kinda hoping someone can pick back up the addon to this mod.
a lot of items i really liked i don't want left behind. yeah i know they are mostly copies of existing weaponry (except the fierce deitys sword, that is one point stronger than even the true master sword), but they help flesh this mod out some. plus with breath of the wild already a thing, there are a multitude of swords, bows, shields and armor this mod can have. ;w;
that is partly why i stay on the 1.7.10 version of the mod ;w;
at the very least i'd like what was in the addon in the mod proper but like, only in creative mode. yeah, there are texture packs, but i'd like all what was added in the addon be its own seperate tab.
The 1.7.10 dodge doesn't work it moves me literally 2 inches
Sometimes that 2 inches will save your life.
The distance moved is unfortunately tied to frame rate; if your rig runs the game at high FPS, you will move farther than at lower FPS.
Also, the ability to dodge a blow doesn't actually depend on how far you move, but on the timing of when you activate the skill vs. when the attack would have landed. The movement is simply for visual effect, as it were.
Well on the videos it showed it moving far. Also why are you copying dynamic sword skills I want zelda and a working sword skills but, I can't put them together it crashes. Dynamic sword skills the one which you or he copied the code and textures works.
Well on the videos it showed it moving far. Also why are you copying dynamic sword skills I want zelda and a working sword skills but, I can't put them together it crashes. Dynamic sword skills the one which you or he copied the code and textures works.
...
Please read the last sentence of the first paragraph of the main post in this thread, or the second paragraph of the Dynamic Sword Skills main post.
Well on the videos it showed it moving far. Also why are you copying dynamic sword skills I want zelda and a working sword skills but, I can't put them together it crashes. Dynamic sword skills the one which you or he copied the code and textures works.
Then you should be able to fix the dodge because, it works with dynamic sword skills but, not zelda sword skills
Well, the code does appear to be a littledifferent. Looks like I was experimenting with something in ZSS that may have broken it slightly. Thanks for pointing that out!
Still, that's just aesthetic - the skill functions exactly the same as far as actually evading attacks, that has nothing to do with the movement.
EDIT: Figured out what I was trying to accomplish - in DSS, I'm pretty sure you can Dodge over thin air without falling.
When you have multiple super magic meter potion. (the ones that upgrade the meter) do they stack like when you use them so you can extnd the meter more than once?
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"There is always an exit out of your problems, you just have to find it." - Robi Tribal
Proud owner of a New Nintendo 3DS XL Hyrule Edition
kinda hoping someone can pick back up the addon to this mod.
a lot of items i really liked i don't want left behind. yeah i know they are mostly copies of existing weaponry (except the fierce deitys sword, that is one point stronger than even the true master sword), but they help flesh this mod out some. plus with breath of the wild already a thing, there are a multitude of swords, bows, shields and armor this mod can have. ;w;
that is partly why i stay on the 1.7.10 version of the mod ;w;
at the very least i'd like what was in the addon in the mod proper but like, only in creative mode. yeah, there are texture packs, but i'd like all what was added in the addon be its own seperate tab.
The 1.7.10 dodge doesn't work it moves me literally 2 inches
the evasion distance depends on the skill level. If you're not dodging as much, you might wanna find more skill orbs of the same type.
Sometimes that 2 inches will save your life.
The distance moved is unfortunately tied to frame rate; if your rig runs the game at high FPS, you will move farther than at lower FPS.
Also, the ability to dodge a blow doesn't actually depend on how far you move, but on the timing of when you activate the skill vs. when the attack would have landed. The movement is simply for visual effect, as it were.
Well on the videos it showed it moving far. Also why are you copying dynamic sword skills I want zelda and a working sword skills but, I can't put them together it crashes. Dynamic sword skills the one which you or he copied the code and textures works.
...
Please read the last sentence of the first paragraph of the main post in this thread, or the second paragraph of the Dynamic Sword Skills main post.
Dude, he made DSS...
Yep, though technically I did copy the code from ZSS to do it, though it has since been modified slightly to accommodate the skill weapons.
I know, what I was getting at was that you have every right to reuse your own code.
Then you should be able to fix the dodge because, it works with dynamic sword skills but, not zelda sword skills
Well, the code does appear to be a little different. Looks like I was experimenting with something in ZSS that may have broken it slightly. Thanks for pointing that out!
Still, that's just aesthetic - the skill functions exactly the same as far as actually evading attacks, that has nothing to do with the movement.
EDIT: Figured out what I was trying to accomplish - in DSS, I'm pretty sure you can Dodge over thin air without falling.
are you gonna update this to 1.12
Dimitri
.............................I'm disappointed
Not everyone keeps up to date on the forum.
CoolAlias is currently handling life at them moment.
Also, there's nothing in the OP that says anything about the coolAlias' current status... That might be good to add.
Doubt anyone would read it anyway, but it's worth a try.
Well. In that case. Enjoy your vacation!
Lol, thanks for reading! I'm not really on vacation, though, just from modding while I spend time with my wife, baby, and puppy.
Alias, just a quick question.
When you have multiple super magic meter potion. (the ones that upgrade the meter) do they stack like when you use them so you can extnd the meter more than once?