I currently am having an issue, I reset my Custom profile to Standard and now have these odd lines in the sky.
I am running an Nvidia Geforce GT1050ti on an AMD FX6300 six core.
Not 100% what’s happening there but I have a feeling it could be the water caustics that’s causing this, maybe try turning them off and see if that fixes it.
Not 100% what’s happening there but I have a feeling it could be the water caustics that’s causing this, maybe try turning them off and see if that fixes it.
Water caustics causing those lines in the sky? i'll try it and see what happens.
ok, turning off water caustics DID work, now i'm having an issue with stained glass making the sky look blindingly white (this is with white stained glass atm), as you can see, the sky looks normal through the doorway but the glass part is way too bright.
ok, turning off water caustics DID work, now i'm having an issue with stained glass making the sky look blindingly white (this is with white stained glass atm), as you can see, the sky looks normal through the doorway but the glass part is way too bright.
Yes unfortunately it’s just how my shader handles semi-transparent objects like stained glass and I was unable to work out a fix, at this stage I have no plans to continue work on Super Shader as I’m now working on making my own game for the PC and don’t have time but never know what the future holds.
I'm having an issue with version 5.0 of the pack. If I disable the HDR mode, I get the following error and no textures render:
I also have the issue with the bottom half of clouds not rendering. It seems to have to do with the horizon transition being stuck in the center of my screen regardless of which angle I look up.
I'm using the shader with OptiFine HD and the Direwolf20 1.12.2 modpack.
[21:12:52] [main/ERROR] [shadersmod.common.SMCLog/]: [Shaders] Error compiling fragment shader: /shaders/composite.fsh
[21:12:52] [main/INFO] [shadersmod.common.SMCLog/]: [Shaders] Shader info log: /shaders/composite.fsh
0(1236) : error C0000: syntax error, unexpected reserved word "else" at token "else"
[21:12:52] [main/ERROR] [shadersmod.common.SMCLog/]: [Shaders] Error linking program: 54
[21:12:52] [main/INFO] [shadersmod.common.SMCLog/]: [Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
Fragment info
-------------
0(1236) : error C0000: syntax error, unexpected reserved word "else" at token "else"
(0) : error C2003: incompatible options for link
[21:12:52] [main/ERROR] [shadersmod.common.SMCLog/]: [Shaders] [Shaders] Error: Invalid program "composite"
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- Snowsongwolf
"You're going to go with steel?" "As opposed to... tapioca?" - Weaponmasters, katana episode
The Meaning of Life, the Universe, and Everything.
Join Date:
3/9/2016
Posts:
45
Member Details
hi, im 304Gamer
*I know that this post isn't relate to anything in this thread but i dont know how to contact you and this is the only way i know, so please read the entire post, i really need your help*
i just want to ask:
Can you make a tutorial about:
"How to Adding Raindrops dripping on screen effect when it rain (SEUS v11)"? You know, like the raindrops slowly running down the player screen when it rain (like in Chocapic13 shader)
to make sure if you dont know what i mean, just open google and type in the search bar "raindrops dripping on screen" and choose "Images", after that im sure you will know what i mean.
Your problem is with optifine, not the shader. Open the options window, then video settings, then other. Select to reset all video options and completely reopen Minecraft. Should work now. Some video settings are incompatible with shaders, such as anti-aliasing.
Hope that helps, windows 10 64 as well, i'll edit my post after testing.
[EDIT] It appears to be Water Caustics causing the issue, I turned both off at first to see if it went away, it did, I then turned on water caustics only and it came back, turned it off and turned on lens flare and it did not come back, thank you for the help.
Every time I look at the sun, my screen goes dark. It gets cloudy as my reticle gets close but completely fogs over when I look directly at it. Is it suppose to be blinding???
PS: The nights in my world are gorgeous but the daytime is very meh.
I tend to prefer BSL, Sildur's and/or Triliton's for day but no one can beat your nights. c:
A few of the features this shader brings:
Features:
Richer colours and better contrast, Dynamic Tone Mapping, Much better DOF, New torch colour and intensity + New Dynamic Torch System, New water from Chocapic13's 4.8 shader, Better Godrays, Better Bloom, Better Lens Flare, New Procedural clouds!, Rain Fog, MotionBlur, Specular mapping and POM. New Features:
Volumetric Light, Water Caustics, shadows pass through water, improved Colour tonemap, improved Specular when raining, stars at night, better looking nights and a large range of Shader Options to play with.
