Is there a good way to get some sticks and flint chips in starting game?
Sticks are acquired by punching leaves or found on the ground I think It just takes sometime and if you punch gravel you can get flint chips or a whole piece of flint and also metal chunks.
I'm getting the hang of it although I started a new world it just takes some time to get the hang of it. I encourage others to try it out for themselves.
As you said, there's a quantum leap in difficulty and it can be shocking to newcomers. Takes time to make the adjustment.
Make a tool or machine that will act as a shredder and could make paper from wooden planks.
I say 1 wooden plank make 8 paper and 1 log make 16, should be realistic.
Minecraft is too easy and Minecraft is too easy is too hard..
Yes it is (imo).
- Not being able to do anything during the night is totally frustrating. We need smth to do!
- Finding enough food for the night can easily take the whole day -> no shelter -> death.
- Getting ONE stick can take 4 Minutes!!!! (I swear)
Dear Mr. Modmaker, you sound very confident about your balancing but plz rethink a bit.
Other than that I LOVE this mod!
Minecraft is too easy and Minecraft is too easy is too hard..
Yes it is (imo).
- Not being able to do anything during the night is totally frustrating. We need smth to do!
- Finding enough food for the night can easily take the whole day -> no shelter -> death.
- Getting ONE stick can take 4 Minutes!!!! (I swear)
Dear Mr. Modmaker, you sound very confident about your balancing but plz rethink a bit.
Other than that I LOVE this mod!
I appreciate the feedback
Night is a good time for sleeping in a bed or crafting (since it takes time in MITE). Try to collect as much sugar cane as you can during the day and process it all into sugar during the night. You can also process gravel at night (place, dig, place, dig, etc.) until you get drops from it.
Finding enough food and shelter is challenging, yes. Here are some suggestions that may make it easier:
Always harvest sugar cane whenever you see it
Search for cows and pigs because they drop the most meat
Make a fishing rod if you can and fish at dawn and dusk, and in large and deep bodies of water to get the best catch rate
Leave an area if you have depleted its food sources; pillage the land and move on if necessary
Build the smallest shelters you can, and try to use sand blocks (they take the least amount of energy to dig and place)
Take advantage of creeper explosions to gather sand and dirt blocks for the construction of your shelters
Getting sticks from leaves is not very efficient, but it's something you only need to do until you can harvest logs and convert them into planks and sticks. Once you get a hatchet or axe it is fun to remove the trunks of several trees, do something else for a few minutes, then come back and see the bounty of sticks lying on the ground where the trees once stood.
Yeah I've noticed a similar situation. I played the mod for a bit, got some decent flint tools, then stayed up a couple seconds too late and got instantly killed by a skeleton. When I tried to get back to all the loot I had tediously collected, I found it impossible since they hit and kill you instantly from a ridiculous distance.
But don't get me wrong, I like the idea of making minecraft more difficult, as it really doesn't take much time to get to full iron armor and such in vanilla. But in this mod it might have well been a hardcore game mode.
But some other notes, I found the beginning far to tedious. In one life i died of starvation because after breaking about 50 leaves I didn't find a single stick. Then in my most successful game I spent almost 90% of my time just trying to find more flint by breaking the same gravel blocks over and over.
I guess my point is that the mod direction is good, but there needs to be some significant changes before it actually becomes a fun and interesting mod instead of a constant struggle to make relatively worthless tools (i.e. flint tools).
And about skeletons they can see you from like 40 blocks aim accurately and do 3 hearts of damage. That is just a little over powered.
From 30 squares away to be exact, and they've got a crackerjack shot. I did remove their ability to shoot more rapidly at closer distances so that should serve to balance things out...
Then in my most successful game I spent almost 90% of my time just trying to find more flint by breaking the same gravel blocks over and over. I guess my point is that the mod direction is good, but there needs to be some significant changes before it actually becomes a fun and interesting mod instead of a constant struggle to make relatively worthless tools (i.e. flint tools).
It can be tedious digging through gravel, especially when doing it by hand. The flint economy phase doesn't last forever though and progress accelerates once you get a shovel. Flint tools are flimsy indeed, but serve as a stepping stone to the acquisition of wood (for a workbench and shovels) and the lesser metals. Once you get a pickaxe you'll be able to harvest ores and won't have to bother much with gravel anymore.
Anyway, got a problem and I'm sure i have done sth wrong as for the other it seems to work.
(and got an idea what it could be..)
I did the installation as described, but when I want to run it, it shows a bar updating (really short) and then doing nothing. There's no crash, it just doesn't start at all.
Did you remember to delete the META-INF folder inside the .jar?
