Basically it's a powerful golem that don't take no crap from anyone.
You can build it and let it attack mobs around your farm, or you can build it to help you with a boss, or, like Pat, you can just fight it for fun. Your choice.
Ohh ok. I was afraid if I built it around my farm, it would end up killing all the farm animals. Thanks! I think I'll build a few around my base once I finally start to get to work on my private modpack.
the mech for the scientist could be styled so it looks like the yellow and white arm the scientist has but in the form of a big battle suit and it could have multiple different attack stages, and these attack stages would be like more powerful versions of the attacks the scientist has currently. Also the scientist could appear multiple different structures, and in each structure the scientist has a different color of arm and differently colored robots, also the structures themselves would have multiple different forms like how the cloud science lab could have different numbers and each would be different from the previous one and the next one. After you beat the scientist he could say "i'l be back and then i will destroy you" and each time you face him he will be more mechanical and less organic so when you finally beat him for the last time in cloud 9 he is wearing a mech suit not because is is cool but because he needs it. also the robot henchmen could be tougher each time because the scientist is using greater force to attempt to beat you. the last time you fight him he could say something along the lines of " nooooooo................... how could you beat me i was invincible" or something else as a final saying
oh and there could be different size forms called standard, giant, and titan. there could be different robot forms these would be humanoid, lizard, and dragon.
also could you add more armor that the protos have created please
also could you make a way of creating peaceful versions of the robots
---- Minecraft Crash Report ----
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
Time: 6/22/15 7:39 AM
Description: Ticking entity
java.lang.ClassCastException: thehippomaster.MutantCreatures.EndersoulFragment cannot be cast to net.minecraft.entity.EntityLivingBase
at com.ani.koto.EntityJinn.dropArrows(EntityJinn.java:287)
at com.ani.koto.EntityJinn.updatingAttackCycle(EntityJinn.java:151)
at com.ani.koto.EntityJinn.func_70636_d(EntityJinn.java:137)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1611)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:206)
at net.minecraft.entity.monster.EntityMob.func_70071_h_(SourceFile:30)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at com.ani.koto.EntityJinn.dropArrows(EntityJinn.java:287)
at com.ani.koto.EntityJinn.updatingAttackCycle(EntityJinn.java:151)
at com.ani.koto.EntityJinn.func_70636_d(EntityJinn.java:137)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1611)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:206)
at net.minecraft.entity.monster.EntityMob.func_70071_h_(SourceFile:30)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
-- Entity being ticked --
Details:
Entity Type: ani_koto.Jinn (com.ani.koto.EntityJinn)
Entity ID: 443
Entity Name: Jinn
Entity's Exact location: 836.62, 1.00, 488.31
Entity's Block location: World: (836,1,488), Chunk: (at 4,0,8 in 52,30; contains blocks 832,0,480 to 847,255,495), Region: (1,0; contains chunks 32,0 to 63,31, blocks 512,0,0 to 1023,255,511)
Entity's Momentum: -0.00, -0.08, -0.02
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
-- Affected level --
Details:
Level name: 1.7.10 Modded
All players: 1 total; [EntityPlayerMP['Squidvillager123'/48, l='1.7.10 Modded', x=828.44, y=3.87, z=503.81]]
Chunk stats: ServerChunkCache: 1121 Drop: 0
Level seed: 2521118439269006489
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options: 2;7;1;village
Level spawn location: World: (815,4,332), Chunk: (at 15,0,12 in 50,20; contains blocks 800,0,320 to 815,255,335), Region: (1,0; contains chunks 32,0 to 63,31, blocks 512,0,0 to 1023,255,511)
Level time: 74356 game time, 134887 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 418 (now: false), thunder time: 56938 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 82542496 bytes (78 MB) / 427765760 bytes (407 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1472 17 mods loaded, 17 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1472-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1472} [Minecraft Forge] (forge-1.7.10-10.13.4.1472-1.7.10.jar)
UCHIJAAAA TooManyItems{1.7.10} [TooManyItems] (minecraft.jar)
UCHIJAAAA DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar)
UCHIJAAAA abyssalcraft{1.8.7} [AbyssalCraft] (AbyssalCraft-1.7.10-1.8.7.jar)
UCHIJAAAA AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar)
UCHIJAAAA chocolateQuest{1.0} [Chocolate Quest] (chocolateQuest-1.7.10-1.0.jar)
UCHIJAAAA fakeores{1.5} [Fake Ores] (fakeores-universal-1.5-mc1.7.10-B24.jar)
UCHIJAAAA farlanders{1.2b} [The Farlanders] (farlanders-1.7.10-v1.2b.jar)
UCHIJAAAA godzillamod{1.6.6} [Godzilla Mod] (Godzilla Mod-1.7.10-1.6.6.jar)
UCHIJAAAA ani_koto{v1.6} [Kingdoms of the Overworld Mod] (Kingdoms of the Overworld-1.7.10-1.6.jar)
UCHIJAAAA AencEx{0.0.1} [AencEx] (MoreEnchantments-1.7.X-1.1.jar)
UCHIJAAAA me{1.1} [More Enchantments] (MoreEnchantments-1.7.X-1.1.jar)
UCHIJAAAA MutantCreatures{1.4.8} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.8.jar)
UCHIJAAAA OreSpawn{1.7.10.20.3} [OreSpawn] (orespawn-1.7.10-20.3.zip)
UCHIJAAAA TwilightForest{2.3.7} [The Twilight Forest] (twilightforest-1.7.10-2.3.7.jar)
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['Squidvillager123'/48, l='1.7.10 Modded', x=828.44, y=3.87, z=503.81]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Could you add a mirror? Ad-fly doesn't load anything anymore for me. I don't know why, but it would be nice to have a mirror, even after I fix this. Thanks for taking the time to read!
