I quite like this mod, simple but good and configurable.
The only problem I would find are the textures, they are either too close to the original (like the Enderman one) or kinda ridiculous (like the Zombie one), but I can't really blame you for not doing perfect work. And this isn't really a huge problem since I created a quick resourcepack to override (some of) them with some that I made quite quickly (I can show if you ask).
The only thing I would want to know is how to make a 1.7.4 Forge mod that adds mobs, because I really want to make one.
I also made the fr_FR.lang myself, ask me if you want it.
What about some natural gen? The Zombie Commander can be inside a confusing labyrinth filled with traps and treasure. It can be at the end (stone brick tower in a covered ravine), under a towering tree on a stone altar or something and wearing regen III armor (read too much Daomu recently...). If you defeat it you get to find a secret button which cracks open the walls and reveals either treasure or the Undead King, capable of rising Zombie Commanders and phantoms as he wish! Defeat to get similar emblem or something to summon dead.
The wither skeleton major lives in the deepest part of the Nether, in the castles. He is the gatekeeper and can raise wither skeletons from the netherrack itself. If it is killed once, it simply sucks the life energy out of his remaining soldiers and rejuvenates with a powerful sword! But it can't summon any more skeletons. If you kill it twice, a stairway will lead to the Pig Zombie Major, whose rotting flesh emits a stench capable of knocking you into incapability of attack for a few seconds, when it will spam you with a highly enchanted golden sword. Kill that and you get to the chamber of the Blaze King, who will summon his subordinates and attack you with EXPLOSIVE fireballs. Heck, he might even call on the Ghast Emperor and beat you up! Drops all kinds of things.
Only those who have journeyed deep in the desert can spot the Sandy Sorcerer's hut, where it absorbs the flaring power of the sun. Once it sees you, it leaps from the seat and blinds you with a sandstorm. Even if you were to be able to see, amid the chaos the mage will charge up the sand into glass and send a blinding explosion of glass shards! The pieces cut deep, and no armor save diamond can stand it—leather simply falls to the ground in tatters, and such is the force that the glass cuts into iron and gold alike.
Rarely any one has seen the Sorcerer. He lives in a swamp, where unlike his sandy cousin he sucks yin energy out of the ground and became dark. Capable of concentrating the mud into slimes and even raise the dead warriors who tried to challenge it, the Sorcerer is not to be underestimated.
Rollback Post to RevisionRollBack
I feed off changelogs.
Asking for updates is spam. Really.
I make some mods that are pathetically slow to update. Join in on the wait here and here.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/23/2013
Posts:
56
Member Details
This mod is designed to enhance any assembly.
I think this is correct, than one modes add different chips, better to give players more freedom when creating a particular assembly.
I do not want to go on the principle of other mods, such as Divinerpg, I like hardcore Divinerpg, but to build the assembly with him to work hard, and not the fact that everything will work without problems and lags.
That's why I created this mod, so he could strengthen any assembly.
Now I'm working on another mod, buyout hope like the owners servers. I plan to offer an alternative to the private session territories.
Private territories, too complex for younger players who still do not know how to write
I am having a block ID conflict with another mod that has a block ID of 4 and it may just be minecraft itself so I was wondering may be next time you add a config file in you could add the block IDs instead of making the minecraft players who know nothing about programming have an easier time seting the block ID so it can work with the other mods... (This is of course if you don't already have block IDs in a config file already) and if I were to find a class file to change the block id where would I go to look for it? Back in 1.2.5v of Minecraft this was easy for me to do now I don't really know what I'm doing anymore. I am not trying to be rude just thinking of the next person who may or may not have an ID Conflict with another mod who knows nothing of programming
I am a 1.8 Minecraft enthusiast. If i give any ideas to you for your mod that you like or even if I just came to say I like this mod, that basically means I would like this mod for 1.8.
I have ASD. I will most likely speak in a way that could offend people, that's the way I've always been (socially awkward), however, I do not mean to be offensive to anyone. Tactfulness has never been one of my strong suits. So, if your going to hate me...then don't bother talking to me as you will just waste my time and yours as well.
Despite what you're thinking the age in my profile is the actual true age. I find it amazing how many people think that ten is my actual age.
Maybe these mobs should have a slightly different texture/look over the regular mobs? One could really mistake the commander mob over a normal, regular mob.
I am having a block ID conflict with another mod that has a block ID of 4 and it may just be minecraft itself so I was wondering may be next time you add a config file in you could add the block IDs instead of making the minecraft players who know nothing about programming have an easier time seting the block ID so it can work with the other mods... (This is of course if you don't already have block IDs in a config file already) and if I were to find a class file to change the block id where would I go to look for it? Back in 1.2.5v of Minecraft this was easy for me to do now I don't really know what I'm doing anymore. I am not trying to be rude just thinking of the next person who may or may not have an ID Conflict with another mod who knows nothing of programming
This mod does not create blocks, and can not be conflicts
1.0.4 has a bag- is not considered looting level.
fixed in 1.0.5
Updated version soon.
new in 1.0.5 Version:
Spider during a jump or prosecution player will catch using web (can off in config file)
Sorcerer - rare loot: different potion.
