Endium is up as is the updated extended workbench plugin.
The dust update reviled a bug in the way free id's are found so will take some more time to update.
Hey i want to report 2 bugs from you mods
1. Buggy Recipes by Simple Ores Dust with Endium
That's a ID conflict. The free ID finding system used by both dust and Endium is not as robust as I hopped. It is also why the dust update is missing, adding an extra dust to it was making the new dust conflict with other dust. I have been unable to both add dust and prevent conflicts for people who already had it installed as such it is being rewriten. The good of that is it will be easy for me to add more dusts and no matter how mank dusts get added only 1 ID will be used. 1 id is easier to repair than 50+. The bad is that the update will break current dust and make any dust you have when updating vanish.
2. The Netherrocks Fusions Dragon Bezoar and Pyralis Chain Armor Missing Texture Bug if i wear it
I'll get on that and some 16x textures.
Edit: The fix for Dragon Bezoar and Pyralis chain armor is up. The textures were there but the name had the wrong case. (chain-Chain)
The 16x textures will not come until after I finish the dust rewrite.
That's a ID conflict. The free ID finding system used by both dust and Endium is not as robust as I hopped.
Is that the one in the SimpleOres API? If so, I would like to know what issues it was having. While it's only a temporary thing (no need to specify IDs in 1.7), I'd still like to know It was scrapped together pretty quickly, so hasn't been stress overly much
Is that the one in the SimpleOres API? If so, I would like to know what issues it was having. While it's only a temporary thing (no need to specify IDs in 1.7), I'd still like to know It was scrapped together pretty quickly, so hasn't been stress overly much
When I added more dust to the dust pack the new dust was given ID's already given to other dust and when I included Endium ti was given ID's overlapping the dust.
It worked if I cleared dusts configs when updating or installing endium but that changed the ID's
Edit: It looks to me like dust saved the IDs given but when endium was added it fired before dust so the dust IDs were saved in the config but as the items were not up yet the API didn't know not to give them to endium.
When I added more dust to the dust pack the new dust was given ID's already given to other dust and when I included Endium ti was given ID's overlapping the dust.
It worked if I cleared dusts configs when updating or installing endium but that changed the ID's
Edit: It looks to me like dust saved the IDs given but when endium was added it fired before dust so the dust IDs were saved in the config but as the items were not up yet the API didn't know not to give them to endium.
Yeah that's the downside to the Free ID finder. It can't do anything with things loaded after it, and works best with a clean config.
Yeah that's the downside to the Free ID finder. It can't do anything with things loaded after it, and works best with a clean config.
It may not be worth it for a system that will only be needed until the move to 1.7 is finished bud could the free ID list be generated at postInit then saved so at next start it could load the list of ID's that were free as last postInit? It would only need to generate a free ID list at preInit if there was no saved list of last postInit and therefor never run before.
A suggestion: cobalt ore should have a chance to give arsenic dust since it is commonly found with cobalt.
And, by that logic, Tungsten should have a small chance to give Cobalt. Actually, before buying a tungsten or tungsten steel ring, it's important to see if there is a certificate of purity. Cheap tungsten often contains cobalt. The problem with jewelry is that cobalt not only has its own skin allergy ("contact dermatitis"?), it also often triggers a nickle allergy. (Tungsten Carbide is actually safer to wear.)
Also, a mod suggestion: Meteoric Iron (It would require Simple Dusts, Simple Cobalt, and Thermal Expansion). Meteoric Iron would spawn near the surface in sizable clusters, but rare enough to make it a commodity. The ore could either be smelted into pure iron, or pulverized into dust with a 75% chance to create iron dust. The dust could then be smelted into nickel (ferrous), or placed in an induction smelter to create cobalt with a 75% chance byproduct of nickel.
Rollback Post to RevisionRollBack
"Banthas are filthy animals. I don't eat filthy animals."
A suggestion: cobalt ore should have a chance to give arsenic dust since it is commonly found with cobalt.
I was hoping there would be a "cobalt blue" dye I could set as a chance on cobalt ore. To make a Lapis replacement for most recipes you just need to give it Ore Dictionary name "dyeBlue". I may add the arsenic dust rather than hope for the dye.
