Released what will probably be the final versions of this mod for both 1.7.10 and 1.8; I'll try to work on a version for 1.8.9 here sometime soon.
Change Log
1.7.10 v1.7 built and tested using Forge version 1.7.10-10.13.4.1448-1.7.10
1.8 v2.1 built and tested using Forge version 1.8-11.14.3.1464
Added:
+ API: Weapon Registry - easily customize which items are 'weapons' and 'swords'
* IMC: Register items as swords or weapons using Inter-Mod Messages so they are recognized by DSS (e.g. for skills)
* Config: Allow or forbid items as swords or weapons simply by adding modid:item_name to the appropriate DSS config list
* Command: "dssweaponregistry allow|forbid sword|weapon modid:item_name" to allow or forbid items in-game
+ API: IWeapon (replaces ISword and ISkillItem) includes ItemStack-sensitive methods for determining weapon/sword status
+ [1.8 only] Re-added Battlegear2 support: use BG2 v1.0.10.0 and re-enable "item blocking" in the BG2 config
Changed:
- API: Deprecated ISword and ISkillItem - these are no longer used
Fixed Bugs:
- Skill names not translated correctly in chat messages sent from server
- Items with complex names (e.g. 'Skill Orb of X') could not be properly translated in languages with different word order
- Players unable to defend against Rising Cut using shield in BG2 offhand slot
- Dash unable to hit shorter targets
I apologize if this has already been asked, but can this be used on a Multiplayer server without the mod being installed on the server itself, as in, a vanilla server?
I apologize if this has already been asked, but can this be used on a Multiplayer server without the mod being installed on the server itself, as in, a vanilla server?
Client-side only mods are essentially a thing of the past (like 1.3.2 past, or maybe it was 1.2.5); while there are still some that exist, their functionality is extremely limited. So no, this mod (and 99% of others) cannot be used on a vanilla server - it must be installed on the server as well as on any client connecting to that server.
Client-side only mods are essentially a thing of the past (like 1.3.2 past, or maybe it was 1.2.5); while there are still some that exist, their functionality is extremely limited. So no, this mod (and 99% of others) cannot be used on a vanilla server - it must be installed on the server as well as on any client connecting to that server.
Ah, good to know! I usually play on the World of Minecraft server, and I usually look for whatever client-side mods I can find... I think I have about 20 installed
This mod seems so epic though, that I'm gonna load up a singleplayer world for the first time in over two years so that I can try this out!
How on Earth did you manage to find 20+ client-side mods?!?! Mini-maps, x-ray mods,... and what? To be honest, I have no idea what kind of mods are even available anymore
Glad to hear you're thinking of trying it out - I had lots of fun making it.
Not sure if this has been asked/answered already and I missed it, but is there a command/easy way to set all the DSS skills you've learned back to 0 in single player? I'm creating an adventure map using Custom NPCs mod and would like to be able to reset all skills so that I can repeatedly test/add dialogue and quests as well as reset to square one to fully test the map once it's been completed.
/removeskill all works. Thanks so much. Should the skill wiper item be included in the 1.7.10 version? I see an orb and a sword for each skill but no wiper in the DSS tab. Nor does it come up if i search for "skill" or "wip". i have the 1.7.10-1.7 downloaded from the Curse site.
There's a skill wiper item in Zelda Sword Skills so I assumed there was in DSS as well, but it looks like there isn't. I may have removed it (or maybe never added it?) when I added the /removeskill command, but the command is more versatile anyway as you can remove just a specific skill if you want, rather than all of them.
Fair enough. Is there a list of other / commands that work with this mod? If so, you may want to add/link it to the spoilers section on page 1 here so others with similar questions wont have to leaf through 19 pages of questions just to find out the one they want wasn't asked yet.
Is there a 1.8.9 version of Dynamic Sword Skills in the works?
