Hi all, I´m new to the forum, I just want to say that v4 of this mod gives me better performance than seus! ... and it looks awesome... just don´t load the mod with unnecessary stuff .. it looks great and IMHO it only needs minor tweaking .. keep up the good work !!
Hello So im wanting to try this shader pack with my videos, however whenever i go into caves or at night it's extremely dark and i'm wondering if there's a way i can make it brighter. (Already tried the gamma, brightmult and darkmult in final.fsh , and although it does make it slightly brighter, it doesn't do a whole lot) I can include screenshots soon if you need, but i wouldn't be exaggerating if i said that it was just a black screen. Any help would be greatly appreciated, thank you! (And keep up the awesome work :D)
New test version ! This time it should work on macs and amd gpus (still not compatible with intel gpus). I need some testing from you to see if everything works correctly. I will work on parralax occlusion after if there's no bugs on mac and amd gpus. http://www.mediafire.com/download/u668u8fcj768aog/Chocapic13_Beta_4.7.1.zip
Changelog :
-Procedural clouds!
-Faster and improved godrays.
-Slowier but better looking bloom.
-Little adjustements on tonemap.
Known issues :
-Weird sunset/sunrise on the sky
-Vegetation can look very bright at long distance.
New test version ! This time it should work on macs and amd gpus (still not compatible with intel gpus). I need some testing from you to see if everything works correctly. I will work on parralax occlusion after if there's no bugs on mac and amd gpus. http://www.mediafire.com/download/95zebxhbf6q3khi/Chocapic13_Beta_4.7.zip
Changelog :
-Procedural clouds!
-Faster and improved godrays.
-Slowier but better looking bloom.
-Little adjustements on tonemap.
Known issues :
-Weird sunset/sunrise on the sky
-Vegetation can look very bright at long distance.
WOW!!! well done!, this has to be your best shader yet. Im having no trouble with this shader at all with my GTX 770 and getting better fps than 4.6! keep up the great work.
Is there a shaders mod for 1.7.9/1.7.10 yet? I have looked multiple times and it doesn't seem like there is... Does anyone know where I can get it if there is?
Is there a shaders mod for 1.7.9/1.7.10 yet? I have looked multiple times and it doesn't seem like there is... Does anyone know where I can get it if there is?
Ok I love the new shaders pack! It looks marvelous, especially the reflections!
One thing i just noticed, however, the moon reflection is always the same, as is the light source from the moon. Meaning, even when there is no moon in the sky, the light and reflection of a full moon is there. Is this fixable?
Hi,I downloaded the shaderpack and tried it.After clicking the shaderpack,I noticed that the leaves,grass,water and also my shadow on the ground is not there.How can I make the grass,leaves and water wave?
Ok I love the new shaders pack! It looks marvelous, especially the reflections!
One thing i just noticed, however, the moon reflection is always the same, as is the light source from the moon. Meaning, even when there is no moon in the sky, the light and reflection of a full moon is there. Is this fixable?
I don't see what you mean. Is it possible to have a screenshot?
Hi,I downloaded the shaderpack and tried it.After clicking the shaderpack,I noticed that the leaves,grass,water and also my shadow on the ground is not there.How can I make the grass,leaves and water wave?
Do you have an invalid program error when loading the shaderpack? Also what is your graphic card? My shaders don't run on intel gpu currently.
Ok I love the new shaders pack! It looks marvelous, especially the reflections!
One thing i just noticed, however, the moon reflection is always the same, as is the light source from the moon. Meaning, even when there is no moon in the sky, the light and reflection of a full moon is there. Is this fixable?
I don't see what you mean. Is it possible to have a screenshot?
I think he meant that water is always reflective, it reflects the light sources of sun and moon always, even if you're in a cave, same goes with clouds (they are also always relfected in the water)
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Join Date:
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Posts:
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Quote from astro29260»
Hi sorry i'm new and i don't speek english really good so , i've notice Bugs with the shader when we dont have the CUBICS cloud , we stil have the shaders of these so it make shadows where we dont have to ! i know it's juste a beta it's juste for the feedback , and i love this shaderpack , good bright ambiance it make the map very "immersiv " thx for reading !
Hi, and welcome.
You can turn off the cloud shadows in options -> shaders -> CloudShadow:OFF
This is not a bug, it just have to be turned off separately
The Meaning of Life, the Universe, and Everything.
Join Date:
11/7/2013
Posts:
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Member Details
Hi Chocapic.
The new version works flawlessly on mac!! Thank you!