Not sure if the download on the first post outdated or not, but the KoTO v1.6 for 1.7.10 have a small problem:
Even when I completely disabled all the structures, they still spawn. To be honest, the only contents I want is the items, so the lack of structure is fine for me.
Rollback Post to RevisionRollBack
Stop the mod thieves, for the everlasting peace!(Definitely not a Blue bomber reference)
the land ship is great and really appreciated work.my friend.why don;t give a thought of making a sea worthy ship that the players can actually sail the seven seas in minecraft. {if there are such thing as seven seas in minecraft} lol........ speaking of the seven seas do you know any minecraft mod that the players can become pirates
For anyone wondering where the creator is, he has said that he quit mc modding due to IRL problems but he also wishes for someone to take over the mod if they have good skills good enough for the ownership.
Ohh ok. I was afraid if I built it around my farm, it would end up killing all the farm animals. Thanks! I think I'll build a few around my base once I finally start to get to work on my private modpack.
im going to download this for 1.7.2 :P, are there any known bugs for this version?
good mod
the mech for the scientist could be styled so it looks like the yellow and white arm the scientist has but in the form of a big battle suit and it could have multiple different attack stages, and these attack stages would be like more powerful versions of the attacks the scientist has currently. Also the scientist could appear multiple different structures, and in each structure the scientist has a different color of arm and differently colored robots, also the structures themselves would have multiple different forms like how the cloud science lab could have different numbers and each would be different from the previous one and the next one. After you beat the scientist he could say "i'l be back and then i will destroy you" and each time you face him he will be more mechanical and less organic so when you finally beat him for the last time in cloud 9 he is wearing a mech suit not because is is cool but because he needs it. also the robot henchmen could be tougher each time because the scientist is using greater force to attempt to beat you. the last time you fight him he could say something along the lines of " nooooooo................... how could you beat me i was invincible" or something else as a final saying
oh and there could be different size forms called standard, giant, and titan. there could be different robot forms these would be humanoid, lizard, and dragon.
also could you add more armor that the protos have created please
also could you make a way of creating peaceful versions of the robots
Please help me with this crash
---- Minecraft Crash Report ----
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
Time: 6/22/15 7:39 AM
Description: Ticking entity
java.lang.ClassCastException: thehippomaster.MutantCreatures.EndersoulFragment cannot be cast to net.minecraft.entity.EntityLivingBase
at com.ani.koto.EntityJinn.dropArrows(EntityJinn.java:287)
at com.ani.koto.EntityJinn.updatingAttackCycle(EntityJinn.java:151)
at com.ani.koto.EntityJinn.func_70636_d(EntityJinn.java:137)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1611)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:206)
at net.minecraft.entity.monster.EntityMob.func_70071_h_(SourceFile:30)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at com.ani.koto.EntityJinn.dropArrows(EntityJinn.java:287)
at com.ani.koto.EntityJinn.updatingAttackCycle(EntityJinn.java:151)
at com.ani.koto.EntityJinn.func_70636_d(EntityJinn.java:137)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1611)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:206)
at net.minecraft.entity.monster.EntityMob.func_70071_h_(SourceFile:30)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
-- Entity being ticked --
Details:
Entity Type: ani_koto.Jinn (com.ani.koto.EntityJinn)
Entity ID: 443
Entity Name: Jinn
Entity's Exact location: 836.62, 1.00, 488.31
Entity's Block location: World: (836,1,488), Chunk: (at 4,0,8 in 52,30; contains blocks 832,0,480 to 847,255,495), Region: (1,0; contains chunks 32,0 to 63,31, blocks 512,0,0 to 1023,255,511)
Entity's Momentum: -0.00, -0.08, -0.02
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