There was, but two things happened that prevented it from being released:
1. I was never able to figure out how to compile the mod due to some weird and unanswered idiosyncracies of 1.8.9
2. My coding computer turned into a toaster :\
So the project is on hold until I can save up enough to get my hands on a new computer, and then I can start trying to figure out / circumventing that issue. I mean, it IS already updated, I just couldn't build the dang thing into a .jar file... worked fine in Eclipse >.<
The mod is compiled using Gradle, not the IDE, and the slashes are simply part of the operating system, not something I can specify. Nothing I can do about it for now, though, since I don't have a computer I can use for modding
I saw this over on the Zelda Sword skill page, and was wondering if it might relate to a problem I'm having:
NOTE: BG2 v1.0.10.0 adds a config option to re-enable item blocking -
you MUST enable this for many ZSS items to function correctly if you
play with BG2 installed.
So, here's the question: I'm only 1.7.10 because of other mods I'm using, and can't seem to get many ot the skills to work (only the basic is confirmed to work). The latest available Battlegear 2 is 1.0.8.3, and there is no re-enable item blocking (though regular sword block seems to work, though Minefantasy 2 might be effecting that). Anyway, is this a problem in 1.7.10 version, or am I just doing something wrong?
As far as I am aware, the removal of blocking was only 'added' in the 1.8 versions of BG2, and only those versions have the config option to reenable it.
The sword skills can be difficult to perform at first, but if you read the descriptions in the in-game skill-book, you should be able to get them all after a bit of practice.
That being said, if you have lots of mods installed, there may be one or two that interfere with key and mouse input in some way that is causing a conflict. To rule that out, try practicing the skills with only DSS and BG2 installed (in a test world with OP status so you can grant yourself skills via commands). Once you are comfortable using them, try again with all your mods installed.
As far as I am aware, the removal of blocking was only 'added' in the 1.8 versions of BG2, and only those versions have the config option to reenable it.
The sword skills can be difficult to perform at first, but if you read the descriptions in the in-game skill-book, you should be able to get them all after a bit of practice.
That being said, if you have lots of mods installed, there may be one or two that interfere with key and mouse input in some way that is causing a conflict. To rule that out, try practicing the skills with only DSS and BG2 installed (in a test world with OP status so you can grant yourself skills via commands). Once you are comfortable using them, try again with all your mods installed.
Thanks for your replies. I've tried it out. It seems that the problem was that I was trying to use the spin attack (first one I found) but misunderstood the instructions -- I was reading "right" and "left" as mouse buttons instead of movement keys on the keyboard. (The only problem from other mods its seems is wanting to lock onto the familiar Lycanite gave me.)
BTW, if you have a completed 1.8.9 version folder you can get to (hopefully not on all on the dead machine, though I don't see it on GitHub) and want to send it to me I could see if I could get it to compile on my Linux box and send you the results if it works. Just a thought.
I do have the code banging around on a hard drive I pulled, but so much has changed even within 1.8.9 since the Forge version I was using I doubt it's even worth it at this point. I'll be back up and running someday, at which point I'll give it another go. Thanks for the offer, though.
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Join Date:
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Well, do you plan to make, the "Dynamic Unarmed skills", @coolAlias?
I'm speaking about the thing we "talked" about a few months ago about unarmed also , because with the 1.9 your sword skills will need a little tweak (in terms of damange bonus, and letting the combos get spaced out in the time) wich lets us speak a think about this a bit and for a unarmed mod (right nows) making a mod like this one (dynamic swords skills), will be "easier" because the unarmed can still do 4 hits per second (vs 1 enemy only 2 real hits per second). So this one will just need the combo, dash, dodge, a leaping blow, and a hadouken! XD, that will make everything we (I XD) ever wanted for a minecraft unarmed, decent, mod
What do you think about (and when you get a better pc, or managed to reapir yours).
How can I say no to a Hadouken? S-O-O-O-O-O-N-I-C BOOM! Lol. Might have to limit the 4 hits per second to Chun-Li and E. Honda
My computer wasn't a bad computer - pretty good, actually, despite its age - but I'm pretty sure the thermal paste completely disintegrated... it's on a leisurely journey to a repair shop at the moment, but if they can't fix it for relatively cheap, I might be S.O.L. I'm waaaay too broke right now to afford a new computer - dem bilz :|
Besides, with 1.9 here now AND Forge already out (though still not as stable / bug-free as I'd like), I have to learn a whole new system. With 2 hands, the entire interaction / skill activation system will need to be reworked. I don't think it will be TOO terrible, but sometimes you just wanna make new stuff (like an unarmed skills mod), not fool around fixing stuff you already made, ya know?
