FYI a discord server was created for the mod, albeit the mod creator isn't with us yet, this'll hopefully keep a handful of us up to date with any further releases https://discord.gg/rxJfVvW
FYI a discord server was created for the mod, albeit the mod creator isn't with us yet, this'll hopefully keep a handful of us up to date with any further releases https://discord.gg/rxJfVvW
Now that 1.14.3 is out, I'm guessing an update is in the works?
Probably...
Although since 1.14.3 only came out 5hours ago & you posted 1 hours ago (when I looked) I would take a guess that Dromar hasn't had much of a chance to make a start on an update
It's time for a Minecraft 1.14.3 version : 65-1143.
- Un-official, without permission of AO
- Only for version : 1.14.3
- Tested on vanilla
- Needs a JRE 8 (<9) for the installation
- Not compatible with Fabric (WIP)
- Not compatible with Forge (like OptiFine 1.14.2_HD_U_F1_pre15)
For future reference (although I guess some people can figure it out)
Parts marked in RED: Change this each time for the version of Xray you're using
Parts marked in PURPLE: Change this to the vrsion of Minecraft you're playing
Note that I DON'T think the purple text needs changing, as it seems to still run regardless but the "MMC-filename": in RED part IS important as this is the mod file you are using
It's time for a Minecraft 1.14.3 version : 65-1143.
- Un-official, without permission of AO
- Only for version : 1.14.3
- Tested on vanilla
- Needs a JRE 8 (<9) for the installation
- Not compatible with Fabric (WIP)
- Not compatible with Forge (like OptiFine 1.14.2_HD_U_F1_pre15)
Thanks. I know you said it hasn't been tested with anything but Vanilla, but it seems to crash with Optifine 1.14.3 F1 if you weren't aware. Optifine may have modified the "com.mojang.blaze3d.platform.TextureUtil" class and X-Ray may be conflicting with something to cause it to fail a signature. Both mods work fine if used independently of one another.
---- Minecraft Crash Report ----
// Why is it breaking
Time: 6/27/19 6:52 PM
XRay version: 65-1143
Description: Initializing game
java.lang.NoClassDefFoundError: com/mojang/blaze3d/platform/TextureUtil
at cuh.a(MainWindow.java:268)
at cuh.a(MainWindow.java:200)
at cvo.au(SourceFile:470)
at cvo.b(SourceFile:395)
at net.minecraft.client.main.Main.main(SourceFile:154)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: com.mojang.blaze3d.platform.TextureUtil
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 11 more
Caused by: java.lang.SecurityException: class "com.mojang.blaze3d.platform.TextureUtil"'s signer information does not match signer information of other classes in the same package
at java.lang.ClassLoader.checkCerts(ClassLoader.java:895)
at java.lang.ClassLoader.preDefineClass(ClassLoader.java:665)
at java.lang.ClassLoader.defineClass(ClassLoader.java:758)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 13 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at cuh.a(MainWindow.java:268)
at cuh.a(MainWindow.java:200)
at cvo.au(SourceFile:470)
-- Initialization --
Details:
Stacktrace:
at cvo.b(SourceFile:395)
at net.minecraft.client.main.Main.main(SourceFile:154)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.14.3
Operating System: Mac OS X (x86_64) version 10.14.5
Java Version: 1.8.0_74, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 993117784 bytes (947 MB) / 1744830464 bytes (1664 MB) up to 2147483648 bytes (2048 MB)
JVM Flags: 7 total; -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
Launched Version: 1.14.3-OptiFine_HD_U_F1-XRay
LWJGL: 3.2.2 build 10
OpenGL: NVIDIA GeForce GTX 780M OpenGL Engine GL version 2.1 NVIDIA-12.0.23 355.11.10.50.10.103, NVIDIA Corporation
GL Caps:
Using VBOs: Yes
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs: vanilla, file/Custom Sky.zip (incompatible)
Current Language: ~~ERROR~~ NullPointerException: null
CPU: <unknown>
Thanks. I know you said it hasn't been tested with anything but Vanilla, but it seems to crash with Optifine 1.14.3 F1 if you weren't aware. Optifine may have modified the "com.mojang.blaze3d.platform.TextureUtil" class and X-Ray may be conflicting with something to cause it to fail a signature. Both mods work fine if used independently of one another.
