Small feature request: killing animals with the Fire rounds doesn't cook the drops. Not a huge deal if you don't want to implement it but it would make sense considering 1-shotting them with a vMC weapon that has a fire enchantment cooks their meat.
Anyways, keep up the great work Mike and x3n0!
Yeah, actually, I'm surprised it's not fire damage already. I'll put it in as a bug.
EDIT: This is fixed.
Why doesn't the twilight cloak have the color overlay anymore? Will you make it equipable?
The twilight cloak now more closely resembles the item from Castlevania (Symphony of the Night) it was meant to resemble. I kind of love it the way it is. Also, yes, I would really like to make it equippable, but not as torso armor. We have the Bauble API alongside the mod, I've been very tempted to do several items as Bauble-equips.
EDIT: I did look briefly at the options. It looks like for the moment the only slots we have for Baubles are Ring/Amulet/Belt. Cloak wasn't on ours but we may be out of date. I'd still like to this. The only Bauble we have at the moment is the Fortune Coin.
Getting this crash upon trying to enter a world after crafting a Sojourner's Staff.
-snip-
The staff wasn't absorbing torches prior to exiting the world, either.
Ugly. I'll take a look at it.
EDIT: I pretty much overhauled the Sojourner's Staff so if there were issues with it, it needs to be retested. It worked for me in testing/dev, but only playtesting can say for sure.
Blaze shot now deals fire damage and sets the mob on fire before
doing damage so that meat will cook when dropped.
Ender staff projectile can no longer send you to the void by mistake.
Sojourner's Staff now has a HUD (keep reading).
Removed Wraith's Eye (no longer exists). Now the Ender staff does what the Wraith's Eye used to.
Configs for Ender Pearl cost and Node Warp cost, and Ender pearl
worth.
Sojourner's Staff can now cycle through the item types it contains
(shift left click) and no longer has a damage bar. It has an internal
storage for each item type in the list, defaults to 1500 but
configurable.
Made a bunch of stuff ItemToggleable. Basically all the things.
Midas Touchstone now has a config list of additional items that can
be added for repair. It now has configurable cost/glowstone dust worth.
Lang file adjustments.
Ender staff sprite got some love, it's now animated.
Lantern of Paranoia now has a recipe. It also got some fixes because
it was stupid about placing torches in water, and other things. Also got
adjustments to work with the Sojourner's staff in its new style.
I am using 1.6.4 Monster Mod pack with Reliquary-1.1.2b. Is it intended that the tome of alkahest does not work with the BC factory auto workbench? I mean I can not even put it in the work bench. (I had the issue where I had the wrong ID, so I went creative and replaced my crafted books with creative books and fixed that issue. then switched back to survival.) Is this fixed in another version I can upgrade too?
I don't know, and I believe the answer is no, there's not a fix. We haven't worked on our 1.6.4 version in a while and have already moved on. TheMike might know better, but I don't know of anything that would explicitly make the book not go into a workbench. To the best of my knowledge, that doesn't even sound like our bug. If by "can't put into a workbench" you mean it's a crash, post a log of it and we may actually be able to do something about it.
If it's not a crash, give us a few more details about the issue. I'm a bit confused by your wrong ID tangent and assume that has nothing to do with your actual issue.
I don't want to put pressure on you but... When the first alpha or beta will be released? keep the good work mike-x3n0 and others!
What? It's released man. Go to the new thread. There's a stable and there's also dev builds up at the moment that are very stable and have tons of new stuff. Go check it out:
Help I am playing skyfactory 2 with some editing and so it had a flat land. Problem I have is with the Lantern Of Paranoia it wont work yes I have shift right clicked it and I have torches in my inventory what I am doing wrong.
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On here it says a particular recipe for the Lilypad of Fertility. Yet, when I log in to my Sky Factory 2 world, there is a different and much more difficult one. How do I change the recipe to the one it shows on the mod page?
On here it says a particular recipe for the Lilypad of Fertility. Yet, when I log in to my Sky Factory 2 world, there is a different and much more difficult one. How do I change the recipe to the one it shows on the mod page?
Modpacks like Sky Factory will occasionally change recipes to make for a better challenge. You should probably just leave it as that is what is intended. If you want to play with the easier version, your best bet is to play a pack of your own design.
On here it says a particular recipe for the Lilypad of Fertility. Yet, when I log in to my Sky Factory 2 world, there is a different and much more difficult one. How do I change the recipe to the one it shows on the mod page?
To continue off of what is said above, when playing modpacks always use NEI to find recipes.
Yeah, actually, I'm surprised it's not fire damage already. I'll put it in as a bug.
EDIT: This is fixed.
The twilight cloak now more closely resembles the item from Castlevania (Symphony of the Night) it was meant to resemble. I kind of love it the way it is. Also, yes, I would really like to make it equippable, but not as torso armor. We have the Bauble API alongside the mod, I've been very tempted to do several items as Bauble-equips.
EDIT: I did look briefly at the options. It looks like for the moment the only slots we have for Baubles are Ring/Amulet/Belt. Cloak wasn't on ours but we may be out of date. I'd still like to this. The only Bauble we have at the moment is the Fortune Coin.
Ugly. I'll take a look at it.
EDIT: I pretty much overhauled the Sojourner's Staff so if there were issues with it, it needs to be retested. It worked for me in testing/dev, but only playtesting can say for sure.
storage for each item type in the list, defaults to 1500 but
configurable.
adjustments to work with the Sojourner's staff in its new style.
Please direct all your 1.7.10 (+?) related questions/discussions there. I'll be working on getting the guide back on at some point as well.
Thanks for any assistance.
If it's not a crash, give us a few more details about the issue. I'm a bit confused by your wrong ID tangent and assume that has nothing to do with your actual issue.
Oh so the 1.7 version is being worked on? lol ok that answers the question I was going to ask!
player.me/felinoel
The 1.7 version is *released*. See about four posts up, I gave a link to the new thread.
Oh, I was confused because the thread title still says "1.6.4"
player.me/felinoel
This is the old thread.
What? It's released man. Go to the new thread. There's a stable and there's also dev builds up at the moment that are very stable and have tons of new stuff. Go check it out:
Help I am playing skyfactory 2 with some editing and so it had a flat land. Problem I have is with the Lantern Of Paranoia it wont work yes I have shift right clicked it and I have torches in my inventory what I am doing wrong.
How exactly do I activate Hero's Medallion, I have tried shift right click and right click, but nothing has happened.
Can anyone tell me how to use the tome of alkahestry?
On here it says a particular recipe for the Lilypad of Fertility. Yet, when I log in to my Sky Factory 2 world, there is a different and much more difficult one. How do I change the recipe to the one it shows on the mod page?
Modpacks like Sky Factory will occasionally change recipes to make for a better challenge. You should probably just leave it as that is what is intended. If you want to play with the easier version, your best bet is to play a pack of your own design.
To continue off of what is said above, when playing modpacks always use NEI to find recipes.
player.me/felinoel
Is there a reason why the elixer of healing doesn't heal any of the player's hearts? I just drink them and it does nothing.
(Removed Post)
don't click this link...