I created an account just to be able to post this in here:
Firstly, this shader is great, thank you so much for it. Secondly, it could be much greater with one simple change (that I think was present in v6): Both the End and the nether load up the same skybox as the one from the moment you left the overworld. This causes the Nether to be too dark to see (even with torches) due to the Dinamic HDR, and the End to be Dark when looking down and bright when looking forward (no clue why). If you could just add a custom skybox for the Nether with maybe a black/dark red color it would make this project that much more enjoyable in a play-through. Thank in advance and keep up the good work!
(oh and btw v7 and v7.1 lite and low both do not render the sky [it's just like when you dont have a skybox in garry's mod] but I think thats only my end)
I created an account just to be able to post this in here:
Firstly, this shader is great, thank you so much for it. Secondly, it could be much greater with one simple change (that I think was present in v6): Both the End and the nether load up the same skybox as the one from the moment you left the overworld. This causes the Nether to be too dark to see (even with torches) due to the Dinamic HDR, and the End to be Dark when looking down and bright when looking forward (no clue why). If you could just add a custom skybox for the Nether with maybe a black/dark red color it would make this project that much more enjoyable in a play-through. Thank in advance and keep up the good work!
(oh and btw v7 and v7.1 lite and low both do not render the sky [it's just like when you dont have a skybox in garry's mod] but I think thats only my end)
I just realized some V7 presets did not have custom nether and end shaders. About the sky issue, do you have any invalid program error? If no, check if custom sky is disabled as it does not support custom skyboxes (and probably never will).
----
I also released a new preset named "Toaster Edition" for very low end PCs but with a quality that remains correct.
Ok, thanks mate.I'm 99% sure that it's disabled. And btw, do you remember which one has the dimensions presets? (in case I would be able to just copy them over).
Hey m8 love how good your shaders look and perform but sadly I am having an issue with your v7.1 shaders with the "high" preset and above.
On medium or low they work perfectly fine, but when I have it on high or above, I get a double moon in the sky. The moon is also apparent during the day on the ground.
At night:
During day:
I also just tested your toaster edition 7.1.1 shaders and got this error:
I am also having the same issue as nyahh with toaster edition. I mostly want to just test it out to see how many fps I get. I have more than overkill hardware to run this shader. I have: i7-7700k, GTX 1080, 16GB 2400MHz just to list a few things.
Ok, thanks mate.I'm 99% sure that it's disabled. And btw, do you remember which one has the dimensions presets? (in case I would be able to just copy them over).
Lite, Low, Medium have shaders for end and nether (they are in folders world1 and world-1). You could also try the ones from the No shadows High version.
I am also having the same issue as nyahh with toaster edition. I mostly want to just test it out to see how many fps I get. I have more than overkill hardware to run this shader. I have: i7-7700k, GTX 1080, 16GB 2400MHz just to list a few things.
It should have been fixed, re-download the shader and tell me if it works.
Hey m8 love how good your shaders look and perform but sadly I am having an issue with your v7.1 shaders with the "high" preset and above.
On medium or low they work perfectly fine, but when I have it on high or above, I get a double moon in the sky. The moon is also apparent during the day on the ground.
At night:
During day:
I also just tested your toaster edition 7.1.1 shaders and got this error:
Thanks in advance m8!
Are you using any mods and which gpu are you using?
After testing multiple versions of Optifine, it seems the only problematic versions are C9 to D3. E versions of Optifine only have the double moon at the edge of the screen at certain angles which is no where near as noticeable. This is testing with a clean forge only instance.
Here is what it looks like on E1-E3 with the default resource pack.
It is not to big of a deal on that with the default moon, but using the resource pack that I used in the previous post, it is somewhat more noticeable as it is generally a bigger moon and since it is warped, it looks even bigger.
It is only a minor annoyance though and it is not noticeable while playing since you aren't really focused at the edge of your screen.
If it helps, the gpu im currently using is a 970. Thanks for the awesome shaders btw. Easily the best!
EDIT: Also just want to point out that the toaster edition shaders are working perfectly now
I loved the new v7.1, really nice job, I got a quite nice fps boost.
