in a single shot.
- Standing in 2+ deep still water always work: When a spider is swimming in sufficiently deep water, it cannot teleport at all! This makes killing them trivial. Good luck finding 2 deep water, though. You can create your own "Phase Spider water trap", but it's going to end up costing you a lot of XP + digging. Ideal trap is a 1 wide tunnel, with a 1x1 "dry" (or 1 deep) spot at the end where you stand, and a 3 long tunnel for the watery area. Thus, 2 water sources with a space in between. Since to have 2-deep water you need water that "regenerates", this means also having a 3rd water source that is placed between the first two, but 1 block to the side (diagonally). bigger water areas work better.
- Wear THORNS enchanted armor. Every phase spider attack, it will take 1 damage back, and phase spiders have very few hit points. Thus, they will quickly kill themselves trying to bite you! You can thus easily survive (albeit being damaged). Thorns is an overall very crappy enchantment (I think it "wears out" armor much faster, and metal is so so rare in MITE!), but against vs Phase Spiders, it's wonderful.
- Run away naked at level or 1 or less while jumping as much as you can, to lead it far enough away from where it first killed you, say in a side dark corridor or even all the way to the surface and far away from the tunnels entrance. If is stops running after you, but was not pulled far enough, you again try to pull it to you even further away until it is far enough. Then you just let it kill you: even if you could escape, you're probably already half-dead and starving anyway, easier and faster to just die and respawn and that will cost you only 20 XPs. Then you go grab your stuff (might have to do it again if there were several of these damned critters there). And then go mine well away from there! But not too much: You want the chunks with the spiders to remain loaded, so that they will eventually despawn (it can take a long time). if you hear then teleporting gain, that "resets" their despawn time, which means you got too close.
- Play with a friend! While one of you guys closes himself up in a 1x1 area where the spider can still see him but not attack him and "aggro" close to the wall (use fences, cobble walls, whatever to block their pathing but not their sight, so ... don't use slabs!), the other player remains further away to the spider than his friend is, and that means he can "semi-safely" strike from behind the spider, but from as far as possible, ideally with a scythe, because of the extra reach. Not guaranteed to work but that can helps, especially if you can move in VERY quickly, before it jumps away again (probably to attack him!).
Completely useless tactics:
- Trying to shoot it.
- Trying to make it hurt itself on lava, to suffocate it with falling block, or blow it up with TNT.
What I did not try:
- Try to put it in fire with Flint n Steel.
- Attack with a Scythe: having more reach than a sword might help striking it before it bites you!
- Trying different kinds of weapons. Maybe Warhammers work better than swords? Dunno.
- Throwing a Blindness potion at them. Since they need to "see" you to be able to teleport away, maybe this works. Only problem, is that these super-wasting-your-inventory-space-single-use potions are even further late game than permanent magical items (weird, I know).
My own conclusion:
Like several stuff in MITE, Phase Spiders are a very unbalanced feature.
Some MITE features should definitely be "harder and/or costlier". For example, how sticks end up costing 10 times less wood per damage dealt than the "more advanced" Clubs, or how even chickens are the easiest to build an protect, and feed, and breed, and yet they make the most food because they lay eggs like madmen (even after the nerf).
Phase Spiders is one just of those features that should be made easier.
There is just no known way to "deal" with them in even a semi-reliable fashion that doesn't involve extremely hard to get prerequisites:
- 2 deep water: Huuuuuge setup time to make a trap that will, 9 times out of 10, be too far away for you to reach before being killed anyway.
And good luck finding a subterranean water pond that is close enough to you while you are randomly mining!
Sure you can make a Phase Spider trap every 100 block...In that case I suggest you say goodbye to your repair-metal because digging all that will waste your warhammers fast. and your Xps, too, because at 300 XP a pop this is definitely not a cheap trap to make.
- Thorn armor: Suuure, because magic is not very far into the game, right?
My "balance fix" would involve some kind of non-negligible-cost "consumable" that allows striking the Phase Spiders.
Say, you eat a semi-rare (non farmable) surface item or rare mob drop and you become "phased" for a few seconds, able to kill the spiders easily.
And you can go explore to try to "load-up" on those consumables before going mining.
If Avernite programmed-in a better way to defeat them, well, nobody found it yet.
As they are though, it's a "damn flee and pray!" completely unbalanced mob.
Haha yeah Phase Spiders are awful, I generally just run away nowadays if I can and never go back lol
Oh poor delusional Mikey....they won't just show up, this is MITE, they are all DEAD! You will need to repopulate the village using the Potion of Weakness, just as you can in Vanilla.
