I'm using an AMD card which is an R9 270 aswell with Optifine Ultra D1. When playing I'm able to see the cyan mixed with green colored outlines during night time and day time, but they're more able to be noticed at night. Also sometimes the outlines can be red for some reason.
Are you using a renderResMult different to 1.0? Check also if you don't have any kind of anti-aliasing enabled into minecraft setting or into drivers. Does this bug happened with precedent version?
this is a video showing the new Dynamic tone Mapping in my Super Shaders
The exposure change is based on player brightness level or on average screen brightness?
Some devs news : I'm bringing back POM and specular support, I almost fixed sunrise/sunset an i'm tweaking lights colors (flickering blocks should be fixed too). A new test version should be out soon.
The exposure change is based on player brightness level or on average screen brightness?
I think its based on player brightness level depending whether the player is under cover or not and then it turns up the colour contrast and Saturation.
Are you using a renderResMult different to 1.0? Check also if you don't have any kind of anti-aliasing enabled into minecraft setting or into drivers. Does this bug happened with precedent version?
I checked to see if renderResMult was set at 1.0 and it was. I don't have any anti-aliasing enabled on my drivers and in minecraft, Optifine doesnt allow it in this version of it. This bug only happens in 4.7.1 and V4 is completely fine.
It is possible to add the reflection on the ground after and while it rains (Like SEUS 10.1)?
And can you add a Cloud height for the realistic clouds (It would be nice if you can go on the top of a big mountain and then look down to the clouds)?
This would be awesome!
I love your Shaders!
Reflection on the ground will be added in the next test version. I tried to add a cloud height but clouds looked awful when being too close.
Id like to suggest to you Chocapic and I hope it can be done, is that I have biomes o plenty mod and there are different coloured tree leaves on there i.e the orange and red leaves. On most shaders Ive looked at they dont work with the wavey tree leaves, would there be anyway possible to make it work?
It's possible, but I need the block id of the blocks/leaves that you want to make wave.
Is there any information on what the differences are between extreme, ultra, and high?
Extreme have huge shadow render distance, more accurate godrays, ssao and higher quality bloom.
Ultra have a smaller shadow render distance,slightly less accurate godrays and high quality bloom but no ssao.
High have a even smaller shadow render distance, no ssao and a low quality bloom.
I checked to see if renderResMult was set at 1.0 and it was. I don't have any anti-aliasing enabled on my drivers and in minecraft, Optifine doesnt allow it in this version of it. This bug only happens in 4.7.1 and V4 is completely fine.
Is it possible to have a screenshot of when the lines are red?
Quote from chocapic13»
Is it possible to have a screenshot of when the lines are red?
Here is the screenshot http://imgur.com/FZ6Dw7i
I think the red lines only have to do with brightly colored blocks like snow and quartz or the color for wheat when using Lithos 32x resource pack: http://imgur.com/C4ISuFO
First off all, i cant explain how happy I am to finally see a thread back up for my favorite shader of all time! Just want to let you know that your work is amazing, and its awsome to see the development you have done. Alot of bugs have been fixed, it runs with better fps and look better. Amazing.I have som questions: How can i increase the reflections in the water. I have found the "vec4 watercolor = vec4(0.15,0.3,0.45,0.95); //water color and opacity (r,g,b,opacity)" in line 12 in gbuffers_water.fsh where i can change the colors of the water and opacy, but i cant increase the reflections.Talking about water reflections: I get this weird "framed box" which shows reflections but out on the sides there is no reflections. This is very visible when hovering right over water and panning view up and down. See the angled edges going inward on both sides in water and stopping halv way down, and the reflections in the water is only showing inside of this rectangle. See picture below:The sky also gets clipped in a weird way depending on my viewing. The clouds get cut off. Again much easier to see in a video (sorry for not recording). If you need me to explain these to phenomena better i can make a video, just let me know. Here is a pic of the sky (it is being sliced off halfway down)I hope this was helpful.Thanks again!!!-Kris
So I have read through every post here from page three where MaximoExcessum describes the exact same issue I am having. I am using the Chocapic13 V3 Ultra Shader Pack and still get this odd bug. I saw a response about why this is but I do not understand how to fix it, just getting into shaders and all. Any help would be appreciated!
