First I really appreciate everything you have done to keep Xray going, but I do have a question, that I know you have heard before. At one time you said that a Fabric version might be possible in the future, Is it still a possibility. I run a server that has rollbacks for damage done by griefers. The combination of your Xray and a map mod like Voxel Maps would be invaluable to me. I have been logging in in out with the two alternately. When trying to assess damage and also see underground portions of bases and mark the areas on the map. Again I do not want you to think I am ungrateful. I did manage to get your mod to work with Cocohead"s Rift back on 1.13.2 and use Xray with VoxelMap (it was just dumb luck on my part, I am not a programmer) but we are way past that version now. I am just asking if it is something you are still considering or not.
about the 1.16.1 x ray version, does it see ancient debris? because ive dug down to 14 but still i cant see any ancient debris just nether quartz and some glowstone, but other than that everything is working i just cant see ancient debris or is it just me? idk how to find ancient debris anyways since im new to the game
It should.. but only if you've actually 'seen' ancient debris.
If you don't see ancient debris in the config menu then you need to use xray & once ancient debris is seen it will populate the config menu.
Then you make sure it's selected so that it's visible.
The other thing is - is the world you're playing a pre 1.16 world ?? If so you have to visit chunks that never been generated to allow ancient debris to spawn in - or is it on a server ??.. they may have some plugin to prevent xraying
One thing you could do is start a single player 1.16 map in creative & 'give' yourself ancient debris - place some of them down & then use xray.. this should then populate the config menu
- Un-official, without permission of AO
- Only for version : 1.16.4
- Tested on vanilla
- Tested with OptiFine preview OptiFine 1.16.4 HD_U_G4_pre1 : first install Optifine then install XRay onto a new profile
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
I was wondering if there's a way to make calculations on the display, like the following to show distance from the origin of the map using Pithagoras:
$aXYZ: {X} / {Y} / {Z}
$aD: sqrt({X}*{X}+{Z}*{Z})
If it is possible, please tell me the correct language formula
Are you saying that you want to know the distance between you and the block you are viewing with X-Ray?
Or... are you talking about the X-Ray HUD/Overlay feature that most people don't use?
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
- Un-official, without permission of AO
- Only for version : 1.16.4
- Tested on vanilla
- Tested with OptiFine preview OptiFine 1.16.4 HD_U_G4_pre1 : first install Optifine then install XRay onto a new profile
Is there anyone that is going to update this mod to work with Forge? I have other mods on my single player world and absolutely love this mod. I love being able to toggle it on/off, and config it. I have an XRay texture pack, but can't config it, and always have to wait for it to load in per se after selecting it. Toggle is much easier. I have an XRay mod, but doesn't work because it is missing a mods.toml file. So anyone know if this mod, or if there's another mod like it, on if this mod would be updated?
The only person atm who can answer the 'when/if mod get forge/fabric compatibility' is the current developer Dromar, who AFAIK is currently only able to make it Minecraft version compatible & is working from a 'decompiled' version of the original 1.12 since the original developer stopped supporting it & never released the original source code.
(I also believe he does this in his spare time but is very busy irl)
I also believe that around MC version 1.12 - 1.13 forge had a complete rewrite as well meaning the original xray mod code for forge compatibility would be totally useless even if Dromar had the source code
is this compatible with fabric?
To DromarLeBanisseur,
First I really appreciate everything you have done to keep Xray going, but I do have a question, that I know you have heard before. At one time you said that a Fabric version might be possible in the future, Is it still a possibility. I run a server that has rollbacks for damage done by griefers. The combination of your Xray and a map mod like Voxel Maps would be invaluable to me. I have been logging in in out with the two alternately. When trying to assess damage and also see underground portions of bases and mark the areas on the map. Again I do not want you to think I am ungrateful. I did manage to get your mod to work with Cocohead"s Rift back on 1.13.2 and use Xray with VoxelMap (it was just dumb luck on my part, I am not a programmer) but we are way past that version now. I am just asking if it is something you are still considering or not.
Again thank you for all your work
Hi everybody !
Time for a new version : 71-1162.
- Un-official, without permission of AO
- Only for version : 1.16.2
- Tested on vanilla
https://www.mediafire.com/file/4z8k67mvh5j57rk/xray-71-1162.jar/file
- For people having mouse or keyboard problems with the mod use the "--noXrayGui" option : https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1292688-xray-mod-1-6-4-1-11-vanilla-forge-liteloader?comment=4387
You should find all the XRay mod versions I've built so far (and the next ones) here :
http://www.mediafire.com/folder/5v6x64zl4irqq/xray
Stay informed with this thread and don't forget there's a discord server (faq, direct help, ...) :
https://discord.gg/RtxUkC9
There's also the original mod creator's site :
http://minecraftxray.net/
Enjoy !
about the 1.16.1 x ray version, does it see ancient debris? because ive dug down to 14 but still i cant see any ancient debris just nether quartz and some glowstone, but other than that everything is working i just cant see ancient debris or is it just me? idk how to find ancient debris anyways since im new to the game
It should.. but only if you've actually 'seen' ancient debris.
If you don't see ancient debris in the config menu then you need to use xray & once ancient debris is seen it will populate the config menu.
Then you make sure it's selected so that it's visible.