Still, it could be better in one thing: on previous versions of MC the lack of Night Vision Effect(and similars) wasn't REALLY a problem, but the update aquatic brought the possibility to build and live underwater. However, using shaders doesn't allow that. Other shaders like KUDA tried some night vision compatibility so it doesn't seems impossible. I am sure that making the conduit effect compatible will be no easy task, but that would be such an amazing addition.
After testing multiple versions of Optifine, it seems the only problematic versions are C9 to D3. E versions of Optifine only have the double moon at the edge of the screen at certain angles which is no where near as noticeable. This is testing with a clean forge only instance.
Here is what it looks like on E1-E3 with the default resource pack.
It is not to big of a deal on that with the default moon, but using the resource pack that I used in the previous post, it is somewhat more noticeable as it is generally a bigger moon and since it is warped, it looks even bigger.
It is only a minor annoyance though and it is not noticeable while playing since you aren't really focused at the edge of your screen.
If it helps, the gpu im currently using is a 970. Thanks for the awesome shaders btw. Easily the best!
EDIT: Also just want to point out that the toaster edition shaders are working perfectly now
I managed to reproduce the bug on the edge of the screen, the double moon bug is caused by using an outdated optifine version imo.
I loved the new v7.1, really nice job, I got a quite nice fps boost.
Still, it could be better in one thing: on previous versions of MC the lack of Night Vision Effect(and similars) wasn't REALLY a problem, but the update aquatic brought the possibility to build and live underwater. However, using shaders doesn't allow that. Other shaders like KUDA tried some night vision compatibility so it doesn't seems impossible. I am sure that making the conduit effect compatible will be no easy task, but that would be such an amazing addition.
Anyway, thank you for this awesome shader!
I think all versions from low to extreme have a changed auto exposure function if using night vision : the exposure speed is way faster and the maximum exposure multiplier is much higher. However the problem is the dense fog underwater, I will try to make it less dense.
Also, I'm currently working on a shader made for gameplay that will use the same luminance range as default minecraft, but with custom colors. It's not finished yet but your issue will be mostly fixed.
i tried redownloading optifine and the shaders and i also tried low instead of lite this time and it still showed the same error, tried switching versions. nothing, maybe its about my hardware? i still dont know where the error logs reside
So... The day right after I posted about the other dimensions issue I got another HUGE problem when I enter the game:
This is what v7.1low/lite/medium looks like:
The game is responsive and I can access blocks and inventories and I can also walk around:
This is what the v7.1 high looks like (v7 high looks exactly the same):
(also, if it helps: The very first instant you change to the high shaderpack it looks almost like if the item on my right hand started glowing brighter than the sun ||||||| also i'm using OptiFine_1.12.2_HD_U_E3 and my gpu is a GTX1050 ||||||| Iám using the shaders in a modpack with the followind mods so I'd be glad to know about any known incompatibilities )
Thank you so much
Beautiful shader, thank you so much!
I have a different error, for me its this: http://prntscr.com/m1yop1
the sky flashes through blue and black
my pc runs it 80-100 fps but this keeps happening
I created an account just to be able to post this in here:
Firstly, this shader is great, thank you so much for it. Secondly, it could be much greater with one simple change (that I think was present in v6): Both the End and the nether load up the same skybox as the one from the moment you left the overworld. This causes the Nether to be too dark to see (even with torches) due to the Dinamic HDR, and the End to be Dark when looking down and bright when looking forward (no clue why). If you could just add a custom skybox for the Nether with maybe a black/dark red color it would make this project that much more enjoyable in a play-through. Thank in advance and keep up the good work!
(oh and btw v7 and v7.1 lite and low both do not render the sky [it's just like when you dont have a skybox in garry's mod] but I think thats only my end)
Can you send me the error log and tell me which gpu you are using? Also check if your graphic drivers are up to date.
I just realized some V7 presets did not have custom nether and end shaders. About the sky issue, do you have any invalid program error? If no, check if custom sky is disabled as it does not support custom skyboxes (and probably never will).
----
I also released a new preset named "Toaster Edition" for very low end PCs but with a quality that remains correct.
Ok, thanks mate.I'm 99% sure that it's disabled. And btw, do you remember which one has the dimensions presets? (in case I would be able to just copy them over).
where do i see the error log?
and my gpu is a geforce gtx 260
Hey m8 love how good your shaders look and perform but sadly I am having an issue with your v7.1 shaders with the "high" preset and above.
