Hey there i have this glitch in which blocks are flashing by that i mean lets say its grass it there for a mili second than it turns into a block that shows you the entire floor of the world its hard to explain, it wont let me post a pic it says You are not allowed to use that image extension on this community.
The Meaning of Life, the Universe, and Everything.
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ehm chocapic, i also modified your v4 shader so maybe you can add it to modifications list
modified parts:
normal mapping from beta 4.2
block reflections from sildur
waving elements
colors
added gbuffers_skybasic and skytextured from beta 4.2 and modified colors
replaced gbuffers water with the one from beta 4.4
I didn't feel it right to post such a long error message, since I get about 500 of those "Only GLSL version > 110 allows postfix "F" or "f" for float" messages.
If you need any more information, let me know and I'll see if I can help!
ehm chocapic, i also modified your v4 shader so maybe you can add it to modifications list
modified parts:
normal mapping from beta 4.2
block reflections from sildur
waving elements
colors
added gbuffers_skybasic and skytextured from beta 4.2 and modified colors
replaced gbuffers water with the one from beta 4.4
Sorry, I add to this list the shaderpacks who try to add something new to my own shaderpack, adding fresh code and new effects. I'm not saying that I don't like them, but you have just modified some settings for changing the atmosphere. Of course, I encourage you to improve your shaders, with some improvements and new effects you'll be on the list!
Sorry, I add to this list the shaderpacks who try to add something new to my own shaderpack, adding fresh code and new effects. I'm not saying that I don't like them, but you have just modified some settings for changing the atmosphere. Of course, I encourage you to improve your shaders, with some improvements and new effects you'll be on the list!
ah, ok and i got a little question:
would be nice if you could tell where this ''bloody water'' bug in my pack cames from
(pic from: Blupoiz0n )
i tested my base pack (your v4 shader) and sildurs pack (i use his reflections) and your beta 4.5 because i took the gbuffers_water (version with this isn't public yet, i'will send you a link)
The Meaning of Life, the Universe, and Everything.
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Hey Chocapic. Your 4.4 version had a lot of improvements, and I also got better FPS of it.
I made a video of some bugs I encountered, testing the new version, Some bugs are old, and some are new. The version im using is a bit modified. I have removed const instances, and also done some work with the water color, as well as the brightness of the sun and contrasts. But it shouldn't affect these bugs.
So heres the youtube video. Just let me know if you want me to elaborate some more.
The Meaning of Life, the Universe, and Everything.
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BTW: Is it correct that DOF is not working properly in v4.4. It was turned off by default, and when i tried activating it and using HEXANGONAL_BOKEH (final.fsh), everything that should have been blured out was black, and the focused part was normal. Is it wip?
Hi! I really like the shaders, but I've got a few bugs(?) to report, at least in the low shaders, one of which is making them unplayable.
I don't know if I've done something wrong, or if this is on purpose, but the nights are REALLY dark. I cannot see a thing. If it isn't a bug, is there a property in the files I can edit to turn up the brightness? Here's a pic:
Another one is that particles and rain don't seem to be affected by light.
Splash potion particles at night:
And one more, this seems like it'd be an easy fix: When it's raining, when you view the sky through a semi-transparent block like stained glass, you don't see the block at all, just the sky.
Anyway, could someone give me some advice as to what I need to edit in the files to turn off the really dark nights if it isn't a bug? I keep getting killed by zombies
I'm using Forge, Optifine, voxelmap, and minecraft 1.7.2.
Hi i quote the post i made in Mr.Meep_x3 Shaders posts maybe someone or you Chocapic13 can help me
Thanks for read and for the shaders to the community.
How did you get the water reflections from Chocapic's shaders over to MrMeep's? I've been trying to get that to work but it hasn't worked for me yet.
I only change the composite1.fsh from one to another
is in the post
but if you read all you see i get errors with rain and sun
you can try to taking gbufferwater.fsh and . vfh
i only change files one to another.
Sorry my english
You can try to download the shader i make and see the differences
thanks for comment i start to think the post is dead r something
If you have a download for it, I'll definitely download it! I've wanted good reflections on MrMeep's for a good while.
I have a GeForce 680MX with 2GB and I'm getting good fps on medium, but unusable fps on extreme.
I have 8GB of RAM allocated for minecraft and I have 24GB or RAM total on my machine.
I'm also getting some issues with shadows jumping around.
I tried the 4.4 beta , I don't really like the less sharp shadows in the night, I'd like you to add them back as it really what sold the pack for me, It kept it "Minecrafty"
Also, I'd like you to extend the range of the god rays/light offscreen, or make it transition more smooth, as it sticks out like an eyesore when I turn around and it suddenly stops or resumes.