The other thing is - is the world you're playing a pre 1.16 world ?? If so you have to visit chunks that never been generated to allow ancient debris to spawn in - or is it on a server ??.. they may have some plugin to prevent xraying
One thing you could do is start a single player 1.16 map in creative & 'give' yourself ancient debris - place some of them down & then use xray.. this should then populate the config menu
Hey there DromarLeBanisseur, any plans for a 1.16.3 update?
btw Thank you for all the support to the mod you've provided thusfar. I <3 u.
Hi everybody !
Time for a new version : 71-1163.
- Un-official, without permission of AO
- Only for version : 1.16.3
- Tested on vanilla
http://www.mediafire.com/file/g2y446hmwa9x4hd/xray-71-1163.jar/file
- For people having mouse or keyboard problems with the mod use the "--noXrayGui" option : https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1292688-xray-mod-1-6-4-1-11-vanilla-forge-liteloader?comment=4387
You should find all the XRay mod versions I've built so far (and the next ones) here :
http://www.mediafire.com/folder/5v6x64zl4irqq/xray
Stay informed with this thread and don't forget there's a discord server (faq, direct help, ...) :
https://discord.gg/RtxUkC9
There's also the original mod creator's site :
http://minecraftxray.net/
Enjoy !
Hi everybody !
Time for a new version : 72-1163.
- Un-official, without permission of AO
- Only for version : 1.16.3
- Tested on vanilla
- Fix the crash when pressing the F3 key twice (tested with OptiFine 1.16.3 HD_U_G3) : first install Optifine then install XRay onto a new profile
http://www.mediafire.com/file/21ec1ycam2vgcz4/xray-72-1163.jar/file
Enjoy !
Hi everybody !
Time for a new version : 72-1164.
- Un-official, without permission of AO
- Only for version : 1.16.4
- Tested on vanilla
- Tested with OptiFine preview OptiFine 1.16.4 HD_U_G4_pre1 : first install Optifine then install XRay onto a new profile
http://www.mediafire.com/file/tagdj2twwrmhfhr/xray-72-1164.jar/file
- For people having mouse or keyboard problems with the mod use the "--noXrayGui" option : https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1292688-xray-mod-1-6-4-1-11-vanilla-forge-liteloader?comment=4387
You should find all the XRay mod versions I've built so far (and the next ones) here :
http://www.mediafire.com/folder/5v6x64zl4irqq/xray
Stay informed with this thread and don't forget there's a discord server (faq, direct help, ...) :
https://discord.gg/RtxUkC9
There's also the original mod creator's site :
http://minecraftxray.net/
Enjoy !
Excellente and Perfecto
I'll give it a run later on today all being well.
Thank you again DromarLeBanisseur !!!
Signature removed by popular demand.
When i click J, I don't have a list of any blocks. It's just empty please help
What version of Minecraft?
What version of X-Ray?
Do you mean that there is a list-screen, but the list is empty?
If so, are you playing on a void world of some kind?
Otherwise:
Have you tried remapping the X-Ray keybind?
If you're new to troubleshooting Minecraft Crashes, or just interested, please read my guide on reading crash reports and reporting crashes.
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
" ~ Vadis365 2016-09-09
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
Hello,
I was wondering if there's a way to make calculations on the display, like the following to show distance from the origin of the map using Pithagoras:
$aXYZ: {X} / {Y} / {Z}
$aD: sqrt({X}*{X}+{Z}*{Z})
If it is possible, please tell me the correct language formula
Are you saying that you want to know the distance between you and the block you are viewing with X-Ray?
Or... are you talking about the X-Ray HUD/Overlay feature that most people don't use?
If you're new to troubleshooting Minecraft Crashes, or just interested, please read my guide on reading crash reports and reporting crashes.
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
" ~ Vadis365 2016-09-09
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
Hello, I have a problem as shown in the picture, it is about these stamps instead of the correct language. Can anyone help me with this?
Will it work on fabric with optifine..... Please reply.....
I also want to know the same......
Will it work on fabric??
Nope..
This mod is NOT modloader compatible (forge/Fabric etc) since version minecraft 1.12
Is there anyone that is going to update this mod to work with Forge? I have other mods on my single player world and absolutely love this mod. I love being able to toggle it on/off, and config it. I have an XRay texture pack, but can't config it, and always have to wait for it to load in per se after selecting it. Toggle is much easier. I have an XRay mod, but doesn't work because it is missing a mods.toml file. So anyone know if this mod, or if there's another mod like it, on if this mod would be updated?
The only person atm who can answer the 'when/if mod get forge/fabric compatibility' is the current developer Dromar, who AFAIK is currently only able to make it Minecraft version compatible & is working from a 'decompiled' version of the original 1.12 since the original developer stopped supporting it & never released the original source code.
(I also believe he does this in his spare time but is very busy irl)
I also believe that around MC version 1.12 - 1.13 forge had a complete rewrite as well meaning the original xray mod code for forge compatibility would be totally useless even if Dromar had the source code
If you are REALLY Desperate to cheat with an xray mod & the one you claim to have (whatever it is called) doesn't work - I believe 'advanced xray' https://www.curseforge.com/minecraft/mc-mods/advanced-xray works with forge