On medium or low they work perfectly fine, but when I have it on high or above, I get a double moon in the sky. The moon is also apparent during the day on the ground.
At night:
During day:
I also just tested your toaster edition 7.1.1 shaders and got this error:
Thanks in advance m8!
I am also having the same issue as nyahh with toaster edition. I mostly want to just test it out to see how many fps I get. I have more than overkill hardware to run this shader. I have: i7-7700k, GTX 1080, 16GB 2400MHz just to list a few things.
Lite, Low, Medium have shaders for end and nether (they are in folders world1 and world-1). You could also try the ones from the No shadows High version.
It should have been fixed, re-download the shader and tell me if it works.
Are you using any mods and which gpu are you using?
im using optifine ofcourse, and thats it. also at day the sun doesnt exist
After testing multiple versions of Optifine, it seems the only problematic versions are C9 to D3. E versions of Optifine only have the double moon at the edge of the screen at certain angles which is no where near as noticeable. This is testing with a clean forge only instance.
Here is what it looks like on E1-E3 with the default resource pack.
It is not to big of a deal on that with the default moon, but using the resource pack that I used in the previous post, it is somewhat more noticeable as it is generally a bigger moon and since it is warped, it looks even bigger.
It is only a minor annoyance though and it is not noticeable while playing since you aren't really focused at the edge of your screen.
If it helps, the gpu im currently using is a 970. Thanks for the awesome shaders btw. Easily the best!
EDIT: Also just want to point out that the toaster edition shaders are working perfectly now
I loved the new v7.1, really nice job, I got a quite nice fps boost.
Still, it could be better in one thing: on previous versions of MC the lack of Night Vision Effect(and similars) wasn't REALLY a problem, but the update aquatic brought the possibility to build and live underwater. However, using shaders doesn't allow that. Other shaders like KUDA tried some night vision compatibility so it doesn't seems impossible. I am sure that making the conduit effect compatible will be no easy task, but that would be such an amazing addition.
Anyway, thank you for this awesome shader!
Any ideas why that is happening? Its always when the sun goes down/up, the same with the moon but its not that strong
Re-download the shaderpack it should have been fixed.
I managed to reproduce the bug on the edge of the screen, the double moon bug is caused by using an outdated optifine version imo.
I think all versions from low to extreme have a changed auto exposure function if using night vision : the exposure speed is way faster and the maximum exposure multiplier is much higher. However the problem is the dense fog underwater, I will try to make it less dense.
Also, I'm currently working on a shader made for gameplay that will use the same luminance range as default minecraft, but with custom colors. It's not finished yet but your issue will be mostly fixed.
I added alternative download links on the first post.
Which version of my shaderpack are you using? This issue should not happen excepted on rare cases.
i tried redownloading optifine and the shaders and i also tried low instead of lite this time and it still showed the same error, tried switching versions. nothing, maybe its about my hardware? i still dont know where the error logs reside
Hi,
great work with the shaders!
Sadly, I am experiencing some weird failures with it; screenshot shows that chests have a gap on their corners. I use the V7.1 Extreme Shader.
I got a RTX 2080 and the latest 417.35 driver. Maybe its just a thing by my settings. Hope you can help me : )
Thanks!
Edit: Just noticed that horses are seethrough ^^ Dont know if this issue is already known...
