It was server-side, it loaded perfectly on the client, server, not so much.
Ah, I see. I only get that kind of error report when my client crashes, so I assumed it was a client error report. Still, nice to know that it works perfectly fine clientside; I normally test my "modpacks" by running the server first.
Time: 07.03.14 10:41
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: net/minecraft/client/entity/EntityClientPlayerMP
at java.lang.Class.getDeclaredConstructors0(Native Method)
at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
at java.lang.Class.getConstructor0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at cpw.mods.fml.common.network.NetworkModHandler.tryCreatingPacketHandler(NetworkModHandler.java:195)
at cpw.mods.fml.common.network.NetworkModHandler.configureNetworkMod(NetworkModHandler.java:133)
at cpw.mods.fml.common.network.NetworkModHandler.<init>(NetworkModHandler.java:102)
at cpw.mods.fml.common.network.FMLNetworkHandler.registerNetworkMod(FMLNetworkHandler.java:263)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:519)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:99)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.entity.EntityClientPlayerMP
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 36 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
... 38 more
A detailed walkthrough of the error, its code path and all known details is as follows:
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I can add my personal experience to the server crash problem. I get the same crash log as both Mortvana and shallowfire, without any PowerCrystalsCore reference in my NullPointerException (though for some reason in the stacktrace mine called GeneratedMethodAccessor2 instead of GeneratedMethodAccessor3 in the line after "cpw.mods.fml.common.FMLModContainer.constructMod", whatever)
I'm sorry Flaxbeard but I feel like this mod would be better if you ADDED some stuff to Xeno's Reliquary instead of just making it's recipes different.... I mean anybody who uses your Thaumic Exploration addon knows you have some good ideas so why not translate that brain power into this?
I'm sorry Flaxbeard but I feel like this mod would be better if you ADDED some stuff to Xeno's Reliquary instead of just making it's recipes different.... I mean anybody who uses your Thaumic Exploration addon knows you have some good ideas so why not translate that brain power into this?
No way! I'll leave that to the Reliquary devs. All content I make goes to TX
Server bugfix should be up within the hour.
Rollback Post to RevisionRollBack
I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
Thanks for all the hard work Flax this is definitely an awesome mod to add to my pack, throws a little more incentive on getting into magic which I often/always neglect to do...
GAh... I have thaumcraft and all the mods that effect it are magic bees, extra trees, xenos reliqary, and thaumic tinkerer... I keep loosing my research..
New build up! The opt-in feature is currently broken, but the mod will work fine on servers otherwise with 1.1.0! Sorry for the wait! Working on opt-in, but I thought you guys would like a working server build ASAP.
Rollback Post to RevisionRollBack
I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
New build up! The opt-in feature is currently broken, but the mod will work fine on servers otherwise with 1.1.0! Sorry for the wait! Working on opt-in, but I thought you guys would like a working server build ASAP.
neat
Ah, I see. I only get that kind of error report when my client crashes, so I assumed it was a client error report. Still, nice to know that it works perfectly fine clientside; I normally test my "modpacks" by running the server first.
I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
Here's my truncated ForgeModLoader-server-0.log: http://pastebin.com/78CfRtsS
I can provide my mod list if you're curious, though it looks like you've got an idea you're working on already. :-)
If Minecraft were real, you'd be a zombie right now.
http://imgur.com/DTo3MCA
Server bugfix should be up within the hour.
I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
Doesn't seem to be working on my server...
http://pastebin.com/7FjujUWt
Edit: Turns out it doesn't support MCPC+, which is very bad.