New Let's Play:Мегаполис
Overview mod: Обзор Botania 1.7.10-106
My mods:
Kwasti Villagers
Kwasti Bust Monsters
Kwasti Advertising
The only problem I would find are the textures, they are either too close to the original (like the Enderman one) or kinda ridiculous (like the Zombie one), but I can't really blame you for not doing perfect work. And this isn't really a huge problem since I created a quick resourcepack to override (some of) them with some that I made quite quickly (I can show if you ask).
The only thing I would want to know is how to make a 1.7.4 Forge mod that adds mobs, because I really want to make one.
I also made the fr_FR.lang myself, ask me if you want it.
New Let's Play:Мегаполис
Overview mod: Обзор Botania 1.7.10-106
My mods:
Kwasti Villagers
Kwasti Bust Monsters
Kwasti Advertising
New Let's Play:Мегаполис
Overview mod: Обзор Botania 1.7.10-106
My mods:
Kwasti Villagers
Kwasti Bust Monsters
Kwasti Advertising
Minor showcase
New Let's Play:Мегаполис
Overview mod: Обзор Botania 1.7.10-106
My mods:
Kwasti Villagers
Kwasti Bust Monsters
Kwasti Advertising
MOD SHOWCASES AND MORE
spider, enderman have purple point
New Let's Play:Мегаполис
Overview mod: Обзор Botania 1.7.10-106
My mods:
Kwasti Villagers
Kwasti Bust Monsters
Kwasti Advertising
The wither skeleton major lives in the deepest part of the Nether, in the castles. He is the gatekeeper and can raise wither skeletons from the netherrack itself. If it is killed once, it simply sucks the life energy out of his remaining soldiers and rejuvenates with a powerful sword! But it can't summon any more skeletons. If you kill it twice, a stairway will lead to the Pig Zombie Major, whose rotting flesh emits a stench capable of knocking you into incapability of attack for a few seconds, when it will spam you with a highly enchanted golden sword. Kill that and you get to the chamber of the Blaze King, who will summon his subordinates and attack you with EXPLOSIVE fireballs. Heck, he might even call on the Ghast Emperor and beat you up! Drops all kinds of things.
Only those who have journeyed deep in the desert can spot the Sandy Sorcerer's hut, where it absorbs the flaring power of the sun. Once it sees you, it leaps from the seat and blinds you with a sandstorm. Even if you were to be able to see, amid the chaos the mage will charge up the sand into glass and send a blinding explosion of glass shards! The pieces cut deep, and no armor save diamond can stand it—leather simply falls to the ground in tatters, and such is the force that the glass cuts into iron and gold alike.
Rarely any one has seen the Sorcerer. He lives in a swamp, where unlike his sandy cousin he sucks yin energy out of the ground and became dark. Capable of concentrating the mud into slimes and even raise the dead warriors who tried to challenge it, the Sorcerer is not to be underestimated.
I feed off changelogs.
Asking for updates is spam. Really.
I make some mods that are pathetically slow to update. Join in on the wait here and here.
I think this is correct, than one modes add different chips, better to give players more freedom when creating a particular assembly.
I do not want to go on the principle of other mods, such as Divinerpg, I like hardcore Divinerpg, but to build the assembly with him to work hard, and not the fact that everything will work without problems and lags.
That's why I created this mod, so he could strengthen any assembly.
Now I'm working on another mod, buyout hope like the owners servers. I plan to offer an alternative to the private session territories.
Private territories, too complex for younger players who still do not know how to write
New Let's Play:Мегаполис
Overview mod: Обзор Botania 1.7.10-106
My mods:
Kwasti Villagers
Kwasti Bust Monsters
Kwasti Advertising
Fixed bag with Skeleton Major. spawn disarmed skeleton.
Bust damage for Skeleton Major from 2 to 3
Bust damage for Skeleton Major from 2 to 8 (for Hell)
Sorcerer not buffed when player is far.
New Let's Play:Мегаполис
Overview mod: Обзор Botania 1.7.10-106
My mods:
Kwasti Villagers
Kwasti Bust Monsters
Kwasti Advertising
New Let's Play:Мегаполис
Overview mod: Обзор Botania 1.7.10-106
My mods:
Kwasti Villagers
Kwasti Bust Monsters
Kwasti Advertising
I am a 1.8 Minecraft enthusiast. If i give any ideas to you for your mod that you like or even if I just came to say I like this mod, that basically means I would like this mod for 1.8.
I have ASD. I will most likely speak in a way that could offend people, that's the way I've always been (socially awkward), however, I do not mean to be offensive to anyone. Tactfulness has never been one of my strong suits. So, if your going to hate me...then don't bother talking to me as you will just waste my time and yours as well.
Despite what you're thinking the age in my profile is the actual true age. I find it amazing how many people think that ten is my actual age.
#Give1.8aChance
This mod does not create blocks, and can not be conflicts
New Let's Play:Мегаполис
Overview mod: Обзор Botania 1.7.10-106
My mods:
Kwasti Villagers
Kwasti Bust Monsters
Kwasti Advertising
New Let's Play:Мегаполис
Overview mod: Обзор Botania 1.7.10-106
My mods:
Kwasti Villagers
Kwasti Bust Monsters
Kwasti Advertising