Resource Pack.
Yes you can. You just replace Avernite's texture pack with one of the same name (you can't have multiple texture packs). You can start with your favorite Texture Pack as a base and then painstakingly create and add all the items for MITE, or you can download the one I created which was based off of Soartex Fanver.
I have other stuff available on this forum page. The Blood Moon Date spreadsheet is handy to have available.
Just lost my Solo world because of the unstable version R196.
I was playing and got a random crash again (Out of bound exeption) that occasionally happen. No problem, let's just lunch the game again.
Then, when I loaded my world again, the worst just happend.
ALL my chests, furnaces and crafting table just VANISHED!
I was troubled... I crashed on a double chest that was on my "floor" that I mined to get enough space for a second shelter since the first was all outta tall grass & flowers.
So my supposition is because I crashed on this double chest, all "entities" like Chests, Furnaces and crafting tables just vanished on the "chunk" because when I loaded in again, the game considered I wasn't on a "full block" so the game made me "spawn" on the block just under the double chest.
That was a very painful moment, All these hours of work wasted because of a single crash.
Remember people NOT TO PUT CHEST FOR FLOOR unless you want to go Super Saiyan!
Do you know what the cap is on enchants?
You can repair an enchanted weapon/pickaxe right?
Sorry I can't remember what it's called, the one before the netherworld with the ancient metal? I build the portal on bedrock like I'm supposed to, if i want a better spawn will i just have to build another portal 1000 blocks away on bedrocl again?
If anyone still plays and posts here, does anyone know what the enchantment “vampiric” does, or how many levels it goes up to.
From what I can tell, it seems to be one of the rarest enchantments in the game (I’m in version r104). I managed to get sharpness 2, looting 3, and vampiric 2.
From the description of it, and the name, I’m guessing it involves regenerating your health slightly when you kill a mob. However, I can’t seem to figure out the mechanic. I spent a whole night out fighting mobs, keeping my health around 5 hearts the whole time. When I killed mobs, my health didn’t go up. However, sporadically (maybe twice throughout a whole night) my health bar would fill all the way to 10.
Does the enchantment “save up” 10 hearts of damage at a time from killed mobs, then restore you to full health when this is reached? If so, it seems one could simply kill a certain amount of mobs, then go somewhere dangerous (ie mining) and use a different sword, and if your health gets low, simply switch to the vampiric sword, kill one mob, and be restored to full health instantly.
If not, how does the enchantment work?
I . H A V E . R E T U R N E D
...and we've been streaming MiTE (r195) on http://twitch.tv/roninpawn
The current run is 19 days in, starting here:
...carrying through to copper pickaxe here:
Tomorrow (Wednesday) at ~4pm or so...
...god and chronic disease willing -- we shall claim the first ore in this seed.
Follow the twitch channel and (since Twitch is notoriously bad at ACTUALLY sending notifications to followers who've bell'd it) might want to sub the Youtube channel where the VODs land as well. (http://pawnlive.roninpawn.com) I broadcast to both simultaneously and if Twitch doesn't say boo when the stream starts, maybe YouTube will.
I AM THE RONINPAWN!
...this message will now self-destruct.
.
.
.
...Uh, could you please print this message out, tear it up on your end, and maybe burn it or something?
Thanks.
Phase spiders ruined this game for me. Totally random and almost impossible to kill
Having trouble finding Onion/onion seed to get villages to spawn.. any pointers? Can't seem to find desert or jungle temples either..
Requirement for villages to spawn is that the world is at least 65 days old (not going to be an issue) and you have made an iron pickaxe or iron war hammer. Therefore, you don't want to explore a desert or plains biome until you have met those criteria. Desert and Jungle temples won't spawn near to your spawn point but other than that you should be able to find them.
Remember villages will spawn with no villagers and with dried up fields with dead vegetables. Don't knock up the dead vegetables until you have restored the water source or the ploughed soil will revert to regular soil.
Okay awesome. Thanks Vida.. We're running 191, hope that does not change anything!
How does one go about restoring the water source for a village? Their well is full of water..
Also- horses? I have had zero luck taming them.
Unless you have silk touch on a pickaxe and can retrieve an ice block the only other way to restore each water hole is to get a bucket and hold ctrl when right clicking on the hole. You will place the water but it will cost you 100 xp.
Horse taming is the same but slower as you can only feed them (say sugar) and ride them about every minecraft 8 hours or so, so I think you could feed and attempt to ride them twice in one day if you try it first thing in the morning and then late in the afternoon.