And, by that logic, Tungsten should have a small chance to give Cobalt. Actually, before buying a tungsten or tungsten steel ring, it's important to see if there is a certificate of purity. Cheap tungsten often contains cobalt. The problem with jewelry is that cobalt not only has its own skin allergy ("contact dermatitis"?), it also often triggers a nickle allergy. (Tungsten Carbide is actually safer to wear.)
And given the TE base pulverizer recipes that is exactly what Cobalt/Tungsten ore should do.
Also, a mod suggestion: Meteoric Iron (It would require Simple Dusts, Simple Cobalt, and Thermal Expansion). Meteoric Iron would spawn near the surface in sizable clusters, but rare enough to make it a commodity. The ore could either be smelted into pure iron, or pulverized into dust with a 75% chance to create iron dust. The dust could then be smelted into nickel (ferrous), or placed in an induction smelter to create cobalt with a 75% chance byproduct of nickel.
New mod that adds a Village Blacksmith with Fusion Furnace. I put it together quick so does not stop basic Blacksmith from spawning so you can end up with a village with 2 blacksmiths.
OldOne, could you update SO EW and SO dusts for Steely Glint?
I have working update code for EW and dust but no textures yet. When I try to add support to WootzPignGray so Pigiron can be used in Steely Glint it works in eclipse but crashes in minecraft.
Edit: Fixed crash but found bug with the way TE handles ore dictionary names that world make all steel grind to Wootz Steel dust and Steel dust smelt to Low Steel.
Edit2: Fixed all steel dust smelting to Wootz Steel by removing "dustSteel" from there ore dictionary entries but to fix all steels grinding to wootz steel dust would take either a change on TE's end or akkamaddi and I removing "ingotSteel" from our steels ore dictionary entries.
Edit3: dust and Wootz updates for Steely Glint are up. Also the Geology Set has had ore dictionary entries added to work with Applied Energistics.
OldOne, Could we have x16 versions of Wootz and Nether Rocks Fusion, please? Also, and I don't now if it's possible, could you add ore dictionary support to mithril through your EW plugin, please?
The dust update reviled a bug in the way free id's are found so will take some more time to update.
―Mace Windu
I'll get on that and some 16x textures.
Edit: The fix for Dragon Bezoar and Pyralis chain armor is up. The textures were there but the name had the wrong case. (chain-Chain)
The 16x textures will not come until after I finish the dust rewrite.
Is that the one in the SimpleOres API? If so, I would like to know what issues it was having. While it's only a temporary thing (no need to specify IDs in 1.7), I'd still like to know It was scrapped together pretty quickly, so hasn't been stress overly much
It worked if I cleared dusts configs when updating or installing endium but that changed the ID's
Edit: It looks to me like dust saved the IDs given but when endium was added it fired before dust so the dust IDs were saved in the config but as the items were not up yet the API didn't know not to give them to endium.
―Mace Windu
Yeah that's the downside to the Free ID finder. It can't do anything with things loaded after it, and works best with a clean config.
It may not be worth it for a system that will only be needed until the move to 1.7 is finished bud could the free ID list be generated at postInit then saved so at next start it could load the list of ID's that were free as last postInit? It would only need to generate a free ID list at preInit if there was no saved list of last postInit and therefor never run before.
―Mace Windu
And, by that logic, Tungsten should have a small chance to give Cobalt. Actually, before buying a tungsten or tungsten steel ring, it's important to see if there is a certificate of purity. Cheap tungsten often contains cobalt. The problem with jewelry is that cobalt not only has its own skin allergy ("contact dermatitis"?), it also often triggers a nickle allergy. (Tungsten Carbide is actually safer to wear.)
―Mace Windu
―Mace Windu
I know Steely Glint is not on my main thread yet. I was hoping to get that tonight, but I was an hour late at work. It's "official", though.
Edit: Fixed crash but found bug with the way TE handles ore dictionary names that world make all steel grind to Wootz Steel dust and Steel dust smelt to Low Steel.
Edit2: Fixed all steel dust smelting to Wootz Steel by removing "dustSteel" from there ore dictionary entries but to fix all steels grinding to wootz steel dust would take either a change on TE's end or akkamaddi and I removing "ingotSteel" from our steels ore dictionary entries.
Edit3: dust and Wootz updates for Steely Glint are up. Also the Geology Set has had ore dictionary entries added to work with Applied Energistics.
―Mace Windu