Released what will probably be the final versions of this mod for both 1.7.10 and 1.8; I'll try to work on a version for 1.8.9 here sometime soon.
Change Log
1.7.10 v1.7 built and tested using Forge version 1.7.10-10.13.4.1448-1.7.10
1.8 v2.1 built and tested using Forge version 1.8-11.14.3.1464
Added:
+ API: Weapon Registry - easily customize which items are 'weapons' and 'swords'
* IMC: Register items as swords or weapons using Inter-Mod Messages so they are recognized by DSS (e.g. for skills)
* Config: Allow or forbid items as swords or weapons simply by adding modid:item_name to the appropriate DSS config list
* Command: "dssweaponregistry allow|forbid sword|weapon modid:item_name" to allow or forbid items in-game
+ API: IWeapon (replaces ISword and ISkillItem) includes ItemStack-sensitive methods for determining weapon/sword status
+ [1.8 only] Re-added Battlegear2 support: use BG2 v1.0.10.0 and re-enable "item blocking" in the BG2 config
Changed:
- API: Deprecated ISword and ISkillItem - these are no longer used
Fixed Bugs:
- Skill names not translated correctly in chat messages sent from server
- Items with complex names (e.g. 'Skill Orb of X') could not be properly translated in languages with different word order
- Players unable to defend against Rising Cut using shield in BG2 offhand slot
- Dash unable to hit shorter targets
I apologize if this has already been asked, but can this be used on a Multiplayer server without the mod being installed on the server itself, as in, a vanilla server?
Client-side only mods are essentially a thing of the past (like 1.3.2 past, or maybe it was 1.2.5); while there are still some that exist, their functionality is extremely limited. So no, this mod (and 99% of others) cannot be used on a vanilla server - it must be installed on the server as well as on any client connecting to that server.
Ah, good to know! I usually play on the World of Minecraft server, and I usually look for whatever client-side mods I can find... I think I have about 20 installed
This mod seems so epic though, that I'm gonna load up a singleplayer world for the first time in over two years so that I can try this out!
How on Earth did you manage to find 20+ client-side mods?!?! Mini-maps, x-ray mods,... and what? To be honest, I have no idea what kind of mods are even available anymore
Glad to hear you're thinking of trying it out - I had lots of fun making it.
Not sure if this has been asked/answered already and I missed it, but is there a command/easy way to set all the DSS skills you've learned back to 0 in single player? I'm creating an adventure map using Custom NPCs mod and would like to be able to reset all skills so that I can repeatedly test/add dialogue and quests as well as reset to square one to fully test the map once it's been completed.
"/removeskill all" or something like that should do it; there should also be a 'Skill Wiper' item that you can use.
/removeskill all works. Thanks so much. Should the skill wiper item be included in the 1.7.10 version? I see an orb and a sword for each skill but no wiper in the DSS tab. Nor does it come up if i search for "skill" or "wip". i have the 1.7.10-1.7 downloaded from the Curse site.
There's a skill wiper item in Zelda Sword Skills so I assumed there was in DSS as well, but it looks like there isn't. I may have removed it (or maybe never added it?) when I added the /removeskill command, but the command is more versatile anyway as you can remove just a specific skill if you want, rather than all of them.
Fair enough. Is there a list of other / commands that work with this mod? If so, you may want to add/link it to the spoilers section on page 1 here so others with similar questions wont have to leaf through 19 pages of questions just to find out the one they want wasn't asked yet.
