I'll look into it a little more; I've only just started playing FTB Horizons and it certainly seems to have a lot of ID conflicts with DLT2. I've only found the one Mystic Forest thus far (which seems to identify itself as Haunted Forest in the console window, incidentally) and it's very small, with only one pool, which when I jump into it appears to be invisibility.
When I try to pick some up in a bucket, whether stacked or not, both the liquid on the ground and the bucket in my inventory simply vanish - ironically enough, considering.
I'll look into it a little more; I've only just started playing FTB Horizons and it certainly seems to have a lot of ID conflicts with DLT2. I've only found the one Mystic Forest thus far (which seems to identify itself as Haunted Forest in the console window, incidentally) and it's very small, with only one pool, which when I jump into it appears to be invisibility.
When I try to pick some up in a bucket, whether stacked or not, both the liquid on the ground and the bucket in my inventory simply vanish - ironically enough, considering.
From what Ive seen they appear to have used DLT 1 in 1.0.6 of Horizons and DLT 2 in v1.0.7; however, though both mods are very different (in a sense) they appear to have not changed the config file. I can see what I can do about this.
The mystic forest is a rare forest and its made even more rare in the case of adding additional biome mods (ie. BOP and Extra Biomes XL). Ill see if I can do some more testing with the pack as well.
have you thought about adding a fuming block for the potions? the block could release the liquid potions as a gas and give an area of effect for that specific potion. it'd be an interesting way of using all the potions. you could build a mob farm with it, or a mob weakening system, or you could make an auto-heal station or automatically apply night vision when entering a certain area...
have you thought about adding a fuming block for the potions? the block could release the liquid potions as a gas and give an area of effect for that specific potion. it'd be an interesting way of using all the potions. you could build a mob farm with it, or a mob weakening system, or you could make an auto-heal station or automatically apply night vision when entering a certain area...
That is a very interesting idea. I will add it to the todo list!
That is a very interesting idea. I will add it to the todo list!
thanks, I'll be looking forward to it
also, I noticed that in the biomes added by this mod there are 3 types of plants, but whenever I break any of those 3 plants, they all drop as that dark rose that gives flame damage, even when using shears... but how about making those trees... a bit more scarier? like whenever a face on a log sees you, it'll fire a firecharge towards you like blazes do, and there could be a very rare ghast face, which will ofcourse shoot a ghastball if it sees you
Just a quick question:
Would it be possible to add an option for disabling all the extra features besides the dynamic tanks, like the potions,biome,...
I've tried setting their id to -1, but they will just get reset.
B:"terrain gen"=false
this will however, not remove the terrain generation in a world that has already generated them.
I play with FTB Horizon. I managed to set-up a way to pump lava from the nether into a dynamic tank using fluiducts, but I can't get it out using fluiducts. Is there a way to do this? I tried adding a servo & changing the mode to forced extraction.
Regards
Kurald
It should pump out automatically? I have not had this problem before.
- Are there more than 1 fluids in the tank?
- Have you attempted to change the fluid index (type getIndex() in the console to see. It should return a 0)?
- Have the fluid ducts been updated since the TE b10 update?
Just a quick question:
Would it be possible to add an option for disabling all the extra features besides the dynamic tanks, like the potions,biome,...
I've tried setting their id to -1, but they will just get reset.
As
Yusunoha
mentioned you can disable the extra fluids and terrain gen in the config.
Do you think you could add a config option to disable having to use a softened diamond, iron mass, and the hammer (In place of the iron mass would be iron and a diamond for the softened diamond or some other balanced recipe)
Edit: Could you possibly add a link for the old latest version of DLT1?
Been having a few issues with version 3. Listed 2 as bugs #9 and #10, though I now think #9 is a dupe of #5, which has been fixed but not yet released. Also seem to be having some issues with the upgrade block. It behaves correctly, but does not give any visual indication what is in each slot.
Do you think you could add a config option to disable having to use a softened diamond, iron mass, and the hammer (In place of the iron mass would be iron and a diamond for the softened diamond or some other balanced recipe) Edit: Could you possibly add a link for the old latest version of DLT1?
I can add a config for simpler recipes, sure! As for the latest version of DLT1 it has many many problems with the new TE. Though if you still want a version I can PM it to you.
Been having a few issues with version 3. Listed 2 as bugs #9 and #10, though I now think #9 is a dupe of #5, which has been fixed but not yet released. Also seem to be having some issues with the upgrade block. It behaves correctly, but does not give any visual indication what is in each slot.
Thank you for the bug reports! As for indication of what is in each slot, there currently is none. I may add some soon.
Thank you for your help - and Merry Christmas. Here are some pictures:
the controller after getIndex().
the supply from the nether via a tesseract (which is obviously working)
and the supply to the magmatic dynamos - which isn't working.
Do you have a pneumatic servo on your fluiduct or a redstone signal? A redstone signal is needed to extract liquid unless the inventory it extracts from auto-outputs(Which judging by your problem, the dynamic tank is not). A pneumatic servo can be used as well. Right click the extracting fluiduct with the pneumatic servo and then right click with a empty hand. A GUI should pop up then you can set the redstone requirement to low or disabled.
Do you have a pneumatic servo on your fluiduct or a redstone signal? A redstone signal is needed to extract liquid unless the inventory it extracts from auto-outputs(Which judging by your problem, the dynamic tank is not). A pneumatic servo can be used as well. Right click the extracting fluiduct with the pneumatic servo and then right click with a empty hand. A GUI should pop up then you can set the redstone requirement to low or disabled.
v0.0.4 Release!
-[fixed] NPE when filling a tank without a controller via fluiducts.
-[fixed] NPE after placing, removing, and placing a controller on a different side of a tank.
-[fixed] Render error similar to above fix.