Super Shader V5.0 based on Chocapic's 4.8.1 Shader
Changes/Features:
* Volumetric Light Based on Robobo's shaders
* New colour ToneMap, Shaders option to return to Default colour if you like the old one better
* New lighting and colour tone to nights
* Shadows now pass through water onto the terrain underneath
* Stars at night time
* all new Bloom thanks to the creator of BSL Shaders
* New look to water along with "Basic" Caustics
* Desaturation Option to desaturate the colour or make everything Black and White
* Added DISTANT_BLUR to blur objects that are far away
* Added custom Shader Options for 1.8.9+ (also works on 1.9 and .1.9.2)
* Removed Dirty lens that could be seen when looking at Torches
* changed how 2D godrays look (Colour) and increased sun glow
Bug Fixes:
* Fixed the transition bug with water when going from clear to rain
* Kinda Fixed the black sky when looking through stained glass
* Fixed light/shadows when in buildings
* Fixed Clouds reflecting on lower sky plane
Known issues :
* wavy/ripple effects of the rain drops and under water are buggy when using MotionBlure & DOF
* slight strange border when looking around using MotionBlur versions
* Can be Buggy with older video cards like the GTX 500 series
* light bug at night with transition from clear to rain
Agreement & Specifications
Chocapic has given me permession to monetize this shader pack and Under no circumstances, is anyone allowed to distribute, modify, or share ﯼᵵᴀᵶᵶᴬﺤ Super Shaders via an external post or website other than my own. In addition, if you decide to create a video which uses ﯼᵵᴀᵶᵶᴬﺤ Super Shaders, you must provide a link in the video description to either the forum post, or the adfly download. Much work has been put into this shaderpack, and it would be a shame for it not to be protected. Thank you for understanding. By downloading any shaders of me (ﯼᵵᴀᵶᵶᴬﺤ), you accept this agreement!
Recommended Specifications:
CPU: AMD or Intel Dual Core 2.6GHz
RAM: minimum 4GB
GPU: nVidia GTX 660/AMD Radeon HD 7870 or higher
LATEST Download: ﯼᵵᴀᵶᵶᴬﯼ'ﺤSuper Shaders V5.0 **NOTE** There are only 2 versions to choose from now, Super Shaders V5.0 is the main version and Super Shaders V5.0_DOF_HQ - this version has the better Depth of Field transition BUT comes with lower fps. The Super Shaders V5.0 still has a DOF than can be enabled but doesnt have a smooth Transition.
The reason for there being only 2 versions is that with the new "Shader Options" that come with Optifine 1.8.9 + newer versions I have set up "Profiles" that you can then choose what version you want to use eg Low, Standard, High and Ultra
change log: SuperShader V5.0 based on Chocapic's 4.8.1 Shader
* Volumetric Light Based on Robobo's shaders
* New colour ToneMap, Shaders option to return to Default colour if you like the old one better
* New lighting and colour tone to nights
* Shadows now pass through water onto the terrain underneath
* Stars at night time
* all new Bloom thanks to the creator of BSL Shaders
* New look to water along with "Basic" Caustics
* Desaturation Option to desaturate the colour or make everything Black and White
* Added DISTANT_BLUR to blur objects that are far away
* Added custom Shader Options for 1.8.9+ (also works on 1.9 and .1.9.2)
* Removed Dirty lens that could be seen when looking at Torches
* changed how 2D godrays look (Colour) and increased sun glow
* Fixed indoor light/shadows
* Fixed clouds reflecting on lower sky line
* A few other small improvements and changes that I most likly have missed
SuperShader V4.1 based on Chocapic's 4.8.1 Shader
NEW Features..
* Changed water colour and transparency as well as added increased waves when raining
* Improved specular/rain effects on ground
* Increased tonemap colour and lighting brightness
* New 2D clouds from Chocapic's V5 shader with my own touch to them, NOTE they are more demanding and will take around 10fps off the shader
* STANDARD version of the shader still has the old 2D clouds that have had some improvements as these clouds are more efficient and have no fps hit, STANDARD PLUS has the new 2D clouds
* NEW Dirty lens from DeDelner (KUDA Shaders) when looking at torches/glowstones
* NEW Sky Colour
* NEW animated shadows (from Chocapic's V5 shader) for waving entities like grass, leaves and vines
* NEW addition to the Lens Flare, star shaped beams of light from sun
Bug Fixes:
* Fixed rain particles flickering during the night time
* Fixed POM colour tonemaping
Known issues :
* wavy/ripple effects of the rain drops and under water are buggy when using MotionBlure & DOF
* slight strange border when looking around using MotionBlur versions
* water has strange animations during the transition from clear to rainy weather
ﯼᵵᴀᵶᵶᴬﯼ'ﺤ Super Shaders V3.3 :derived from Chocapic13 v4.8
bugfixes:
* I have fixed the black screen flickering
* Fixed flickering textures with new Nvidia Drivers
* All bugs with Motion Blur and DOF are fixed
New Features:
* improved the rain drops on screen so they actually run down the screen instead of just spots appearing
* added new water depth calculation so now after a few blocks down the water isnt 100% transparent as it was before
* improved the Dynamic Tone Mapping, stands out a bit more
* added a low quality DOF to improve fps, but have kept the old and better quality DOF for the more powerful computer users
* speaking of improved fps i have managed to improve the fps on all versions (except the high quality DOF version) by about 20-30 fps!