There was, but two things happened that prevented it from being released:
1. I was never able to figure out how to compile the mod due to some weird and unanswered idiosyncracies of 1.8.9
2. My coding computer turned into a toaster :\
So the project is on hold until I can save up enough to get my hands on a new computer, and then I can start trying to figure out / circumventing that issue. I mean, it IS already updated, I just couldn't build the dang thing into a .jar file... worked fine in Eclipse >.<
The mod is compiled using Gradle, not the IDE, and the slashes are simply part of the operating system, not something I can specify. Nothing I can do about it for now, though, since I don't have a computer I can use for modding
So, here's the question: I'm only 1.7.10 because of other mods I'm using, and can't seem to get many ot the skills to work (only the basic is confirmed to work). The latest available Battlegear 2 is 1.0.8.3, and there is no re-enable item blocking (though regular sword block seems to work, though Minefantasy 2 might be effecting that). Anyway, is this a problem in 1.7.10 version, or am I just doing something wrong?
As far as I am aware, the removal of blocking was only 'added' in the 1.8 versions of BG2, and only those versions have the config option to reenable it.
The sword skills can be difficult to perform at first, but if you read the descriptions in the in-game skill-book, you should be able to get them all after a bit of practice.
That being said, if you have lots of mods installed, there may be one or two that interfere with key and mouse input in some way that is causing a conflict. To rule that out, try practicing the skills with only DSS and BG2 installed (in a test world with OP status so you can grant yourself skills via commands). Once you are comfortable using them, try again with all your mods installed.
Thanks for your replies. I've tried it out. It seems that the problem was that I was trying to use the spin attack (first one I found) but misunderstood the instructions -- I was reading "right" and "left" as mouse buttons instead of movement keys on the keyboard. (The only problem from other mods its seems is wanting to lock onto the familiar Lycanite gave me.)
BTW, if you have a completed 1.8.9 version folder you can get to (hopefully not on all on the dead machine, though I don't see it on GitHub) and want to send it to me I could see if I could get it to compile on my Linux box and send you the results if it works. Just a thought.
I do have the code banging around on a hard drive I pulled, but so much has changed even within 1.8.9 since the Forge version I was using I doubt it's even worth it at this point. I'll be back up and running someday, at which point I'll give it another go. Thanks for the offer, though.
Well, do you plan to make, the "Dynamic Unarmed skills", @coolAlias?
I'm speaking about the thing we "talked" about a few months ago about unarmed also , because with the 1.9 your sword skills will need a little tweak (in terms of damange bonus, and letting the combos get spaced out in the time) wich lets us speak a think about this a bit and for a unarmed mod (right nows) making a mod like this one (dynamic swords skills), will be "easier" because the unarmed can still do 4 hits per second (vs 1 enemy only 2 real hits per second). So this one will just need the combo, dash, dodge, a leaping blow, and a hadouken! XD, that will make everything we (I XD) ever wanted for a minecraft unarmed, decent, mod
What do you think about (and when you get a better pc, or managed to reapir yours).
And thanks for Reading coolAlieas
How can I say no to a Hadouken? S-O-O-O-O-O-N-I-C BOOM! Lol. Might have to limit the 4 hits per second to Chun-Li and E. Honda
My computer wasn't a bad computer - pretty good, actually, despite its age - but I'm pretty sure the thermal paste completely disintegrated... it's on a leisurely journey to a repair shop at the moment, but if they can't fix it for relatively cheap, I might be S.O.L. I'm waaaay too broke right now to afford a new computer - dem bilz :|
Besides, with 1.9 here now AND Forge already out (though still not as stable / bug-free as I'd like), I have to learn a whole new system. With 2 hands, the entire interaction / skill activation system will need to be reworked. I don't think it will be TOO terrible, but sometimes you just wanna make new stuff (like an unarmed skills mod), not fool around fixing stuff you already made, ya know?
Agreeeeeed
But, unarmed mod
HADOOOOOOOOUUUUKEN!
And some comboing zombies, with some special ítems (like armor wich increases the damange while unarmed :P) would be prety cool XD
Hey, how is it going with your pc repair?
I wish luck for you, because we all love you and....
Well...
We want the mod XD and i want the unarmed mod XD
Now, seriously, is it going well? If not, well, have luck, i can't do or say anithing more, because i'm pretty far from you (spain XD)