The flint economy phase doesn't last forever though and progress accelerates once you get a shovel.
Which type of shovel? I went through about a dozen wooden shovels and a flint one just to break even with the flint I found to make a hatchet. This was mostly because I kept finding random nuggets that I didn't need at the moment (ie, gold, silver, copper). I even found a diamond nugget and found myself valuing it far less than a single shard of flint. I guess I've just had bad luck with the gravel process.
Which type of shovel? I went through about a dozen wooden shovels and a flint one just to break even with the flint I found to make a hatchet. This was mostly because I kept finding random nuggets that I didn't need at the moment (ie, gold, silver, copper). I even found a diamond nugget and found myself valuing it far less than a single shard of flint. I guess I've just had bad luck with the gravel process.
I recommend sticking to the wooden shovels (flint shovels were added more or less for completeness). It could be that you've just had bad luck with the random drops. I find things get rolling pretty good after I've made my first couple of shovels, and if you can save up enough flint to make a full flint axe then go for it because you'll get more bang for the buck than with the hatchet. Also try to get sticks from leaves instead of converting your precious planks in the beginning. A good tactic is to chop down the squat trees, the ones that will drop all of their leaves if you knock out the top 3 log blocks of their trunk. You can forage seeds or do something else productive while the leaves are falling.
Are there no baby zombies. If not please don't add lol. Also is there a place where I can find all the new recipes such as the new bed recipe? By any chance did you lower the spawn rate of friendly mobs like pigs or has it always been this hard to find them?
One of the first things I did was remove the baby zombies. They're rubbish
The new recipes can be found here. The bed recipe has not changed.
Animals do not spawn randomly with MITE, nor do they despawn. They are only placed when the terrain is first generated. This was done to make your choices more significant when it comes to deciding whether to kill animals immediately or breed them.
The mod remembers me abit of RUST
Tho Rust is too easy still.
Anyway, got a problem and I'm sure i have done sth wrong as for the other it seems to work.
(and got an idea what it could be..)
I did the installation as described, but when I want to run it, it shows a bar updating (really short) and then doing nothing. There's no crash, it just doesn't start at all.
I've been thinking if it has sth to do with my installed forge, tho I am using it only for other profiles (and it's listed as a complete other version..)
What you are describing happened to me as well. Just go through the installation steps again and what you'll end up with is a folder labeled 1.6.4-MITE which will have the MITE 1.6.4 version in it.Make sure that goes in your versions folder inside your .minecraft folder. Then open the launcher and select new profile and in the drop down scroll and you should see a 1.6.4-MITE version. Then in the top of the window you might see the line that says copy of what ever version. Just rename that to 1.6.4-MITE and click save and then run the launcher. You should be good to go after that.
EDIT:@Avernite You've been very kind in taking the time to make this mod and share it with the community so I thank you for that. With a little bit of luck you can mange to progress slowly. I haven't gotten to any flint tools yet but I manged to stay alive for more than one day. The biggest draw back I can see from the mod is the starting health I would like to see difficulty levels like in vanilla minecraft. The way you have it now would be the top level. Add one more heart would be the next level and 6 hearts would be like having vanilla minecraft on easy. There wouldn't be a peaceful mode because that just wouldn't make sense. Keep everything as hard as it is now just add in the different difficulties.
Ok just finished episode 1 tell me what you think.
I just finished watching episode #2 of MAN vs MITE. I have some good news for you...level -40 is rock bottom, you can't go any lower than that
A couple of things that might be useful to know:
You can eat a bunch of seeds or sugar at once and it will keep you full longer. Your player will automatically stop eating when maximum fullness is reached.
There is no wooden hoe in MITE; hoes need to be made from a metal. Agriculture comes later in the game.
@Avernite You've been very kind in taking the time to make this mod and share it with the community so I thank you for that.Is this mod at the place in development you want it to be in? What I mean is, it seems that a number of players find certain elements to be too hard and have given thoughts on ways to improve the game play but it seems that you are not willing to make adjustments to tweak it at all. I know this is your mod and you could tell everyone who complains about it being too hard to just bug off but I don't think that is going to get the mod very much attention. That could be just my opinion though. So without changing the mod at all and leaving it the way you intended to be played would it be possible to make a config file that would allow the user to change certain aspects of the mod they find to be too hard? It's just a suggestion and I mean I wouldn't worry about updating to newer versions of minecraft until they release the modding api.I mean look at better than wolves mod. It's still in 1.5.2 and is still very popular. I'm not trying to step on your toes or anything just trying to be helpful. Thank you for taking the time to read this.
The MITE mod is pretty much where I want it to be right now. It contains most of the elements I envisioned when I first started working on it, hence my reluctance to change anything so far.