ﯼᵵᴀᵶᵶᴬﯼ'ﺤ Super Shaders V3.2 :derived from Chocapic13 v4.8
* Fixed flickering textures with new Nvidia Drivers
* added old lensflare along with Chocapic's lensflare
* New and improved MotionBlur ( Moved to Composite1.fsh from Final.fsh )
* MotionBlur and DOF can now both be activated at the same time
new LITE version is based on Chocapic's V4 medium shader.
It has features from my previous versions like
*Dynamic Tone Mapping
*Dynamic Torch System
*New water from Chocapic13's 4.8 shader
*Lens Flare
*New and improved Procedural clouds!
*MotionBlur and DOF ( off by default ) and both can be turned on at the same time
*cool new rain drops on screen ( but they come with a bug during the transition from clear to rain with lighting/colour problems )
* and last is that its DOUBLE the fps of my last standard version
Please leave me some feedback about this new shader, if you like it better then Super Shader V3 or not, any bugs you come across or just general likes and dislikes.
ﯼᵵᴀᵶᵶᴬﯼ'ﺤ Super Shaders V3 :derived from Chocapic13 v4.8 * All features from ALPHA & BETA
* Many versions to choose from inc. Low, Standard, Ultra with MotionBlur & DOF versions
ﯼᵵᴀᵶᵶᴬﯼ'ﺤ Super Shaders V3 BETA & MotionBlur :derived from Chocapic13 v4.8
* Fixed sunset/sunrise bug from previous version
* Better lighting and colours
* Wave/blur effect on lens rain drops as well as wave effect under water
* Darker Nights ( cant really change this bacuse of chocapics fix for the sunrise bug he has told me that this will be fixed in his next release )
* Cloud reflections in water
* better fps than previous version
* MotionBlur
ﯼᵵᴀᵶᵶᴬﯼ'ﺤ Super Shaders V3 ALPHA :derived from Chocapic13 v4.6 & V4.7
*Richer colours and better contrast
* Dynamic Tone Mapping
* Much better DOF
* New torch colour
* New water from Chocapic13's 4.8 shader
* Specular mapping
More More "lively" clouds : more mobile, slightly shrink and grow through out the day
ﯼᵵᴀᵶᵶᴬﯼ'ﺤ Super Shaders V2
* I have a Lite, standard, ultra versions
* i have change the colours a bit so its darker of the nights and less saturated in the day
* Ultra version has POM
* Rain fog is thicker and does not appear when say in a house ore under cover.
* clouds look different and changed it so that when it rains the clouds bunch up
* small change to the water colour
* subtle Lens Flare with rainbow effect
* maybe a few other changes that i have forgot
New Feature that i have added:
* a new way the torches act and new colour, the torches now change depending on time of day or weather, so during the day the light they give off is almost gone BUT if the torch is say in a house, undercover or under ground they are brighter. Also if its daytime but raining the torches get brighter and they are at their brightest during the night.
Im very pleased as to how this has turned out and took me a long time to get it working, love to get feed back as to what everyone thinks of it.