You can always find the change log by searching this forum for a post by Avernite. At the bottom of the post there is link for the latest version which will take you here and you can also find the change log. Does not appear that much has changed between 191 and 195.
You should try the Experimental version. Much harder and draws your progress out much more, especially when trying to find ancient metal in the Underworld for an Ancient Metal Toolbench.
By the way here is a recipe list based on R196, the experimental branch.
@HarryzoChance:
Yeah Phase Spiders are a real pain. almost made me quit that mod, too, until I managed to kill a few.
Nowadays they are still a major enemy, but I can manage to win most of the time. Only sucks that after each Phase spider battle i must go back to base for repairs, they really end up costing you tons of metal.
I found out that these tricks help:
- Play R196 or another very "late" release: it feels that they are a bit less "godly" in the later releases than when they were first introduced.
- Unless really high level and well armored, don't take any chance, the INSTANT you hear the their teleportation sound, don't look around and immediately turn back and run far away ASAP. Come back much later wen they have despawned. Heck, even when the sound is an Enderman that is teleporting, don't waste any time "waiting" to check if you really hear the sound a 2nd time: RUN!
- Stand in a corner, place blocks if needed. If you strike the front of the spider, it nearly always teleport away. If you can strike if from the side enough or from behind, you can kill it much more easily.
- Stand in a spot where you can jump up (i.e. not in a spot where you hit the ceiling when you jump). You need to jump up to strike them btter, simply because it helps you strike them from the sides/back much more than striking without jumping.
- Stand in a spot 1 high above the ground. Again, elevation provides some "angle" which makes striking them from sides/back easier.
- Jump a LOT while striking like mad.
- If already died once, then being very low level (1 or less) and wearing cheap armor so that you can survive more than 2 bites can allow you to EVENTUALLY get rid of them, after tons of deaths. If intending to strike back, be at least level 0 and with a sword or whatever can kill them in a single shot.
- Standing in 2+ deep still water always work: When a spider is swimming in sufficiently deep water, it cannot teleport at all! This makes killing them trivial. Good luck finding 2 deep water, though. You can create your own "Phase Spider water trap", but it's going to end up costing you a lot of XP + digging. Ideal trap is a 1 wide tunnel, with a 1x1 "dry" (or 1 deep) spot at the end where you stand, and a 3 long tunnel for the watery area. Thus, 2 water sources with a space in between. Since to have 2-deep water you need water that "regenerates", this means also having a 3rd water source that is placed between the first two, but 1 block to the side (diagonally). bigger water areas work better.
- Wear THORNS enchanted armor. Every phase spider attack, it will take 1 damage back, and phase spiders have very few hit points. Thus, they will quickly kill themselves trying to bite you! You can thus easily survive (albeit being damaged). Thorns is an overall very crappy enchantment (I think it "wears out" armor much faster, and metal is so so rare in MITE!), but against vs Phase Spiders, it's wonderful.
- Run away naked at level or 1 or less while jumping as much as you can, to lead it far enough away from where it first killed you, say in a side dark corridor or even all the way to the surface and far away from the tunnels entrance. If is stops running after you, but was not pulled far enough, you again try to pull it to you even further away until it is far enough. Then you just let it kill you: even if you could escape, you're probably already half-dead and starving anyway, easier and faster to just die and respawn and that will cost you only 20 XPs. Then you go grab your stuff (might have to do it again if there were several of these damned critters there). And then go mine well away from there! But not too much: You want the chunks with the spiders to remain loaded, so that they will eventually despawn (it can take a long time). if you hear then teleporting gain, that "resets" their despawn time, which means you got too close.
- Play with a friend! While one of you guys closes himself up in a 1x1 area where the spider can still see him but not attack him and "aggro" close to the wall (use fences, cobble walls, whatever to block their pathing but not their sight, so ... don't use slabs!), the other player remains further away to the spider than his friend is, and that means he can "semi-safely" strike from behind the spider, but from as far as possible, ideally with a scythe, because of the extra reach. Not guaranteed to work but that can helps, especially if you can move in VERY quickly, before it jumps away again (probably to attack him!).
Completely useless tactics:
- Trying to shoot it.
- Trying to make it hurt itself on lava, to suffocate it with falling block, or blow it up with TNT.
What I did not try:
- Try to put it in fire with Flint n Steel.
- Attack with a Scythe: having more reach than a sword might help striking it before it bites you!
- Trying different kinds of weapons. Maybe Warhammers work better than swords? Dunno.
- Throwing a Blindness potion at them. Since they need to "see" you to be able to teleport away, maybe this works. Only problem, is that these super-wasting-your-inventory-space-single-use potions are even further late game than permanent magical items (weird, I know).