I'm certainly not telling people to bug off and I don't have a problem with implementing someone else's idea, provided it fits into my vision for the mod. MITE rewards careless gameplay with death. That's just how it is, and that's the mod I wanted to create.
Almost all of the difficulties that I've heard can be overcome by playing the game more sensibly. Don't try to do too much in one day and don't take unnecessary risks. Be more aware of your surroundings; stay on the lookout for mobs and run when it makes sense to do so. Leave the area if you have to. There's an entire world to explore.
A config file is an interesting idea but the problem I have with it is that it would water-down the mod. MITE wouldn't be the same if people could adjust mob health, damage, etc.
Ha, imagine, A CTM Map just made to be compatible with MITE, that'd be nearly impossible to beat, my kind of mod. Keep fixing bugs and think of more potential features, also, look into forge compatibility, using this mod along side a few others would be some fun.
I just finished watching episode #2 of MAN vs MITE. I have some good news for you...level -40 is rock bottom, you can't go any lower than that
A couple of things that might be useful to know:
You can eat a bunch of seeds or sugar at once and it will keep you full longer. Your player will automatically stop eating when maximum fullness is reached.
There is no wooden hoe in MITE; hoes need to be made from a metal. Agriculture comes later in the game.
Thanks for doing the episode!
No thanks needed. You're the one who made the awesome ,and sometimes aggravating, mod. So thank you and thanks for all the support on the Let's play series.
Also about how long does it take sugarcane to grow if it grows at all and how longs does it take to breed animals and grow them to full size?
Might aswell ask how long to takes to grow all plants on average?
Also do villages still show up in this mod?
The biggest draw back I can see from the mod is the starting health I would like to see difficulty levels like in vanilla minecraft. The way you have it now would be the top level. Add one more heart would be the next level and 6 hearts would be like having vanilla minecraft on easy. There wouldn't be a peaceful mode because that just wouldn't make sense. Keep everything as hard as it is now just add in the different difficulties.
That's a good idea, I'll give it some thought. I do like the way it is now because everybody who plays MITE is playing at the same difficulty level (because there's only one).
MITE is probably harder than I realize because I gradually ratcheted up the difficulty as I developed it, whereas everyone else is getting hit with all the changes all at once. I'm actually surprised that no one has posted an image of their first pickaxe yet in this thread.
Have you tried starting in a swamp? It might make things easier because swamps contain a lot of ponds and therefore lots of sugar cane, which is probably the most readily obtainable source of food. Try the following strategy:
Harvest tree branches until you get one stick (to be used as a weapon for hunting animals and defending yourself).
Keep moving in one direction and harvest every sugar cane you see. Also kill any animals you encounter for their drops.
Dig up 8 blocks of sand once you've got a bit of sugar on hand to keep your strength up (it will take energy to dig the sand; use the sugar to prevent shortening of your food bar).
Build a shelter with the 8 sand blocks before dusk and spend the entire night inside, fending off the spiders with your stick.
Dig your way out of the shelter in the morning and run from any spiders that might be lying in ambush (use the TAB key to toggle run mode; it is more reliable than the double tap).
Repeat these steps for a few days and you'll begin to accrue surplus food and other supplies. Make some leather armor for yourself once you have enough leather and then start looking for gravel patches.
Note: Jumping consumes a lot of food energy so try to avoid it when possible. Walking the long way around an obstacle will often take less energy than jumping over the bottleneck.
As you said, there's a quantum leap in difficulty and it can be shocking to newcomers. Takes time to make the adjustment.
If you like to live dangerously try exploding a creeper next to the trunk of a tree. When log blocks are exploded they drop as sticks.
Just did that today for myself it worked out pretty well. I wish i had realized that sooner though.
And about skeletons they can see you from like 40 blocks aim accurately and do 3 hearts of damage. That is just a little over powered.
---
You should try aiming to make the health system somewhat like what this mod already does, with having to get experience to higher raise your health.
http://www.minecraftforum.net/topic/115172-164-noheros-mods-new-poll-questions-for-enchantment-system/
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Make a tool or machine that will act as a shredder and could make paper from wooden planks.
I say 1 wooden plank make 8 paper and 1 log make 16, should be realistic.
Practise makes perfect. AL i have to say to you.
I appreciate the feedback
Night is a good time for sleeping in a bed or crafting (since it takes time in MITE). Try to collect as much sugar cane as you can during the day and process it all into sugar during the night. You can also process gravel at night (place, dig, place, dig, etc.) until you get drops from it.