[21:49:47 INFO]: Client> # A fatal error has been detected by the Java Runtime Environment:
[21:49:47 INFO]: Client> #
[21:49:47 INFO]: Client> # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000000000d51c370, pid=6520, tid=5356
[21:49:47 INFO]: Client> #
[21:49:47 INFO]: Client> # JRE version: Java(TM) SE Runtime Environment (7.0_65-b20) (build 1.7.0_65-b20)
[21:49:47 INFO]: Client> # Java VM: Java HotSpot(TM) 64-Bit Server VM (24.65-b04 mixed mode windows-amd64 compressed oops)
[21:49:47 INFO]: Client> # Problematic frame:
[21:49:47 INFO]: Client> # C [ig7icd64.dll+0x8c370]
[21:49:47 INFO]: Client> #
[21:49:47 INFO]: Client> # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
[21:49:47 INFO]: Client> #
[21:49:47 INFO]: Client> # An error report file with more information is saved as:
[21:49:47 INFO]: Client> # C:\Users\ChiHin\AppData\Roaming\.minecraft\hs_err_pid6520.log
[21:49:47 INFO]: Client> #
[21:49:47 INFO]: Client> # If you would like to submit a bug report, please visit:
[21:49:47 INFO]: Client> # http://bugreport.sun.com/bugreport/crash.jsp
[21:49:47 INFO]: Client> # The crash happened outside the Java Virtual Machine in native code.
[21:49:47 INFO]: Client> # See problematic frame for where to report the bug.
[21:49:47 INFO]: Client> #
[21:49:47 INFO]: Client> AL lib: (EE) alc_cleanup: 1 device not closed
[21:49:47 ERROR]: Game ended with bad state (exit code 1)
[21:49:47 INFO]: Ignoring visibility rule and showing launcher due to a game crash
[21:49:47 INFO]: Deleting C:\Users\ChiHin\AppData\Roaming\.minecraft\versions\1.6.4-Forge9.11.1.938\1.6.4-Forge9.11.1.938-natives-3923883675034
[21:49:47 WARN]: Couldn't delete C:\Users\ChiHin\AppData\Roaming\.minecraft\versions\1.6.4-Forge9.11.1.938\1.6.4-Forge9.11.1.938-natives-3923883675034 - scheduling for deletion upon exit
So I have read through every post here from page three where MaximoExcessum describes the exact same issue I am having. I am using the Chocapic13 V3 Ultra Shader Pack and still get this odd bug. I saw a response about why this is but I do not understand how to fix it, just getting into shaders and all. Any help would be appreciated!
Try my latest test versions, this problem is way less noticeable.
[21:49:47 INFO]: Client> # A fatal error has been detected by the Java Runtime Environment:
[21:49:47 INFO]: Client> #
[21:49:47 INFO]: Client> # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000000000d51c370, pid=6520, tid=5356
[21:49:47 INFO]: Client> #
[21:49:47 INFO]: Client> # JRE version: Java(TM) SE Runtime Environment (7.0_65-b20) (build 1.7.0_65-b20)
[21:49:47 INFO]: Client> # Java VM: Java HotSpot(TM) 64-Bit Server VM (24.65-b04 mixed mode windows-amd64 compressed oops)
[21:49:47 INFO]: Client> # Problematic frame:
[21:49:47 INFO]: Client> # C [ig7icd64.dll+0x8c370]
[21:49:47 INFO]: Client> #
[21:49:47 INFO]: Client> # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
[21:49:47 INFO]: Client> #
[21:49:47 INFO]: Client> # An error report file with more information is saved as:
[21:49:47 INFO]: Client> # C:\Users\ChiHin\AppData\Roaming\.minecraft\hs_err_pid6520.log
[21:49:47 INFO]: Client> #
[21:49:47 INFO]: Client> # If you would like to submit a bug report, please visit:
[21:49:47 INFO]: Client> # http://bugreport.sun.com/bugreport/crash.jsp
[21:49:47 INFO]: Client> # The crash happened outside the Java Virtual Machine in native code.
[21:49:47 INFO]: Client> # See problematic frame for where to report the bug.
[21:49:47 INFO]: Client> #
[21:49:47 INFO]: Client> AL lib: (EE) alc_cleanup: 1 device not closed
[21:49:47 ERROR]: Game ended with bad state (exit code 1)
[21:49:47 INFO]: Ignoring visibility rule and showing launcher due to a game crash
[21:49:47 INFO]: Deleting C:\Users\ChiHin\AppData\Roaming\.minecraft\versions\1.6.4-Forge9.11.1.938\1.6.4-Forge9.11.1.938-natives-3923883675034
[21:49:47 WARN]: Couldn't delete C:\Users\ChiHin\AppData\Roaming\.minecraft\versions\1.6.4-Forge9.11.1.938\1.6.4-Forge9.11.1.938-natives-3923883675034 - scheduling for deletion upon exit
Send the error log to karyonix, i can't do anything for you.
Whenever i try to run a world it says error in the chat box and then closes out. can someone help me with this problem? This happens with every shader pack i try.