ﯼᵵᴀᵶᵶᴬﯼ'ﺤ Super Shaders V1 First Release : derived from Chocapic13 v4
Colour Changes and a few other in-code changes
Stazza's Super Shaders V4.1:ﯼᵵᴀᵶᵶᴬﯼ'ﺤSuper Shaders
V4.1
VIDEO: Super Shaders V4.0
By. Knewtonwako (creater of Life Nexus Shaders)
A few of the features this shader brings:
SuperShader
Changes/Features:
* Added Variable Penumbra Shadows
* Toned down the rain fog
* Increased Cloud brightness during the rain as well as a few changes in general to the clouds
* New Bloom on surfaces and to the torches/glowstones
* Changes to the torch brightness at different times of day and weather
* Small change to the Colour of the torches
* Toned down the grey reflective light on water when raining
* Improved Look for specular effect when raining
Bug Fixes:
* Fixed the transition bug with water when going from clear to rain
* Kinda Fixed the black sky when looking through stained glass
Known issues :
* wavy/ripple effects of the rain drops and under water are buggy when using MotionBlure & DOF
* slight strange border when looking around using MotionBlur versions
Other Recommended Mods and resourcepacks that go well with SuperShader V4.1
* Better Foliageby OctarineNoise * ItemPhysic by CreativeMD * CHROMA HILLS resourcepackby SycloneSJS
Videos: Old Version
Agreement & Specifications
Chocapic has given me permession to monetize this shader pack and Under no circumstances, is anyone allowed to distribute, modify, or share ﯼᵵᴀᵶᵶᴬﺤ Super Shaders via an external post or website other than my own. In addition, if you decide to create a video which uses ﯼᵵᴀᵶᵶᴬﺤ Super Shaders, you must provide a link in the video description to either the forum post, or the adfly download. Much work has been put into this shaderpack, and it would be a shame for it not to be protected. Thank you for understanding. By downloading any shaders of me (ﯼᵵᴀᵶᵶᴬﺤ), you accept this agreement!
Recommended Specifications:
CPU: AMD or Intel Dual Core 2.6GHz
RAM: minimum 4GB
GPU: nVidia GTX 560/AMD Radeon HD 7870 or higher
LATEST Download: ﯼᵵᴀᵶᵶᴬﯼ'ﺤSuper Shaders V4.1
Sky Colour/Clouds comparison:
Super shaders V3.3
Super shaders V4.0
Pictures: OLD V4.0
NOTE: there are no longer separate versions of DOF and MOTION BLUR, you can turn one or the other off in composite1.fsh or final.fsh just add // infront of the #define of the effect you want off.
Also there are no longer DOF or MOTION BLUR versions of standard versions, the features are still in the shader and can be turned on if you so choose
DOWNLOADS:
STANDARD VERSION Shader Features:
* Average Shadow RES and Distance
* Has water reflections
* Has Lens flare
* Has Bloom
* Older more efficient 2D clouds
* no longer MotionBlur and DOF versions BUT still in the shader and can be enabled in composite1.fsh and final.fsh
* No POM or Specular ( if you want these features in Standard Version replace gbuffers_terrain.fsh and .vsh in standard version with the gbuffers_terrain files from ULTRA )
NEW Features..
* Changed water colour and transparency as well as added increased waves when raining
* Improved specular/rain effects on ground
* Increased tonemap colour and lighting brightness
* New 2D clouds from Chocapic's V5 shader with my own touch to them, NOTE they are more demanding and will take around 10fps off the shader
* STANDARD version of the shader still has the old 2D clouds that have had some improvements as these clouds are more efficient and have no fps hit, STANDARD PLUS has the new 2D clouds
* NEW Dirty lens from DeDelner (KUDA Shaders) when looking at torches/glowstones
* NEW Sky Colour
* NEW animated shadows (from Chocapic's V5 shader) for waving entities like grass, leaves and vines
* NEW addition to the Lens Flare, star shaped beams of light from sun
Bug Fixes:
* Fixed rain particles flickering during the night time
* Fixed POM colour tonemaping
Known issues :
* wavy/ripple effects of the rain drops and under water are buggy when using MotionBlure & DOF
* slight strange border when looking around using MotionBlur versions
* water has strange animations during the transition from clear to rainy weatherﯼᵵᴀᵶᵶᴬﯼ'ﺤ Super Shaders V3.3 :derived from Chocapic13 v4.8
* improved the rain drops on screen so they actually run down the screen instead of just spots appearing
* added new water depth calculation so now after a few blocks down the water isnt 100% transparent as it was before
* improved the Dynamic Tone Mapping, stands out a bit more
* added a low quality DOF to improve fps, but have kept the old and better quality DOF for the more powerful computer users
* speaking of improved fps i have managed to improve the fps on all versions (except the high quality DOF version) by about 20-30 fps!ﯼᵵᴀᵶᵶᴬﯼ'ﺤ Super Shaders V3.2 :derived from Chocapic13 v4.8
new LITE version is based on Chocapic's V4 medium shader.