Finding enough food and shelter is challenging, yes. Here are some suggestions that may make it easier:
But don't get me wrong, I like the idea of making minecraft more difficult, as it really doesn't take much time to get to full iron armor and such in vanilla. But in this mod it might have well been a hardcore game mode.
But some other notes, I found the beginning far to tedious. In one life i died of starvation because after breaking about 50 leaves I didn't find a single stick. Then in my most successful game I spent almost 90% of my time just trying to find more flint by breaking the same gravel blocks over and over.
I guess my point is that the mod direction is good, but there needs to be some significant changes before it actually becomes a fun and interesting mod instead of a constant struggle to make relatively worthless tools (i.e. flint tools).
From 30 squares away to be exact, and they've got a crackerjack shot. I did remove their ability to shoot more rapidly at closer distances so that should serve to balance things out...
It can be tedious digging through gravel, especially when doing it by hand. The flint economy phase doesn't last forever though and progress accelerates once you get a shovel. Flint tools are flimsy indeed, but serve as a stepping stone to the acquisition of wood (for a workbench and shovels) and the lesser metals. Once you get a pickaxe you'll be able to harvest ores and won't have to bother much with gravel anymore.
Did you remember to delete the META-INF folder inside the .jar?
Which type of shovel? I went through about a dozen wooden shovels and a flint one just to break even with the flint I found to make a hatchet. This was mostly because I kept finding random nuggets that I didn't need at the moment (ie, gold, silver, copper). I even found a diamond nugget and found myself valuing it far less than a single shard of flint. I guess I've just had bad luck with the gravel process.
Also is there a place where I can find all the new recipes such as the new bed recipe?
By any chance did you lower the spawn rate of friendly mobs like pigs or has it always been this hard to find them?
I recommend sticking to the wooden shovels (flint shovels were added more or less for completeness). It could be that you've just had bad luck with the random drops. I find things get rolling pretty good after I've made my first couple of shovels, and if you can save up enough flint to make a full flint axe then go for it because you'll get more bang for the buck than with the hatchet. Also try to get sticks from leaves instead of converting your precious planks in the beginning. A good tactic is to chop down the squat trees, the ones that will drop all of their leaves if you knock out the top 3 log blocks of their trunk. You can forage seeds or do something else productive while the leaves are falling.
One of the first things I did was remove the baby zombies. They're rubbish
The new recipes can be found here. The bed recipe has not changed.
Animals do not spawn randomly with MITE, nor do they despawn. They are only placed when the terrain is first generated. This was done to make your choices more significant when it comes to deciding whether to kill animals immediately or breed them.
I just finished watching episode #2 of MAN vs MITE. I have some good news for you...level -40 is rock bottom, you can't go any lower than that
A couple of things that might be useful to know:
The MITE mod is pretty much where I want it to be right now. It contains most of the elements I envisioned when I first started working on it, hence my reluctance to change anything so far.
I'm certainly not telling people to bug off and I don't have a problem with implementing someone else's idea, provided it fits into my vision for the mod. MITE rewards careless gameplay with death. That's just how it is, and that's the mod I wanted to create.
Almost all of the difficulties that I've heard can be overcome by playing the game more sensibly. Don't try to do too much in one day and don't take unnecessary risks. Be more aware of your surroundings; stay on the lookout for mobs and run when it makes sense to do so. Leave the area if you have to. There's an entire world to explore.
A config file is an interesting idea but the problem I have with it is that it would water-down the mod. MITE wouldn't be the same if people could adjust mob health, damage, etc.
I used the Mod Coder Pack (MCP) tool to decompile Mojang's .class files so that I could edit them. MCP is a real boon to modders.
No thanks needed. You're the one who made the awesome ,and sometimes aggravating, mod. So thank you and thanks for all the support on the Let's play series.
Also about how long does it take sugarcane to grow if it grows at all and how longs does it take to breed animals and grow them to full size?
Might aswell ask how long to takes to grow all plants on average?
Also do villages still show up in this mod?
Sorry about all the questions.
That's a good idea, I'll give it some thought. I do like the way it is now because everybody who plays MITE is playing at the same difficulty level (because there's only one).
MITE is probably harder than I realize because I gradually ratcheted up the difficulty as I developed it, whereas everyone else is getting hit with all the changes all at once. I'm actually surprised that no one has posted an image of their first pickaxe yet in this thread.
Have you tried starting in a swamp? It might make things easier because swamps contain a lot of ponds and therefore lots of sugar cane, which is probably the most readily obtainable source of food. Try the following strategy:
Note: Jumping consumes a lot of food energy so try to avoid it when possible. Walking the long way around an obstacle will often take less energy than jumping over the bottleneck.