My own conclusion:
Like several stuff in MITE, Phase Spiders are a very unbalanced feature.
Some MITE features should definitely be "harder and/or costlier". For example, how sticks end up costing 10 times less wood per damage dealt than the "more advanced" Clubs, or how even chickens are the easiest to build an protect, and feed, and breed, and yet they make the most food because they lay eggs like madmen (even after the nerf).
Phase Spiders is one just of those features that should be made easier.
There is just no known way to "deal" with them in even a semi-reliable fashion that doesn't involve extremely hard to get prerequisites:
- 2 deep water: Huuuuuge setup time to make a trap that will, 9 times out of 10, be too far away for you to reach before being killed anyway.
And good luck finding a subterranean water pond that is close enough to you while you are randomly mining!
Sure you can make a Phase Spider trap every 100 block...In that case I suggest you say goodbye to your repair-metal because digging all that will waste your warhammers fast. and your Xps, too, because at 300 XP a pop this is definitely not a cheap trap to make.
- Thorn armor: Suuure, because magic is not very far into the game, right?
My "balance fix" would involve some kind of non-negligible-cost "consumable" that allows striking the Phase Spiders.
Say, you eat a semi-rare (non farmable) surface item or rare mob drop and you become "phased" for a few seconds, able to kill the spiders easily.
And you can go explore to try to "load-up" on those consumables before going mining.
If Avernite programmed-in a better way to defeat them, well, nobody found it yet.
As they are though, it's a "damn flee and pray!" completely unbalanced mob.
- Temples generate at least 10000 blocks from spawn (or world center, dunno which).
- Vegetables can be found:
a) As a very rare zombie villager drop, which are themselves quite rare mobs. You might get luck or not, but eventually you will have killed so many mobs that you will gain a veggie sooner or later.
Suggested to greatly increase your odds: Build a "mob killer trap" in wide & flat & as feature terrain as possible (not even your own farms), with 360 degrees sight around. Bigger bonus if you do this with several underground tunnels entrances right around your "panoramic mob killer" (tunnels that you will leave dark), for maximum mob generation. You "pop" your head or throw worthless stuff (like Snowballs) to attract mobs to your mob trap. Zero lighting outside. Very long and lengthy simple 1 wide x 2 high tunnels right underground in the dirt can also be used to "run in a huge square" to run all around you base to "attract" even more mobs to your mob trap. Basically, you can probably kill at least 5 to 10 times more nightly mobs that way, thus more odds of getting rare drops like veggies.
In Dungeons. Dungeons, which are Rare, and having a veggie in a Dungeon Loot chest is also Uncommon. Again, you need luck.
c) In Abandoned Mineshafts. Rare subterranean features under XHills biomes only. But they are so huge, it is hard to miss them. Odds of finding a veggie are even more uncommon than in Dungeons Loot Chest, but at least in an Abandoned Mineshaft you usually find not 1 or 2 but several Loot chests. Also, XHills biome is the only one with Emerald gems, allowing to have *some* magic early on. If you see an XHills biome, it is definitely worth your while to mine preferentially only in that biome.
d) Witches often drop veggies, and with hut loot chests also often have veggies. Just explore swamps! This is the most reliable way IMHO.
To kill a witch: pillar up 20 to 24 blocks quick to get out of her throwing potions attack range, then just shoot arrows. Easy as pie.
- Restoring village water: Don't even bother!
Step 1: Craft or find any Bucket.
Step 2: Dig a 1x1x1 hole (any bigger won't work!) in a wide flat area and Ctrl + Water bucket in the hole to "drop" a Water Source in there.
Step 3: Dig channels going 7 blocks away in 2, 3 or all 4 directions. I prefer using only 2 directions and then making another making another "9x19 rectangle" at the end to make one big simple to plant and harvest farm. Optional: cover channels with slabs or lillypads.
Step 4: Mattock + make farmland all around the water. This outputs a more than big enough farm to feed 1 player.
This villages "tiny farms" are more XP costly to rehydrate and are just more trouble in the long run.
Just a small correction on this.....I think. It is the End Fortress that is thrown 10,000 blocks from spawn. I do think he has made it so that if you spawn in, or beside, a desert or a jungle biome that there won't be a temple right beside your spawn point, but they will still exist in the biome that you spawned in/beside. They will just be out a view so that you have to explore a bit from your base before you find it.
Taming Horses:
Young horses:
Young horse grow naturally over a few days of "chunk is loaded" time.
