Instead of increasing the drop rate of seeds could you make the fibers be able to be turned into seeds?
That could maybe work. Wouldn't make much sense though.
Ill just bump up the seed rate to 100% and lower the flax rate a little. I don't think it would be fair to farm 24 plants and only replant 18 of them. Farms should be growing, not slowly diminishing.
Beehives seem to be EXTREMELY rare, or not spawning at all. They are there, as they show up in the Creative mode inventory, but I can't find any naturally. In case this could be caused by incompatibility with other mods, here's a list of all the mods I have installed right now:
I tested in vanilla minecraft and found 1-2 per forest biome, so that probably is a little too rare. I don't think it would be caused by other mods.
My plan was to add an AI to the bee mobs that made them occasionally decide seek trees to build hives in. Once that is added the hive rate will probably be much higher. Just have to get around to it!
Oh yes, I remember them.
I don't see too much of a point in adding them since the new slime blocks are very similar.
Maybe if I end up adding a miscellaneous pack or something similar that it could fit into I will re-add it.
I just don't want to bloat the game!
Yes those are the one I meant. They made for a lot of fun, It's probably biggie if you don't feel like doing them as I did just see http://www.minecraft...-mechanics-mod/ which has them in as well as the rest of Pfaeffs stuff.
Ive been experimenting with other potential additions to the collection.
How does a uranium mod sound?
Ive also updated everything to 1.7, I just need to figure out how to recompile and reobfuscate it.
Still working on the butterfly pack.
Ive been experimenting with other potential additions to the collection.
How does a uranium mod sound?
Ive also updated everything to 1.7, I just need to figure out how to recompile and reobfuscate it.
Still working on the butterfly pack.
I would support uranium if it's not overpowered. For example, no huge nuclear bombs, or at least not as big as the IC2/ICBM ones.
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I have a new account called "Mushroomsock" now, so please do not send me PMs.
Like this. But without the tools.
I still need more ideas for it though...
Some ideas:
Uranium cooks 32 items in a furnace, I don't know how rare it will be though.
Feed a cow uranium, and it turns into a mooshroom.
Feed a sheep uranium, and it gets the Jeb effect. (What happens when you name a sheep jeb.)
You can brew one of the unused potions with it.
Villagers might mistake uranium for emeralds, but If they don't the iron golems will attack you.
Uranium can be used as lime/ green dye.
Uranium lights.
Turns horses in to zombie/ skeleton horses.
Some ideas:
Uranium cooks 32 items in a furnace, I don't know how rare it will be though.
Feed a cow uranium, and it turns into a mooshroom.
Feed a sheep uranium, and it gets the Jeb effect. (What happens when you name a sheep jeb.)
You can brew one of the unused potions with it.
Villagers might mistake uranium for emeralds, but If they don't the iron golems will attack you.
Uranium can be used as lime/ green dye.
Uranium lights.
Turns horses in to zombie/ skeleton horses.
Some of those 'consumable' uses would be a little silly in my opinion. Consuming uranium let alone standing near it should kill you!
I like the idea of the longer burning fuel and skeleton horses though.
I was going to say, while looking at the images for the bee keeping mod and thought to myself "hhhhmmm... these look alot like that Natabolt guys beekeeping mod... huh..." then I read down in the comments and saw that that is exactly what it was and laughed to myself, also... do you think (if you contact or if its available in source) you could bring back Natabolts uhh... "Premium Wood" mod (I think thats what it's called). I remember wwwwaaaayyyy back in Beta... 1.7 I think, using his mod along side Millienair and having so much fun letting them build my house, then taking out the stuff I didn't want and replacing it with the Heart wood, and watching as it slowly went form a light purple to a beautifull deep purple color. If you could try and revive that, it would be the best mod ever.
Also, are you planning on updating the mods that were in the Amazopack? I think its time to bring back the good old Beta 1.5-7 mods! those were the best, so well thought out, but so simple!
I was going to say, while looking at the images for the bee keeping mod and thought to myself "hhhhmmm... these look alot like that Natabolt guys beekeeping mod... huh..." then I read down in the comments and saw that that is exactly what it was and laughed to myself, also... do you think (if you contact or if its available in source) you could bring back Natabolts uhh... "Premium Wood" mod (I think thats what it's called). I remember wwwwaaaayyyy back in Beta... 1.7 I think, using his mod along side Millienair and having so much fun letting them build my house, then taking out the stuff I didn't want and replacing it with the Heart wood, and watching as it slowly went form a light purple to a beautifull deep purple color. If you could try and revive that, it would be the best mod ever.