Actually it seems that the Preview version of Optifine ('Preview_Optifine_1.14.3_HD_U_F1_pre15') does work OK with Xray in the vanilla launcher - Unfortunately you can't get it from optifine.net anymore but hopefully the link above will give you the copy I've posted on the Discord server
It's the full version of Optifine that doesn't work in with Xray in vanilla launcher, yet the full version of Optifine WILL work with Xray IF you use MultiMC launcher for some reason
You need to
> Run Optifine & 'Extract' the 'Optifine_1.14.3_HD_U_F1_MOD.jar'
> Open MultiMC & select your Xray instance
> Click [Edit Instance]
> Click [Add to Minecraft.jar]
> Select the 'MOD.jar' file
I'm guessing MultiMC is using some type of trickery to bypass the error somehow
It's time for a new "last Optifine-compatible" version : 66-1143.
- Un-official, without permission of AO
- Only for version : 1.14.3
- Tested on vanilla
- Needs a JRE 8 (<9) for the installation
- Compatible with OptiFine 1.14.3_HD_U_F1 : install Optifine on a standard MC version then install Xray from the Optifine profile
- Not compatible with Fabric (WIP)
- Not compatible with Forge (like Optifine 1.14.3_HD_U_F1)
I seem to have some issues when trying to use the 1.14.3 Xray mod when I launch the game.
It's strange because I installed the mod successfully and nothing crashed on me, but when I try to play the game, my mouse doesn't register with the game. If I open up the game to fullscreen, the mouse doesn't seem to connect with the game. There has been one occasion where I have been able to connect to a world, but I was unable to move or use any controls, forcing me to restart my computer.
When I'm working with this, I keep my minecraft window not maximized so I can still quit the game to save me a restart.
I'm on Mac and I've tried to switch mouses, but I've gotten nowhere.
I seem to have some issues when trying to use the 1.14.3 Xray mod when I launch the game.
It's strange because I installed the mod successfully and nothing crashed on me, but when I try to play the game, my mouse doesn't register with the game. If I open up the game to fullscreen, the mouse doesn't seem to connect with the game. There has been one occasion where I have been able to connect to a world, but I was unable to move or use any controls, forcing me to restart my computer.
When I'm working with this, I keep my minecraft window not maximized so I can still quit the game to save me a restart.
I'm on Mac and I've tried to switch mouses, but I've gotten nowhere.
Any ideas or solutions?
Thanks!
The "--noXrayGui" option should resolve your problem : did you try it ? If not, look at the link about it in my previous post.
Works great. But just wanted to know if there was a way to strip everything but the coordinates and fps away. I have been looking for a coordinates mod that does not require forge and if there is a way to do this it will help.
Dunno if this helps but it's not that your x-ray doesn't work with Forge, it's just not being recognized as a mod but it is being detected. Maybe there's a workaround?
FYI a discord server was created for the mod, albeit the mod creator isn't with us yet, this'll hopefully keep a handful of us up to date with any further releases
https://discord.gg/rxJfVvW
Hi everybody,
As you may know this forum will not close.
So I will continue to announce new versions of the mod in this one.
Moreover I've just subscribed to the discord server https://discord.gg/rxJfVvW
And there's the twitter @DromarLe
Looks like we will stay in touch
See you soon !
Good job, thanks a million
Now that 1.14.3 is out, I'm guessing an update is in the works?
Probably...
Although since 1.14.3 only came out 5hours ago & you posted 1 hours ago (when I looked) I would take a guess that Dromar hasn't had much of a chance to make a start on an update
Hi everybody !
It's time for a Minecraft 1.14.3 version : 65-1143.
- Un-official, without permission of AO
- Only for version : 1.14.3
- Tested on vanilla
- Needs a JRE 8 (<9) for the installation
- Not compatible with Fabric (WIP)
- Not compatible with Forge (like OptiFine 1.14.2_HD_U_F1_pre15)
http://www.mediafire.com/file/zbt2o467oq4ypd2/xray-65-1143.jar/file
You should find all the XRay mod versions I've built so far (and the next ones) here :
http://www.mediafire.com/folder/5v6x64zl4irqq/xray
Enjoy !