-- Affected level --
Details:
Level name: 1.7.10 Modded
All players: 1 total; [EntityPlayerMP['Squidvillager123'/48, l='1.7.10 Modded', x=828.44, y=3.87, z=503.81]]
Chunk stats: ServerChunkCache: 1121 Drop: 0
Level seed: 2521118439269006489
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options: 2;7;1;village
Level spawn location: World: (815,4,332), Chunk: (at 15,0,12 in 50,20; contains blocks 800,0,320 to 815,255,335), Region: (1,0; contains chunks 32,0 to 63,31, blocks 512,0,0 to 1023,255,511)
Level time: 74356 game time, 134887 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 418 (now: false), thunder time: 56938 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 82542496 bytes (78 MB) / 427765760 bytes (407 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1472 17 mods loaded, 17 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1472-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1472} [Minecraft Forge] (forge-1.7.10-10.13.4.1472-1.7.10.jar)
UCHIJAAAA TooManyItems{1.7.10} [TooManyItems] (minecraft.jar)
UCHIJAAAA DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar)
UCHIJAAAA abyssalcraft{1.8.7} [AbyssalCraft] (AbyssalCraft-1.7.10-1.8.7.jar)
UCHIJAAAA AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar)
UCHIJAAAA chocolateQuest{1.0} [Chocolate Quest] (chocolateQuest-1.7.10-1.0.jar)
UCHIJAAAA fakeores{1.5} [Fake Ores] (fakeores-universal-1.5-mc1.7.10-B24.jar)
UCHIJAAAA farlanders{1.2b} [The Farlanders] (farlanders-1.7.10-v1.2b.jar)
UCHIJAAAA godzillamod{1.6.6} [Godzilla Mod] (Godzilla Mod-1.7.10-1.6.6.jar)
UCHIJAAAA ani_koto{v1.6} [Kingdoms of the Overworld Mod] (Kingdoms of the Overworld-1.7.10-1.6.jar)
UCHIJAAAA AencEx{0.0.1} [AencEx] (MoreEnchantments-1.7.X-1.1.jar)
UCHIJAAAA me{1.1} [More Enchantments] (MoreEnchantments-1.7.X-1.1.jar)
UCHIJAAAA MutantCreatures{1.4.8} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.8.jar)
UCHIJAAAA OreSpawn{1.7.10.20.3} [OreSpawn] (orespawn-1.7.10-20.3.zip)
UCHIJAAAA TwilightForest{2.3.7} [The Twilight Forest] (twilightforest-1.7.10-2.3.7.jar)
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['Squidvillager123'/48, l='1.7.10 Modded', x=828.44, y=3.87, z=503.81]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
The elastic leggings cause other armor with assistant step doesn't work, for example dark boots enderio. Can you fix that please?
Could you add a mirror? Ad-fly doesn't load anything anymore for me. I don't know why, but it would be nice to have a mirror, even after I fix this. Thanks for taking the time to read!
Here ya go.
https://www.mediafire.com/#w8hevfcag3tl3
Not sure if the download on the first post outdated or not, but the KoTO v1.6 for 1.7.10 have a small problem:
Even when I completely disabled all the structures, they still spawn. To be honest, the only contents I want is the items, so the lack of structure is fine for me.
the land ship is great and really appreciated work.my friend.why don;t give a thought of making a sea worthy ship that the players can actually sail the seven seas in minecraft. {if there are such thing as seven seas in minecraft} lol........ speaking of the seven seas do you know any minecraft mod that the players can become pirates
in the config how do you make the structures spawn more commonly
Looking for developers for divided modpack based on AoA.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2601629-divided-the-ultimate-aoa-experience-50-dimensions
1.8 plz?
Dang... I loved this mod, and I still use it in a ton of personal adventure modpacks...
Problem is, I can't code... at all.
I would love to offer to take over the mod, but I physically can't... shucks.
Current project: Adventure Awaits!
forum not yet created
I was wondering, is there any particular reason the Dark Miresi castle structure lagspikes after playing in it for a bit?
Mostly it's mobs and blocks breaking. I myself am not lagging.
For anyone wondering where the creator is, he has said that he quit mc modding due to IRL problems but he also wishes for someone to take over the mod if they have good skills good enough for the ownership.
Do you have a way for me to contact him?
Unfortunately, no. Nobody has seen AnimationWiz since around mid-2018.
Current project: Adventure Awaits!
forum not yet created
Darn I could contact him if I knew where to do so
Hey, is there any New info about animation wiz?