Also, are you planning on updating the mods that were in the Amazopack? I think its time to bring back the good old Beta 1.5-7 mods! those were the best, so well thought out, but so simple!
I think your thinking of Scokeev9's premium wood mod. It was pretty cool back in the day, but there are other mods out there that do similar things these days. I may implement it in some way some day. Not in the near future though.
I actually had an update to most of the Amazopack for 1.5.2, I ditched it in favour of separating it into inspirit modules though. Which is how this was born. I plan on bringing back the airships and potentially Pfaeffs mods although they seem a little redundant now.
I would have to agree with you, b1.7.3 were the golden days.
I'm glad that you think that, I actually just went back to look at his page and sighed... I loved his mods! I hope that someone (not just you) could bring them back, if not most of them... while I was there too, I looked at his Premium Wood mod and noticed "hey... those textures look alot like the ones that Natura(or ExtraBiomesXL) used... hmmm... so I'm wondering if maybe they contacted him to use his textures or something. Scrolling down to his Nether craft and i've come to a theory. Scokeev either gave his textures to mDymo to use in Natura, or Scokeev IS mDymo! I'm not sure... I'm going to go with the latter of the theory... Also, probably his biggest mod, and most well known mod, Nether Craft... I remember playing with that and actualy getting that 1/1000 chance spawn of actualy spawning IN the nether rather than the overworld, and was like "crap... oh wait! I remember a mod!" and then installed that mod and was content!
To what you said about the Amazopack, that actually does make sense, re-build it in parts, then if people want to, they can compile it themself and make it into a modpack. And did Painterly add support for it again?
Also... I went to your site and saw a "teaser" video for the Otherworld Mod and freaked out. I remember seeing that WWWAAAAYYYY back in like B1.5 or something... I was eagerly waiting release on it forever.... I'm sad to see that it probably has died... I just wanted to know... do you think you'll "revive" that? or maybe just touch up the code you had in the video that you made and release it? I even had a Texturepack by SMP that was kinda like it, it was SMP's 2263 texturepack, but its discontinued in 1.5, he said that he MIGHT make it into a mod, but I don't think its going to happen. What would be cool is if you contacted him, tinkered a bit, and took the blocks he had and put them into the Otherworld mod, their perfect for eachother really!
I'm glad that you think that, I actually just went back to look at his page and sighed... I loved his mods! I hope that someone (not just you) could bring them back, if not most of them... while I was there too, I looked at his Premium Wood mod and noticed "hey... those textures look alot like the ones that Natura(or ExtraBiomesXL) used... hmmm... so I'm wondering if maybe they contacted him to use his textures or something. Scrolling down to his Nether craft and i've come to a theory. Scokeev either gave his textures to mDymo to use in Natura, or Scokeev IS mDymo! I'm not sure... I'm going to go with the latter of the theory... Also, probably his biggest mod, and most well known mod, Nether Craft... I remember playing with that and actualy getting that 1/1000 chance spawn of actualy spawning IN the nether rather than the overworld, and was like "crap... oh wait! I remember a mod!" and then installed that mod and was content!
To what you said about the Amazopack, that actually does make sense, re-build it in parts, then if people want to, they can compile it themself and make it into a modpack. And did Painterly add support for it again?
Also... I went to your site and saw a "teaser" video for the Otherworld Mod and freaked out. I remember seeing that WWWAAAAYYYY back in like B1.5 or something... I was eagerly waiting release on it forever.... I'm sad to see that it probably has died... I just wanted to know... do you think you'll "revive" that? or maybe just touch up the code you had in the video that you made and release it? I even had a Texturepack by SMP that was kinda like it, it was SMP's 2263 texturepack, but its discontinued in 1.5, he said that he MIGHT make it into a mod, but I don't think its going to happen. What would be cool is if you contacted him, tinkered a bit, and took the blocks he had and put them into the Otherworld mod, their perfect for eachother really!
Thats a strange theory, but you have got me thinking.
Worth an ask, right?
Rhodox has added painterly support for beekeeping and peaceful pack, I don't think support for anything else will be added.
The otherworld was being coded in 1.2.5, so I don't think you saw it that long ago.
I was mainly coding that for fun after the mod sort of died. There is a chance it will be resurrected oneday though. At the moment there is a game being created about it.
Just checked out that texturepack. It is amazing! Wouldn't be very good for normal play, but nice textures.
It would look pretty nice as a mod.
