if we just import the skeleton that have back bone to the model that i want will it replace the skeleton of the model that i want?
+ i want to add item skeleton for the hand too, cuz i found modern warfare mod and i think is cool if i use it with this mod.
The Items-skeleton only contains the bones for items in the hands, the item on the back, and a first person view bone for the camera to use.
There is 1 other bone, but that is only to "center" the other bones. It should have the same name on 99% MMD models so if it so as long as you tick the adapt bones with same names. you should be fine, just like i show in the video.
I tested some other mod that could have guns in minecraft, can't remember what it was called, but that didn't work very well. The guns wasn't placed properly in the hands. And it didn't sit right on the back. This comment
It must be mentioned that with the time frame it took @ici2cc to even get that far, it will probably be a little bit more until it's in beta.
Also, keep in mind it looks like he/she is using it in the experimental Ray-Tracing for the RTX from SEUS shaders. That is super graphics intensive. If you don't have an RTX, just hope CustomSteve 1.12.2 works without shaders.
Anyone with model questions, don't forget there is 50 pages of content to read through for answers. I've talked about my experiences in getting models to work before. About how to get armors to work, items to appear in the right spots etc. Another tip I haven't mentioned is if a model has black textures, try changing the file's format. For example .dds to .png and vice versa. It helps sometimes. I know @ici2cc's Saber Lily model didn't work at first until I did that. Sometimes resolution can be an issue. Don't forget to change the reference to those textures on the model in PmxEditor of course.
Also, some model creators have the model's extension as .Pmx, which CustomSteve won't catch. It must be .pmx to work.