---- Minecraft Crash Report -------- Minecraft Crash Report ----// On the bright side, I bought you a teddy bear!
Time: 8/10/19 6:11 PMDescription: Exception in server tick loop
java.lang.StringIndexOutOfBoundsException: String index out of range: -1 at java.lang.String.substring(String.java:1927) at CustomSteve_Server.ModContainer.Init(ModContainer.java:75) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737) at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:97) at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:324) at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:288) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:643) at java.lang.Thread.run(Thread.java:748)
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- System Details --Details: Minecraft Version: 1.7.10 Thermos Version: cyberdynecc:Thermos:1.7.10-1614.57 Plugins: Disabled Plugins: Operating System: Linux (amd64) version 4.9.0-9-amd64 Java Version: 1.8.0_222, Oracle Corporation Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 4064278544 bytes (3875 MB) / 4294967296 bytes (4096 MB) up to 6442450944 bytes (6144 MB) JVM Flags: 12 total; -XX:+UseG1GC -XX:StringTableSize=1000003 -XX:+UseFastAccessorMethods -XX:+OptimizeStringConcat -XX:MetaspaceSize=512m -XX:MaxMetaspaceSize=4096m -XX:+AggressiveOpts -XX:MaxGCPauseMillis=50 -XX:+UseStringDeduplication -Xms4G -Xmx6G -XX:hashCode=5 AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 5 mods loaded, 5 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCHI mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) UCHI FML{7.10.99.99} [Forge Mod Loader] (Thermos.jar) UCHI Forge{10.13.4.1614} [Minecraft Forge] (Thermos.jar) UCHI kimagine{0.2} [KImagine] (minecraft.jar) UCHE customsteveserver{1.1.0Beta} [CustomSteveServer] (CustomSteve_Server1710110Beta_Forge.jar) Profiler Position: N/A (disabled) Player Count: 0 / 20; [] Is Modded: Definitely; Server brand changed to 'thermos,cauldron,craftbukkit,mcpc,kcauldron,fml,forge' Type: Dedicated Server (map_server.txt)
Okay I made a minecraftforum account to ask this question, but did anyone figure out if you can make the mmd models carry the Flan's Mod guns properly ?
Okay I made a minecraftforum account to ask this question, but did anyone figure out if you can make the mmd models carry the Flan's Mod guns properly ?
I have tested it now, and it looks like the weapon does not attache it self to the same bone. So it won't help moving the model bone.
Enabling and disabling the model so regular steve shows instead and he holds the gun like normal. So i don't think this i compatible.
And then reload her in PMXeditor again using custom scale 0.9, now save her again.
So her head won't clip through a 2 block high ceiling.
She doesn't have a full body under the armor, so i can't add the armor feature on this one.
just a tip about the scale changing, you CAN change a models scale in game live (unless that option has been removed), it's in the custom steve options menu in game, it will even show you the model when you do it, you can make them wide, tall, any size pretty much. just so you guys know, that way you don't have to manually scale a model down in another editor.
Ah damn so, I just have a thinking that maybe u guys should have another animation pack or something because I dont kinda like the adle animation because not every models a maid so yea maybe u guys can add the animation pack so players can choose which one to use? Thanks. love the mod
just a tip about the scale changing, you CAN change a models scale in game live (unless that option has been removed), it's in the custom steve options menu in game, it will even show you the model when you do it, you can make them wide, tall, any size pretty much. just so you guys know, that way you don't have to manually scale a model down in another editor.
Yes, i know of that feature, but it does not save my settings. So i get annoyed by the model size everytime i load my game.
So i change the model in PMXeditor so i only have to do it once.
I do this in the CustomSteve/Models/file.pmx, so the pmx file in CustomSteve/Textures/model_folder/file.pmx is still in it's original size.
It looks like the customsteve_server mod loaded properly
Unloaded->Constructed->Pre-initialized->Initialized customsteveserver{1.1.0Beta} [CustomSteveServer] (CustomSteve_Server1710110Beta_Forge.jar)
but it was the mcheli mod that failed.
Unloaded->Constructed->Pre-initialized->Errored mcheli{1.0.4} [MC Helicopter] (mcheli)
---- Minecraft Crash Report -------- Minecraft Crash Report ----// On the bright side, I bought you a teddy bear!