That could maybe work. Wouldn't make much sense though.
Ill just bump up the seed rate to 100% and lower the flax rate a little. I don't think it would be fair to farm 24 plants and only replant 18 of them. Farms should be growing, not slowly diminishing.
I tested in vanilla minecraft and found 1-2 per forest biome, so that probably is a little too rare. I don't think it would be caused by other mods.
My plan was to add an AI to the bee mobs that made them occasionally decide seek trees to build hives in. Once that is added the hive rate will probably be much higher. Just have to get around to it!
Sorry about that.
Yay butterflies, and beezzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzZZZZZZZZZZZZZzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
I have a new account called "Mushroomsock" now, so please do not send me PMs.
Yes those are the one I meant. They made for a lot of fun, It's probably biggie if you don't feel like doing them as I did just see http://www.minecraft...-mechanics-mod/ which has them in as well as the rest of Pfaeffs stuff.
Wait is that a Bee-Bee gun?
A gun that shoots bees!
Well the gun texture was already made... And it looks pretty cool...
Otherwise I would have chosen a blowpipe.
Thats probably due to a minecraft rendering engine problem. I can't do anything about it!
Ive been experimenting with other potential additions to the collection.
How does a uranium mod sound?
Ive also updated everything to 1.7, I just need to figure out how to recompile and reobfuscate it.
Still working on the butterfly pack.
I would support uranium if it's not overpowered. For example, no huge nuclear bombs, or at least not as big as the IC2/ICBM ones.
I have a new account called "Mushroomsock" now, so please do not send me PMs.
Like this. But without the tools.
I still need more ideas for it though...
Some ideas:
Uranium cooks 32 items in a furnace, I don't know how rare it will be though.
Feed a cow uranium, and it turns into a mooshroom.
Feed a sheep uranium, and it gets the Jeb effect. (What happens when you name a sheep jeb.)
You can brew one of the unused potions with it.
Villagers might mistake uranium for emeralds, but If they don't the iron golems will attack you.
Uranium can be used as lime/ green dye.
Uranium lights.
Turns horses in to zombie/ skeleton horses.
I have a new account called "Mushroomsock" now, so please do not send me PMs.
Some of those 'consumable' uses would be a little silly in my opinion. Consuming uranium let alone standing near it should kill you!
I like the idea of the longer burning fuel and skeleton horses though.
There's also uranium glass, but I can't think of any legitimate use for it.
I would probably have to make it pretty rare then.
Just searched up uranium glass, pretty cool. Never heard of it before!
Yeah we had been talking about that for a while.
Also, are you planning on updating the mods that were in the Amazopack? I think its time to bring back the good old Beta 1.5-7 mods! those were the best, so well thought out, but so simple!
I think your thinking of Scokeev9's premium wood mod. It was pretty cool back in the day, but there are other mods out there that do similar things these days. I may implement it in some way some day. Not in the near future though.
I actually had an update to most of the Amazopack for 1.5.2, I ditched it in favour of separating it into inspirit modules though. Which is how this was born. I plan on bringing back the airships and potentially Pfaeffs mods although they seem a little redundant now.
I would have to agree with you, b1.7.3 were the golden days.
To what you said about the Amazopack, that actually does make sense, re-build it in parts, then if people want to, they can compile it themself and make it into a modpack. And did Painterly add support for it again?
Also... I went to your site and saw a "teaser" video for the Otherworld Mod and freaked out. I remember seeing that WWWAAAAYYYY back in like B1.5 or something... I was eagerly waiting release on it forever.... I'm sad to see that it probably has died... I just wanted to know... do you think you'll "revive" that? or maybe just touch up the code you had in the video that you made and release it? I even had a Texturepack by SMP that was kinda like it, it was SMP's 2263 texturepack, but its discontinued in 1.5, he said that he MIGHT make it into a mod, but I don't think its going to happen. What would be cool is if you contacted him, tinkered a bit, and took the blocks he had and put them into the Otherworld mod, their perfect for eachother really!
Thats a strange theory, but you have got me thinking.
Worth an ask, right?
Rhodox has added painterly support for beekeeping and peaceful pack, I don't think support for anything else will be added.
The otherworld was being coded in 1.2.5, so I don't think you saw it that long ago.
I was mainly coding that for fun after the mod sort of died. There is a chance it will be resurrected oneday though. At the moment there is a game being created about it.
Just checked out that texturepack. It is amazing! Wouldn't be very good for normal play, but nice textures.
It would look pretty nice as a mod.