ﯼᵵᴀᵶᵶᴬﯼ'ﺤ Super Shaders V3 :derived from Chocapic13 v4.8
ﯼᵵᴀᵶᵶᴬﯼ'ﺤ Super Shaders V3 BETA & MotionBlur :derived from Chocapic13 v4.8
ﯼᵵᴀᵶᵶᴬﯼ'ﺤ Super Shaders V3 ALPHA :derived from Chocapic13 v4.6 & V4.7
*Richer colours and better contrast
* Dynamic Tone Mapping
* Much better DOF
* New torch colour
* New water from Chocapic13's 4.8 shader
* Specular mapping
ﯼᵵᴀᵶᵶᴬﯼ'ﺤ Super Shaders V2
ﯼᵵᴀᵶᵶᴬﯼ'ﺤ Super Shaders V1
LEGACY VERSIONS:
DOWNLOADS: ﯼᵵᴀᵶᵶᴬﯼ'ﺤ Super Shaders V3.3
STANDARD VERSIONS Shader Features:
* Average Shadow RES and Distance
* Has water reflections
* Has Lens flare
* Has best Bloom
* Has MotionBlur and DOF versions
* No POM or Specular ( if you want these features in Standard Version replace gbuffers_terrain.fsh and .vsh in standard version with the gbuffers_terrain files from ULTRA )
This new LITE version is based on Chocapic's V4 medium shader.
Pictures:
It has features from my previous versions like
*Dynamic Tone Mapping
*Dynamic Torch System
*New water from Chocapic13's 4.8 shader
*Lens Flare
*New and improved Procedural clouds!
*MotionBlur and DOF ( off by default ) and both can be turned on at the same time
*cool new rain drops on screen ( but they come with a bug during the transition from clear to rain with lighting/colour problems )
* and last is that its DOUBLE the fps of my last standard version
Please leave me some feedback about this new shader, if you like it better then Super Shader V3 or not, any bugs you come across or just general likes and dislikes.
ps. you can turn dynamic hand light for when holding torches in composite.fsh ( forgot to turn it on )
LATEST Download: ﯼᵵᴀᵶᵶᴬﯼ'ﺤSuper LITE Shaders V1.0
PLEASE NOTE!: The versions that have POM and the HQ DOF are more demanding and are more for mid-range PC's
Credits\Thanks: Chocapic13 & Alexei, Vibrant shaders based on them.
Karyonix - Maintains and updates the GLSL mod, which without, my shaderpack would not work.
A Very BIG thanks to Robobo for letting me use some of his code to modify for my shader like water caustics, Volumetric light and his 2D clouds as well as helping me with a LOT of Bug fixes
also a Big thanks toCaptTatsu's BSL Shaders for letting me use his Bloom De Delner, for indirectly giving me the idea for the new Torch light system, his dirty lens effect for torches, the new lens flare addition and 2D clouds that are in the LITE version
Catman, from sonic ethers forums
hello,im trying to download stazzas super shaders v1 standard,but the link of all shaders v1 are broken,could you send me a new one?
using V5.0 in 1.12.2 and i'm getting these odd black circular lines everywhere the sun is directly hitting, running on an nvidia geforce GTX 1050ti on a Ryzen 5
Not 100% what’s happening there but I have a feeling it could be the water caustics that’s causing this, maybe try turning them off and see if that fixes it.
Water caustics causing those lines in the sky? i'll try it and see what happens.
Check out The Valley! My own Server and Modpacks!
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The Valley 1.7.10 is available on Technic here:The Valley 1.7.10 -> Curseforge External link HERE
The Valley 1.12.2 is available on Curseforge here: The Valley 1.12.2
The Valley 1.20.2 is available at this IP: thevalley.noip.me:25567 (NOW BEDROCK COMPATIBLE!)
ok, turning off water caustics DID work, now i'm having an issue with stained glass making the sky look blindingly white (this is with white stained glass atm), as you can see, the sky looks normal through the doorway but the glass part is way too bright.
Check out The Valley! My own Server and Modpacks!
Forum: http://thevalley.guildtag.com/
Discord: https://discordapp.com/invite/mx9GCDQ
The Valley 1.7.10 is available on Technic here:The Valley 1.7.10 -> Curseforge External link HERE
The Valley 1.12.2 is available on Curseforge here: The Valley 1.12.2
The Valley 1.20.2 is available at this IP: thevalley.noip.me:25567 (NOW BEDROCK COMPATIBLE!)