I'm on Mac. Im getting weird bugs. like boxes and fog and darkness please see attached screenshot
I saw your shaders and they look amazing. please fix the bug though
ps. if it matters Im using the high option
So... The day right after I posted about the other dimensions issue I got another HUGE problem when I enter the game:
This is what v7.1low/lite/medium looks like:
The game is responsive and I can access blocks and inventories and I can also walk around:
This is what the v7.1 high looks like (v7 high looks exactly the same):
(also, if it helps: The very first instant you change to the high shaderpack it looks almost like if the item on my right hand started glowing brighter than the sun ||||||| also i'm using OptiFine_1.12.2_HD_U_E3 and my gpu is a GTX1050 ||||||| Iám using the shaders in a modpack with the followind mods so I'd be glad to know about any known incompatibilities )
AmbientSounds_v2.3_mc1.12.2
appliedenergistics2-rv6-stable-6
Avaritia-1.12.2-3.3.0.28-universal
Baubles-1.12-1.5.2
BetterFps-1.4.8
BiomesOPlenty-1.12.2-7.0.1.2424-universal
Bookshelf-1.12.2-2.3.570
BrandonsCore-1.12.2-2.4.9.195-universal
Chameleon-1.12-4.1.3
ChickenChunks-1.12.2-2.4.1.73-universal
Chisel-MC1.12.2-0.2.1.35
chiselsandbits-14.29
Chunk+Pregenerator+V1.12-1.9.2
ClassicCombat-1.12-1.0.0
CodeChickenLib-1.12.2-3.2.2.353-universal
CraftTweaker2-1.12-4.1.13
CreativeCore_v1.9.35_mc1.12.2
CTM-MC1.12.2-0.3.3.22
DarkUtils-1.12.2-1.8.219
diethopper-1.1
Draconic-Evolution-1.12.2-2.3.18.329-universal
DynamicTrees-1.12.2-0.9.1h
DynamicTreesBOP-1.12.2-1.4.1e
EDX-Multipart-1.1.1
EnchantingPlus-1.12.2-5.0.175
EnchantingTable-1.12-1.1.3
EnderCompass-1.12-1.2.6.2
EnderCore-1.12.2-0.5.44
EnderIO-1.12.2-5.0.39
EnderStorage-1.12.2-2.4.5.135-universal
ExpandedEquivalence-1.12.2-11b
extrautils2-1.12-1.9.8
FastLeafDecay-v14
foamfix-0.10.3-1.12.2
GasConduits-1.12.2-1.0.0
HammerCore-1.12.2-2.0.4.1
Hwyla-1.8.26-B41_1.12.2
iChunUtil-1.12.2-7.1.4
IGCM_v1.2.7_mc1.12.2
industrialcraft-2-2.8.105-ex112
instantunify-1.12.2-1.1.2
InventoryTweaks-1.64+dev.144
ironchest-1.12.2-7.0.54.838
ItemPhysic_Full_1.4.17_mc1.12.2
jei_1.12.2-4.14.3.245
journeymap-1.12.2-5.5.2
JustEnoughResources-1.12.2-0.8.10.50
KleeSlabs_1.12.2-5.4.11
malisiscore-1.12.2-6.4.0
malisisdoors-1.12.2-7.3.0
Mantle-1.12-1.3.3.39
mcjtylib-1.12-3.0.7
MCMultiPart-2.5.3
Mekanism-1.12.2-9.4.13.349
MekanismGenerators-1.12.2-9.4.13.349
MekanismTools-1.12.2-9.4.13.349
MobDismemberment-1.12.2-7.0.0
mobends-0.24_for_MC-1.12
moreoverlays-1.14-mc1.12.2
MouseTweaks-2.9-mc1.12.2
mystcraft-1.12.2-0.13.7.02
netherchest-1.1.1
notenoughwands-1.12-1.7.1
OptiFine_1.12.2_HD_U_E3
OreExcavation-1.4.133
p455w0rdslib-1.12.2-2.0.36
Placebo-1.12.2-1.5.0
ProjectE-1.12-PE1.3.2h
ProjectIntelligence-1.12.2-1.0.2.13-universal
RedstoneFlux-1.12-2.1.0.6-universal
redstonepaste-mc1.12-1.7.5
SmoothFont-mc1.12.2-1.16.1
StorageDrawers-1.12.2-5.3.8
TConstruct-1.12.2-2.11.0.106
Thaumcraft-1.12.2-6.1.BETA26
tinkersjei-1.0
TinkerToolLeveling-1.12.2-1.1.0
Toast+Control-1.12.2-1.7.1
torcherino-7.5
twilightforest-1.12.2-3.8.689-universal
UniDict-1.12.2-2.9.2
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WanionLib-1.12.2-2.2
Wawla-1.12.2-2.5.265
WirelessCraftingTerminal-1.12.2-3.11.86
ActuallyAdditions-1.12.2-r144
AE2WTLib-1.12.2-1.0.5