Other than that, Great job, It's pretty much the only shaderpack that has a true "Minecraft" feel.
Thanks for this great shader Chocapic13! I'm loving the performance boost in the betas 4.2 and 4.4, which are VERY noticeable for me.
One question, is there an easy way to turn off the fog? It seems to desaturate colors a lot more than I'd like (V4 Extreme is much more vibrant, at least to me).
Some news about the shaders! I'm working on cool new things (like realistic sky, new bloom and tonemap improvements) and here's some pics :I have to fix the tons of bugs and optimize the code a lot before releasing it. Hopefully most framerate problems are caused by test stuff!
just looks awesome (imo better than seus) will be interesting if i port my shader to the next stable version and now i got some new wallpapers
would be nice if you upload this map because it looks some kind of epic
I have a problem with your V3 shaderpacks, I know V4 is out but maybe you or others know the answer.
So a few days ago I updated my graphics drivers (AMD 13.3 to 14.4) and now all V3 shaderpacks turn black after selecting them, Minecraft doesn't crash it just shows a black screen, I just need to select any other pack to fix it.
(Your V4 packs and any other shaderpack works just fine)
I know my graphics card is not the problem because it never happened before but is there any way of fixing it? I was wondering if changing the code would help?
I'm just a noob at this, correct me if I'm wrong.
maybe the shader core isn't compatible with 14.4
i will test it on my amd card as soon as possible and maybe i can fix the error
and it would be useful if you include the ingame error message
modified parts:
normal mapping from beta 4.2
block reflections from sildur
waving elements
colors
added gbuffers_skybasic and skytextured from beta 4.2 and modified colors
replaced gbuffers water with the one from beta 4.4
I will fix it, thanks!
It should work exactly the same for each minecraft version.
Use the latest version of my shaderpack, this bug is fixed.
Sorry, I add to this list the shaderpacks who try to add something new to my own shaderpack, adding fresh code and new effects. I'm not saying that I don't like them, but you have just modified some settings for changing the atmosphere. Of course, I encourage you to improve your shaders, with some improvements and new effects you'll be on the list!
ah, ok and i got a little question:
would be nice if you could tell where this ''bloody water'' bug in my pack cames from
(pic from: Blupoiz0n )
i tested my base pack (your v4 shader) and sildurs pack (i use his reflections) and your beta 4.5 because i took the gbuffers_water (version with this isn't public yet, i'will send you a link)
Thank you!
I made a video of some bugs I encountered, testing the new version, Some bugs are old, and some are new. The version im using is a bit modified. I have removed const instances, and also done some work with the water color, as well as the brightness of the sun and contrasts. But it shouldn't affect these bugs.
So heres the youtube video. Just let me know if you want me to elaborate some more.
I don't know if I've done something wrong, or if this is on purpose, but the nights are REALLY dark. I cannot see a thing. If it isn't a bug, is there a property in the files I can edit to turn up the brightness? Here's a pic:
Splash potion particles at night:
I'm using Forge, Optifine, voxelmap, and minecraft 1.7.2.
How did you get the water reflections from Chocapic's shaders over to MrMeep's? I've been trying to get that to work but it hasn't worked for me yet.
If you have a download for it, I'll definitely download it! I've wanted good reflections on MrMeep's for a good while.
I have 8GB of RAM allocated for minecraft and I have 24GB or RAM total on my machine.
I'm also getting some issues with shadows jumping around.
Also, I'd like you to extend the range of the god rays/light offscreen, or make it transition more smooth, as it sticks out like an eyesore when I turn around and it suddenly stops or resumes.
Other than that, Great job, It's pretty much the only shaderpack that has a true "Minecraft" feel.
another pack based on your shader: http://www.minecraftforum.net/topic/2642626-rre36s-seus-v8-remake/
One question, is there an easy way to turn off the fog? It seems to desaturate colors a lot more than I'd like (V4 Extreme is much more vibrant, at least to me).
hmm, interesting maybe i will make a version with water like this ^
I have to fix the tons of bugs and optimize the code a lot before releasing it. Hopefully most framerate problems are caused by test stuff!
just looks awesome (imo better than seus) will be interesting if i port my shader to the next stable version and now i got some new wallpapers
would be nice if you upload this map because it looks some kind of epic
maybe the shader core isn't compatible with 14.4
i will test it on my amd card as soon as possible and maybe i can fix the error
and it would be useful if you include the ingame error message