Im working on some personal tweaks no to see how it looks. There are so many improvements to this over the last version that worked, its amazing.
So far my only comments are that fire and lava has a very red tint to it (see pic), and the water is too blue (see pic). The water doesn't look realistic compared to the rest of the shader.
Also two bugs:
1. I can confirm that the water reflects the new sky, even under ground.
2. Since the v4.4 update the resourcepack I use, shows a "halo" around particles. This didn't occur in the previous versions. I know this is related to the use of a resourcepack, but do you know what makes it? And why it appears now, and not in the earlier versions? (see pick)
The new version works flawlessly on mac!! Thank you!
Im working on some personal tweaks no to see how it looks. There are so many improvements to this over the last version that worked, its amazing.
So far my only comments are that fire and lava has a very red tint to it (see pic), and the water is too blue (see pic). The water doesn't look realistic compared to the rest of the shader.
Also two bugs:
1. I can confirm that the water reflects the new sky, even under ground.
2. Since the v4.4 update the resourcepack I use, shows a "halo" around particles. This didn't occur in the previous versions. I know this is related to the use of a resourcepack, but do you know what makes it? And why it appears now, and not in the earlier versions? (see pick)
I'll try to explain weird lighting with transparent stuff (particles, water etc). The shader mod use deffered rendering : the scene is rendered without light, with simply the texture colors to an image. In others images there is everything useful for lighting (position, normals, materials data, minecraft lightmap etc). So, to have particule lighting you need the data from particule position and from behind the particule but it's not possible so light looks weird when there is transparencies.
Also your shaderpack is awesome.
Have you used other shaders before? What are your system specs?
Also if you only have onboard graphics the shaders probably won't work.
Edit.
I didn't notice this before but the blocks are actually getting rendered.
Onboard graphics are graphics powered by the processor. Dedicated graphics are on their own separate card.
Changelog :
-Procedural clouds!
-Faster and improved godrays.
-Slowier but better looking bloom.
-Little adjustements on tonemap.
Known issues :
-Weird sunset/sunrise on the sky
-Vegetation can look very bright at long distance.
Screenshots :
Also, somebody just updated the better grass and leaves mod ! http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2119722-better-foliage
WOW!!! well done!, this has to be your best shader yet. Im having no trouble with this shader at all with my GTX 770 and getting better fps than 4.6! keep up the great work.
The mod is updated for 1.7.10 on karyonix's thread : http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286604-shaders-mod-v2-3-12-updated-by-karyonix
One thing i just noticed, however, the moon reflection is always the same, as is the light source from the moon. Meaning, even when there is no moon in the sky, the light and reflection of a full moon is there. Is this fixable?
I don't see what you mean. Is it possible to have a screenshot?
Do you have an invalid program error when loading the shaderpack? Also what is your graphic card? My shaders don't run on intel gpu currently.
I think he meant that water is always reflective, it reflects the light sources of sun and moon always, even if you're in a cave, same goes with clouds (they are also always relfected in the water)
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Hi sorry i'm new and i don't speek english really good so , i've notice Bugs with the shader when we dont have the CUBICS cloud , we stil have the shaders of these so it make shadows where we dont have to ! i know it's juste a beta it's juste for the feedback , and i love this shaderpack , good bright ambiance it make the map very "immersiv " thx for reading !
Hi, and welcome.
You can turn off the cloud shadows in options -> shaders -> CloudShadow:OFF
This is not a bug, it just have to be turned off separately
The new version works flawlessly on mac!! Thank you!
Im working on some personal tweaks no to see how it looks. There are so many improvements to this over the last version that worked, its amazing.
So far my only comments are that fire and lava has a very red tint to it (see pic), and the water is too blue (see pic). The water doesn't look realistic compared to the rest of the shader.
Also two bugs:
1. I can confirm that the water reflects the new sky, even under ground.
2. Since the v4.4 update the resourcepack I use, shows a "halo" around particles. This didn't occur in the previous versions. I know this is related to the use of a resourcepack, but do you know what makes it? And why it appears now, and not in the earlier versions? (see pick)
Thank you so much for your great work!!
Screenshots:
http://i.imgur.com/QgTDfIs.png
I'll try to explain weird lighting with transparent stuff (particles, water etc). The shader mod use deffered rendering : the scene is rendered without light, with simply the texture colors to an image. In others images there is everything useful for lighting (position, normals, materials data, minecraft lightmap etc). So, to have particule lighting you need the data from particule position and from behind the particule but it's not possible so light looks weird when there is transparencies.