They also grow very slightly on food bribes (early game it's just not worth it).
Young horses that you breed yourself are born untamed.
Preventing a wild horse from being eaten by a zombie at night:
If there are tunnels entrances nearby, push horse away from the entrances, or block entrances with blocks.
Free-roaming horses can flee from zombies, semi-reliably surviving zombie chases. But not always, tough.
Making a nearby "tiny outpost" where you go to bed right at 9 o'clock, that can work, but it is a risk.
Best approach is to simply leave the horse well before sunset and move far away so that the horse is far enough into unloaded chunks territory that even if a helmet-wearing zombie survived the night from your loaded chunks territory, it would not roam about to "find" a too-close-nearby horse.
Preventing a horse that is in the wilderness from moving away between taming attempts:
- Attaching horse to a Lead to a Fence will not work:
MITE is buggy that way. Whenever chunk reloads, Leads just fall to the ground. Bummer.
- Four 2-high pillars, placed as below:
. = ground
S = 2-high soft blocks (dirt, sand, or gravel)
+ = "horse enclosure"
......
..S...
..++S.
.S++..
...S..
......
Not 100% perfect but very quick and cheap to do.
- Covered hole:
2x2 hole in ground, 3 deep. Push horse inside. Fully cover hole with inverted slabs.
Food bribe:
I think the various food give the horse the same "temper" (docility) bonus as in vanilla.
So, cheapest and easiest ones are Sugar or Wheat. Everything else is a waste.
Taming:
- Odds of taming depend on horse's "docility":
Food bribes and taming attempts both help.
Harming the horse has a negative effect.
- First bribing + taming attempt:
Never "bribed" horses will flee even sooner (and faster!) from you.
So, prepare bribing food in your active direct inventory slot in advance,
then use "Jumping while running" to help you catch up to the horse.
- To climb on horse, right-click from an empty Direct Inventory Slot.
Horse will move randomly, sometimes less than a second, sometimes more than 30 seconds.
Then one of two things happen:
- Horse kicks you. You might also take some damage, so... don't try to tame a horse while low on life!
- Horse stops, gives hearts animation (if particles aren't Off), and is tamed and ready to accept a Saddle.
- Delays:
Delay before being able to bribe again: 4000 ticks = 3 minutes 20 seconds.
Delay before being able to ride again: 4000 ticks = 3 minutes 20 seconds.
Best taming approach:
When exploring, bring Saddle + food bribe, just in case you find a horse.
Bribe with food before each taming attempt.
Try taming 3/day: early morning, noon, late afternoon.
In between taming attempts, leave well before sunset.
Build horse enclosure at your main base before bringing it back home.
This is true, Temples generate I believe 2000 blocks or more away from world spawn.
Haha yeah Phase Spiders are awful, I generally just run away nowadays if I can and never go back lol
Awesome. Thanks guys! Ended up finding a village, but there are no villagers.. not sure if they’ll show up..
Anyone know if it is possible to create a resource pack for MITE?
Oh poor delusional Mikey....they won't just show up, this is MITE, they are all DEAD! You will need to repopulate the village using the Potion of Weakness, just as you can in Vanilla.
Resource Pack.
Yes you can. You just replace Avernite's texture pack with one of the same name (you can't have multiple texture packs). You can start with your favorite Texture Pack as a base and then painstakingly create and add all the items for MITE, or you can download the one I created which was based off of Soartex Fanver.
I have other stuff available on this forum page. The Blood Moon Date spreadsheet is handy to have available.
PureVida you’ve been a server saver for my buddy and I with your responses.
Definitely taking you up on patching the pack with yours, so thank you.
I’ve never used a potion of weakness to bring them back in vanilla.. they were always kind of just there.. being Squidwards.
Just lost my Solo world because of the unstable version R196.
I was playing and got a random crash again (Out of bound exeption) that occasionally happen. No problem, let's just lunch the game again.
Then, when I loaded my world again, the worst just happend.
ALL my chests, furnaces and crafting table just VANISHED!
I was troubled... I crashed on a double chest that was on my "floor" that I mined to get enough space for a second shelter since the first was all outta tall grass & flowers.
So my supposition is because I crashed on this double chest, all "entities" like Chests, Furnaces and crafting tables just vanished on the "chunk" because when I loaded in again, the game considered I wasn't on a "full block" so the game made me "spawn" on the block just under the double chest.
That was a very painful moment, All these hours of work wasted because of a single crash.
Remember people NOT TO PUT CHEST FOR FLOOR unless you want to go Super Saiyan!
Btw, Excuse my english, i'm kinda angry atm.