Im having trouble with shaders and whenever I try to open a world minecraft closes out. This happens with every shader I try someone please help me
if you can give us your computer specs, mainly your video card and what version of the shaders mod your using and if you have any other mods that you are running.
if you can give us your computer specs, mainly your video card and what version of the shaders mod your using and if you have any other mods that you are running.
Are you using a renderResMult different to 1.0? Check also if you don't have any kind of anti-aliasing enabled into minecraft setting or into drivers. Does this bug happened with precedent version?
The exposure change is based on player brightness level or on average screen brightness?
Some devs news : I'm bringing back POM and specular support, I almost fixed sunrise/sunset an i'm tweaking lights colors (flickering blocks should be fixed too). A new test version should be out soon.
I think its based on player brightness level depending whether the player is under cover or not and then it turns up the colour contrast and Saturation.
I checked to see if renderResMult was set at 1.0 and it was. I don't have any anti-aliasing enabled on my drivers and in minecraft, Optifine doesnt allow it in this version of it. This bug only happens in 4.7.1 and V4 is completely fine.
Reflection on the ground will be added in the next test version. I tried to add a cloud height but clouds looked awful when being too close.
It's possible, but I need the block id of the blocks/leaves that you want to make wave.
Extreme have huge shadow render distance, more accurate godrays, ssao and higher quality bloom.
Ultra have a smaller shadow render distance,slightly less accurate godrays and high quality bloom but no ssao.
High have a even smaller shadow render distance, no ssao and a low quality bloom.
Is it possible to have a screenshot of when the lines are red?
Here is the screenshot
http://imgur.com/FZ6Dw7i
I think the red lines only have to do with brightly colored blocks like snow and quartz or the color for wheat when using Lithos 32x resource pack:
http://imgur.com/C4ISuFO
Disable advanced opengl or enable fancy leaves.
Modify the colors value in composite.vsh and apply the changes to composite1 and final.vsh. Night will be darker in next release.
So I have read through every post here from page three where MaximoExcessum describes the exact same issue I am having. I am using the Chocapic13 V3 Ultra Shader Pack and still get this odd bug. I saw a response about why this is but I do not understand how to fix it, just getting into shaders and all. Any help would be appreciated!
[21:49:47 INFO]: Client> #
[21:49:47 INFO]: Client> # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000000000d51c370, pid=6520, tid=5356
[21:49:47 INFO]: Client> #
[21:49:47 INFO]: Client> # JRE version: Java(TM) SE Runtime Environment (7.0_65-b20) (build 1.7.0_65-b20)
[21:49:47 INFO]: Client> # Java VM: Java HotSpot(TM) 64-Bit Server VM (24.65-b04 mixed mode windows-amd64 compressed oops)
[21:49:47 INFO]: Client> # Problematic frame:
[21:49:47 INFO]: Client> # C [ig7icd64.dll+0x8c370]
[21:49:47 INFO]: Client> #
[21:49:47 INFO]: Client> # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
[21:49:47 INFO]: Client> #
[21:49:47 INFO]: Client> # An error report file with more information is saved as:
[21:49:47 INFO]: Client> # C:\Users\ChiHin\AppData\Roaming\.minecraft\hs_err_pid6520.log
[21:49:47 INFO]: Client> #
[21:49:47 INFO]: Client> # If you would like to submit a bug report, please visit:
[21:49:47 INFO]: Client> # http://bugreport.sun.com/bugreport/crash.jsp
[21:49:47 INFO]: Client> # The crash happened outside the Java Virtual Machine in native code.
[21:49:47 INFO]: Client> # See problematic frame for where to report the bug.
[21:49:47 INFO]: Client> #
[21:49:47 INFO]: Client> AL lib: (EE) alc_cleanup: 1 device not closed
[21:49:47 ERROR]: Game ended with bad state (exit code 1)
[21:49:47 INFO]: Ignoring visibility rule and showing launcher due to a game crash
[21:49:47 INFO]: Deleting C:\Users\ChiHin\AppData\Roaming\.minecraft\versions\1.6.4-Forge9.11.1.938\1.6.4-Forge9.11.1.938-natives-3923883675034
[21:49:47 WARN]: Couldn't delete C:\Users\ChiHin\AppData\Roaming\.minecraft\versions\1.6.4-Forge9.11.1.938\1.6.4-Forge9.11.1.938-natives-3923883675034 - scheduling for deletion upon exit
Try my latest test versions, this problem is way less noticeable.
Send the error log to karyonix, i can't do anything for you.
if you can give us your computer specs, mainly your video card and what version of the shaders mod your using and if you have any other mods that you are running.
And also the crash log
-Jason