Yes unfortunately it’s just how my shader handles semi-transparent objects like stained glass and I was unable to work out a fix, at this stage I have no plans to continue work on Super Shader as I’m now working on making my own game for the PC and don’t have time but never know what the future holds.
ah, well thank you for the first fix and good luck on your ventures.
Check out The Valley! My own Server and Modpacks!
Forum: http://thevalley.guildtag.com/
Discord: https://discordapp.com/invite/mx9GCDQ
The Valley 1.7.10 is available on Technic here:The Valley 1.7.10 -> Curseforge External link HERE
The Valley 1.12.2 is available on Curseforge here: The Valley 1.12.2
The Valley 1.20.2 is available at this IP: thevalley.noip.me:25567 (NOW BEDROCK COMPATIBLE!)
I'm having an issue with version 5.0 of the pack. If I disable the HDR mode, I get the following error and no textures render:
I also have the issue with the bottom half of clouds not rendering. It seems to have to do with the horizon transition being stuck in the center of my screen regardless of which angle I look up.
I'm using the shader with OptiFine HD and the Direwolf20 1.12.2 modpack.
"You're going to go with steel?" "As opposed to... tapioca?" - Weaponmasters, katana episode
hi, im 304Gamer
*I know that this post isn't relate to anything in this thread but i dont know how to contact you and this is the only way i know, so please read the entire post, i really need your help*
i just want to ask:
Can you make a tutorial about:
"How to Adding Raindrops dripping on screen effect when it rain (SEUS v11)"? You know, like the raindrops slowly running down the player screen when it rain (like in Chocapic13 shader)
to make sure if you dont know what i mean, just open google and type in the search bar "raindrops dripping on screen" and choose "Images", after that im sure you will know what i mean.
Does this shader work on 1.12.2?
Yep.
Your problem is with optifine, not the shader. Open the options window, then video settings, then other. Select to reset all video options and completely reopen Minecraft. Should work now. Some video settings are incompatible with shaders, such as anti-aliasing.
anyone having this issue? those lines stay in place on your view and do not move with the scenery,
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The Valley 1.7.10 is available on Technic here:The Valley 1.7.10 -> Curseforge External link HERE
The Valley 1.12.2 is available on Curseforge here: The Valley 1.12.2
The Valley 1.20.2 is available at this IP: thevalley.noip.me:25567 (NOW BEDROCK COMPATIBLE!)
Try turning off either water caustics or lens flare effects as I know these 2 can bug out on some computers.
Alright, I will try that tonight, and I forgot to add in my specs (remembered while I was at work today). if it helps:
Asrock Extreme3 r2.0 motherboard
AMD FX6300 six core @3.5G
16G Corsair Vengeance DDR3 RAM
Nvidia Geforce GTX 1050ti windforce edition 6G (I think 6 gig)
Hope that helps, windows 10 64 as well, i'll edit my post after testing.
[EDIT] It appears to be Water Caustics causing the issue, I turned both off at first to see if it went away, it did, I then turned on water caustics only and it came back, turned it off and turned on lens flare and it did not come back, thank you for the help.
Check out The Valley! My own Server and Modpacks!
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The Valley 1.7.10 is available on Technic here:The Valley 1.7.10 -> Curseforge External link HERE
The Valley 1.12.2 is available on Curseforge here: The Valley 1.12.2
The Valley 1.20.2 is available at this IP: thevalley.noip.me:25567 (NOW BEDROCK COMPATIBLE!)
Every time I look at the sun, my screen goes dark. It gets cloudy as my reticle gets close but completely fogs over when I look directly at it. Is it suppose to be blinding???
PS: The nights in my world are gorgeous but the daytime is very meh.
I tend to prefer BSL, Sildur's and/or Triliton's for day but no one can beat your nights. c:
Pic 1 Pic 2 Pic 3
hello,im trying to download stazzas super shaders v1 standard,but the link of all shaders v1 are broken,could you send me a new one?
using V5.0 in 1.12.2 and i'm getting these odd black circular lines everywhere the sun is directly hitting, running on an nvidia geforce GTX 1050ti on a Ryzen 5
Check out The Valley! My own Server and Modpacks!
Forum: http://thevalley.guildtag.com/
Discord: https://discordapp.com/invite/mx9GCDQ
The Valley 1.7.10 is available on Technic here:The Valley 1.7.10 -> Curseforge External link HERE
The Valley 1.12.2 is available on Curseforge here: The Valley 1.12.2
The Valley 1.20.2 is available at this IP: thevalley.noip.me:25567 (NOW BEDROCK COMPATIBLE!)