Time: 8/10/19 6:11 PMDescription: Exception in server tick loop
java.lang.StringIndexOutOfBoundsException: String index out of range: -1 at java.lang.String.substring(String.java:1927) at CustomSteve_Server.ModContainer.Init(ModContainer.java:75) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737) at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:97) at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:324) at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:288) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:643) at java.lang.Thread.run(Thread.java:748)
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- System Details --Details: Minecraft Version: 1.7.10 Thermos Version: cyberdynecc:Thermos:1.7.10-1614.57 Plugins: Disabled Plugins: Operating System: Linux (amd64) version 4.9.0-9-amd64 Java Version: 1.8.0_222, Oracle Corporation Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 4064278544 bytes (3875 MB) / 4294967296 bytes (4096 MB) up to 6442450944 bytes (6144 MB) JVM Flags: 12 total; -XX:+UseG1GC -XX:StringTableSize=1000003 -XX:+UseFastAccessorMethods -XX:+OptimizeStringConcat -XX:MetaspaceSize=512m -XX:MaxMetaspaceSize=4096m -XX:+AggressiveOpts -XX:MaxGCPauseMillis=50 -XX:+UseStringDeduplication -Xms4G -Xmx6G -XX:hashCode=5 AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 5 mods loaded, 5 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCHI mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) UCHI FML{7.10.99.99} [Forge Mod Loader] (Thermos.jar) UCHI Forge{10.13.4.1614} [Minecraft Forge] (Thermos.jar) UCHI kimagine{0.2} [KImagine] (minecraft.jar) UCHE customsteveserver{1.1.0Beta} [CustomSteveServer] (CustomSteve_Server1710110Beta_Forge.jar) Profiler Position: N/A (disabled) Player Count: 0 / 20; [] Is Modded: Definitely; Server brand changed to 'thermos,cauldron,craftbukkit,mcpc,kcauldron,fml,forge' Type: Dedicated Server (map_server.txt)
:/
I guess that Customsteve_server isn't compatible with a cauldron server after all.
Well, now i tried it my self, and it worked.
I used this server https://scalacube.com/store/minecraft/cauldron-1.7.10/download
I let the server start once then shut it down again.
Then i put CustomSteve_Server1710110Beta_Forge.jar in the mods folder.
And started the server, then logged in 2 clients.
My Java version is Java(TM) SE Runtime Environment (build 1.8.0_144-b01) (64bit)
The settings i used to start the server:
java -Xmx2G -Xms1G -jar server.jar
Here is my server start log: https://pastebin.com/AMRH4CDB
Hey hey, can i ask you again? how to add music/bgm to the mod?
I have linked the video in the description how to make the songs work. But here it is.
Okay I made a minecraftforum account to ask this question, but did anyone figure out if you can make the mmd models carry the Flan's Mod guns properly ?
thanks : )
Thank You
I have tested it now, and it looks like the weapon does not attache it self to the same bone. So it won't help moving the model bone.
Enabling and disabling the model so regular steve shows instead and he holds the gun like normal. So i don't think this i compatible.
The .sph file that we assume wont work. Its actually works, but i dont know how its works.
As u can see here this model has .sph in the head worked (i put a picture with both shaders on/off).
If u want to check , i will attach the file.
This is The model file. made by YORS. same author that create pink rider yesterday.
The name is Kick Hopper (green) Punch Hopper (brown).
http://www.mediafire.com/file/snoirnn7kgh8kux/%E3%83%9B%E3%83%83%E3%83%91%E3%83%BC.zip/file
the link will unavailable after you downloaded it.
Does anyone have a male .vmd file for animations? any help/contribution is appreciated.
i have but it may be not work in some models.
it's fine i just need it, can i please have it?
just search on youtube kirito custom steve. u can take his animation. but it wouldnt work on some models
FGO Mashu Kyrielight v2.0
There is a trial version for download for free. It's the purple button next to the text: (2.08MB)
Rename the folder to Mashu Kyrielight v2.0
And rename the 937KB .PMX file to "Mashu Kyrielight v2.0"
She has .TGA texture files, these would not load in MC 1.10.2 with CustomSteve 1.4.0.
So convert all .tga textures to .png format.
Open the model with PMXeditor, select the 3rd pane "Marierials"
In the texture: field replace the .tga with .png on every material on the list.
Then just import the Item-skeleton.
I would advise to save her like that this.
Scale:
And then reload her in PMXeditor again using custom scale 0.9, now save her again.
So her head won't clip through a 2 block high ceiling.
She doesn't have a full body under the armor, so i can't add the armor feature on this one.
just a tip about the scale changing, you CAN change a models scale in game live (unless that option has been removed), it's in the custom steve options menu in game, it will even show you the model when you do it, you can make them wide, tall, any size pretty much. just so you guys know, that way you don't have to manually scale a model down in another editor.
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Try using MMD editor, it works well for me
use mmd editor, works 4 me
Ah damn so, I just have a thinking that maybe u guys should have another animation pack or something because I dont kinda like the adle animation because not every models a maid so yea maybe u guys can add the animation pack so players can choose which one to use? Thanks. love the mod
Yes, i know of that feature, but it does not save my settings. So i get annoyed by the model size everytime i load my game.
So i change the model in PMXeditor so i only have to do it once.
I do this in the CustomSteve/Models/file.pmx, so the pmx file in CustomSteve/Textures/model_folder/file.pmx is still in it's original size.