And as usual here's the multimc JSON patch file
"+tweakers": [
"net.minecraftxray.loader.XRayTweaker"
],
"formatVersion": 1,
"libraries": [
{
"name": "net.minecraft:launchwrapper:1.12"
},
{
"MMC-filename": "XRay-65-1143.jar",
"MMC-hint": "local",
"name": "net.minecraftxray:xray:65-1143"
}
],
"mainClass": "net.minecraft.launchwrapper.Launch",
"name": "XRay",
"requires": [
{
"equals": "1.14.3",
"uid": "net.minecraft"
}
],
"uid": "Xray",
"version": "65-1143"
}
Note that I DON'T think the purple text needs changing, as it seems to still run regardless but the "MMC-filename": in RED part IS important as this is the mod file you are using
Thanks. I know you said it hasn't been tested with anything but Vanilla, but it seems to crash with Optifine 1.14.3 F1 if you weren't aware. Optifine may have modified the "com.mojang.blaze3d.platform.TextureUtil" class and X-Ray may be conflicting with something to cause it to fail a signature. Both mods work fine if used independently of one another.
Actually it seems that the Preview version of Optifine ('Preview_Optifine_1.14.3_HD_U_F1_pre15') does work OK with Xray in the vanilla launcher - Unfortunately you can't get it from optifine.net anymore but hopefully the link above will give you the copy I've posted on the Discord server
It's the full version of Optifine that doesn't work in with Xray in vanilla launcher, yet the full version of Optifine WILL work with Xray IF you use MultiMC launcher for some reason
You need to
> Run Optifine & 'Extract' the 'Optifine_1.14.3_HD_U_F1_MOD.jar'
> Open MultiMC & select your Xray instance
> Click [Edit Instance]
> Click [Add to Minecraft.jar]
> Select the 'MOD.jar' file
I'm guessing MultiMC is using some type of trickery to bypass the error somehow
to fix that problem for the default launcher, after installing xray over optifine, go into
and change the
to
it seems to work fine for me
edit: nope sorry
Hi,
As written in the discord yesterday :
Same issue here : https://github.com/sp614x/optifine/issues/2411#issuecomment-506065070
It appears that I have to make some changes to the use of that good old Mojang's launchwrapper.
It's easy to fix : I will propose a new version of the mod this weekend.
Hi everybody !
It's time for a new "last Optifine-compatible" version : 66-1143.
- Un-official, without permission of AO
- Only for version : 1.14.3
- Tested on vanilla
- Needs a JRE 8 (<9) for the installation
- Compatible with OptiFine 1.14.3_HD_U_F1 : install Optifine on a standard MC version then install Xray from the Optifine profile
- Not compatible with Fabric (WIP)
- Not compatible with Forge (like Optifine 1.14.3_HD_U_F1)
- For people having mouse or keyboard problems with the mod use the "--noXrayGui" option : https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1292688-xray-mod-1-6-4-1-11-vanilla-forge-liteloader?comment=4387
http://www.mediafire.com/file/w3vrrdhfvxbwf4w/xray-66-1143.jar/file
You should find all the XRay mod versions I've built so far (and the next ones) here : http://www.mediafire.com/folder/5v6x64zl4irqq/xray
Stay informed with this thread and don't forget there's a discord server https://discord.gg/rxJfVvW
Enjoy !
Hi,
I seem to have some issues when trying to use the 1.14.3 Xray mod when I launch the game.
It's strange because I installed the mod successfully and nothing crashed on me, but when I try to play the game, my mouse doesn't register with the game. If I open up the game to fullscreen, the mouse doesn't seem to connect with the game. There has been one occasion where I have been able to connect to a world, but I was unable to move or use any controls, forcing me to restart my computer.
When I'm working with this, I keep my minecraft window not maximized so I can still quit the game to save me a restart.
I'm on Mac and I've tried to switch mouses, but I've gotten nowhere.
Any ideas or solutions?
Thanks!
The "--noXrayGui" option should resolve your problem : did you try it ? If not, look at the link about it in my previous post.
It seems that I must have entered the code wrong the first time but now it seems to be running smoothly. Thanks so much!
How did you access the code on mac? I have the same problem but cant seem to find the code.
How did you find the code? I have the same problem
Why post twice in same hour ??
Anyway, if you looked at the developers reply to 'NewMidnight' he said
which if you did you would've found he posted a link to this which explains how to find the necessary JSON file
Works great. But just wanted to know if there was a way to strip everything but the coordinates and fps away. I have been looking for a coordinates mod that does not require forge and if there is a way to do this it will help.
Dunno if this helps but it's not that your x-ray doesn't work with Forge, it's just not being recognized as a mod but it is being detected. Maybe there's a workaround?
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