-[fixed] AIOOB when using setIndex command.
-[fixed] Having fluid items added to creative menu when fluids disabled.
-[added] Omni-Power Fluid, currently unobtainable.
-[added] FCP for MJ or RF power. Current unobtainable. Feel free to play with in creative.
v0.0.4 Release!
-[fixed] NPE when filling a tank without a controller via fluiducts.
-[fixed] NPE after placing, removing, and placing a controller on a different side of a tank.
-[fixed] Render error similar to above fix.
-[fixed] AIOOB when using setIndex command.
-[fixed] Having fluid items added to creative menu when fluids disabled.
-[added] Omni-Power Fluid, currently unobtainable.
-[added] FCP for MJ or RF power. Current unobtainable. Feel free to play with in creative.
Release v0.0.4a some slight fixes....Sorry about that.
v0.0.4a
-[added] Config options for new blocks. Sorry...
-[added] Config option for easy recipes. Replace iron plates with iron ingots.
-[added] Better tool tips for the controller.
Release v0.0.4a some slight fixes....Sorry about that.
v0.0.4a
-[added] Config options for new blocks. Sorry...
-[added] Config option for easy recipes. Replace iron plates with iron ingots.
-[added] Better tool tips for the controller.
v0.0.5
-[added] Potion Mixer. Combine potions in a infinite combination. The more effects on a Mixed Potion the longer it takes to drink! ISided compatibility to pump in potions!
-[added] Potion Dispenser. Right click with a Potion or a Mixed Potion to have the effects applied to a 4x4x2 area around the block. Particles will appear near the effect. ISided compatibility to pump in potions!
-[removed] Duct. If you have these in your world, remove them before updating.
-[removed] FCP. If you have these in your world, remove them before updating.
v0.0.5 Download, Link Removed(It is recommended that you delete your config file and let it regenerate. There have been some blocks that were removed in this version.)
When I try to pick some up in a bucket, whether stacked or not, both the liquid on the ground and the bucket in my inventory simply vanish - ironically enough, considering.
From what Ive seen they appear to have used DLT 1 in 1.0.6 of Horizons and DLT 2 in v1.0.7; however, though both mods are very different (in a sense) they appear to have not changed the config file. I can see what I can do about this.
The mystic forest is a rare forest and its made even more rare in the case of adding additional biome mods (ie. BOP and Extra Biomes XL). Ill see if I can do some more testing with the pack as well.
That is a very interesting idea. I will add it to the todo list!
thanks, I'll be looking forward to it
also, I noticed that in the biomes added by this mod there are 3 types of plants, but whenever I break any of those 3 plants, they all drop as that dark rose that gives flame damage, even when using shears... but how about making those trees... a bit more scarier? like whenever a face on a log sees you, it'll fire a firecharge towards you like blazes do, and there could be a very rare ghast face, which will ofcourse shoot a ghastball if it sees you
this will however, not remove the terrain generation in a world that has already generated them.
It should pump out automatically? I have not had this problem before.
- Are there more than 1 fluids in the tank?
- Have you attempted to change the fluid index (type getIndex() in the console to see. It should return a 0)?
- Have the fluid ducts been updated since the TE b10 update?
As
Edit: Could you possibly add a link for the old latest version of DLT1?
I have just loaded up the same pack and testing it with no problems...Any sort of screen shot or video would help me debug this problem.
I can add a config for simpler recipes, sure! As for the latest version of DLT1 it has many many problems with the new TE. Though if you still want a version I can PM it to you.
Thank you for the bug reports! As for indication of what is in each slot, there currently is none. I may add some soon.
Do you have a pneumatic servo on your fluiduct or a redstone signal? A redstone signal is needed to extract liquid unless the inventory it extracts from auto-outputs(Which judging by your problem, the dynamic tank is not). A pneumatic servo can be used as well. Right click the extracting fluiduct with the pneumatic servo and then right click with a empty hand. A GUI should pop up then you can set the redstone requirement to low or disabled.
Glad to see it was a simple mistake.
Thanks for the help
This is because you attempted to fill a tank that does not have a controller. It is fixed in v0.0.4. Thank you.
-[fixed] NPE when filling a tank without a controller via fluiducts.
-[fixed] NPE after placing, removing, and placing a controller on a different side of a tank.
-[fixed] Render error similar to above fix.
-[fixed] AIOOB when using setIndex command.
-[fixed] Having fluid items added to creative menu when fluids disabled.
-[added] Omni-Power Fluid, currently unobtainable.
-[added] FCP for MJ or RF power. Current unobtainable. Feel free to play with in creative.
-[removed] Duct. Ignore config option.
v0.0.4 Download, Link Removed
*Crys a little*
No config for simple recipes
But good job on the release and no problem for the help
Its actually alittle more work than expected. Ill release a 0.0.4a with the recipes soon.
Sorry. I always forget block ids for new additions. Ill release an appended 0.0.4.
v0.0.4a
-[added] Config options for new blocks. Sorry...
-[added] Config option for easy recipes. Replace iron plates with iron ingots.
-[added] Better tool tips for the controller.
v0.0.4a Download, Link Removed
Thanks!
-[added] Potion Mixer. Combine potions in a infinite combination. The more effects on a Mixed Potion the longer it takes to drink! ISided compatibility to pump in potions!
-[added] Potion Dispenser. Right click with a Potion or a Mixed Potion to have the effects applied to a 4x4x2 area around the block. Particles will appear near the effect. ISided compatibility to pump in potions!
-[removed] Duct. If you have these in your world, remove them before updating.
-[removed] FCP. If you have these in your world, remove them before updating.
v0.0.5 Download, Link Removed (It is recommended that you delete your config file and let it regenerate. There have been some blocks that were removed in this version.)